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Looking for suggestions on the best build for me?!?


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#26
Arktinen

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^^^ I heartily endorse this service and/or product. WB Marksmad


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#27
GruntKitterhand

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Reported.

 

Good to see you man. Also agreed, though the mention of a Reegar caused me more revulsion than skipping Incinerate.

 

Seriously though, so that old Teabaggin' knows I'm only messing with him, his suggestions are actually pretty sound for someone who wants to learn MP, especially moving up through difficulties. The Krentinel with no cooldown concerns at all can be a real powerhouse, and it's only my minor obsession with lore and love of the High Lord that determines my preferred melee build, with Incinerate.


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#28
TheN7Penguin

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It appears the King of the Scrubs has returned to this forsaken place, perhaps for more services  or products to heartily endorse. Here at BSN, our products and/or services have been lonely without said endorsements. You have lots of time to make up for Marksmad.


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#29
Onewomanarmy

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So this is the famous Marksmad we hear so much about? :P


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#30
Teabaggin Krogan

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Reported.

rtx7gRY.gif

 

Good to see you man. Also agreed, though the mention of a Reegar caused me more revulsion than skipping Incinerate.

 

Seriously though, so that old Teabaggin' knows I'm only messing with him, his suggestions are actually pretty sound for someone who wants to learn MP, especially moving up through difficulties. The Krentinel with no cooldown concerns at all can be a real powerhouse, and it's only my minor obsession with lore and love of the High Lord that determines my preferred melee build, with Incinerate.

 

Hey now, I'm just giving effective suggestions for someone having trouble with aiming and pulling off combos. The reegar is cheesy sure but it doesn't need you to aim all that much and it does a lot of damage. Skipping incinerate also would negate having to aim powers as well as worry about cooldowns, and lift grenades can give you a lot of room to breathe if you're surrounded.

 

All the weapons I suggested are based on ease of use as well being decently strong, which is why I didn't suggest the Claymoar despite it being my favorite weapon. The single shot aspect and having to reload cancel might be a bit too taxing for a newcomer. I personally run the same with a Claymoar and the collector sniper rifle as a grenadier weapons platform while the krogan soldier is my fire explosions build.


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#31
Jallard

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rtx7gRY.gif

 

 

Hey now, I'm just giving effective suggestions for someone having trouble with aiming and pulling off combos. The reegar is cheesy sure but it doesn't need you to aim all that much and it does a lot of damage. Skipping incinerate also would negate having to aim powers as well as worry about cooldowns, and lift grenades can give you a lot of room to breathe if you're surrounded.

 

All the weapons I suggested are based on ease of use as well being decently strong, which is why I didn't suggest the Claymoar despite it being my favorite weapon. The single shot aspect and having to reload cancel might be a bit too taxing for a newcomer. I personally run the same with a Claymoar and the collector sniper rifle as a grenadier weapons platform while the krogan soldier is my fire explosions build.

Right now I am trying out the Asari Adept. It is somewhat similar to my human female adept. I just have to play with her on Bronze for awhile, to get to know her better. I am also using the M-9 Tempest X. I just have to experiment to see which one that I am best suited at playing. They all have different learning curves.  I'll find my niche.



#32
MrBSN2017

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GI/any weapon or Reeger AIU. As for builds, someone has posted it somewhere I'm sure.

#33
GeneralXIV

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Oh god Deadpool... that movie is so weird... funny but... my god is it weird...



#34
Teabaggin Krogan

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Right now I am trying out the Asari Adept. It is somewhat similar to my human female adept. I just have to play with her on Bronze for awhile, to get to know her better. I am also using the M-9 Tempest X. I just have to experiment to see which one that I am best suited at playing. They all have different learning curves.  I'll find my niche.

The Asari adept is a pretty good kit although it's dependent on her power combos. From looking at your manifest, I think the Acolyte and the Blood pack punisher would be a good set up. Use acolyte to strip shields and the BPP for against armor which it is very effective against. 

 

And yes you should definitely keep trying more builds and kits, don't worry you'll find something that clicks soon enough. 

 

Oh god Deadpool... that movie is so weird... funny but... my god is it weird...

 

It's just not Deadpool without it being weird, funny and gory and not in that order either.

Spoiler

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#35
Wheeljerk

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Whew...so many suggestions, so many choices! My head is spinning! :huh:

 

The one thing that I feel that I lack also is that I don't exactly know what weapon mods to choose from, for all of the weapons suggested here. Add to that the lack of weapon mods in my available arsenal. I keep thinking, "if only I had a one shot, one kill weapon." And, I don't mean a sniper rifle. I believe that I lean too heavily on my weapon, rather than my powers, because of the cool down period.

 

 

 

I notice you have a Claymore


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#36
akots1

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... From looking at your manifest, I think the Acolyte and the Blood pack punisher would be a good set up. Use acolyte to strip shields and the BPP for against armor which it is very effective against. ...

It is unlikely it will work. You have to keep the number of buttons that have to be pressed to the absolute minimum. This essentially excludes charging weapons. And BPP at level 1 is horrible, way worse than tempest.

 

I'd still try to find something with only 2 buttons. Well, there are flamer classes with only one button. However, with continuous powers, timing and need to cancel early can be tricky. And they all need dodge. So, not so sure.

 

Another good one is human sentinel. He has tech armor for damage resistance and only two buttons, throw and warp. Asari is nice but has 3 buttons.


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#37
akots1

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I notice you have a Claymore

IMHO, Absolutely no, reload canceling is out of the question. Can do pretty well without it on bronze but silver won't be that pleasant IMO. I'm thinking that carniflex might be a good choice. it is accurate and light even at level 2. Not very hard hitting but still contributes. It might work. Also, when and if Jallard gets Paladin (pistol), getting used to carniflex will pay off very well. Eagle is at level I but might also work. Still, tempest is probably better.



#38
Stinky3377

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N7 Destroyer hawk missile build? (no buttons just reload)

 

Falcon and/or reegar


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#39
Lvca_gr

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OP, if I understood correctly, some of your problems stem from hitting many buttons at the same time, right? Why not change the keybinds so that doesn't happen that easily? Other than that, it may be interesting using kits speccing only into 2 powers and that the keys for said powers are not contiguous. Also, you could try Hunter Mode kits or geth scanner if/when you have it so you see threats before they see you, until you get used to AI movement.



#40
Jallard

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OP, if I understood correctly, some of your problems stem from hitting many buttons at the same time, right? Why not change the keybinds so that doesn't happen that easily? Other than that, it may be interesting using kits speccing only into 2 powers and that the keys for said powers are not contiguous. Also, you could try Hunter Mode kits or geth scanner if/when you have it so you see threats before they see you, until you get used to AI movement.

 

Correct. I do hit Keys 1, 2, 3, and the weapon trigger simultaneously practically 99.9% of the time. It's my old and feeble mindset. Heck, I can't even type a full sentence anymore with out making a crap load of misspellings and the like. That's also why I am terrible at melee. Currently I an trying to learn the Asari Adept, but that is also somewhat difficult.  While she seems to have more stamina that the human adept her shields are somewhat inadequate, for me at least. It is the long cooldowns that get me into trouble, so I compensate with the use of my Tempest X. Still, I do like her. I guess I have to fiddle around with the Speccs that fit my style of play or that keeps her from dying too much.

 

This how I have her build right now: (with no reset available)

 

Stasis:      Duration.......Recharge Speed.....Bubble

 

Warp:      Detonate......Expose......Pierce

 

Throw:    Force......Detonate......Force and Damage

 

Asari Adept:     Damage and Capacity.

 

Fitness:     Durability


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#41
Dalakaar

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Correct. I do hit Keys 1, 2, 3, and the weapon trigger simultaneously practically 99.9% of the time. It's my old and feeble mindset. Heck, I can't even type a full sentence anymore with out making a crap load of misspellings and the like. That's also why I am terrible at melee. Currently I an trying to learn the Asari Adept, but that is also somewhat difficult.  While she seems to have more stamina that the human adept her shields are somewhat inadequate, for me at least. It is the long cooldowns that get me into trouble, so I compensate with the use of my Tempest X. Still, I do like her. I guess I have to fiddle around with the Speccs that fit my style of play or that keeps her from dying too much.

 

This how I have her build right now: (with no reset available)

 

Stasis:      Duration.......Recharge Speed.....Bubble

 

Warp:      Detonate......Expose......Pierce

 

Throw:    Force......Detonate......Force and Damage

 

Asari Adept:     Damage and Capacity.

 

Fitness:     Durability

In case you don't know about it, linking to Kalence is much faster than typing out your whole build. It's a wonderful tool. Going to disappear soon but others better than I will hopefully take it over.

 

Click me I'm not a virus! No really!


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#42
Arktinen

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I'm no pro at this, but I can speak from another newbie's perspective. Just like Lvca_gr up there suggested,  I'd also recommend using the Geth Scanner in the gear slot. I had / still keep having trouble aiming at things. Felt like I couldn't hit the wider side of the barn, either. :)  So I can tell some examples from my own learning curve.

 

One of my problems was that the guns in the game handle differently to real-life rifles. I have no problem using a sniping scope with an actual live rifle, but in the game realm it's just odd (and some sniper rifles in game are just bad - I'm quite peeved at the auto-aim function that is silly at least on PS3 where I play. it autoaims at irrelevant things, and often throws off your aiming.)

 

I have a cornea problem in my eye, so that makes aiming and.. well, hitting things, difficult, so I rarely use snipers. For me, it's been easier to use assault rifles and smg's, for bullet spread. (Spray and pray?)  And the Geth Scanner gear is very helpful with that too, with the red outlines of enemies.

 

I think I also played too long on bronze, too - it's good to move up to silver (and higher) if you have a nice teammate. However, feeling comfortable on whichever level you are playing, is important, too. 

 

Guys here have suggested lots of great, sturdy characters. :) Using those, you don't have to worry about rolling away or sidehopping, as they don't have those moves. I began with the juggernaut, then moved onto batarians and krogans, as I got them from the packs. It was easier to learn the game, enemy movements, patterns, etc. when you don't have to run away so much and worry about all little enemies. You can tank a bit better and concentrate on shooting or using the easier power combos - preferably with those characters that don't have too many buttons to learn all at once.

 

It's slightly different with the console than pc, on ps3 you can't easily hit many buttons at the same time... But I can tell you, since I was nearly 40 when I started playing any of these PS3 games, it was hard enough to learn what button to press when, especially in the heat of the battle. So personally, it was easier to start with the sturdy kits, with less button combinations needed, and work from there slowly to more versatile kits.  There are still some kits that I haven't tried yet.


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#43
Dalakaar

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Guys here have suggested lots of great, sturdy characters. :) Using those, you don't have to worry about rolling away or sidehopping, as they don't have those moves.

I agree with everything else, but not the bolded.

 

Side dodge is just such a useful tool. The difference in confidence levels in me when facing a banshee is night and day.

 

Side dodge? I love dancing with em. It's a thing of beauty.

 

No side dodge? I run away screaming to the nearest ramp or resign myself to a drawn out run'n'gun RHA game for the next minute or so.

 

Come to think of it I'm as addicted to side dodge as I am geth scanner. It's just an order of magnitude better for me.

 

Not saying those reading and trying to benefit from this will be like me and rely on it so much, but it's distinctly possible. The earlier I had access to the understanding of how to use that tool, the better I became at the game. And the only way to really understand it is of course experience. Ie. my "dancing with banshees' did not come through trial'n'error smelling like roses, to say the least... took a lot of deaths/syncs to get the timing down, and the... er, "behaviours". It gets to the point where you can figure out the range to keep her spamming warp balls that you can just punt away on the Paladin. Or keep her in circles spamming her claw strike that does nothing since you're rolling diagonally away from it and behind her.

 

To put it another way. When I'm on a side dodge kit. I'm running at the banshee(quite literally), when I'm not able to do that, I'm running away.

 

I'm using the banshee analogy a lot, but it's useful against virtually every enemy, in many circumstances. I'd actually suggest using kits capable of this tool first, then learning the kits that can't when you have more options available to you to compensate for the lack. (Better understanding of RHA, walking backwards in maps from cover to cover, etc.)


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#44
akots1

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We played 3 or 4 silver games today, looks very promising. I think, Jallard can steadily improve on the manifest and might eventually get more accustomed to maps and other enemies at some point in the future while continuing to play mostly in silver, hopefully.

 

As I have not played silver pugs for quite some time, it was amazing to see TGI/harriers with GCV and valkyries with cyclonics III plus incendiary reegar running around and, well, dying quite a lot. Also, there were some obligatory missiles on  extraction waves and even on hacks. On the bright side, mostly people were doing objectives as long as they were able to find the way to them. In one game, on Giant, Jallard wondered around away from top central hack while chasing a husk or a cannibal and lost his way back asking where the .... is the hack circle. :lol:


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#45
xelander

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Hi Folks:

 

First and foremost, let me explain who I am and therefore my corresponding style of play;

 

I am old man at the age of 69 who isn’t very quick on the draw so to speak. Plus, I am on a PC. As a result I am not adept to instinctively knowing where all the keys are and my reaction time isn’t the best either. That means my melee is slow to use. In addition, I very bad at backing up or rolling out of harm’s way.

 

Secondly, I have been playing as a Human female Adept for quite some time now and more often than not when I am casting biotics I tend to hit all three corresponding keys simultaneously, while firing my weapon at the same time.  As result I miss out on a lot of biotic explosions.

 

Thirdly, I am somewhat of a bull—in that I tend to charge head long into bosses. So, I tend to die a lot.

Finally, as for weapons I have been using the following weapons:

 

a.)    M-9 Tempest X - w/magazine upgrade  and the SMG Recoil System 1

b.)    M-5 Phalanx X – w/high caliper barrel and the Pistol Power Magnifier II

 

(The Acolyte III gets me in trouble because of its priming first: Or, it is just that I don’t know exactly how to use it effectively.)

 

In closing, I would appreciate any and all suggestions as to which characters and their respective builds that would be best suited for my play style. Thank you.

 

First, if your manual dexterity is lacking, train for it! Unless you have physical disability, you'll still make gains even in old age if you exert yourself, albeit not at the faster rate younger people have. The Spartans do not ask how many the enemy are, but where they are.

 

To get started on the right path - if some keys are too far away or too near to each other you can remap them from the game settings - experiment a few times on Bronze and see what works best for you. And don't let the frenzied pace of the game make your mind frenzied, Remember that slow is smooth, smooth is fast and fast is lethal.

 

 

With that out of the way, as with any game, it's a matter of the right balance of offensive power and survivability. Given you particulars, you might benefit more from playing a game of anticipation - biding your time and killing stuff while exposing yourself minimally.

 

Regarding survivability:.

 

- learn about right-hand advantage in shooters

- focus on developing specific map and enemy awareness - where enemies spawn, where you are relatively exposed/safe, which wave has what threats. This is achieved mostly through experience, but having your attention on noticing these things will help.

- use builds with full fitness, or at least up to level 5 for the shield-recharge bonus.

- use powers that stagger and crowd control - all the starting Vanilla humans (except Infiltrators) have them - Singularity, Warp, Throw, Overload, every Human Vanguard power staggers as well.

- the Novaguard has a lot of invincibility frames when Nova-canceling. This is a rather key-intensive character, but the action is repetitive, so once you commit it to muscle memory, it will be easier. It's one of the tankiest kits in the game, when done right. Do it while hosting, though, otherwise lag will screw with Nova-canceling.

- Infiltrators have the highest survivability in team games, so use them as your crutch in the beginning. Cloak is almost a win button.

- Kits with Energy Drain can refill their shields and kits with powers offering Damage Reduction(Reave, Tech Armor and similar) are also more forgiving

- Generally there is a balance between agility and high health - if you are too early in your dexterity progress to utilize higher agility, use higher health kits - Turians, Batarians, etc.

 

Regarding offense:

- you want to expose yourself minimally, so use weapons which kill with less shots or stagger the enemy. One shot - one kill (OSOK) is ideal.

- some weapons have innate stagger- Scorpion, Venom, Graal, Kishock, Acolyte (aim just before the feet of the target), Disciple or weapons that deliver lots of damage in one shot - Claymore, bolt-action sniper rifles, Talon (which is a mini-shotgun anyway), etc.

- once you have high Grenade Capacity, kits with grenades become obscene.

- once again, debilitating powers are good, then focus on debuffs - Cryo Blast, Proxy mine, Warp, etc.

 

Recommended weapons from the more affordable ones:

Carnifex(as soon as you have it above lvl 6 or 7), Mantis, Widow, Claymore, Graal, GPS.

 

 

Some builds:

TSol

This is the weapons master in this game. Makes even shitty weapons look OK.

 

One you get him, the Salarian Infiltrator is one of the easiest kits to survive with:

Defensive

Offensive

 

Batarian Adept

Destroys armor. And everything else.

 

Human Adept

Power build

Use Sinuglarity-Shockwave-Warp cycles. Let Singularity expire before recasting it. You get 3 biosplosions on a target every 8 seconds that way. Never take Radius Shockwave, it's bugged on PC.

Weapon build

Use Singularity for crowd control, Warp for debuff and Shockwave for detonating.

 

Engineer

 

Infiltrator

 

Sentinel

 

Vanguard

Tank and medic, if you master Nova-canceling and if you host. This will be frustrating in the beginning, so work your way up to it.

 

And finally, the champ:

HSol

 

The only thing better than Claymore is double-tap Claymore. :devil:


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#46
MrGoldarm

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You chose a powerful character in the Human adept Jallard just never take Radius on shockwave and don't take any kind of tech ammo on the acolyte or any other gun it uses to prevent getting tech explosions instead of biotic ones. It was my crutch into Platinum when i started over on PC and had **** weapons 6 months ago.

 

Use the acolyte for stripping Phantoms and let them hang with singularity...If they dodge throw another singularity, if they bubbled up throw a warp the instant it recycles, the bubble should expire moments before the warp hits.

Shockwave goes through walls so you can relax behind them.

On plat a singularity>warp>warp will kill a ravenger at range if you have detonation on singularity.

 

Btw Jallard do you use the normal key assignments? Then it's not that strange that you get powers mixed up.

 

 



#47
Arktinen

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Dalakaar; sidehopping and rolling really are handy  but I was talking about the bigger sturdy kits that don't have it. As they aren't that squishy, they wouldn't necessarily need that much dodging on silver, for example.

Of course it's a very useful skill, but it's yet another button/function to learn on top of others, so I was thinking about it from the OPs perspective - less buttons to mash or accidentally mixmash is an easier way to learn and build skills from there. I know as I've been there and done all that mixmashing when moved onto more versatile-powered characters.

 

Kröhmm, after not using it regularly, I've often forgotten to do the sidehop when it would be there... ;)

 

Oh yes, forgot to add, that lift grenades or others can save you from a lot of trouble, when you get characters that have them. It's also a nice morale boost when you can destroy complete early-wave spawn groups pretty safely just by shooting and throwing a handful of grenades at them. Great for killing mooks on lower difficulties - and the bane of any sniper with you in the game for the screen shake... But hey, both of you are mobile units so you can both move further away.

 

edit: of course the guys already pointed out the grenades, just noticed it. But I'll just agree with them then anyway. Love me some 'nades.


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#48
Jallard

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Dalakaar; sidehopping and rolling really are handy  but I was talking about the bigger sturdy kits that don't have it. As they aren't that squishy, they wouldn't necessarily need that much dodging on silver, for example.

Of course it's a very useful skill, but it's yet another button/function to learn on top of others, so I was thinking about it from the OPs perspective - less buttons to mash or accidentally mixmash is an easier way to learn and build skills from there. I know as I've been there and done all that mixmashing when moved onto more versatile-powered characters.

 

Kröhmm, after not using it regularly, I've often forgotten to do the sidehop when it would be there... ;)

 

Oh yes, forgot to add, that lift grenades or others can save you from a lot of trouble, when you get characters that have them. It's also a nice morale boost when you can destroy complete early-wave spawn groups pretty safely just by shooting and throwing a handful of grenades at them. Great for killing mooks on lower difficulties - and the bane of any sniper with you in the game for the screen shake... But hey, both of you are mobile units so you can both move further away.

 

edit: of course the guys already pointed out the grenades, just noticed it. But I'll just agree with them then anyway. Love me some 'nades.

 

When I am in the heat of battle I don't think about sidestepping or rolling out of harms way, especially with those cursed Geth bombers and those barn Pyros. Hard to get out of harms when you are hunting for buttons and...or caught in close quarters. I get so caught up with the enemy in front of me that I don't often feel or hear those jerks behind me......until it is way to late, then I am dead. So, I end up flailing around the darn keyboard trying to kill those bast.... You have probably heard me empty a clip into to a dead Geth or whatever out of frustration. I know my neighbors can me. 

 

As for throwing grenades and stuff, it is either hit or miss ninety percent of the time.


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#49
Black_Mage

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As a HA, you should be concentrating on biotic explosions (BE).  Singularity followed by Warp.  I suggest you skip Shockwave at this point in time.  Two keys for powers is easier to master than three.

 

Avoid ammo that will prime i.e. disruptor and incendiary ammo.  Warp or armor-piercing ammo is best.



#50
Lord Elvewyn

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I'm probably a Silver player (at best), but have been joining Gold\Platinum for credits to unlock everything. Sadly Silver\Bronze is just too slow. Like you however I tend to be less than nimble on the keys, somewhat oblivious to what's happening around me  :huh: and die a lot! That all being the case I may or may not be a good person to advise, but here's my 2c.

 

Given you've said you don't think about sidestepping or rolling perhaps a race that doesn't have those features? Both Krogan and Batarian lack dodge abilities. If you don't dodge that's not really an issue. One question though, why play a biotic (or tech) based class if you're mashing 3 keys at a time? What about classes with activate and forget powers? And why use all powers? How about customising the class for 2 powers and max the native defensive\offensive bonuses? If one power is constant then you only need to worry about hitting one button. As an aside, could you rebind keys to your mouse, or are you using a regular 2\3 button one? Some folk have gaming mice with billions of buttons  :)

 

Thanks to Akots1 I found your Inventory listing:

http://n7hq.masseffe...rd&platform=pc#

 

Suggestions Based on Current Unlocks:

Geth Juggernaut - already suggested by others

Vorcha Sentinel - not one of the races I recommended, but Bloodlust allows you to heal unlike every other race. Add Cluster Grenade and the biggest guns you can carry, or you could go Flamer if you prefer a shotgun\flamethrower type power. Just remember to carry a lighter loadout if you plan on spamming it.

Vorcha Soldier - Bloodlust for healing, Carnage for a ranged "sniper" power, or Flamer if you prefer.

I'd probably recommend the Vorcha Soldier over the Sentinel. No experience with the Juggernaut but from what I've seen of Platinum use it's a beast - can go toe to toe with any boss. Your biggest threat is actually the mobs so don't get swarmed!

 

With Future Unlocks:

Batarian Enforcer Sentinel - Tech Armour for damage resistance, Submission Net for stunning enemies.

Krogan Sentinel - Tech Armour, Grenades, and the biggest guns you can find!  :P

Batarian Enforcer Soldier - Tech Armour and either Inferno Grenade and the biggest guns you can find, or Ballistic Blades and lighter weapons.

Krogan Soldier - Fortification for damage resistance and either Inferno Grenade and the biggest guns you can find, or Carnage and lighter weapons.

 

As regards weapons, you've been using SMGs and pistols which works for tech\biotic classes, but I'd probably recommend assault rifles, or even shotguns for the classes above. For now I'd probably suggest your Mattock X assault rifle. I always use Extended Barrel and Piercing mods to maximise damage. Your choice of SMG\pistol as backup - and I would suggest a backup. I usually equip something with the Ultralight Materials mod, but that'll require a few unlocks  :angry:

 

Let me know if any of this sounds promising, and if there's any obvious flaws with the suggestions!

 

When I am in the heat of battle I don't think about sidestepping or rolling out of harms way, especially with those cursed Geth bombers and those barn Pyros. Hard to get out of harms when you are hunting for buttons and...or caught in close quarters. I get so caught up with the enemy in front of me that I don't often feel or hear those jerks behind me......until it is way to late, then I am dead. So, I end up flailing around the darn keyboard trying to kill those bast.... You have probably heard me empty a clip into to a dead Geth or whatever out of frustration. I know my neighbors can me. 

 

As for throwing grenades and stuff, it is either hit or miss ninety percent of the time.