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Looking for suggestions on the best build for me?!?


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#51
Jallard

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As a HA, you should be concentrating on biotic explosions (BE).  Singularity followed by Warp.  I suggest you skip Shockwave at this point in time.  Two keys for powers is easier to master than three.

 

Avoid ammo that will prime i.e. disruptor and incendiary ammo.  Warp or armor-piercing ammo is best.

 

All well and good, if Warp and Armor-Piercing ammo is what I get when purchasing packs. More often than not I get everything else but. As for priming that is precisely why I don't use the Acrolyte.  The Arc Pistol has no punch either. Shotguns are fine for close range--if you can switch weapons fast enough, which I can't. That's why I always use the Phalanx X. And, even that weapon sucks on PC---especially at close range. There is no heavy pistol in ME 3 Multiplayer that actually fits into my play style. For me Pack contents are so random it is almost a waste of "MY" money. I have spent nearly a million credits trying to get another Asari Adept, so that I can better customizer her, but all I ever seem to get are Human Adepts, Engineers, Sentinels, Infiltrators, or Vanguards: But no Asari. And, I sue as heck not going to spend real cash to try.



#52
Lord Elvewyn

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I see folk have used a few terms but not given explanations. Are things like soft cover, right hand advantage, and reload cancelling universally understood?

 

Soft cover means stand near protection but don't actually take cover.

 

Right hand advantage means moving so that the left side of your screen is in cover whilst the right side is clear to shoot.

 

Reload cancelling apparently means cancelling\bypassing the reload animation by hitting a power, dodge, melee attack, or medigel key. You get the reload, but not the animation delay.

 

Anyone able to explain these terms better? They're not concepts I'm especially familiar with.



#53
Jallard

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I'm probably a Silver player (at best), but have been joining Gold\Platinum for credits to unlock everything. Sadly Silver\Bronze is just too slow. Like you however I tend to be less than nimble on the keys, somewhat oblivious to what's happening around me  :huh: and die a lot! That all being the case I may or may not be a good person to advise, but here's my 2c.

 

Given you've said you don't think about sidestepping or rolling perhaps a race that doesn't have those features? Both Krogan and Batarian lack dodge abilities. If you don't dodge that's not really an issue. One question though, why play a biotic (or tech) based class if you're mashing 3 keys at a time? What about classes with activate and forget powers? And why use all powers? How about customising the class for 2 powers and max the native defensive\offensive bonuses? If one power is constant then you only need to worry about hitting one button. As an aside, could you rebind keys to your mouse, or are you using a regular 2\3 button one? Some folk have gaming mice with billions of buttons  :)

 

Thanks to Akots1 I found your Inventory listing:

http://n7hq.masseffe...rd&platform=pc#

 

Suggestions Based on Current Unlocks:

Geth Juggernaut - already suggested by others

Vorcha Sentinel - not one of the races I recommended, but Bloodlust allows you to heal unlike every other race. Add Cluster Grenade and the biggest guns you can carry, or you could go Flamer if you prefer a shotgun\flamethrower type power. Just remember to carry a lighter loadout if you plan on spamming it.

Vorcha Soldier - Bloodlust for healing, Carnage for a ranged "sniper" power, or Flamer if you prefer.

I'd probably recommend the Vorcha Soldier over the Sentinel. No experience with the Juggernaut but from what I've seen of Platinum use it's a beast - can go toe to toe with any boss. Your biggest threat is actually the mobs so don't get swarmed!

 

With Future Unlocks:

Batarian Enforcer Sentinel - Tech Armour for damage resistance, Submission Net for stunning enemies.

Krogan Sentinel - Tech Armour, Grenades, and the biggest guns you can find!  :P

Batarian Enforcer Soldier - Tech Armour and either Inferno Grenade and the biggest guns you can find, or Ballistic Blades and lighter weapons.

Krogan Soldier - Fortification for damage resistance and either Inferno Grenade and the biggest guns you can find, or Carnage and lighter weapons.

 

As regards weapons, you've been using SMGs and pistols which works for tech\biotic classes, but I'd probably recommend assault rifles, or even shotguns for the classes above. For now I'd probably suggest your Mattock X assault rifle. I always use Extended Barrel and Piercing mods to maximise damage. Your choice of SMG\pistol as backup - and I would suggest a backup. I usually equip something with the Ultralight Materials mod, but that'll require a few unlocks  :angry:

 

Let me know if any of this sounds promising, and if there's any obvious flaws with the suggestions!

 

 

Thank you. As for Vorcha I couldn't use them, because their commentary cracks me too much: And, I get to laughing to tears. 


  • I_Never_Extract aime ceci

#54
Lvca_gr

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Correct. I do hit Keys 1, 2, 3, and the weapon trigger simultaneously practically 99.9% of the time. It's my old and feeble mindset. Heck, I can't even type a full sentence anymore with out making a crap load of misspellings and the like. That's also why I am terrible at melee. Currently I an trying to learn the Asari Adept, but that is also somewhat difficult.  While she seems to have more stamina that the human adept her shields are somewhat inadequate, for me at least. It is the long cooldowns that get me into trouble, so I compensate with the use of my Tempest X. Still, I do like her. I guess I have to fiddle around with the Speccs that fit my style of play or that keeps her from dying too much.

 

This how I have her build right now: (with no reset available)

-build-

 

That build seems solid, now it's only a matter of time until you get the gameplay right. And judging by what akots said, you're on the right track  :) .

 

 

I see folk have used a few terms but not given explanations. Are things like soft cover, right hand advantage, and reload cancelling universally understood?

 

Soft cover means stand near protection but don't actually take cover.

 

Right hand advantage means moving so that the left side of your screen is in cover whilst the right side is clear to shoot.

 

Reload cancelling apparently means cancelling\bypassing the reload animation by hitting a power, dodge, melee attack, or medigel key. You get the reload, but not the animation delay.

 

Anyone able to explain these terms better? They're not concepts I'm especially familiar with.

 

Check the resource library (second sticky right now), I think I got them from there back in the day.


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#55
Mission_Scrubbed

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And finally, the champ: HSol

The only thing better than Claymore is double-tap Claymore. :devil:

QFT. Too bad I can only give one like. Although Concussive shot and Choke are so damn good necessities I just can't go on without them.

 

OP, If guns and action is your thing, give a try to this poor old vanilla kit. I know I made a turn from the Infiltrators to HSol and never came back. Sure, it took me a long time to perfect it but now I can easily overscore Reegars, AIUs and GIs with brute force alone. I fell in love with it's simplicity, synergy, might and it's unique ability to always have a way to deal with anything the game throws at you. Add the Claymore to the formula and you'll find out you have the possibility to stop and push back Platinum spawns. In my mind it's perfect.

 

All in all, this "Shepard" kit trades skill with power. Maybe you want to visit Loufi's Platinum Solos thread, watch some good videos and create your own style.


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#56
36812180234

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OK, one more option.

 

Try the Asari commando, just with 6-6-6-5-3 settings. Spec Stasis for bubble, warp for max BE and piercing, passives for weapon damage. Take light shotgun (Eviscerator in your case) with AP or drill ammo. Then

 

-use warp-throw combo only against bosses;

-use stasis and headshot against the rest. 

 

The best gear would be geth scanner - just to know where the enemies are.

 

Should be fine on silver. With the Wraith - easy mode on gold


  • Wheeljerk aime ceci

#57
Teabaggin Krogan

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I agree with everything else, but not the bolded.

 

Side dodge is just such a useful tool. The difference in confidence levels in me when facing a banshee is night and day.

 

Side dodge? I love dancing with em. It's a thing of beauty.

 

No side dodge? I run away screaming to the nearest ramp or resign myself to a drawn out run'n'gun RHA game for the next minute or so.

 

Come to think of it I'm as addicted to side dodge as I am geth scanner. It's just an order of magnitude better for me.

..

 

While I agree that side dodge is a hugely useful tool, not having dodge doesn't make you completely useless. Sure having the dodge especially the asari slide move can make you dance around brutes and banshees while dealing huge damage in return. However played right, you don't really need to dodge with a turian or a krogan. Not having a dodge made me play the game a lot smarter by minding my positioning and checking my flanks for surprise enemies because I didn't have the easy dodge button to get out of trouble.

 

For me facing a couple banshees teleporting at you, the best option I find is to fall back or move sideways while engaging them and with a single banshee who's teleporting at you, you can even run at her so that you can pass through the gaps in her portal jumps and she teleports behind you and has to turn around. That works well most of the time, except when the indoctrination is too strong and my character turns around and walks back up to impale himself on her hands. Magnetic hands be damned!

 

Also the op seems to have issue with pulling off combos, trying to dodge in the heat of combat might be a bit too difficult as he said it himself. Besides, most of the kits with dodge are kinda squishy except the jet pack turian kits which are somewhat tankier. 

 

As for throwing grenades and stuff, it is either hit or miss ninety percent of the time.

 

That's easy, if the enemy is far away throw the grenades at their feet, if they're near you throw the nades at your feet. But if aiming is too difficult, just run up to the enemy you wanna blast away and throw them right down at the ground. 


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#58
Jallard

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Yesterday, Fathers Day, I had such a terrible day at playing both bronze and silver. I just couldn't do anything right and I was getting extremely frustrated: And, that was probably a big part of it. However, I started to play again in the early evening on silver, with my human female adept, and it felt like I was doing everything right---for me at least. We were three squishyes and a tank. I wish I could play like that all of the time. Incidentally, I did try out the N7 Destroyer on bronze without the missiles. I didn't do so well, He or perhaps I seemed a little slow at it. Of course I forgot I had grenades and didn't use them when I got cornered by a bunch of Geth Troopers and those bombers.  (I hate those bombers.)

 

The other problem that I have been having is that until recently I have only played on one particular map on bronze--as long as I have been playing ME3 multiplayer. Only in the past three or four days have I ventured out playing on silver with the unknown map and enemy.  So you can imagine my utter shock at seeing many of the new bosses. Needless to say that I wasn't prepared for it.  Yikes!

 

The other thing too is that I have it in my head to promote my characters to build up my readiness map for the single player game. Not that it matters much because I have the "Happy Ending" mod installed.  Probably not a good thing to do; perhaps it is just a waste of time and effort. Any thoughts?



#59
akots1

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Yes, don't promote. It is a waste IMO. You can promote when you don't like the build you have and want to change it and don't have a respec card. You are way better off playing as level 20, especially on silver. And you have to try some other maps and enemies. Unknown/unknown is a good setting and you can get more experience.

 

Some days are better, other days are worse, it is OK to have a bad day because it is usually followed by a good day. Also, on weekends (Saturday and Sunday) pugs are always horrible. Weekdays are not so bad.


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#60
Wheeljerk

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Correct. I do hit Keys 1, 2, 3, and the weapon trigger simultaneously practically 99.9% of the time. It's my old and feeble mindset. Heck, I can't even type a full sentence anymore with out making a crap load of misspellings and the like. That's also why I am terrible at melee. Currently I an trying to learn the Asari Adept, but that is also somewhat difficult.  While she seems to have more stamina that the human adept her shields are somewhat inadequate, for me at least. It is the long cooldowns that get me into trouble, so I compensate with the use of my Tempest X. Still, I do like her. I guess I have to fiddle around with the Speccs that fit my style of play or that keeps her from dying too much.

 

This how I have her build right now: (with no reset available)

 

Stasis:      Duration.......Recharge Speed.....Bubble

 

Warp:      Detonate......Expose......Pierce

 

Throw:    Force......Detonate......Force and Damage

 

Asari Adept:     Damage and Capacity.

 

Fitness:     Durability

 

Vanilla Asari Adept is a great kit, and she was my favourite Asari for a long time.  Here is a build you can try, it's virtually identical to what you posted, except that it uses the 30% free Power Statis Evolution for the potential of instant Biotic Combos.  Basically what happens is when you Stasis, you might get to Throw immediately afterwards for a Biotic Explosion.  And since Throw is so fast, you can Stasis again afterwards, then possibly get another free explosion, or if not then just shoot with Warp Ammo for the damage bonus.  This is very handy against Phantoms.

 

http://kalence.drupa...21013181!8F855O

 

The Eviscerator should be a fine shotgun on Silver, then once you get a Wraith you are set for Gold.  Or you can use your Carnifex.  One thing I have noticed from your manifest is an extreme lack of Consumables.  These really help, and it wouldn't be a bad idea to invest into a few Jumbo Equipment Packs to get a stockpile of equipment options.


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#61
Bud Halen

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^^Carnifex vanilla AA.  That takes me back to the good ol' Silver days.  Phalanx and/or Tempest AA too.

 

 

OP, I'd like to heartily recommend Throw 4b-Radius for you to consider, if I may.  

  • The Bronze/Silver unprotected (no shield/barrier) mooks will all be at your mercy.  You'll send multiple flying at a time at a maniacal rate.
  • Detonations will be more reliable.  Sometimes your targeting reticule will drift among enemy groups, or primed Collector Capts will qweef out bug clouds, or Ravagers will crap out swarmers.  If anything like that happens, your Throw radius can still detonate the explosion -- provided the hit lands within 2 m of the primed target.
  • I deliberately use the radius feature for detonations.  If I have a jumpy, evasive target primed, I'll just wait to for a nearby non-evasive enemy to get within range.  A primed Marauder won't dodge your Throw if it's sent toward a Husk/Cannibal/Brute right next to him...none of those can dodge.

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#62
Dalakaar

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While I agree that side dodge is a hugely useful tool, not having dodge doesn't make you completely useless. Sure having the dodge especially the asari slide move can make you dance around brutes and banshees while dealing huge damage in return. However played right, you don't really need to dodge with a turian or a krogan. Not having a dodge made me play the game a lot smarter by minding my positioning and checking my flanks for surprise enemies because I didn't have the easy dodge button to get out of trouble.

Newer player giving up an, "easy dodge button to get out of trouble"?

 

We'll have to agree to disagree on this one. ;)

 

And I actually think the asari dodge is the worst dodge in the game. (Almost worse than no dodge.)



#63
Wheeljerk

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And I actually think the asari dodge is the worst dodge in the game. (Almost worse than no dodge.)

 

Asari dodge can deliver pizzas on laggy offhosts



#64
Arktinen

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Newer player giving up an, "easy dodge button to get out of trouble"?

 

We'll have to agree to disagree on this one. ;)

 

And I actually think the asari dodge is the worst dodge in the game. (Almost worse than no dodge.)

 

Yes,  a newer player can definitely give up on that button, especially if they've repeatedly said they can't / don't want to do it, or can't concentrate on that. Why try to sell it then, if that is one of the options they one can just as easily just opt out of. Plenty of hardy sturdy characters there with no need for the 'get the hell out of Dodge dodge'.

 

After you get more comfortable with some kits and how they handle in your command, can navigate on more maps and predict enemy movements better, and therefore panic less - then it'll be less nerve-wrecking to start experiencing with the squishier characters,

You can then shift some of your basic surviving concentration onto learn the finesse of the hippityhop creatures. But no reason to go for the multibutton option, when you can first learn more about the gameplay by using the tankier, less worrisome and gimmicky ones.


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#65
Dalakaar

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Yes,  a newer player can definitely give up on that button, especially if they've repeatedly said they can't / don't want to do it, or can't concentrate on that. Why try to sell it then, if that is one of the options they one can just as easily just opt out of. Plenty of hardy sturdy characters there with no need for the 'get the hell out of Dodge dodge'.

 

After you get more comfortable with some kits and how they handle in your command, can navigate on more maps and predict enemy movements better, and therefore panic less - then it'll be less nerve-wrecking to start experiencing with the squishier characters,

You can then shift some of your basic surviving concentration onto learn the finesse of the hippityhop creatures. But no reason to go for the multibutton option, when you can first learn more about the gameplay by using the tankier, less worrisome and gimmicky ones.

Okay, lets remember something I said that people seem to be forgetting and go from there.

Not saying those reading and trying to benefit from this will be like me and rely on it so much, but it's distinctly possible

I'm not selling it to him by disagreeing with Krogan. I'm disagreeing with Krogan.

 

In my opinion and experience... (Something I'm starting think isn't getting through in favour of disagreeing with me.)

The earlier I had access to the understanding of how to use that tool, the better I became at the game.

Yes I've seen Jallards post, and to each his/her own. I am however, going to present the other side of the argument. Because for me, it was the exact opposite.

 

Telling Jallard not to learn side dodge earlier is something I disagree with. (And still do for a variety of reasons)

 

Jallard deciding not to use side dodge is not a problem. It's totally up to him.

 

Disagreeing with me is fine too. Wise even.

 

But just to get it out there before it goes there, telling me not to tell him my perspective is not okay. (Not saying that's happened, but we're right on the line now.)

 

I don't actually have the desire to type out paragraphs defending my position. Particularly after he said he won't... thus!↓

We'll have to agree to disagree on this one. ;)

 

***

 

Asari dodge can deliver pizzas on laggy offhosts

Er, I can do that already on all kits. /shrug



#66
Teabaggin Krogan

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Newer player giving up an, "easy dodge button to get out of trouble"?

 

We'll have to agree to disagree on this one. ;)

 

And I actually think the asari dodge is the worst dodge in the game. (Almost worse than no dodge.)

 

Oh it's easy for us but so is using power combos, playing squishy kits on gold + and doing melee effectively. However that might not be the case for Op, here let me quote him. 

 

...

I am old man at the age of 69 who isn’t very quick on the draw so to speak. Plus, I am on a PC. As a result I am not adept to instinctively knowing where all the keys are and my reaction time isn’t the best either. That means my melee is slow to use. In addition, I very bad at backing up or rolling out of harm’s way.

...

 

I'm not saying that dodge is not effective for a new player, in fact you're right that it is a huge help for a newbie except that it's not much of a help in this particular situation from what I understand of Jallard's condition. 

 

Also asari dodge is worst dodge??!! :blink:  :blink: I agree that we'll have to agree to disagree there. Imo it's the best damn dodge in the whole game. It's fast, has good dodge distance and short recovery times meaning you can spam it and shoot very quickly after you dodge. The barrier drain is also minuscule. But most importantly, it's got more swag and looks cooler than all the other dodges combined and that should be the reason alone to make it the best dodge in game.


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#67
Dalakaar

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Also asari dodge is worst dodge??!! :blink:  :blink: I agree that we'll have to agree to disagree there. Imo it's the best damn dodge in the whole game. It's fast, has good dodge distance and short recovery times meaning you can spam it and shoot very quickly after you dodge. The barrier drain is also minuscule. But most importantly, it's got more swag and looks cooler than all the other dodges combined and that should be the reason alone to make it the best dodge in game.

I like the volus dodge the best. :) But I already know that belief belongs in this thread though.

 

For me the barrier drain kills it for me. The miniscule part I don't entirely agree with, but the worst part is that I dodge constantly in C.Q.C instead of running, for the damage resistance if nothing else.. So there's a constant drain if I'm an asari, but what's worse is that it stops your barriers from regenerating as if you had taken a stray bullet. Annoys the hell outta me. Turns something that's fluid for me into a "stop, wait, go".



#68
Teabaggin Krogan

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@Dalakaar,  To clarify, it's not that I'm asking him not to use dodge, it's more that I was asking him to get more accustomed to the controls and the game by playing an easier, tankier character who doesn't have a dodge and doesn't need to dodge, before he tries out the squishier kits which can dodge.

 

Also your opinion and perspectives are of course welcome and it's always better to have such discussions from opposing views since they bring more clarity to the subject. 

 

 

 

But asari dodge is the best dodge ya scrub!! :P


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#69
Dalakaar

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But asari dodge is the best dodge ya scrub!! :P

Hey look I found something we can agree on! (Asari Heavy Melee don't get old.)

lbmtuH1.gif


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#70
Bud Halen

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Imo it's the best damn dodge in the whole game.

 

Fixed


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#71
Teabaggin Krogan

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I like the volus dodge the best. :) But I already know that belief belongs in this thread though.

 

For me the barrier drain kills it for me. The miniscule part I don't entirely agree with, but the worst part is that I dodge constantly in C.Q.C instead of running, for the damage resistance if nothing else.. So there's a constant drain if I'm an asari, but what's worse is that it stops your barriers from regenerating as if you had taken a stray bullet. Annoys the hell outta me. Turns something that's fluid for me into a "stop, wait, go".

 

I guess it more a matter of preferences, I don't mind the drain or the recharge delay personally for the trade off on mobility it gives you. Then again my three most used asari being the valkyrie, vanguard and the huntress all have ways to either recharge barriers on command or use tac cloak to get a breather so shield recharge delay has never been much of an issue.

 

Especially the valkyrie, with a decent host you're practically an unkillable biotic nuke in cqc. I've had soo much fun just dancing/sliding around brutes and banshees and other bosses, just blowing them away with back to back biotic explosions and ripping apart mooks. That dodge is part of the reason it's my favorite kit in the game. 

 

Edit: Wait I just realized, that gif! Techno isn't playing a turian, what blasphemy is this!!!!


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#72
Bud Halen

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I guess it more a matter of preferences, I don't mind the drain or the recharge delay personally for the trade off on mobility it gives you. Then again my three most used asari being the valkyrie, vanguard and the huntress all have ways to either recharge barriers on command or use tac cloak to get a breather so shield recharge delay has never been much of an issue.

 

Especially the valkyrie, with a decent host you're practically an unkillable biotic nuke in cqc. I've had soo much fun just dancing/sliding around brutes and banshees and other bosses, just blowing them away with back to back biotic explosions and ripping apart mooks. That dodge is part of the reason it's my favorite kit in the game. 

 

Edit: Wait I just realized, that gif! Techno isn't playing a turian, what blasphemy is this!!!!

 

Justicar too.  A Justicar slapping down an offensive warp bubble for a BE followed by a quick-dash Asari slide...that's watchadu.

 

The only time I actually notice the barrier loss is goofing off sliding around between waves.  But yes in the heat battle, the consequences of not having Asari slide compared with its small loss of protection makes the protection loss basically negligible.


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#73
Miniditka77

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I see folk have used a few terms but not given explanations. Are things like soft cover, right hand advantage, and reload cancelling universally understood?

 

Soft cover means stand near protection but don't actually take cover.

 

Right hand advantage means moving so that the left side of your screen is in cover whilst the right side is clear to shoot.

 

Reload cancelling apparently means cancelling\bypassing the reload animation by hitting a power, dodge, melee attack, or medigel key. You get the reload, but not the animation delay.

 

Anyone able to explain these terms better? They're not concepts I'm especially familiar with.

 

These explanations are all correct.

 

The only thing I'd add is that on console, hitting the medigel key does not work to reload cancel.  

 

For consoles:  If you're using a dodge-less character, you can simply hit the "dodge" button to reload cancel.  This is the easiest.  For other classes, the best way to reload cancel is to use a power.  Which power?  That will depend on the character and play style.  For an infiltrator, you can probably get by with always using Cloak to cancel.  For other classes, you will have to figure out what works best for you.

 

Finally, there is also reload-hiding, which is not the same as cancelling.  If you do another action (like using a power, heavy melee, etc) immediately after you run out of ammo and before your character can start reloading, you will sometimes automatically reload in the background.  Biotic charge works well for this - you can fire your Claymore, then immediately Charge, and you will have a loaded Claymore when you land.  



#74
Stinky3377

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Based on your inventory from what I posted before I'd go with this Destroyer...

 

http://kalence.drupa...541!..Q1!88.AGO

 

Use adrenaline module, shield power cells, AR amp and warp/incendiary ammo as you get them.  This build helped me get my feet wet in gold.  Missiles auto fire themselves as long as you aim at an enemy.  He's tanky and can really use any weapon since you don't need to worry about cool down.

 

You can't roll to dodge so you just have to be aware of the enemies and use soft cover/right had advantage (rockets are on right shoulder) as much as you can.


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#75
GruntKitterhand

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And I actually think the asari dodge is the worst dodge in the game. (Almost worse than no dodge.)

 

This has been one of those discussions where I'm broadly in agreement with most of both sides of the 'argument', for want of a better word, but this particular statement made me reflect on my own progress as a player, in a way which might be relevant to the OP.

 

I played Bronze for at least 8 months before ever considering moving up difficulty levels. If it hadn't been for the Plat Lodestar challenge inspiring me to seek help on BSN, I might still be on Silver, even now. When I did move up, the only characters I used which had a dodge were the Human Engineer and Adept. All the others were Krogans, Batarians or Fat Turians, pretty much, because for me at least, when moving out of my comfort zone, tankiness was more useful than movement speed. Now that I'm experienced on all levels, I can honestly say that's no longer the case, although I retain my love of those tanky characters.

 

I was always pretty terrified of the loss of barriers caused by dodging Asari, in theory at least. Then one day I found my Valkyrie dancing around the EZ of Goddess as last squadmember still standing. I had all 8 enemies trying to line me up, but I extracted without dying, or even firing a shot. I came to the conclusion that if there was ever to be an Asari team playing Dodgeball, their 5 Ds would be Dodge, Dodge, Dodge, Dodge and Dodge. Since then I've added the dodging Acolyte/Justicar to my own personal arsenal, and when you get into a rhythm with her (which will include dodging in sequence with powers and Acolyte shots) she's like a Weapon of Mass-Dodging Destruction.

 

If I was doing it all over again, trying to learn maps as well as spawns, but with some concerns regarding complexity of combos or button presses, I'd still probably choose the Batarian Soldier, as he is the meanest mofo in the valley of death. He can't be specced incorrectly (unless exploding blades are rejected), or given the wrong weapon - he just goes about his business and kills everything in whatever fashion the player personally prefers. Switching Blade Armour on at the start means there's a button which can be ignored for the rest of the game, and grenades can be used as quickly or slowly as your mood dictates, as he really doesn't even need them for anything other than cheesy fun.


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