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Two Playable Characters Theory ? Or Two Protagonist ?


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#1
TBSN

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more than one Ryder ?

 

that could be two playable characters or i means 2 protagonist ?



#2
Grieving Natashina

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The devs confirmed recently that Ryder has a family. That's what the comment about more than one Ryder is referring to. BW has never done two player characters and I doubt they ever would. We'll see though. We've got the rest of the summer of conventions and eventually N7 Day to find out.
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#3
Malanek

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It's kind of a cool idea but I would say the chance of this is virtually zero. On occasion Bioware have had us control a different character (eg DAO, ME2), but that was always very much secondary and has never been considered a protagonist. They want their games to be immersive, so splitting into another character for significant periods of play would probably run contrary to that. The family that has been mentioned is more likely to be somewhat similar to what we saw in DA2.


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#4
The Dystopian Hound

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I don't like it. And I want to be N7. It means that much to me.
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#5
Element Zero

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I don't think it will happen in an extended fashion. I suggested before that we might briefly play as that N7 operative on some ill fated mission. For the vast majority of the game, though, no way. It would be disruptive. How could anyone get immersed into a character if they had to flip-flop out of character? Not going to happen.

#6
ZipZap2000

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Worked in the old school FF with dream sequences but that involves magic not space magic.
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#7
fizzypop

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I doubt it, but I do think its pretty likely that we will choose either woman or man the other will end up being our sibling. Whatever we don't choose will end up being the N7 Character.


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#8
KotorEffect3

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I prefer just to have one playable protagonist.



#9
Grieving Natashina

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I doubt it, but I do think its pretty likely that we will choose either woman or man the other will end up being our sibling. Whatever we don't choose will end up being the N7 Character.


Out of likes, but I was thinking the same thing as well. There elements in ME:A that I've seen so far that reminds me of DA2, only with the development time that DA2 didn't get. That makes me happy. :)
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#10
spacenoob1028

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I just assumed when they said, ''That is your female protagonist, but there's a twist there'' etc., etc., that they just meant there were not one, but multiple default faces you could choose from, like they did in DA:I character creation



#11
The Dystopian Hound

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I prefer just to have one playable protagonist.

So do I. **** You bioware if you do the rule of two. It's Enough that you're bringing family into it now you have two people like some halo 5 bull****.

#12
CuriousArtemis

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This would be really cool. I always wanted to play a brother and sister Hawke! Actually I want to play quadruplets so I could romance everyone at the same time :lol:



#13
KaiserShep

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So do I. **** You bioware if you do the rule of two. It's Enough that you're bringing family into it now you have two people like some halo 5 bull****.

 

Why are people so iffy about family members? DAO had family and I thought it was done pretty well. 


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#14
The Dystopian Hound

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Why are people so iffy about family members? DAO had family and I thought it was done pretty well.

It's the two protagonist bull**** that scares me. I could care less about the family aspect, just as long as they look good.

#15
Atomkick

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If two PCs isn't the case, I still like the idea of our antagonist having his own followers, showing how badass he is.



#16
Grieving Natashina

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Why are people so iffy about family members? DAO had family and I thought it was done pretty well.

I'm looking forward to seeing the Ryder family, but I have some reservations as well. Folks have been talking about the family dynamic in DA2 and how parts of it feel flat. DA:O wasn't free of this as well.

Dwarf Noble: Disowned, thrown into the Dark Roads to die.
Dwarf Commoner: The family isn't seen or mentioned again.
Human Noble: The entire Cousland family being slaughtered except for the brother. Whom you see at the very end.
Dalish: You never see the clan again in game.
City Elf is the only exception to this. You can visit the character's uncle later.

Most of the family relationships in DA:O either meant nothing or was a source for drama. I'm keeping an open mind, but I can understand the reservations.
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#17
The Dystopian Hound

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If two PCs isn't the case, I still like the idea of our antagonist having his own followers, showing how badass he is.

badass? We don't even know who the antagonist is yet. Don't say it is the N7 guy. We dont know jack yet.

#18
Atomkick

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badass? We don't even know who the antagonist is yet. Don't say it is the N7 guy. We dont know jack yet.

 

I wasn't confirming anything?



#19
SmilesJA

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I'm really hoping you'll have a deeper connection to your family than in previous games.



#20
SmilesJA

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Out of likes, but I was thinking the same thing as well. There elements in ME:A that I've seen so far that reminds me of DA2, only with the development time that DA2 didn't get. That makes me happy. :)

 

The more Bioware draws from Dragon Age 2, the better.


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#21
The Dystopian Hound

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I wasn't confirming anything?

just sayin.

#22
Zazzerka

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The more Bioware draws from Dragon Age 2, the better.

 

Oooh, controversial!



#23
Atomkick

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just sayin.

 

Good.



#24
SmilesJA

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Oooh, controversial!

 

 


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#25
Serza

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Oh, yeah. Gooooood. GTA's awkward with it. So, sure, why not, right?