Hi guys, I'm trying to make a custom cleric class (I actually copied the cleric line at 2da editor and pasted at the last line, making the changes that I needed) I've edited everything and made sure that is was all right, but my problem is that once I create my characte enter the game and open the spellbook it shows a bunch of spells not related to the class (ones like Interaction, and stuff that I'm *sure* that are not even spells).
So... Did I skip something? I made a test making the same changes on the Cleric line and it didn't show these spells, only the ones related with the class, so it made me think that maybe it's something about the line and I skipped.
Thanks to anyone that may try to help.
Custom Cleric Spell Problem
Comenzado por
Kyell
, jun 17 2016 03:07
#1
Escrito 17 junio 2016 - 03:07
#2
Escrito 17 junio 2016 - 10:41
I tried this a while back as well. You are running into a hardcoded issue. Below is my query into building my own class. I ended up just making a PrC instead.
http://forum.bioware...om-spell-books/
http://forum.bioware...om-spell-books/
#3
Escrito 18 junio 2016 - 04:20
Thanks, that solves it...
Another question. Is there a way to use feats from one campaign in another? (I'm trying to make a vampire class for my sister, since I saw that there are some feats related to that on MoW I'm thinking about just porting it to a class feat 2da, the problem is that I can't, is it a problem between MoW and the other campaigns?)
Another question. Is there a way to use feats from one campaign in another? (I'm trying to make a vampire class for my sister, since I saw that there are some feats related to that on MoW I'm thinking about just porting it to a class feat 2da, the problem is that I can't, is it a problem between MoW and the other campaigns?)
#4
Escrito 11 julio 2016 - 11:32
For your original question, you may want to check out this:
http://neverwinterva...nt-magic-system
This framework should enable you to create your own custom spellbooks.
If you have the GoG version though, there's good news. The DRM in that version MoW was removed and you can extract the scripts, vfx and other stuff related to those vampire feats from westgate.HAK & westgate2.HAK, place them in your override and have everything work.
http://neverwinterva...nt-magic-system
This framework should enable you to create your own custom spellbooks.
Due to DRM concerns at the time, MoW's content was locked off and made inaccesible for modders.Thanks, that solves it...
Another question. Is there a way to use feats from one campaign in another? (I'm trying to make a vampire class for my sister, since I saw that there are some feats related to that on MoW I'm thinking about just porting it to a class feat 2da, the problem is that I can't, is it a problem between MoW and the other campaigns?)
If you have the GoG version though, there's good news. The DRM in that version MoW was removed and you can extract the scripts, vfx and other stuff related to those vampire feats from westgate.HAK & westgate2.HAK, place them in your override and have everything work.





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