So I'm fairly certain that most people who play Dragon Age (or really any BioWare game) enjoy and look forward to getting party banter. It's funny, and adds to the immersion in the game. But I have to say that I preferred the older systems of triggering banter than the one that they implemented in DA:I.
In DA:O and DA2, there were certain places on a map where, if you passed them, you knew you were going to get dialogue, and you could hear all the available banters by walking over certain spots. While some might call this cheating, I enjoyed knowing where I could go to hear some banter if I wanted it, even if it was kind of redundant to walk out of one area and then right back into it to hear something. Meanwhile in DA:I, your companions are supposed to banter every 10-15 minutes, IF your game isn't bugged and IF the game triggers a banter for you. This system I don't like nearly as much as the previous one.
BUT, in Trespasser, they have spots (if I am remembering correctly) where you can click on a little glowing orb and THAT triggers a party banter. I very much liked that system.
I think that in the next game, what they should do instead of having 15 minute conversation triggers or areas that create banter is to have these "Banter" orbs located throughout the areas of exploration that trigger party conversations if you click on them. This not only encourages you to explore the game fully, but is also a reliable method of getting banter. There would be as many orbs in the game as there are available party banters, and maybe they wouldn't respawn/refresh whenever you found one.
Anyway, it was just an idea I had. Thoughts?
I don't know if this would be a good idea, or if it could be implemented very well, but I just think that the DA:I system of randomly hearing banter isn't really reliable, and I very much enjoyed having large areas to explore. This would be a way to maybe improve on the system without making it repetitive to try to trigger banter.





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