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Bioware, please don't let The Witcher 3 influence Mass Effect Andromeda.


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#976
Drakoriz

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All they've been telling us is that everything is the same really, Mako, companions, romance, probably jokes and cracks, maybe some snark, adventuring. Also a medieval obsession with progenitor cultures where they are probably hostile and such.

 

hmmm for what little i saw and they have told us everything isnt the same........... i dont know really. I need more info right now i have 0 clue outside speculations.



#977
Seraphim24

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hmmm for what little i saw and they have told us everything isnt the same........... i dont know really. I need more info right now i have 0 clue outside speculations.

 

The only thing they mentioned was they are shifting to "grayer morality" which if anything is more like DA2 again.

 

I would or preferred them to go the other way at any rate, more black and white morality, I'm sick of grey.



#978
Mr.House

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The only thing they mentioned was they are shifting to "grayer morality" which if anything is more like DA2 again.

 

I would or preferred them to go the other way at any rate, more black and white morality, I'm sick of grey.

Why is grey a bad thing, ME was waaaay tooo black and white to the point that C&C became a joke.


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#979
dreamgazer

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They were a small rogue black ops group, Cerberus was retconned and altered to become what they were in ME2, then given an over the top boost to their potential in ME3. Bioware easily could've created different groups to serve the same purposes.


Of course BioWare could've. They didn't. They used the same nutters, scientifically butterfingers organization to fill that role in all three games.

If you want to swallow a load of bull then that;'s fine, but I can't. There's no logical way Cerberus getting this power boost makes sense after they got decimated hard in Retribution, even TIM makes it clear they got hit hard.


"Hit hard" doesn't eliminate connections, means, or even stockpiles.

The shift in Cerberus from ME1 to ME2, coupled with their long and recorded history of scientific dumbassery, opened the door wide. BioWare just walked through it.
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#980
LPPrince

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Ehh, I loved the relationship Ciri had with Geralt and that was one game,

 

I do too. I found their father/daughter relationship to be incredible. Loved every minute of it. And how a bunch of little minuscule decisions you made throughout their interactions ended up altering their fates.

 

With Tali, I felt she was the best romance option to have in the ME franchise.

 

ME1- You meet her, she's basically just a quarian codex entry feeder, but she is THE person who finally nets you your Spectre status and she follows you thru the rest of your investigation and chase for Saren

ME2- You die, come back to life thru Cerberus Space Magic(see, retcons), she's the first person from the old squad you see, eventually you save her life, help her and her people out, you both start to explore sharing feelings for one another after you save her life, and it leads to a romance(later learning from Liara that Tali always fancied you and the only reason Liara didn't tell you was because she thought it better for you both to figure it out yourselves)

ME3- Tali waited for you after you were held back(no excuses Jacob) and after reuniting with you advances that romance into a beautiful pairing that supports and takes care of one another in and out of combat, eventually ending in a beautiful temporary goodbye before Marauder Shields works his Turian Space Magic and Shepard/Tali go back TO RANNOCH WHERE HE BUILDS HER A HOUSE AND THEY LIVE TOGETHER EXPLORING THE GALAXY HAPPILY EVER AFTER THE END

 

Its incredible.


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#981
ModernAcademic

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We've heard so much about TW3 in these forums. About how great and wonderful it is. And that really scares me. Especially considering how problematic the game is. Its lack of respect for women, homosexuals and minorities being the major ones. In the entire game, you play as some old, boring, white dude who can go around sleeping with young women, who are often prostitutes and are forced to sell themselves. The fact that the developers thought it would be a good idea to allow players to take advantage of disadvantaged women is disgusting. There is so much misogyny in the game. Women are treated like crap everywhere. Then there's the lack of racial diversity and lack of representation for the LGBT community as well. 

 

Bioware, please don't let this disgusting dudebro simulator influence you. The game is stupid and has a really despicable protagonist. Please don't ruin Mass Effect by imitating CD Project Red. You're better than this. 

 

This is why I haven't played The Witcher and haven't got the slightest intention of ever playing it in my life.

 

Bioware, keep up the good work!



#982
Seraphim24

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Why is grey a bad thing, ME was waaaay tooo black and white to the point that C&C became a joke.

 

Well I don't know what I mean exactly, I'm just sick of the "everything is not what it seems, learn to become one with your inner:" blah blah.

 

I think maybe I just mean less talk more action, less meditation more certainty, not necessarily "crazy stark morality."

 

I think I've just seen so many like calm passive sort of "white person" diatribes and soothing tones about literally everything it makes my headspin, everything from mainstream media, to games journalism, or forums, or games, or youtube stars or specialists just like ALL of it is that same droning monotone creepy (and usually totally insincere) "We're all here for you, diversity is good"

 

Nowadays they plaster porn or game music or game personalities or whatever over it to bait the "alternatives" and try to forge an alliance with them or something as well which just makes it all even more stupid.

 

Ahem, I think I'm getting slightly off topic lol it's late...

 

Anyway, It's like the ultimate epoch of that and it's exhausting. TW3 was a breath of fresh air in that regard but it only did up to the limit of the medieval setting permits it would be amazing to just break the mold.



#983
LPPrince

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TBF, the white frost and Ciri's powers DID get retcon, it's one reason the last act is the mess it is ;)

 

Fair enough. Though I didn't really see the last act as being a mess, it certainly could've been held up better.



#984
Drakoriz

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The only thing they mentioned was they are shifting to "grayer morality" which if anything is more like DA2 again.

 

I would or preferred them to go the other way at any rate, more black and white morality, I'm sick of grey.

 

i need to agree with Mr.House here, black and white at least for me feel kind of idealistic, normally situation are gray i like that there is no morally right choice w/o repercussion. 



#985
Drakoriz

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I do too. I found their father/daughter relationship to be incredible. Loved every minute of it. And how a bunch of little minuscule decisions you made throughout their interactions ended up altering their fates.

 

With Tali, I felt she was the best romance option to have in the ME franchise.

 

ME1- You meet her, she's basically just a quarian codex entry feeder, but she is THE person who finally nets you your Spectre status and she follows you thru the rest of your investigation and chase for Saren

ME2- You die, come back to life thru Cerberus Space Magic(see, retcons), she's the first person from the old squad you see, eventually you save her life, help her and her people out, you both start to explore sharing feelings for one another after you save her life, and it leads to a romance(later learning from Liara that Tali always fancied you and the only reason Liara didn't tell you was because she thought it better for you both to figure it out yourselves)

ME3- Tali waited for you after you were held back(no excuses Jacob) and after reuniting with you advances that romance into a beautiful pairing that supports and takes care of one another in and out of combat, eventually ending in a beautiful temporary goodbye before Marauder Shields works his Turian Space Magic and Shepard/Tali go back TO RANNOCH WHERE HE BUILDS HER A HOUSE AND THEY LIVE TOGETHER EXPLORING THE GALAXY HAPPILY EVER AFTER THE END

 

Its incredible.

 

 

hehehhe i kind feel the same but with Liara.



#986
dreamgazer

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So the retcon then. That doesn't make it better. Cerberus was never consistent. A Witcher equivalent would be if The Wild Hunt suddenly became time travelers and could tried to kill Geralt in his infancy in TW3. Or if The White Frost suddenly was poisonous. Its just, "wat".


Yes, the retcon from ME1 to ME2 facilitated it.

No, it's not the equivalent of a time-traveling Wild Hunt. Reductio ad absurdum is a petty way of ending a discussion.
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#987
LPPrince

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Yes, the retcon from ME1 to ME2 facilitated it.

No, it's not the equivalent of a time-traveling Wild Hunt. Reductio ad absurdum is a petty way of ending a discussion.

 

 

Well we're not really ending it, at least I'm not trying to. I just think that Cerberus retcon was dumb.



#988
Mr.House

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Well I don't know what I mean exactly, I'm just sick of the "everything is not what it seems, learn to become one with your inner:" blah blah.

 

I think maybe I just mean less talk more action, less meditation more certainty, not necessarily "crazy stark morality."

I just want choices to not be so favored, it got to the point in ME where doing renegade was simply for the novelty of being a dick since you either

 

1:got less content

2:Got screwed over

3;Get guilt trip

 

There was never any real pay off 99% of the time. When I'm being guilt trip that I sacrificed three people to kill a terrorist who would have killed more, there's a problem in your design. Reflecting and being sad is one thing (that's good), guilt tripping is another.



#989
LPPrince

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I just want choices to not be so favored, it got to the point in ME where doing renegade was simply for the novelty of being a dick since you either

 

1:got less content

2:Got screwed over

3;Get guilt trip

 

There was never any real pay off 99% of the time. When I'm being guilt trip that I sacrificed three people to kill a terrorist who would have killed more, there's a problem in your design. Reflecting and being sad is one thing (that's good), guilt tripping is another.

 

 

I think you should get guilt tripped in that scenario. But also guilt tripped if you let him go to save everyone, at the cost of the lives he takes while he's gone.

 

Like The Witcher franchise. No win situations. I don't want the game to be filled to the brim with no win situations, but a few would be nice. Even small ones.



#990
Seraphim24

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You know what I think maybe? Black and white morality for black and white thinkers, gray morality for gray thinkers.

 

Like, some people view the world in crazy extremes so (I'm just saying in a theoretical game) they should be judged according to those extremes. If your whole thing is swearing is super bad or something and are total freak O spazz about it well guess what you get caught swearing exile or death penalty for you.

 

If you want to get with the program and become a gray personage well guess what you get grey treatment.



#991
Hazegurl

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Well they usually do.

 

ME1- Liara

DAO- Morrigan

ME2- Technically everyone

DA2- Anders

ME3- No one in particular

DA:I- Solas

 

To get that Geralt and Regis bromance feel from a character, we need to be hanging out with a squaddie in particular more often.

 

Closest a Bioware team got to Geralt/Regis bromance levels is Shepard/Garrus.

None of them really had much of a personal stake in the story.  They usually served one plot element. Liara with the visions, Morrigan and the baby, the ME2 sqauddies just wanted to help/was paid, and Solas was doing his own elfy thing.  I would say Anders was close to being a plot heavy character, he just wasn't bro material.

 

With Regis, his ambition is saving his blood brother, the emotional stakes were higher and it made Regis feel like more than a one dimensional plot device. And all the bantering, convos et al helped set up the bro vibe. I do admit that it's harder to do when the player has a whole squad to choose from.  If BW added one character out of the bunch to be a mandatory companion players would just rage about it moreso than enjoy it.

 

But I agree that Shepard and Garrus came close, although Garrus wasn't my favorite character.  I still enjoyed their goodbye on Earth. I just think BW tried too hard to make Garrus a bro.



#992
LPPrince

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You know what I think maybe? Black and white morality for black and white thinkers, gray morality for gray thinkers.

 

Like, some people view the world in crazy extremes so they should be judged according to those extremes. If your whole thing is swearing is super bad or something and are total freak O spazz about it well guess what you get caught swearing exile or death penalty for you.

 

If you want to get with the program and become a gray personage well guess what you get grey treatment.

 

 

But how do you portray that in a game?



#993
In Exile

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Or you know, TIM didn't need to be indoctrinated which is lazy as hell since before the implants, it was clear TIM was not fully on the Reapers side yet, as his own secret lab was attacked by the reapers as they feared it but once he went full stupid and put those implants in him (it didn't work with Saren, why the hell would he think it would work here) and we get the same goddam confrontation we got back in ME, it's even in front of a dam control panel. It's lazy and boring.

The only good part of that confrontation was using the renegade options and shooting TIM instead of giving him that horrible Saren 2.0 crap.


The Reapers being completely uncontrollable mind controlling eldritch abominations was pretty central to their character and the premise of the series. There's really no way for TIM's playing with fire story to end. It's just a same they went that way, given that his race supremacist neo fascist group could easily be the antagonist without the Reapers.
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#994
Mr.House

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I think you should get guilt tripped in that scenario. But also guilt tripped if you let him go to save everyone, at the cost of the lives he takes while he's gone.

 

Like The Witcher franchise. No win situations. I don't want the game to be filled to the brim with no win situations, but a few would be nice. Even small ones.

A good example in TW would in fact be the outcome for B&W, you have many outcomes that range from happy if not bittersweet to outright tragic, and they are all well done with their own merits, no real favoring outside preferences. It makes replaying worth it. This was a problem Bioware ran into big time with ME as it went on longer and why I just can't replay the series anymore.


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#995
dreamgazer

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Well we're not really ending it, at least I'm not trying to. I just think that Cerberus retcon was dumb.


The shift in size and capability leading into ME2 was, but it planted the seeds for them to become what they did in ME3.

Just think about the manpower required to maintain their stations. Their numbers wouldn't be even close to the 150 range.

They were already huge.
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#996
LPPrince

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None of them really had much of a personal stake in the story.  They usually served one plot element. Liara with the visions, Morrigan and the baby, the ME2 sqauddies just wanted to help/was paid, and Solas was doing his own elfy thing.  I would say Anders was close to being a plot heavy character, he just wasn't bro material.

 

With Regis, his ambition is saving his blood brother, the emotional stakes were higher and it made Regis feel like more than a one dimensional plot device. And all the bantering, convos et al helped set up the bro vibe. I do admit that it's harder to do when the player has a whole squad to choose from.  If BW added one character out of the bunch to be a mandatory companion players would just rage about it moreso than enjoy it.

 

But I agree that Shepard and Garrus came close, although Garrus wasn't my favorite character.  I still enjoyed their goodbye on Earth. I just think BW tried too hard to make Garrus a bro.

 

Funny thing, looking back on Blood and Wine. I don't really see Regis as being major to it. Which is funny, because he is. He so very much is. Maybe I overlook it because of other characters like Anna Henrietta, Syanna, etc etc.

 

As for Garrus, he was the brosiest of brosephs.


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#997
Seraphim24

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But how do you portray that in a game?

 

I don't know I think I subconsciously do that in a game all the time probably.

 

Like if someone's a pretty reasonable overall personality like Wrex in ME I go ok cool and then with his outburst I'm like oh ok this is unusual thing and he's not a real threat etc etc. They shouldn't be judged harshly.

 

Whereas if someone... I don't know... extreme example is like those ghoul things from Borderlands 2... is kind of a reckless crazy aggressive and annoying personality generally you know like they already beat up someone to an inch of their life or whatever, well then they're viewed in a different lens. If someone's already been around that block and seems to think it's ok, and then goes the extra mile of threatening to whatever well sorry you are toast.

 

I'm not going to "understand this 2nd personality" in the game or give them gray treatment some people just deserve to die honestly... if you think about it that's how you treat most of the "enemies" anyway.



#998
In Exile

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I just want choices to not be so favored, it got to the point in ME where doing renegade was simply for the novelty of being a dick since you either

1:got less content
2:Got screwed over
3;Get guilt trip

There was never any real pay off 99% of the time. When I'm being guilt trip that I sacrificed three people to kill a terrorist who would have killed more, there's a problem in your design. Reflecting and being sad is one thing (that's good), guilt tripping is another.


Not really. Or rather, of course you're asking for a choice to be favoured: you're asking for your moral view (letting innocents die to stop terrorists) to be favoured. ME has stupid consequences, so let's ignore how that played out in the game. But to play it more carefully, they could as easily had dead Balak replaced by an even more awful and effective Batarian terrorist. That's the problem with these moral choices: there's no way to end without favouring one moral view or another.

#999
Mihura

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We've heard so much about TW3 in these forums. About how great and wonderful it is. And that really scares me. Especially considering how problematic the game is. Its lack of respect for women, homosexuals and minorities being the major ones. In the entire game, you play as some old, boring, white dude who can go around sleeping with young women, who are often prostitutes and are forced to sell themselves. The fact that the developers thought it would be a good idea to allow players to take advantage of disadvantaged women is disgusting. There is so much misogyny in the game. Women are treated like crap everywhere. Then there's the lack of racial diversity and lack of representation for the LGBT community as well. 

 

Bioware, please don't let this disgusting dudebro simulator influence you. The game is stupid and has a really despicable protagonist. Please don't ruin Mass Effect by imitating CD Project Red. You're better than this. 

 

This coming from a sjw tumblrist gaymer and a huge fan of CDPR work. I do understand your concerns OP but they are misguided, do not read this if you do not want spoilers. I am going to give you some examples of how they improve in those fronts since TW1.

For one Philippa Eilhart, the lesbian that was tortured by Radovid, can have her revenge in some PTs and still be alive in the end of it with whatever choices the player takes. Radovid is showed as an evil man. There is one Hunter in the beginning of the game that helps you, when he explains his exile, in relation to his sexuality the player cannot express disgust. When playing with Ciri a bisexual, you can say you have more interest in woman when asked, and the response from two naked ladies during a sauna is not of disgust.

In the last expansions they had some diversity in therms of ethnicity too with influences from the east, sure not perfect since you have to kill some but well not all. Also in the last one the quantity of male fanservice and penis references are so over the roof and silliness that... well the dark edgy theme game is just not there anymore on full, it made me think about Dragon Age: Origins.

And I just leave this here, something you can hang in your wall in The Witcher 3 during Blood and Wine.

tumblr_inline_o865vudpXp1qeh982_540.png

Almost forgot, there was a NPC that fought you in a brawl kinda of thing, and in reality it was a woman buff as ****, (a tip of hat to Brienne). A thing that somehow Bioware could never incorporated in their games. 

So in conclusion there are problems of course but so does Dragon Age or Mass Effect has them. At least The Witcher tells you it is not suppose to be a nice game.


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#1000
Mr.House

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Not really. Or rather, of course you're asking for a choice to be favoured: you're asking for your moral view (letting innocents die to stop terrorists) to be favoured. ME has stupid consequences, so let's ignore how that played out in the game. But to play it more carefully, they could as easily had dead Balak replaced by an even more awful and effective Batarian terrorist. That's the problem with these moral choices: there's no way to end without favouring one moral view or another.

The fact that no one gives a **** a terrorist was allowed to walk free is the problem. If you're going to guilt trip me because I sacrificed three people to save the majority, then guilt trip people who dammed the majority to save three people. It is favoring because the very action of letting him walk is largely ignored like nothing is wrong.


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