Bioware need to look at their older games to find interesting quests. I haven't played much of their oldest stuff, but I know that middle-aged BW games like kotor had good side quests. Even ME1 had the citadel ones like 'I remember me' and 'Old, unhappy, far-off things' to add some nice stories to Shepard's family history.
Hell, even some of the 'go in a generic base and kill the mercs' had interesting little conversations and role-playing opportunities. For example, the Corporal Toombs, Major Kyle confrontations and the Elanos Haliat nuke quest.
The ME1 UNW quests are no different than the DIA garbage quests, except ME1 also recycled the environment. The only thing DAI didn't do was use the cutscene camera (and had more quests). Major Kyle and Elanos weren't just side quests - they were background quests like I Remember Me so they had higher production values. They're like zone quests more.
They also split their quests in a way they normally don't to make it look like they have more quests. The Crossroads is a really good example.
KOTOR didn't have better designed quests - it just hid the fetch and kill quest aspect better, and very rarely used the find x#s of y garbage fetch quest.




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