If Inquisition had deep side content, I didn't see it. I don't recall a single side quest of Inquisition's. Probably because they all felt like cheap assignments. I should clarify my word choice-
Main Quests- Naturally, the quests that move the story forward to game completion. Expect cutscenes.
Side Quests- Quests that have a reduced importance than main quests but can sometimes be related to the main plot. Oftentimes having cutscenes.
Assignments- Quests with no importance, can take them or leave them, hold no narrative weight. Most often lacking cutscenes.
Inquisition made everything outside of the main quest line feel like assignments to me. Like, "Why am I even doing this? Is this just to pad things out?" Hence my mention earlier of camera work for the narrative making things feel important.
Other then companion quests, most of the side content felt like very superfulous filler. Especially since their stories felt so generic. Hell, the entire descent DLC felt like a giant generic side quest.
The only side quest in the entire game that actually called my attention was the one called "the loss of a friend" in Jaws of Hakkon, were you discover an Inquisition soldier went on a rampage on some Avaar after his friend was killed, and then when you finally find him following the onslaught, you discover him behaving rather oddly, untill by talking with him further and further, you discover he became an abomination. That quest had a great atmosphere and good build up.




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