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Combat Inexperienced Squadmates


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#1
EpicNewb

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Bioware wants to move in this direction for this game.

 

If they aren't battle hardened, will they be among the ranks of elite Milky Way spec ops: Aralakh Co., STG, Assassins, Commandos, Cabals, N7, etc?

 

I don't think we'll have Spectre action this time around.



#2
Cyonan

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They can make me as combat inexperienced as they want in the story.

 

Still gonna be headshotting scrubs like a boss.


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#3
Element Zero

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They never said they were moving in this direction. You're extrapolating too far on this one, my friend. They said the protagonist would be less experienced than the N7 Spectre we played in the original trilogy. That describes pretty much the entire Alliance. They also have described our lead as a well trained but unproven hero, so this is no newb ruining with newbs. I expect our crew will be as effective as ever.

Two of our presumptive crew, the Krogan and female human (Asari?), may start out with the N7 operative. The trailer does cast some doubt on this. He may be running with an entirely different Krogan/squad.

I do agree with the point that they need not be STG operatives, elite commandos, etc... Basically, a crew of alien N7s. That isn't necessary if the lead isn't on that level herself.
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#4
Kierro Ren

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I don't think we'll have Spectre action this time around.

 

Doesn't mean there won't be any alien Spectres. Remember, Nihlus was overseeing Shepard, who's to say that won't happen in Andromeda.



#5
Draining Dragon

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If they do give us inexperienced squadmates, then I guess my team will need to...

Spoiler

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#6
The Dystopian Hound

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The leak did say military veterans and it looks as though we may be N7 so..... they said combat trained but untested explorer. Untested explorer. We don't really have much experience exploring but we are probably very capable in terms of combat. I'm sure whoever was in charge of this expedition wanted the best. Not some scrubs.

#7
The Dystopian Hound

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Doesn't mean there won't be any alien Spectres. Remember, Nihlus was overseeing Shepard, who's to say that won't happen in Andromeda.

Why would we need spectres though?

#8
EpicNewb

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The leak did say military veterans and it looks as though we may be N7 so.....

 

Doesn't mean there won't be any alien Spectres. Remember, Nihlus was overseeing Shepard, who's to say that won't happen in Andromeda.

 

 

If they do give us inexperienced squadmates, then I guess my team will need to...

Spoiler

3334816-1426723357.jpg

Doesn't mean there won't be any alien Spectres. Remember, Nihlus was overseeing Shepard, who's to say that won't happen in Andromeda.

 

 

If they do give us inexperienced squadmates, then I guess my team will need to...

Spoiler

3334816-1426723357.jpg



#9
aoibhealfae

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Everyone forgot about Liara who have unexplained combat-level biotic abilities for a scientist? I don't remember spending my BSc years playing soldier.


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#10
Monster A-Go Go

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Everyone forgot about Liara who have unexplained combat-level biotic abilities for a scientist? I don't remember spending my BSc years playing soldier.

 

Biotic training is a standard part of the asari education, per Liara.  Plus, her mother was a noteworthy matriarch and her "father" had krogan ancestry, suggesting she had both talent and a latent battlelust working on her behalf.



#11
aoibhealfae

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Biotic training is a standard part of the asari education, per Liara.  Plus, her mother was a noteworthy matriarch and her "father" had krogan ancestry, suggesting she had both talent and a latent battlelust working on her behalf.

 

That was just basic training, not a giant leap to actually kill things with biotics. Tevos, Irissa, Falere are all Asari with biotic abilities but they don't burst into biotic bombs when they get a gun pointed to their heads. Before she met with Shepard, she was studying and researching for about fifty years and certainly not trained to be a commando. She was estranged from her mother for an undisclosed time as she readily offer her allegiance to you rather than side with "Benezia". Her father left her since she was a child. There's nothing in her history that mentions her receiving military or special advanced combat biotic training. She was combat inexperienced just as she was sexually inexperienced.



#12
azarhal

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Everyone forgot about Liara who have unexplained combat-level biotic abilities for a scientist? I don't remember spending my BSc years playing soldier.

 

In ME1, she mentions she had to defend herself from raiders and wildlife on archaeological sites quite often during her career (already 50 years long) and Asari gets biotic training since childhood (and it doesn't have much use outside of combat so...).

 

By human standards, she's a veteran fighter.


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#13
Serza

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Gonna have a minor problem. I'd qualify as the experienced and hardened infantryman compared to the majority of you folks...

 

Everyone forgot about Liara who have unexplained combat-level biotic abilities for a scientist? I don't remember spending my BSc years playing soldier.

 

You're not me.

 

Spoiler

 

Yes. Currently procrastinating History/English student. With an AK. And a Multicam baseball cap. Although there is one tiny detail about that AK...



#14
Jedi Comedian

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Bioware wants to move in this direction for this game.

If they aren't battle hardened, will they be among the ranks of elite Milky Way spec ops: Aralakh Co., STG, Assassins, Commandos, Cabals, N7, etc?

I don't think we'll have Spectre action this time around.

Doesn't matter, my Renegade Berserker Rage will always be there.

#15
BloodyMares

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Biotic training is a standard part of the asari education, per Liara.  Plus, her mother was a noteworthy matriarch and her "father" had krogan ancestry, suggesting she had both talent and a latent battlelust working on her behalf.

"While the asari have natural biotic abilities, not all have the desire to learn to use their abilities effectively"

She's not just good because of basic education, but because she put much effort in that as well. But even if her biotics are powerful, I just don't see how she can shoot firearms.



#16
Serza

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"While the asari have natural biotic abilities, not all have the desire to learn to use their abilities effectively"

She's not just good because of basic education, but because she put much effort in that as well. But even if her biotics are powerful, I just don't see how she can shoot firearms.

 

Point, click, boom.

 

Point the business end of the gun at the enemy. She's not an expert in pistol usage, remember. Her entire class is built around powers first and firearms maybe third.



#17
Medhia_Nox

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Personally - I would prefer these games to NOT be built around combat.  I know I'm talking to a wall, but I'd love my computer roleplaying games to evolve to catch up with several decades of tabletop where combat was not a requisite.  

 

I would love an intense increase in non-combat mechanics.  


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#18
Giubba

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Bioware wants to move in this direction for this game.

 

If they aren't battle hardened, will they be among the ranks of elite Milky Way spec ops: Aralakh Co., STG, Assassins, Commandos, Cabals, N7, etc?

 

I don't think we'll have Spectre action this time around.

 

I'm starting to wonder if the whole "greenier" companion mean that something will happen to the security/military section of the expedition and basically our companion will be initialy a bunch of eggheads/maintenance crew redeployed as combat personal

 

They can make me as combat inexperienced as they want in the story.

 

Still gonna be headshotting scrubs like a boss.

 

Me in ME1,2,3

 

"GODDAMMIT VAKARIAN HIT SOMETHING,ANYONE JUST HELP ME!"

 

I loved you my Turian bru for life but damn weren't you useless outside calibration.


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#19
Jedi Comedian

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Personally - I would prefer these games to NOT be built around combat. I know I'm talking to a wall, but I'd love my computer roleplaying games to evolve to catch up with several decades of tabletop where combat was not a requisite.

I would love an intense increase in non-combat mechanics.

I'd love if ME was that, but unfortunately it's pretty much a shooter with some RPG elements.

#20
Lulupab

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I'm starting to wonder if the whole "greenier" companion mean that something will happen to the security/military section of the expedition and basically our companion will be initialy a bunch of eggheads/maintenance crew redeployed as combat personal

 

 

Me in ME1,2,3

 

"GODDAMMIT VAKARIAN HIT SOMETHING,ANYONE JUST HELP ME!"

 

I loved you my Turian bru for life but damn weren't you useless outside calibration.

 

Yep, you shouldn't rely on squadmates to deal weapon damage. Power based squadmates were the best, specially "sentinel" types that had access to both tech and biotics. That would be Kaidan and Miranda. Their powers have no projectile and instantly connects when Shepard gives the order.



#21
Shechinah

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Personally - I would prefer these games to NOT be built around combat.  I know I'm talking to a wall, but I'd love my computer roleplaying games to evolve to catch up with several decades of tabletop where combat was not a requisite.  

 

I would love an intense increase in non-combat mechanics.  

 

Didn't we have some options like that in the first Mass Effect?



#22
capn233

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Guess this means they will start at level 1.



#23
RoboticWater

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Personally - I would prefer these games to NOT be built around combat.  I know I'm talking to a wall, but I'd love my computer roleplaying games to evolve to catch up with several decades of tabletop where combat was not a requisite.  

 

I would love an intense increase in non-combat mechanics.  

You'd effectively be asking for Mass Effect to not be a TPS. If they're going that route, they'd be better off making a totally new sci-fi IP.

 

The reality is that Mass Effect is a shooter, so the player is going to be pretty good at killing stuff no matter what. It might be interesting to see a game react to the player's skill, but given that the player needs to be fairly proficient at the game's mechanics just to progress, I can't imagine how the game would make adequate distinctions in player skill or even why that would be an especial benefit to the game. As it is, being a trained military expert is just a convenient way of rationalizing the player's skill in lore.

 

Same goes for squadmates: BioWare could easily make them inexperienced, but that would only make them even more useless in combat than the already are, and it would be completely unreasonable story-wise to expect these greenhorns to accompany the player on dangerous combat missions in unexplored space.

 

I have to wonder what the premise of ME:A will be if we're apparently going to be "inexperienced." There's no way that we would be entrusted with the Tempest (presumably an advanced military ship) if we were noobies. I could easily imagine being "unrefined" maybe, but it just seems unreasonable to send untested soldiers on one of the most important–and sensitive if we're dealing with alien contact–jobs in the galaxy. I also don't envy the prospect of being labeled "inexperienced" if we're decent at shooters. It's just bound to cause more Tomb Raider-esque ludo-narrative dissonance or worse, more "I'm better than you no matter what," Kai Lengs.

 

Didn't we have some options like that in the first Mass Effect?

You had charm, intimidate, and hacking, but they rarely, if ever, helped the player circumvent combat. I'm all for alternate–especially nonviolent–approaches to combat scenarios, but Mass Effect isn't turning into a diplomacy simulator any time soon. If it did, I'd prefer that diplomacy was also navigated by player skill rather than stat checks because I think that would result in more engaging dialog, but that's only me.



#24
DarthLaxian

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Why would we need spectres though?

 

Because it's a frontier and till you've got a few colonies established, industry established, law enforcement, military, secret service etc. up and running you'd be better of with some kind of "Texas Ranger" (and a SPECTRE is all that and more!) than without ANY form of law enforcement!



#25
DarthLaxian

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Personally - I would prefer these games to NOT be built around combat.  I know I'm talking to a wall, but I'd love my computer roleplaying games to evolve to catch up with several decades of tabletop where combat was not a requisite.  

 

I would love an intense increase in non-combat mechanics.  

 

Sorry, but I'd rather shoot the Thresher-Maw than try to talk it down :) (sure: Combat should be avoidable, but not always!)