@RoboticWater: Don't we send scientists to explore space right now?
It's Bioware's choice to make the game only be about combat because it's the easiest way to tell a story.
@RoboticWater: Don't we send scientists to explore space right now?
It's Bioware's choice to make the game only be about combat because it's the easiest way to tell a story.
Sorry, but I'd rather shoot the Thresher-Maw than try to talk it down
(sure: Combat should be avoidable, but not always!)
I'd rather drive the hell away from that thing.
I'm not talking about never fighting... but that's all Bioware games are at the moment.
@RoboticWater: Don't we send scientists to explore space right now?
Yes, but why would they come with you on the surface? And if they did need to come with you, why would you have that scientist take up a slot in your squad?
It's Bioware's choice to make the game only be about combat because it's the easiest way to tell a story.
There are tons of easy ways to tell a story without combat. Mass Effect, however, just so happens to be a TPS, so the premise is fundamentally built around that concept. I'll say it every time this comes up: I love having more options–especially interesting and nonviolent ones, but building a game that accommodates those options is difficult. Once you build a game with shooter mechanics, the premise of the game needs to be tailored to those mechanics, and you can't let the player be a diplomat or a scientist without making radical changes (likely cutbacks) to those mechanics.
Again, the game would be better off in a new universe at that point. Better to just make a new IP that doesn't have to carry all of Mass Effect's lore inconsistencies and weird premises.
Wish it was like Deus Ex (combat, hacking, stealth or persuasion, best system ever).I'm not talking about never fighting... but that's all Bioware games are at the moment.
Because it's a frontier and till you've got a few colonies established, industry established, law enforcement, military, secret service etc. up and running you'd be better of with some kind of "Texas Ranger" (and a SPECTRE is all that and more!) than without ANY form of law enforcement!
They are covert agents of the Council though. What use is there from such agents in the place where Council has no authority? It's already noticable in ME3 when the world is under the Reaper attack. Your Spectre status means nothing (you just have some pull in politics of the Citadel but that's it). The only good thing from them would be their skills, not their privileges. And arguably any STG, Commando and N7 agents are as skilled as any Spectre.
Wish it was like Deus Ex (combat, hacking, stealth or persuasion, best system ever).
And you have freedom to pick one playstyle or the other at any moment. That's what I like about Deus Ex. Mass Effect team could learn a thing or two.
If they do give us inexperienced squadmates, then I guess my team will need to...
Spoiler
In ME1, she mentions she had to defend herself from raiders and wildlife on archaeological sites quite often during her career (already 50 years long) and Asari gets biotic training since childhood (and it doesn't have much use outside of combat so...).
By human standards, she's a veteran fighter.
By that standards, everyone in entire galaxy is a veteran fighter for being able to hold a gun and live in the unknown frontier where Batarian slavers, mercenaries are always around.
In ME3, she also said she have others accompanying her digs. She isn't Lara Croft. She is an academic who studies ruins and write literature in her fields. There is nothing in her personal history that said anything about her being a one woman superbiotic.
Gonna have a minor problem. I'd qualify as the experienced and hardened infantryman compared to the majority of you folks...
You're not me.
Spoiler
Yes. Currently procrastinating History/English student. With an AK. And a Multicam baseball cap. Although there is one tiny detail about that AK...
Was it arousing to show off to random internet stranger? Ever heard something that was called the illusion of safety?
Personally - I would prefer these games to NOT be built around combat. I know I'm talking to a wall, but I'd love my computer roleplaying games to evolve to catch up with several decades of tabletop where combat was not a requisite.
I would love an intense increase in non-combat mechanics.
@RoboticWater: Don't we send scientists to explore space right now?
It's Bioware's choice to make the game only be about combat because it's the easiest way to tell a story.
Sorry, but I'd rather shoot the Thresher-Maw than try to talk it down
(sure: Combat should be avoidable, but not always!)
Was it arousing to show off to random internet stranger? Ever heard something that was called the illusion of safety?
Must be hard living in a society where every year children, teenagers and adult have a probability of being shot at in their kindergarten, high school and university.And even if I never fired guns, I have killed for science. Broke the necks of Sprague-Dawley mice. Cut out bullfrogs' heads and crush their spinal cords with a needle and watch it twitch in my glove hands. Euthanized rabbits for their ovaries. Sometimes in triplicate. I can tell you exactly how to flay a living being and keep them alive long enough to make Ramsay Bolton smile while I angle a syringe under its sternum to extract blood from its still beating heart. I also know how to mince healthy liver and brain into the consistency of a smoothie without missing lunch. That being said, still doesn't mean I want to kill a sentient being with a scalpel. Too much work on disposal.
1) I'm not American
2) Illustrating a point.
3) You can find me anyway, it's just about effort.
4) Nice going. You killed animals. Did you ever want to kill a human?
I would favor an increase in non-combat content, perhaps, but not mechanics. I don't like mechanics for RP.
If real space were full of hostile alien life, we'd be sending along soldiers.
Agreed... which is why I said Bioware can control what goes into their stories.
They chose Andromeda to be filled with hostile aliens so they can have a series of combat obstacle courses.
As a note - I'm not talking a farming simulator... or a house decorating simulator. Yes, of COURSE you need combat. But combat is all that goes into ME... and it doesn't have to be that way.
Resolutions should be varied... and so should the conflicts.
Sad thing is... as much as I think the romances are straight out of tawdry novels... at LEAST that's an aspect of the game outside of the boorish violence conflict resolution (boorish only because of its repetative nature)
1) I'm not American
2) Illustrating a point.
3) You can find me anyway, it's just about effort.
4) Nice going. You killed animals. Did you ever want to kill a human?
Congrats? So your illustrated point is to get me impressed that you could point a shoot for an undergrad? And why should I make an effort to find you?
And why would I do that? Not like I could get a PhD for a well studied human corpse... would need at least fifty to make good sample size. And larger fridge for biological samples, several lab techs to help doing the incineration and also novella-length early drafts just on on ethics.
Congrats? So your illustrated point is to get me impressed that you could point a shoot for an undergrad? And why should I make an effort to find you?
And why would I do that? Not like I could get a PhD for a well studied human corpse... would need at least fifty to make good sample size. And larger fridge for biological samples, several lab techs to help doing the incineration and also novella-length early drafts just on on ethics.
My "illustrated point" is that Liara could easily have combat experience at the age of 106.
And you have not illustrated a single predatory animal that could defend itself effectively. Claiming cruelty is far too easy.
Other than that, I can of course make at least one more argument why my skills are potentially more useful in these troubled times.