Is it possible that Bioware delayed the game in order to change the story?
#1
Posté 18 juin 2016 - 06:21
Well, aspects of the plot (but not ending) were leaked in a survey and now many if us knows the basic premise of the game.
Bioware has been very quiet about the game, not revealing any story details like they normally do. Is it possible that Bioware has gone back to alter the story a bit in order to maintain a level of mystery?
#3
Posté 18 juin 2016 - 06:24
Surely it's way too late to change the story by now...
#5
Posté 18 juin 2016 - 06:26
Knowing Bioware they have a lot of iteration on their writing even late in development for most of their games, so considering that Schlerf left I could imagine Mac or some other writer would've altered at least one or two major parts in Schlerf's plot in the meantime.
But according to Mac they are in the stage of "polish, polish, polish" so apparently the game is actually in Alpha state meaning it's completed start to finish.
#6
Posté 18 juin 2016 - 06:27
Doubtful, I was more inclined to believe that the delay was for the 1.5 consoles (this sentiment was before E3). However Xbox's won't be released till Holiday 17 and no word for PS4's 1.5.
#7
Posté 18 juin 2016 - 06:30
Sony commented on the fact that Spencer revealed Xbox Project Scorpio and claims "it's more than a year away" implying that's the case for PS4 Neo.
So I highly doubt ME:A is built with PS4 Neo or XB1 Scorpio support.
#8
Posté 18 juin 2016 - 06:31
#9
Posté 18 juin 2016 - 06:40
Is it possible? - yes. (Pretty much anything is always possible)
Is it probable? - no. (I believe the writing for the game was completed some time ago to allow the VA's time to record their parts, allow the MOCAP to be done, allow the artists to render the set pieces, etc. Bioware has expressly stated that ME:A is the largest game they have ever attempted... it is more likely that they are allowing more time just to "polish" it than they have taken with their other games.)
Is it fact? No one here knows and it is highly unlikely that Bioware would respond to the question now either way.
All will be answered after the game is released.
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#10
Posté 18 juin 2016 - 06:44
#11
Posté 18 juin 2016 - 06:44
Knowing Bioware they have a lot of iteration on their writing even late in development for most of their games, so considering that Schlerf left I could imagine Mac or some other writer would've altered at least one or two major parts in Schlerf's plot in the meantime.
But according to Mac they are in the stage of "polish, polish, polish" so apparently the game is actually in Alpha state meaning it's completed start to finish.
<<<<<<<<<<(0)>>>>>>>>>>
With ten months to go "polishing" is a stretch.
The studio has another 5+ months to add combat levels, story twists, explorable terrain, maybe... just maybe
- work on the CC,
- control inputs,
- key re-mapping and binding,
- menu navigation,
- menu upgrade GUI,
- naming your file saves,
- better checkpoint mechanics to avoid re-starting the level from the beginning,
- importing your scanned mug,
- importing your previous CC character on a second playthrough,
- MP testing,
- micro$transaction testing,
- testing if MP grinding works as designed,
- MP balancing,
- MP chat,
- PvE and/or PVP testing,
- SP combat testing when you invite "friends" as squad mates..... there is TONS to do.
#12
Posté 18 juin 2016 - 06:47
But according to Mac they are in the stage of "polish, polish, polish" so apparently the game is actually in Alpha state meaning it's completed start to finish.
This is not what "Alpha state" means.
edited for clarity
#13
Posté 18 juin 2016 - 06:48
Dark energy ending...?
That was one possible ending discussed but not implemented with on the writing team. Some people think that the dark energy ending was the original and only ending, but there is no proof of that.
From Drew:
"Again it's very vague and not fleshed out, it was something we considered but we ended up going in a different direction."(emphasis mine)
Check out the full article. http://www.eurogamer...-trilogy-ending
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#14
Posté 18 juin 2016 - 06:58
Is it possible that I am made out of waffles?
Yes.
- Hadeedak aime ceci
#15
Posté 18 juin 2016 - 07:27
Think about it. Before ME3 came out there was a leak that basically revealed the story and ending of ME3. This ending was supposendly the "Dark Energy ending" which centered around the concept of Dark Energy which was hinted at in ME2. Then Bioware went back in to change the ending to what we eventually got with ME3 and we know the story from there.
That's not at all how it was. I read both leaks, the small early one and the big later one, and both had basically the same endings. Destroy was identical, although in this iteration it didn't just destroy AI and the Mass Relays, it destroyed ALL technology in the entire Milky Way. Control was virtually identical as well, Shepard enslaves the Reapers and becomes their leader. Synthesis was called Merge and specifically mentioned merging with the Reapers, not AI in general. Oh, and the Catalyst was called the Guardian.
Other stuff they cut from the final game, was a scene in the temple on Thessia where you had to choose between saving Liara or the VS, and Javik was a huge part of the main game as he was the Catalyst required for the Crucible to work.
The dark energy ending has only ever been brought up in interviews with Drew Karpyshyn, and he made it very clear it was an early idea being tossed around that was never implemented into the game in any way, shape or form. It was not present in any of the leaks.
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#16
Posté 18 juin 2016 - 07:36
As for the theory, it would imply that the gameplay really is completely done but the story isn't. If this is true, shouldn't we be seeing gameplay videos. I can see holding off if you're still improving stuff a little, but if you're done?
- The Elder King aime ceci
#17
Posté 18 juin 2016 - 08:05
I don't think the delay has anything to do with the story.
If I'm reading it right they were approaching the end of Pre-Alpha with a 2016 holidays release window beckoning.
Meeting that release date would mean cutting more content than they found desirable to build a solid foundation for future games.
EA gave them the latitude to release early 2017 but still within the financial year.
Evidence 1: the delay was announced in May, 6 months ahead of a holiday launch which is normally when final cutting happens ahead of Alpha.
Evidence 2: Mac talks about polish, that would make sense if the delay was to keep potentially cut content.
Evidence 3: Voiced dialogue is usually locked down 6 months before launch, with the remaining time for codex, skills and GUI text, far too late to change story.
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#18
Posté 18 juin 2016 - 08:17
I don't think the delay has anything to do with the story.
If I'm reading it right they were approaching the end of Pre-Alpha with a 2016 holidays release window beckoning.
Meeting that release date would mean cutting more content than they found desirable to build a solid foundation for future games.
EA gave them the latitude to release early 2017 but still within the financial year.
Evidence 1: the delay was announced in May, 6 months ahead of a holiday launch which is normally when final cutting happens ahead of Alpha.
Evidence 2: Mac talks about polish, that would make sense if the delay was to keep potentially cut content.
Evidence 3: Voiced dialogue is usually locked down 6 months before launch, with the remaining time for codex, skills and GUI text, far too late to change story.
This.
If it were indeed story related, we would be looking at a much more significant delay.
#19
Posté 18 juin 2016 - 10:15
The leak was a survey. In a survey people are asked for their opinions. If they wouldn't change stuff based upon the feedback they'd get from the survey, they wouldn't do a survey. There's a chance some things from the survey are not in the game.
Also, I think they did change one thing. The Pathfinder Initiative is now called the Andromeda Initiative. I doubt the protagonist is still called the Pathfinder.
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#20
Posté 18 juin 2016 - 11:24
Surely it's way too late to change the story by now...
You'd be surprised how late in development a story can be redone. The quest In Your Heart Shall Burn in DAI was a very late addition, as was the fact that the player became the Inquisitor midway through the game rather than at the start.
ME was rewritten a few times, and ME2 had a lot of changes that survive into the release that kind of don't make sense - like the game not deciding if Shepard was actually dead or just comatosed and really hurt.
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#21
Posté 18 juin 2016 - 11:26
That's not at all how it was. I read both leaks, the small early one and the big later one, and both had basically the same endings. Destroy was identical, although in this iteration it didn't just destroy AI and the Mass Relays, it destroyed ALL technology in the entire Milky Way. Control was virtually identical as well, Shepard enslaves the Reapers and becomes their leader. Synthesis was called Merge and specifically mentioned merging with the Reapers, not AI in general. Oh, and the Catalyst was called the Guardian.
Other stuff they cut from the final game, was a scene in the temple on Thessia where you had to choose between saving Liara or the VS, and Javik was a huge part of the main game as he was the Catalyst required for the Crucible to work.
The dark energy ending has only ever been brought up in interviews with Drew Karpyshyn, and he made it very clear it was an early idea being tossed around that was never implemented into the game in any way, shape or form. It was not present in any of the leaks.
The idea of Javik as the catalyst sounds a hell of a lot less stupid than what we got.
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#22
Posté 18 juin 2016 - 11:31
Yes I don't know why but the whole "Remnant" concept sounds sort of later addition to me...
#23
Posté 19 juin 2016 - 12:07
The idea of Javik as the catalyst sounds a hell of a lot less stupid than what we got.
Yeah, let's bring back the ME1 "take the most vital person in the Galaxy on a mission and expose him to random gunfire" thing.
But I guess if we start to question this stuff the whole genre falls apart.
#24
Posté 19 juin 2016 - 12:37
The idea of Javik as the catalyst sounds a hell of a lot less stupid than what we got.
Nah, the idea of Javik in general was stupid to begin with.
Yeah, let's bring back the ME1 "take the most vital person in the Galaxy on a mission and expose him to random gunfire" thing.
I remember this being an issue with the DAI plot, but ME1? How so?
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#25
Posté 19 juin 2016 - 12:42
Yeah, let's bring back the ME1 "take the most vital person in the Galaxy on a mission and expose him to random gunfire" thing.
But I guess if we start to question this stuff the whole genre falls apart.
I haven't read the leak, but technically Javik didn't need to be a squad mate if he was intended to be the Catalyst. BioWare might have just made him one so that the DLC would actually be worth something.
But yeah, this is a trope in so many mainline sci-fi fantasy series that I think it'd be best that we just accept it.
I remember this being an issue with the DAI plot, but ME1? How so?
You're the only one with the Cipher (I think that's what it's called); the thing needed to understand Prothean beacons and figure out where/what the Conduit was.





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