Could be anything really, it could be just a marketing thing, maybe they needed more time for bug fixing...anything really.
Is it possible that Bioware delayed the game in order to change the story?
#26
Posté 19 juin 2016 - 12:49
#27
Posté 19 juin 2016 - 12:55
You're the only one with the Cipher (I think that's what it's called); the thing needed to understand Prothean beacons and figure out where/what the Conduit was.
Yeah, but you only get that one after Feros. Depending on when you do that mission you may potentially get grounded on the citadel imiediatelly afterwards and then go rogue. Or if you don't play as a murderer and don't kill Shiala there is actually still another person who has the Cipher.
And even Furthermore, nobody in universe actually knows that any galaxy threatening event is about to occur until Virmire, since till then the problem seems to be nothing more than a criminal ex-sprectre wit an Geth army and the vague mention of some ancient legend-boogeyman. Hell even after Virmire nobody aside Shepard, team and Anderson even thinks the Conduit is the real threat and still focus on Sarens Geth army instead.
So it still makes sense to send Shepard into firefight from their perspective because they simply don't know/believe that s/he's the single most important person in the galaxy.
As opposed to for example Inquisition where everyone knows you are the only one who can close the breach and Cassandra still takes you out to the Hinterlands in order fight against crazy templar and mage bandits in order to serach for mother Giselle.
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#28
Posté 19 juin 2016 - 12:58
They want to add in 2 more colors to the ending.
#29
Posté 19 juin 2016 - 01:00
They want to add in 2 more colors to the ending.
I hope one of these will be dark purple. If not... Preoder cancelled.
#30
Posté 19 juin 2016 - 01:03
#31
Posté 19 juin 2016 - 01:04
Yeah, but you only get that one after Feros. Depending on when you do that mission you may potentially get grounded on the citadel imiediatelly afterwards and then go rogue. Or if you don't play as a murderer and don't kill Shiala there is actually still another person who has the Cipher.
And even Furthermore, nobody in universe actually knows that any galaxy threatening event is about to occur until Virmire, since till then the problem seems to be nothing more than a criminal ex-sprectre wit an Geth army and the vague mention of some ancient legend-boogeyman. Hell even after Virmire nobody aside Shepard, team and Anderson even thinks the Conduit is the real threat and still focus on Sarens Geth army instead.
So it still makes sense to send Shepard into firefight from their perspective because they simply don't know/believe that s/he's the single most important person in the galaxy.
As opposed to for example Inquisition where everyone knows you are the only one who can close the breach and Cassandra still takes you out to the Hinterlands in order fight against crazy templar and mage bandits in order to serach for mother Giselle.
OK, so it wasn't called the Cipher. It was whatever you got from that original beacon on Eden Prime, I didn't know what that thing's title was. Without that, you couldn't have known where the Conduit was, which you suspect is some sort of weapon.
#32
Posté 19 juin 2016 - 01:08
I think they delayed it because techincal problems developing the game. Hopefully problems that were/will be solved.
#33
Posté 19 juin 2016 - 01:32
Shepard is the only one who has experienced the beacon visions besides Saren; the Eden Prime beacon is destroyed after imprinting Shepard, and the Virmire beacon is nuked. The Cipher's irrelevant if there's nothing to decode.
OK, so it wasn't called the Cipher. It was whatever you got from that original beacon on Eden Prime, I didn't know what that thing's title was. Without that, you couldn't have known where the Conduit was, which you suspect is some sort of weapon.
But then there still remains the point that only we as the player know that the random visions of doom will be relevant later in the game. The council dismisses the visions entirely when bringing them up and only sends you to stop Saren in whatever he plans to do after he's exposed as criminal by real non-vison evidence. Nobody in charge knows/believes that the visions hold any serious significance. The focus of the higher ups is on the tangible threat of Saren and his Geth army not on deciphering the vison and not on finding the conduit either. You only do these things by sheer dumb luck, since you just randomly stumble over other pieces to that puzzle while shutting down Sarens opperations that you were sent to shut down in the first place.
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#34
Posté 19 juin 2016 - 02:02
You should stop bringing up what the council thinks. Nobody cares what they think -- and rightly so -- and they never order Shepard to do the fighting personally anyway.But then there still remains the point that only we as the player know that the random visions of doom will be relevant later in the game. The council dismisses the visions entirely when bringing them up and only sends you to stop Saren in whatever he plans to do after he's exposed as criminal by real non-vison evidence. Nobody in charge knows/believes that the visions hold any serious significance. The focus of the higher ups is on the tangible threat of Saren and his Geth army not on deciphering the vison and not on finding the conduit either. You only do these things by sheer dumb luck, since you just randomly stumble over other pieces to that puzzle while shutting down Sarens opperations that you were sent to shut down in the first place.
The question is what the PC thinks. To some extent this depends on your path through the story, yes. But there are points where everyone thinks the vision is vital.
#35
Posté 19 juin 2016 - 09:37
You'd be surprised how late in development a story can be redone. The quest In Your Heart Shall Burn in DAI was a very late addition, as was the fact that the player became the Inquisitor midway through the game rather than at the start.
ME was rewritten a few times, and ME2 had a lot of changes that survive into the release that kind of don't make sense - like the game not deciding if Shepard was actually dead or just comatosed and really hurt.
Really? Wow, didn't realise it came so close.
#36
Posté 19 juin 2016 - 10:51
Nobody in charge knows/believes that the visions hold any serious significance.
I know it is unlikely it would have made a difference but I did think Anderson could have worded it better.
Anderson: "There is still one outstanding issue: Commander Shepard's vision. It may have been triggered by the beacon."
Anderson: "Before the beacon became non-functional, it transmitted a series of images and imprinted them in Shepard's mind. We've been unable to determine what they are of as of yet but that Saren and the geth targeted Eden Prime shortly after the beacon was uncovered could suggest that it's retrieval was their goal. The detonations that were planted were likely intended to hide this."
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#37
Posté 19 juin 2016 - 07:23
Think about it. Before ME3 came out there was a leak that basically revealed the story and ending of ME3. This ending was supposendly the "Dark Energy ending" which centered around the concept of Dark Energy which was hinted at in ME2. Then Bioware went back in to change the ending to what we eventually got with ME3 and we know the story from there.
Well, aspects of the plot (but not ending) were leaked in a survey and now many if us knows the basic premise of the game.
Bioware has been very quiet about the game, not revealing any story details like they normally do. Is it possible that Bioware has gone back to alter the story a bit in order to maintain a level of mystery?
Do you have a link for this orginal story-leak for ME3? (I'd love to read it, it's probably better than ME3 itself (yeah: I don't like ME3, except for the fluid gameplay and some cutscenes (Mordin's death for example!) - everything else isn't good IMHO!)
#38
Posté 19 juin 2016 - 07:28
Yeah. Game design is surprisingly modular. They can reuse dialogue, scenes, backgrounds, have the VAs came in to re-record or invent new characters at a later time to make a quest work, and so on.Really? Wow, didn't realise it came so close.
But DAI clearly had very troubled development in getting the FB3 engine to work and work on all platforms.
I wouldn't be surprised if ME3 has similar issues.
#39
Posté 19 juin 2016 - 07:32
Here's one of the leaks. This is the early version. Search for "guardian" a couple times to find the ending.
I think this is the second leak.
The funny thing is that the two files seem to have leaked almost simultaneously, although one is obviously far earlier than the other.
Edit: if you're looking for stuff that might have been changed in response to the leak, look at the later file, not the earlier one. The leak happened in November, with the release in March, so it had to be pretty far along.
#40
Posté 19 juin 2016 - 07:42
I'm a pessimist and I am appalled at the level of pessimism this side of the forum has.
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#42
Posté 19 juin 2016 - 07:54
I don't really care if they delayed it to remake the entire game as long as what we get in the end is good.
I'm more concerned with what is rather than what might have been.
This.
"A delayed game is eventually good, but a rushed game is forever bad"
[Shigeru Miyamoto, 1996]
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#43
Posté 19 juin 2016 - 07:57
I think they delayed it because techincal problems developing the game. Hopefully problems that were/will be solved.
Yeah. Game design is surprisingly modular. They can reuse dialogue, scenes, backgrounds, have the VAs came in to re-record or invent new characters at a later time to make a quest work, and so on.
But DAI clearly had very troubled development in getting the FB3 engine to work and work on all platforms.
I wouldn't be surprised if ME3 has similar issues.
I think there might still be problems, though Bioware did show DAI in an off-screen convention in September 2013, with the game that was supposed to be released in Fall 2014. Granted, E3 is a bigger convention, and showing that demo at PAX (even off-screen) caused a lot of criticism later on, but it was more about features that were cut. I doubt they have problems at the point of not being able to show a full trailer with more gameplay sections.
There might be problems again, but I think they might want to wait for a full reveal as well.
#44
Posté 19 juin 2016 - 08:02
I remember this being an issue with the DAI plot, but ME1? How so?
Shepard is the only one with the Cipher, and the understanding of Protheon language/technology required for the plot to proceed.
I mean, on top of the absurdity of the ship's commander leading every single fire team in ludicrously hostile situations. That's like if Patton took to the field with a machine gun rather than, you know, command. Delegation is definitely not a word in Shepard's dictionary.
#45
Posté 19 juin 2016 - 08:04
Shepard is the only one with the Cipher, and the understanding of Protheon language/technology required for the plot to proceed.
I mean, on top of the absurdity of the ship's commander leading every single fire team in ludicrously hostile situations. That's like if Patton took to the field with a machine gun rather than, you know, command. Delegation is definitely not a word in Shepard's dictionary.
It's anti-RPG. So they should abandon this leader idea. The problem with it is that they then can't give you real freedom without going to the CRPG trope of, basically, grave robbers.
#46
Posté 19 juin 2016 - 08:40
I know it is unlikely it would have made a difference but I did think Anderson could have worded it better.
Anderson: "There is still one outstanding issue: Commander Shepard's vision. It may have been triggered by the beacon."
Anderson: "Before the beacon became non-functional, it transmitted a series of images and imprinted them in Shepard's mind. We've been unable to determine what they are of as of yet but that Saren and the geth targeted Eden Prime shortly after the beacon was uncovered could suggest that it's retrieval was their goal. The detonations that were planted were likely intended to hide this."
I know right. It was really generous of the council to not throw Shepard and Anderson out of the room and dismiss them as drunken idiots immediately after Anderson pulled that line
.
#47
Posté 19 juin 2016 - 09:05
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#48
Posté 19 juin 2016 - 09:33
#49
Posté 19 juin 2016 - 09:58
Spoiler
Well, aspects of the plot (but not ending) were leaked in a survey and now many if us knows the basic premise of the game.
Bioware has been very quiet about the game, not revealing any story details like they normally do. Is it possible that Bioware has gone back to alter the story a bit in order to maintain a level of mystery?
If you're referring to MEA, i hope… i don't know what i hope as the circumstances are a little different. From my gamer seat, i think the time dedicated to the "original" ME3 ending shouldn't have been wasted with the low-budget slide shows
(BW: i appreciate the work but, still, the endings could have been visually more different from one another).
If MEA is going to get changed, i hope it's for the better. Because honestly, who cares if we already know?! If they're worried about spoiling the game through the surveys, they shouldn't. Those people who don't want spoilers should mute their twitters/tumblrs/etc. from people who "spoil it" for them, like BSN. *shrug* Why waste resources changing a perfectly good product. Now, if the story just gets better, then that's great but the change should only be for improvement, not what we guess at/know.
#50
Posté 19 juin 2016 - 10:22
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