I hope Casual is genuinely easy and the UI is disability friendly
#1
Posté 18 juin 2016 - 07:33
Oh, and devs: fully remappable keys are a lifesaver and QTEs are evil.
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#2
Posté 18 juin 2016 - 07:40
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#3
Posté 18 juin 2016 - 07:45
Actually, I can pull off Insanity with a caster class (which probably says something about Insanity in ME3) but I'm always a little nervous with each game that they'll do something like get rid of the ability tp brong up the power menu and aim. DAI was an absolute night,are even on Casual in places.ME3 Casual wasn't easy enough, then?
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#4
Posté 18 juin 2016 - 07:49
Uncharted 4 had pretty in-depth Accessibility options and it'd be nice to see more games doing the same. An option to replace 'mash button' with 'hold down button' is something that most games would benefit from for example.
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#5
Posté 18 juin 2016 - 07:50
I usually do veteran for first playthroughs of a new game. Even if they are a series I am familiar with. After that I just settle into hardcore. They always seem to make enough changes to gameplay to where there is an adjustment period. I probably find ME 2 the easiest game in the series.
#6
Posté 18 juin 2016 - 07:54
Actually, I can pull off Insanity with a caster class (which probably says something about Insanity in ME3) but I'm always a little nervous with each game that they'll do something like get rid of the ability tp brong up the power menu and aim. DAI was an absolute night,are even on Casual in places.
I mostly came here to see what you had to say, and throw some support behind your OP. The fact that you can play ME3 on Insanity with your "compromised motor skills" definitely is an indictment of ME3 Insanity.
Based upon the devs' tweets throughout development, I think they have taken our "ME3 is too easy" mantra as a challenge. I suspect that the Casual to Insanity spread will be more approptraitely balanced, this time.
#7
Posté 18 juin 2016 - 07:55
Yeah, I don't mind if they make tougher difficulties... they probably should since many people are just generally getting better and better at manipulating keyboards and mice and controllers (than my generation that grew up without them).
However, I do hope that they also keep remembering those who have various reasons for wanting things genuinely easy/easier, too. The spread between easiest and hardest should be wider with, perhaps, a greater number of different difficulty levels in between overall.
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#8
Posté 18 juin 2016 - 07:56
Uncharted 4 had pretty in-depth Accessibility options and it'd be nice to see more games doing the same. An option to replace 'mash button' with 'hold down button' is something that most games would benefit from for example.
I never thought of this. I have a condition that causes my joints to very easily dislocate. A game heavy in button-mashing might become a problem after repeated sequences. This is an excellent idea.
#9
Posté 18 juin 2016 - 08:01
I usually do veteran for first playthroughs of a new game. Even if they are a series I am familiar with. After that I just settle into hardcore. They always seem to make enough changes to gameplay to where there is an adjustment period. I probably find ME 2 the easiest game in the series.
That's interesting. At "Veteran", I'd find ME2 the most challenging. At "Insanity", it would be either ME or ME2, depending upon character level. I found ME3's Insanity to be very much comparable to ME2's Veteran setting.
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#10
Posté 18 juin 2016 - 08:10
A lot of my buddies play with their kids and value a super easy mode too.
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#11
Posté 18 juin 2016 - 08:20
A lot of my buddies play with their kids and value a super easy mode too.
Good way to train the next generation of N7 RPGers.
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#12
Posté 18 juin 2016 - 08:25
I can understand that and also hope for a very easy almost "Story mode" difficulty lvl for the physically disabled, elderly or casuals who aren't used to playing shooters. That's fine.
But I also hope they add an Insanity difficulty that is actually brutal.
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#13
Posté 18 juin 2016 - 08:41
I hope so too. There are so many reasons why someone might want to play the game in casual mode, from being super tired to hating the combat, having a laggy computer or a disability.
Quick saving, key remapping, and varying difficulty levels all help make games more accessible to everyone. Games are not just played by super fit folks in their twenties, they're played by a hugely diverse range of people and anything a developer can do to encourage that is wonderful.
I myself can't play for long periods of time as I get headaches and motion sickness. I had to quit Hitman 47 because they refused to put a quick save function in the game as it 'would make it too easy' and they wanted 'an authentic experience'. Well that's all well and good, but I can't play for long and found it incredibly frustrating, having to leave the game running for hours and hours so I could go back and try and get to the checkpoint. In the end I quit and will never buy another Hitman game unless they add a quicksave. ![]()
Why more companies can't recognise this baffles me. I've been sick for a long long time and it's video games that give me an escape. It's an incredible form of therapy.
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#14
Posté 18 juin 2016 - 08:47
I kid, I kid
Everyone should be able to enjoy the game their own way, bigger ME gets the better. More fans = franchise longevity
#15
Posté 18 juin 2016 - 08:49
Not that I foresee it being a problem since it hasn't in the past three games, but I'm actually red-green spectrum colourblind (like, one of the 0.1% of women who are), so some colourblind options would be really really cool, in addition to other accessibility options.
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#16
Posté 18 juin 2016 - 08:50
That's what story mode is for, and my experience with past ME games is they got the balance right.
#17
Posté 18 juin 2016 - 09:02
...
I myself can't play for long periods of time as I get headaches and motion sickness. ...
Same here, mate. Being able to save when I need to step away is an important feature for me. I also really appreciate being able to skip cut-scenes. (on subsequent playthroughs, of course)
I really dig everyone's suggestions; greater accessibility is awesome. ![]()
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#18
Posté 18 juin 2016 - 09:17
Actually, I can pull off Insanity with a caster class (which probably says something about Insanity in ME3) but I'm always a little nervous with each game that they'll do something like get rid of the ability tp brong up the power menu and aim. DAI was an absolute night,are even on Casual in places.
Way OT, but DAI was as pause-and play as ME if not more so. When was it hard?
#19
Posté 18 juin 2016 - 09:20
Way OT, but DAI was as pause-and play as ME if not more so. When was it hard?
I assume they mean operating the tactical cam in DA:I. It was pretty awful to use without tweaking the keybindings.
#20
Posté 18 juin 2016 - 09:24
The lack of auto attack was a pain and the quasi-platforming elements in exploration. Also the timed bits of WEWH.Way OT, but DAI was as pause-and play as ME if not more so. When was it hard?
#21
Posté 18 juin 2016 - 11:00
I'm with the OT for similar reasons. I love, love, love the series and Bioware's stories but some people don't have the manual dexterity to dance around in combat situations to avoid getting one-shotted (or something similar); one of the main reasons I hate the MAKO and having to dance around for that fight with the reaper on Rannoch.
I don't hate on anyone who enjoys that, that's what I figure hard to nightmare modes are for. Give me real story-mode, please.
#22
Posté 19 juin 2016 - 01:07
As somebody who likes to play Mass Effect on insanity and thinks it should be quite a bit more difficult, I'm all for having a difficultly for those who are either not good at shooter combat or don't wish to have the challenge.
I am also in full support of fully remappable keybinds and QTEs dying in a fire.
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#23
Posté 19 juin 2016 - 02:38
Uncharted 4 had pretty in-depth Accessibility options and it'd be nice to see more games doing the same. An option to replace 'mash button' with 'hold down button' is something that most games would benefit from for example.
Indeed I think an idea like tha twould work wonders for Tomb Raider and get rid of the QTE's fortunately there wasn't to many to worry about in Rise but it would have certainly helped in some of the levels in both the 2013 game and Rise
Having said that back on topic I've never really had any trouble with Bioware's games really difficulty wise with the exception of the Geth cannon in the Overlord DLC for ME2. But I do have a cheat for dealing with that. As long as Bioware continue to do what they've been doing with ME and DA I don't think we'll have any problems. I've never been one for liking difficult games because of my disabilty as well and only being able to use 1 hand on the controls. But with reprogramming the controls the fact that Bioware's games effectively pause themselves when you want to use a power .It does make playing the game and figuring out the right tactics for a situation a little bit easier. I have tried the normal settings and while I can handle basic foot soldiers I do struggle dealing with boss type enemies and always die when trying to take them on. Whereas on Casual I can handle anything and have fun doing so the bosses are still a threat to me on Casual but they'er much moer managheable and I find that in those cases it just takes a little moer thought to overcvome them, and if I don't get them the first time I usually get them on the second.
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#24
Posté 19 juin 2016 - 03:26
While i am more of a insanity guy there should be a option for people who want a easy challenge or just want to enjoy the story.





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