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Changing Villain?


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23 réponses à ce sujet

#1
SuperSitzkrieg

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So going off of the idea that your sibling will end up being the antagonist, I'm thinking that it would be pretty cool if the villain/sibling will change gender depending on what you choose. (You get a brother if you play female, and sister if you play male)
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#2
SofaJockey

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We might be getting a little ahead of ourselves,

but yes, that sound interesting  :)



#3
dreamgazer

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I want my FemRyder to duke it out with her sister, though.
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#4
Scarlett

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I think it's what will happen this way. I'm fine with the idea, as a femryder, I want a brother ~but it would be nice to give the choice to the player  ~


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#5
RoboticWater

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Having both PC voice actors act out the lines of both protagonist and antagonist seems like an unnecessarily large amount of work for what is ostensibly a gimmick with no real narrative benefit. It might be cool if the brother and sister incarnations of the antagonist had fundamentally different motivations, dialog, and thematic messages, but that would be astronomically more difficult than just voicing the lines.

 

I'm generally against the idea of family involved with the story because there's likely too much shared history that the player is completely unaware of. I can roll with old friends of our protagonist coming back and referencing old battles the player never participated in, but I don't think I could stand a whole bunch of references to a childhood that I never witnessed. If our sibling is our antagonist, I dread the thought of them trying to taunt us with a bunch of childhood events that I can't relate to.


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#6
Element Zero

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Though I initially suggested this idea of the N7 antagonist long ago (not necessarily claiming to be the first), it is just a wild theory. More to the point, something tells me that the N7 is not your sibling and that his gender will not be variable.

I suspect that the N7 will be a main character in the upcoming novel "Andromeda Initiative". He is plastered on the cover, so it's not hard to extrapolate. I am beginning to suspect he is the father of our hero, based upon our timeline and hints from Aaryn and Mac in a recent interview.

I initially suggested the antagonist angle because they told us that the N7 wasn't our hero, but that he was plot crucial. My new idea is that we might be looking for our father, this N7, and possibly trying to figure out what he's doing, as we carry out our main Ai assignment.

Edit: If by some chance I wasn't the first to suggest the N7 antagonist idea, I believe I am the first here to suggest he's the father.
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#7
Kierro Ren

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I've mentioned this in other threads, but I do believe your male and female Ryder, are brother and sister. I'm curious if they'll go along the lines of Fallout 4 CC, where you can create both characters and have them in game.


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#8
DarthLaxian

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So going off of the idea that your sibling will end up being the antagonist, I'm thinking that it would be pretty cool if the villain/sibling will change gender depending on what you choose. (You get a brother if you play female, and sister if you play male)

 

Still against this entire thing (family stories are lame - family drama belongs in soap-operas or sitcoms (or whatever those kinds of shows are called these days), but not in normal science fiction (note: A few episodes in Star Trek or a side-quest or two in ME:A ok - but more? Please don't!)...I'd rather have an enemy I either can't understand or at least someone or something (or many someones, if it's an entire race!) I didn't know about before!)

 

ps: I'd like it more if you could SELECT the gender of any siblings you might have (might be cool to have a brother for a chance, I've got a (step-)sister in RL!) :)

 

Sure it doesn't work like that in RL, but it's a game, so why not?


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#9
Iakus

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Having both PC voice actors act out the lines of both protagonist and antagonist seems like an unnecessarily large amount of work for what is ostensibly a gimmick with no real narrative benefit. It might be cool if the brother and sister incarnations of the antagonist had fundamentally different motivations, dialog, and thematic messages, but that would be astronomically more difficult than just voicing the lines.

 

Eh, no more than having four VAs playing four different races as the protagonist.



#10
Jedi Comedian

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So going off of the idea that your sibling will end up being the antagonist, I'm thinking that it would be pretty cool if the villain/sibling will change gender depending on what you choose. (You get a brother if you play female, and sister if you play male)

Could be interesting, if done right.
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#11
RoboticWater

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Eh, no more than having four VAs playing four different races as the protagonist.

True. Though, I'd rather have more VA options per gender than having our sibling be the villain, if that's the trade off. Honestly, if BioWare didn't try to differentiate the brother and sister antagonist, then I'd probably be more disappointed in them than if they didn't even try at all.


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#12
JenMaxon

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Having both PC voice actors act out the lines of both protagonist and antagonist seems like an unnecessarily large amount of work for what is ostensibly a gimmick with no real narrative benefit. It might be cool if the brother and sister incarnations of the antagonist had fundamentally different motivations, dialog, and thematic messages, but that would be astronomically more difficult than just voicing the lines.

Am I missing something in the news we got in the last week or so?  You seem to be implying we could be playing both the protagonist and antagonist.  Maybe not.  That might actually be fun - well, until they came together to face off.  Then you'd have to chose I guess.



#13
serviteur de femto

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I love the idea, the ryder siblings would be like abel and cain while sheppard was jesus, that would be a good dynamic for a different kind of villain.


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#14
Laughing_Man

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I actually find the idea of the antagonist being a sibling rather distasteful. I Hate family drama for the most part, especially forced family drama.

 

It also makes very little sense from the point of view of Alliance Command to send you after your sibling, since your familial connection might allow you

to be turned against the Alliance.



#15
Shechinah

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It also makes very little sense from the point of view of Alliance Command to send you after your sibling, since your familial connection might allow you

to be turned against the Alliance.

 

They may not know it if the sibling is presumed KIA and if the sibling tries to keep them learning.



#16
Wulfram

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I'd rather the villain depend on something more interesting than the gender of the protagonist

#17
RoboticWater

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Am I missing something in the news we got in the last week or so?  You seem to be implying we could be playing both the protagonist and antagonist.  Maybe not.  That might actually be fun - well, until they came together to face off.  Then you'd have to chose I guess.

First of all, this is complete speculation on everyone's part, but more to your point: no. I was saying that, hypothetically, if the antagonist of ME:A was our sibling and opposite to our PC's gender, then it would be interesting if that person was a fundamentally character depending on which gender they were. For example, the male sibling could be prideful and aggressive while the female sibling is spiteful and conniving. That specific dynamic could be an interesting way of exploring gender stereotypes, but other differences could evoke different messages. In fact, anything less than that would seem like a pointless gimmick to me because there's really no reason to change the gender of an antagonist if it doesn't affect the narrative in any meaningful capacity. Sure, there's a bit of cool factor, but not enough to win me over.

 

I've thought about the idea of two simultaneous protagonists in an RPG before, and it's certainly an interesting problem. I like the concept of getting to know two separate groups of companions, and ultimately choosing which side wins, but if you're playing both sides of the conflict, I can't imagine where the dramatic tension would come in. I also don't know if very many players would get much out of that mechanic. Without an incentive to play each character differently, I'd assume that most people would just play each character the same way. And if the player does the same thing with both the protagonist and the antagonist, then there can't be that much conflict going on.

 

It might be cool if your "antagonist" player was supposed to be an undercover agent who wants to help the other as much as possible while maintaining their cover, but the mechanic still seems a little contrived to me.



#18
Shechinah

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It depends: if the sibling character is set, do we have more options in how we interact with them and what relationship we have? If so then I'd prefer only one sibling. If not then I can get behind the idea but I do not want the sibling to be locked to gender or something like that, I'd prefer it to be something we select independent of class, gender or such.



#19
Jedi Comedian

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Would have been cool if in DA2 Templar Carver ended up Knight Commander (of course more years would pass in the story for that to happen).

#20
VillainQueen

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I do think the same. The leak said that one antagonist will be human (one what can be killed or spared, depending on your actions). And in a tweet it was said that the dogtags we found in one teaser with the Name Ryder on it, will not belong to our Ryder. Instead we see it on the ship of the N7 person. I'm playing Sherlock and do the easy math here and say N7 guy will be a family member and the human antagonist. And it would be cool if they do the Fallout4 thing and let's us design the, let's say Ryder twins or just siblings, and the one we don't play will end up as the NPC.

If this all is in the end true, I wonder why N7sibling would go against us? But in this way we won't get family just for the sake of having them dead for more drama like in DA2 instead as a character on it's own.


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#21
Silvery

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I figure that assuming with do have a Ryder sibling that they would end up: either dying at some point in the game (probably in act 1), be a squad mate the whole game or being/becoming the/a villain of some kind. 



#22
OdanUrr

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So long as it isn't Cerberus...


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#23
J. Finley

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I'd like the option to have a brother as a male Ryder though. I grew up with three of them, so it would be nice to have that experience to draw from.

How about having them be another character entirely that we could determine the gender of, instead of just flipping the protagonist? Kind of like the Bethany/Carver situation without it being tied to your class. Maybe the next "Virmire" decision.
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#24
Abeloth

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I would prefer if my Ryder had no family on Andromeda, it would leave space for headcanon.