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Mage, rogue and Warrior; Dalish and Magi-- the dilemma.


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#1
Commander Felos

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Hello, wardens! Am i the only one that has a problem with having to restart in the middle of the game?  I've personally experienced regretting picking each of the three classes and thus having to start over like two or three main quests into the game.  

 

Each class has significant drawbacks that you don't really think of when you start a new playtrough. For some context; after trespasser i only play elves in origins. I'd use the dalish mage mod if you could use it in the keep, but you can't.  Sadly.  

 

Mage

Spoiler

 

Rogue

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Warrior

Spoiler

 

Are you in a similar situation? Do you have any head-canon which can help you trough situations like this? What kind of a class do you think works best? Is there a way you manage to get the emotional baggage into the magi origin or make the other classes more fun to play?



#2
LadyLaLa

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Well, here's some good reasons to go rogue, since you seem to be leaning that way. Shouldn't be hard, they're not given enough credit in Origins.

When you talk to the spirit/trapped elf/I'm not even sure anymore that gives you the Arcane Warrior specialization, it says it can teach a non-mage how to teach others to be an AW, even if the rogue or warrior can't do it themselves. I'd have Morrigan take the AW specialization as well, if you want to headcanon them teaching Kieran.

I actually think that a rogue would have the best chance of getting a blow on Solas; Solas has already shown he can kill an enemy with a thought, if he's aware of them (not sure if they're actually dead, tho... Hope they're dead). Taking the Shadow and Assassin specializations give you a better chance of taking him unawares (decoy, shadow striking and pandemonium) and doing great damage (exploit weakness and lacerate) while I'd recommend Duelist for your third (keen defense and pinpoint strike).

Personally, I love the way rogues feel and play in DA; you have to be precise to play them at their best, they're by no means easy, but when done right, they wreck face. Go forth and ram your dar'misu into the Dread Wolf's heart, if that is your wish. This is the best skill set to accomplish and avoid becoming a lawn ornament.
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#3
Dai Grepher

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Nope. Never had that problem. All the classes fit the game just fine.
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#4
Tidus

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For me my choice is a  City Elf 90% of the time and the other 10% is between a Dwarf commoner and Elven mage.

 

I just love the way Leliana says "You never told me you was married!"

 

Playing a female:

 

Alistair: Wedding? You never told me you was married(close enough)


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#5
HeliosDisciple

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I like tying the classes to the origins - Dwarf and Human Nobles are Warriors, officially trained for war since they could hold a sword, while City Elf and Casteless are Rogues, with whatever they picked up in street fights and a focus on stealth and stealing.

 

(That said, my first City Elf was a 2H Warrior because I thought it hilarious to have this downtrodden waif twirling a big fuckoff warhammer around like it ain't no thing. Nug Crusher? More like Noble Crusher.)

 

Dalish is the obvious odd man out, then. I did play a game as a Dalish Rogue...but I don't think it fits as well. Ranger is an obvious specialization and Stealth for sneaking through the forest, but stealing? lockpicking? being a convincing speaker? Ehh, I dunno. On the other side, the Warrior specializations don't fit at all, but you can easily wear the Ancient Elven Armor without having to toss points into STR, giving a nice unique history-honoring look.

 

Dalish splits the difference, seems like. Even for Archery, Warrior and Rogue basically balance. Might just be a coinflip on if you wanna be stealthy or a roaring unmistakable presence.

 

-----

 

My Elf Mage totally agreed with Eadric in wanting to uncover the old language and magics, while enjoying that non-mage humans fear her power instead of just hating her. Then, after seeing her goober friend Jowan overpower five templars, barely escaping Ostagar, and getting the chance to learn Arcane Warrior, she dove headlong into amassing power for herself until she became the Unstoppable Juggernaut.

 

As overarching as dalish's plot? Maybe not, though talking with Jowan in the dungeons tugged the ol heartstrings.


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#6
Tidus

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When my CE rogue is equipped with strong weapons, armor and the correct battle skills he/she is unstoppable.

 

Building and using three tank rogues makes a interesting game. Of course you need to forget the stupid skills like poison,thief that offers nothing for combat. Of course coercion and cunning is needed as well as strength.

 

Strong swords and daggers is a must and will inflect heavy damage.


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#7
Saburau

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I generally will work out which race/ class best fits me and go with that, drawbacks and all. For example in real life I've always been interested by the samurai so my set class tends to be human warrior, dual wielding. My interest in the class and in roleplaying me always overcomes any disadvantage in gameplay.
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#8
Tidus

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Saburau,I'm kind of like you.. I go for the slice and dice game style hence the three tank rogues backed by Morrigan -tanked with strong armor, strong battle magicks and group heal or  tanked Oghren  depending on the quest.


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#9
Commander Felos

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This is insane. I've literally been going days trying to decide between Warrior Mahariel and Mage Surana.  Mage is so much cooler but the magi origin sucks.  No stakes.  Atleast i've finally managed to rule out the rogue-- yes he could sneak up on Solas but the mage warden is just as powerful as Solas and the warrior is basically immune to magic,   Dual sword warrior mahariel vs kill everything in sight mage Surana..



#10
Tidus

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In DA:O try  Arcane warrior for a top gun combatant armed with sword and magicks.


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#11
HeliosDisciple

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If you're on PC you could use the Dalish Mage mod?



#12
Commander Felos

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If you're on PC you could use the Dalish Mage mod?

 

I would, but that wouldn't register as a canon world state.  Can't use it in the keep later.