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Weapons in ME:A


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#1
Unata

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I am really curious if in the new Galaxy we'll have to "buy" our weapons, armor, and upgrades? it never made sense to me in the other 3 games, I can see one buying something unusual in the other 3 games but to have military units buying their gear is just silly, and since (at first anyway) they are all on board a self-contained ship (Ark?) it doesn't make sense since you come with what you have and make due with what you find.

 

Makes more sense to have to go out and mine for resources and have a "military science" type group create ones gear and over time upgrades are made as one explores and finds bits and bobs.


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#2
Elhanan

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I would like to start with know weapons as being fairly accessible, recover new weapons, and reverse engineer and research to build and upgrade. But I dislike mining for resources generally; prefer to avoid that if possible.
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#3
iM3GTR

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If most of the game isn't spent in the inventory screen, Bioware has failed me.
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#4
Element Zero

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I would like to start with know weapons as being fairly accessible, recover new weapons, and reverse engineer and research to build and upgrade. But I dislike mining for resources generally; prefer to avoid that if possible.

The mining minigame was a horrible abomination. It was also out of place, considering Cerberus could afford to spend $4B credits resurrecting Shepard; who knows how much on the SR2; and who knows how much on their other projects. Taking down the Collectors is a priority, so give me the resources I need.

Still, the concept makes sense in Andromeda. We should not be buying weapons, for the most part. (At least not Milky Way weapons.) Needing to establish a presence on worlds in order to access resources, though, is logical. I'd likely go about it that way. Our pool of resources increases as our "holdings" in Andromeda increase.

There are also, according to the leak, the Remnant caches to consider. Those are supposed to be the ultimate prize, if the leak is correct.

Edit: typooooos

#5
Unata

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I would like to start with know weapons as being fairly accessible, recover new weapons, and reverse engineer and research to build and upgrade. But I dislike mining for resources generally; prefer to avoid that if possible.

I hope we don't have to go out and actually mine but in some type of fashion find an area that is high in metals or what ever and send the info back to "base" so they can send out mining engineers or the like.

 

The protagonist just locates areas good for resources, that would make more sense to me anyway.



#6
Unata

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The mining minigame was a horrible abomination. It was also out of place, considering Cerberus could afford to spend $4B credits resurrecting Shepard; who knows how much on the SR2; and who knows how much on their other projects. Taking down the Collectors is a priority, so give me the resources I need.

Still, the concept makes sense in Andromeda. We should not be buying weapons, for the most part. (At least not Milky Way weapons.) Needing to establish a presence on worlds in order to access resources, though, is logical. I'd likely go about it that way. Our pool of resources increases as our "holdings" in Andromeda increase.

There are also, according to the leak, the Remnant caches to consider. Those are supposed to be the ultimate prize, if the leak is correct.

Edit: typooooos

Wait, what leak? what remnant caches?



#7
KotorEffect3

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I almost see a scenario where they might go the DAI route and we get schematics on alien weapon designs.  I hope they don't copy the DAI thing to a tee (it worked for DAI but ME is just a different thing) but I see them incoporating elements of it into the ME system.  We might have some sort of crafting system.



#8
Cyonan

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Well in the original Mass Effect it was noted that the equipment you were buying wasn't Alliance issued weapons. Even the guy on your ship selling you stuff mentions that.

 

After that they seemed to just go with the "find it on a mission and then everybody in the squad can equip it" way of doing things so I wouldn't be surprised if that came back.



#9
BloodyMares

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The mining minigame was a horrible abomination. It was also out of place, considering Cerberus could afford to spend $4B credits resurrecting Shepard; who knows how much on the SR2; and who knows how much on their other projects. Taking down the Collectors is a priority, so give me the resources I need.

Still, the concept makes sense in Andromeda. We should not be buying weapons, for the most part. (At least not Milky Way weapons.) Needing to establish a presence on worlds in order to access resources, though, is logical. I'd likely go about it that way. Our pool of resources increases as our "holdings" in Andromeda increase.

There are also, according to the leak, the Remnant caches to consider. Those are supposed to be the ultimate prize, if the leak is correct.

Edit: typooooos

Using money is an utter nonsense altogether in an unknown, dangerous and perhaps inhabitable space where survival is the priority. In the same way having merchants in ME3 (basically end of the world) was stupid. So I really hope we won't see any merchants (at least on Ark).



#10
Serza

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We're getting the M-8 Avenger or M-7 Lancer again. That's for sure...



#11
Element Zero

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We're getting the M-8 Avenger or M-7 Lancer again. That's for sure...


I was pretty pleased to see the updated look. It's still the classic Battle Tuna, but they've made it look a bit better. I hope it is effective. I'd like to use it for more than the first hour of the game.
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#12
BloodyMares

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Well in the original Mass Effect it was noted that the equipment you were buying wasn't Alliance issued weapons. Even the guy on your ship selling you stuff mentions that.

Legit question: why do I have to pay for higher tier (II-X) standard Alliance issued weapons (Kessler, Storm, Lancer and Avenger)?



#13
Serza

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I was pretty pleased to see the updated look. It's still the classic Battle Tuna, but they've made it look a bit better. I hope it is effective. I'd like to use it for more than the first hour of the game.

 

Battle Tuna? That's what they call it?

 

And I used my Avenger for the entirety of my first ME3 playthrough... "This is my rifle. There are many like it, but this one is mine." and so on, as the Rifleman's Creed goes.



#14
Cyonan

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Legit question: why do I have to pay for higher tier (II-X) standard Alliance issued weapons (Kessler, Storm, Lancer and Avenger)?

 

The real reason is because of consistency with game mechanics.

 

Although if you want some BS lore excuse it's probably because as far as I remember those are standard Alliance issued weapons but not Alliance made weapons.

 

So the Alliance soldiers probably aren't getting anything but the rank I version while the Rank II-X versions aren't actually Alliance issued.


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#15
Element Zero

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Using money is an utter nonsense altogether in an unknown, dangerous and perhaps inhabitable space where survival is the priority. In the same way having merchants in ME3 (basically end of the world) was stupid. So I really hope we won't see any merchants (at least on Ark).


Agreed.

This is why I started modding millions of credits (and also lots of minerals in ME2) into my games. It's ridiculous to think Shepard would've had to buy anything in ME2 or ME3. Cerberus should've paid his way in ME2, and people should've been handing things to Shepard in ME3. Occasional scavaging would likewise have made sense. (The money makes little difference, in terms of balance. A handful of gear is all one needs. It's the principle.)

I suspect we will encounter alien merchants in Andromeda, at some point. It's Mass Effect, after all. It's hard to imagine otherwise. I'll willfully ignore any goofiness associated with our rapid integration into their economy.
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#16
Element Zero

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Battle Tuna? That's what they call it?

And I used my Avenger for the entirety of my first ME3 playthrough... "This is my rifle. There are many like it, but this one is mine." and so on, as the Rifleman's Creed goes.

That particular body design looks more than a bit like a tuna, so the name caught on in some dark corners of the Internet, such as here on the BSN.

Edit:

I loved the Avenger's sound in ME3. I kept it on my initial playthrough (Adept) until I found the Phaeston, which also sounds great. Then came the crazy good DLC Harrier (also awesome). Finally, the Lancer returned to us. I nearly always use the Lancer, now, despite that loud ass sound that starts to wear on me.

#17
Serza

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Aaah. A bit like the Combat Cockroach, then. Except that's an actual nickname the Marines use for the Kodiak Drop Shuttle.



#18
Unata

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Probably will have some type of an alien merchant types in ME:A, but it would make a hell of lot more sense if they used a barter system instead of magical credits, "You give/find me this, I give you that" sort of a deal.


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#19
Elhanan

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Using money is an utter nonsense altogether in an unknown, dangerous and perhaps inhabitable space where survival is the priority. In the same way having merchants in ME3 (basically end of the world) was stupid. So I really hope we won't see any merchants (at least on Ark).


But as I understand, Credits are not money, but Galactic chips. While this may not work on a Universal scale, having a set standard of credit for every species doe make sense, and can simplify a ME economy. And if it prevents the new PC from having to gather resources like some other games, I prefer it over busy work.

I do not mind finding the occasion mine to be marked and tagged, but wish to avoid the Tab key resource locator for such a vast new territory; same goes for mini-games as a rule.

#20
Halfdan The Menace

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Hope we will get some melee weapons.

#21
BloodyMares

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But as I understand, Credits are not money, but Galactic chips. While this may not work on a Universal scale, having a set standard of credit for every species doe make sense, and can simplify a ME economy. And if it prevents the new PC from having to gather resources like some other games, I prefer it over busy work.

And what is the purpose of these galactic chips? Exchange. What is the purpose of money? Exchange. Therefore, credits are money. The rest doesn't matter, it might as well be called Bitcoin. Nobody would need those galactic chips if you can't use them in exchange for something. It won't prevent the protagonist from work, trust me. Even if you have a billion dollars and then end up on an island with native tribes, you will only use this money for making fires and as a toilet paper.



#22
AlanC9

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The mining minigame was a horrible abomination. It was also out of place, considering Cerberus could afford to spend $4B credits resurrecting Shepard; who knows how much on the SR2; and who knows how much on their other projects. Taking down the Collectors is a priority, so give me the resources I need.


Of course, by that argument the shops and credits were even worse.

#23
Elhanan

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And what is the purpose of these galactic chips? Exchange. What is the purpose of money? Exchange. Therefore, credits are money. The rest doesn't matter, it might as well be called Bitcoin. Nobody would need those galactic chips if you can't use them in exchange for something. It won't prevent the protagonist from work, trust me. Even if you have a billion dollars and then end up on an island with native tribes, you will only use this money for making fires and as a toilet paper.


But then, they might be willing to trade what we deem as valuable for shinies, and we still use Credits between our own Galactic species. No reason to burn what can still be useful.

#24
BloodyMares

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But then, they might be willing to trade what we deem as valuable for shinies, and we still use Credits between our own Galactic species. No reason to burn what can still be useful.

Credits are not useful. Even if they are, they would be used strictly as a resource. In the same manner that dollars are used for their paper properties in my example. Honest question: do you think astronauts use money on the ISS to exchange things or they share everything?



#25
In Exile

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The mining minigame was a horrible abomination. It was also out of place, considering Cerberus could afford to spend $4B credits resurrecting Shepard; who knows how much on the SR2; and who knows how much on their other projects. Taking down the Collectors is a priority, so give me the resources I need.

Still, the concept makes sense in Andromeda. We should not be buying weapons, for the most part. (At least not Milky Way weapons.) Needing to establish a presence on worlds in order to access resources, though, is logical. I'd likely go about it that way. Our pool of resources increases as our "holdings" in Andromeda increase.

There are also, according to the leak, the Remnant caches to consider. Those are supposed to be the ultimate prize, if the leak is correct.

Edit: typooooos


The idea I think was 1) that Cerberus was broke after the SR2, and 2) the Normandy didn't actually need weapons, because it could fabricate them. It needed the raw materials to actually develop them.