I posted to show how safe threatening is, but with enough promotions, an assassin/alchemist etc should be able to play like this as dexterity should allow the rogue to dodge attacks and still strike high damage body targets. One of my original questions was what is the promotion level to attain that will allow survival from AI gank attacks. I don't die from playing like this in Peri, i do fine, it's the backstabs on me that instant kill (that and saarebas rocket smashing.. but now that i think about it more, that may be due to low magic resistance). I see a lot of assumptions about my gameplay here, but it's not the case. I am pretty adept at vanishing, watching the AI run past me (so I know i dont have aggro) then going at them. The passive of reduced aggro helps a lot as these guys often will just keep running right past me to a higher aggro target (Warrior?).
Aside from this, i don't really see the aggro tables functioning. When on the lego and i drop the aggro ability, most of the time it doesn't actually get mobs attention, not like tanking in WoW anyways. I don't like the term 'face tank' as I'm not trying to hold 8 mobs at once for other party members to finish off. Playing solo, you have mobs head on a good percentage of time unless you happen to have the stealth on kill cooldown removal passive, and even then it happens. I don't see facing your target as a non rogue thing, the ganking ability makes sense if you're paid to make a lethal hit on one target and then disappear.
I love rogues, my favourite class and the reason i played one in WoW for so long (until they destroyed the class irreparably). I used to hate hunters, but they are alright in this game. No wild & crazy Mabari pet dps works for me.
Abusing the elemental mines is something i disagree with. They are good but shouldn't be your primary weapon of mass AI extermination. I'd have preferred the alchemist to have been given special grenades that do things the vanilla grenades cannot. I like the ele mines, however the dropping of 500 mines seems a bit much. I do as much or more damage using regular mine drops and poison a la Bosun/stealth. You can see i use the mines as added flavour, aside from that LOS kiting of mobs over them for fun and profit.
edit: the higher levels should then make AI mobs have a higher counter percentage making more stealthy routines necessary. As there really are no armour upgrades after Drakescale, there are few options to mitigate these. Does Dexterity improve the % chance to dodge an attack from behind? Is DAIMP that advanced?