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Difference between Threatening and Perilous... progression question


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#26
russ4ua16

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I posted to show how safe threatening is, but with enough promotions, an assassin/alchemist etc should be able to play like this as dexterity should allow the rogue to dodge attacks and still strike high damage body targets. One of my original questions was what is the promotion level to attain that will allow survival from AI gank attacks. I don't die from playing like this in Peri, i do fine, it's the backstabs on me that instant kill (that and saarebas rocket smashing.. but now that i think about it more, that may be due to low magic resistance). I see a lot of assumptions about my gameplay here, but it's not the case. I am pretty adept at vanishing, watching the AI run past me (so I know i dont have aggro) then going at them. The passive of reduced aggro helps a lot as these guys often will just keep running right past me to a higher aggro target (Warrior?).

Aside from this, i don't really see the aggro tables functioning. When on the lego and i drop the aggro ability, most of the time it doesn't actually get mobs attention, not like tanking in WoW anyways. I don't like the term 'face tank' as I'm not trying to hold 8 mobs at once for other party members to finish off. Playing solo, you have mobs head on a good percentage of time unless you happen to have the stealth on kill cooldown removal passive, and even then it happens. I don't see facing your target as a non rogue thing, the ganking ability makes sense if you're paid to make a lethal hit on one target and then disappear.

I love rogues, my favourite class and the reason i played one in WoW for so long (until they destroyed the class irreparably). I used to hate hunters, but they are alright in this game. No wild & crazy Mabari pet dps works for me.

Abusing the elemental mines is something i disagree with. They are good but shouldn't be your primary weapon of mass AI extermination. I'd have preferred the alchemist to have been given special grenades that do things the vanilla grenades cannot. I like the ele mines, however the dropping of 500 mines seems a bit much. I do as much or more damage using regular mine drops and poison a la Bosun/stealth. You can see i use the mines as added flavour, aside from that LOS kiting of mobs over them for fun and profit.

edit: the higher levels should then make AI mobs have a higher counter percentage making more stealthy routines necessary. As there really are no armour upgrades after Drakescale, there are few options to mitigate these. Does Dexterity improve the % chance to dodge an attack from behind? Is DAIMP that advanced?

Not trying to be rude to you. You just aren't playing the class properly. The assassin is made for backstabbing and NEVER getting hit. Keep banging your head on the wall if you want but the style you're using is what the silent sister was designed to do. Maybe give that class a try instead? Good luck to ya no matter what you decide.

Also, you don't get Dex for promoting. That's cunning. Dex is really hard to come by. Weapons, Amulets, Passives are the only way to add Dex.

#27
russ4ua16

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Double post

#28
Texasmotiv

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Also, you don't get Dex for promoting. That's cunning. Dex is really hard to come by. Weapons, Amulets, Passives are the only way to add Dex.

 

 

 

ALSO Dex grants 1% crit damage and 0.5% atk(for rogues only) per point and does not affect survivability.



#29
Sophloph

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Thank goodness there are so many rogue classes, it sounds to me like you just aren't enjoying playing the assassin, I think we should leave it at that. The tactics involved are tedious for some or not rewarding, but to others (like myself) this was the first class I was hitting +10,000 damage attacks with one ability, especially when using a combo move(aside from the reaver with improved warhorn on a guard enemy). She just wasn't made to walk out in the broad daylight, which is why her tree so easily caters to stealth and stab. In my opinion though, she is really tough to run on NM, that difficulty just doesn't allow much margin for error on certain characters until you have great gear and lets say +100 all stats which would allow you to absorb an errant hit or two before tucking back into stealth. Its similar to arguing that the archer should have a dagger in addition to a bow, which would make you a duelist, in this case the melee rogue is obviously SS.

 

Overall I think BW made some awesome diversified rogues and at least a couple of them will agree with your playing style. Remember to have fun, that's the goal. If a character isn't fun, don't play it.


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#30
Texasmotiv

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...

 

One of my original questions was what is the promotion level to attain that will allow survival from AI gank attacks.  I don't die from playing like this in Peri, i do fine, it's the backstabs on me that instant kill (that and saarebas rocket smashing.. but now that i think about it more, that may be due to low magic resistance).    I see a lot of assumptions about my gameplay here, but it's not the case.  I am pretty adept at vanishing, watching the AI run past me (so I know i dont have aggro) then going at them.   The passive of reduced aggro helps a lot as these guys often will just keep running right past me to a higher aggro target (Warrior?).

 

...

 

Aside from this, i don't really see the aggro tables functioning.  When on the lego and i drop the aggro ability, most of the time it doesn't actually get mobs attention, not like tanking in WoW anyways.  I don't like the term 'face tank'  as I'm not trying to hold 8 mobs at once for other party members to finish off.  Playing solo, you have mobs head on a good percentage of time unless you happen to have the stealth on kill cooldown removal passive, and even then it happens.  I don't see facing your target as a non rogue thing, the ganking ability makes sense if you're paid to make a lethal hit on one target and then disappear.

 

...

 

Abusing the elemental mines is something i disagree with.  They are good but shouldn't be your primary weapon of mass AI extermination.  I'd have preferred the alchemist to have been given special grenades that do things the vanilla grenades cannot.   I like the ele mines, however the dropping of 500 mines seems a bit much. I do as much or more damage using regular mine drops and poison a la Bosun/stealth.  You can see i use the mines as added flavour, aside from that LOS kiting of mobs over them for fun and profit.

 

 

A few points in rebuttal:

 

1) At certain levels of HP/damage resistance getting insta-ganked is unavoidable. It's just due to the design of the game. Those Red Templar shadows, Qunari shield explosions, Vint Mage mines are just going to kill you and there is little you can do about it. The best chance you have is to just try to avoid what you can, and take on the chin what you can't. A lot of that just comes with having a team that supports eachother: someone to pick you up or someone to barrier you.

 

2) Aggro is VERY weird in this game and doesnt really work like a real threat system. I think that Wavebend(I think?) did some research on this and the Devs responded with non-answers on how they actually target players. In reality, after a while it just starts to make sense and you subconciously understand where they are going to go, who they will target, even where the rogues hide when they go in stealth. Sorry I can't give better help than that.

 

3) Don't knock it till you try it, mang. The EMs are about the strongest most devastating ability in the game. It hits for massive amounts and can tear down entire groups of mobs on NM. It can also self revive you, and if your team is smart they can move mobs over them to rez you while they are fighting without even having to pause. It's all in where you put them and how you use them. ;)

 

PS: I don't want you to think that we are ganging up on you, It looks like most are at least trying to be constructive. Sorry if it's not coming off that way.


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#31
KallenX

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After some more game time, things have sorted out, and I agree Tex, it just starts to make sense.  The backstabbing mobs can and do kill anyone, i was concerned that i was doing something wrong, but it seems to be simply needing more promotes.  Squishy classes do round out eventually w promotes and learning the talents better helps.  the removal of cooldown on stealth after kill makes a big difference.   Silent Sister is more a tank than a rogue. kind of OP actually, but it's fun (and def dont need devs trying to re-balance anything, so shhhhh..)

 

Patience is probably the best advice, that and have fun and play with friends and not pay attention to what you don't have, but what you do. Good times.

 

I didn't take any of that personally, but i do understand the play style differences of Assassin and SS.  I was simply not understanding why i was getting 1shot ganked a lot.   Anytime i go into a group of mobs, it's going to be a crapshoot if i come out, 

 

oh and EMs... BOOOOM!  I actually didn't know they can self-revive..  I think I've seen that and just wrote it off as something someone else did.


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#32
Caldyrvan

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As other players have already shown you don't need promotes to play perilous. I have nearly stopped playing my main account and now running around with lvl 20s without promotes. The difference is, imo, you promote and promote and the result is like having god mode cheat activated. Without promotes the games is more fun for me now. Ofc we die here and there, the games take longer or we mess up a game sometimes but to have a challenge is more fun.

 

I enjoy carefully looking for enemy rogues and knowing about enemy strength and weakness and acting to it with different tactics.

 

I think you either get addicted to promoting in general (I want more prestige!!! :D ) and maybe just enjoy the overpower or you will get bored of laughing at a rogue trying to kill you while you play a mage with pact belt :D

 

The only thing that bothers me sometimes is having no PI Amulet :D 



#33
KallenX

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I have no problem getting killed trying a solo Perilous lol.  It does keep the game fun.  DAIMP or any future DA MP though should consider adding depth, even to the point of MP becoming a stand alone game with lots more maps and/or longer maps, perhaps different modes where the enemies get stronger the deeper in you go.  It's still quite tough for new players and offers lots of gameplay. 

 

I doubt I'll see OP promotes, i just got lucky with a few drops that help (BB, PI) plus some people I enjoy hanging with.  Will be sad to move on to MEAMP


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#34
Caldyrvan

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I doubt I'll see OP promotes, i just got lucky with a few drops that help (BB, PI) plus some people I enjoy hanging with.  Will be sad to move on to MEAMP

 

That´s most important to have fun, in my opinion :)


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