With any game series this large and this dense, of course there are going to be little things that don't match up. These are some of the (admittedly very little but still) things that seem to have been changed over the course of three games... and why I think maybe it changed?
- Elves are short. I'm not imagining it: in DA:O the average elf seemed to be around a foot shorter then the average human, meaning they were generally between 4'5 - 5'0 feet tall, in addition to being slim and lightly built. It enhanced their delicacy and otherworldliness. I think this one was abandoned to give all the humanoid characters the same skeleton.
- - I'd keep Fenris the size he is, just make it a plot point that at just over six feet tall, he's HUGE for an elf. It's another thing that makes him terrifying, and gives him another way to look down on his fellow elves.
- Templars take vows of celibacy. I don't understand why this one was abandoned. I know DA:O never explicitly said Templars were forced to be celibate, but the whole thing with the Desire demon giving a Templar what he knew he could never have (a wife and family) sure made it seem that way. Plus, if a female Amell finds Cullen in the blood mage prison, he all but tells you that his torture included sexual humiliation, in her form specifically. Maybe they changed this so that Aveline's husband could be a Templar but... you know what? I would have liked it if Ser Wesley and Aveline were married in secret, and hid their relationship until Ostagar happened and he left to go find her. How great of a story would that have been?
- Tranquil Have Brands on their Foreheads. I think no group has changed as much from game to game as much as the Tranquil. In the first game they were emotionless, true, but they still had free will and would refuse to follow orders they did not agree with. In Kirkwall, whatever was done to the Tranquil there left them with no other urge then to obey, although I would not put it past the Kirkwall Templars to have somehow convinced them that is all they want. I remember reading the brands would have been there in the first game if the technology would have allowed it, but in Inquisition, not only are the brands gone again, but the Tranquil aren't even using the flat voices they used to use. Now it's hard to tell a tranquil from anyone else, and we also know they can be cured.
Can you think of some?





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