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#1
agereus

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I'm level 13. I have done most or all of Hinterlands, at least that seems to matter aside from some foolish sounding quests, a race blah blah. I quickly went through storm coast, seem to have finished all that and decided on emprise du leon or whatnot. it's hard though, hard enough where i'm having to go back to camp to get potions all the time. is there a good guide out there? plus skyhold and quarries and logging stands, I could really use a guide. already 60+ hours in too, still having fun.



#2
Thandal N'Lyman

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GET OUT OF THE HINTERLANDS!

 

That's the best advice anyone can give to players who haven't reached Skyhold yet.

Next, "CHECK YOUR JOURNAL!"  Especially the "Inquisitor's Path" and "The Inner Circle" sections.


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#3
Kyrissae

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In theory, you can visit the locations in any order. Practically it makes sense to take hints from the main quest and to look at the level of the first enemies you encounter in a new location.

Emprise du Lion and the Hissing Wastes are the ones I usually visit last.

At level 13 you could probably do Crestwood, then the Western Approach and Exalted Plains.



#4
agereus

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alright guys thanks a lot



#5
Tidus

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agergus, Stop!  Before you go anywhere armor up your party and find/buy your group stronger weapons. The baddies gets stronger in each new area. Weapons and armor can be dropped after a battle.  Upgrade your  weapons and armor as well.

 

Also as you progress in the game slow down and look around for portions resupply caches. These will show up as that white "Important" icon (not the !) on the screen's map. 

 

After the Hinterlands ( I only do half since I will need to return later on another quest) I rescue the Inquisition soldiers. Take your time here-I usually grind up a level or two here. After reaching the Castle you will find a portion cache. You will need it..

 

Then I recruit the mages-some favors the Templars. Your choice. At any rate take your time open chests in order to find stronger armor and weapons.

 

After that I move on to the Winter Palace quest at level 13 or 14.



#6
dragonagenewbie

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On my playthrough i went Hinterlands > Storm Coast > Skyhold > Fallow Mire > Crestwood > Exalted Plains > Grand Masquerade.  I'm level 16 now, actually a tiny bit overleveled and i think i need to go to Western Approach cause i skipped it.  People say "get out of Hinterlands" but despite playing lots of MMO's Hinterlands didnt bother me so i did a full clear except for the dragon. 



#7
Captain Wiseass

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Play around in Fallow Mire and Crestwood for a bit (if you've made it to Skyhold, there's even some main quest stuff to do in Crestwood), then once you're around 15 or so you can branch out to Western Approach, Exalted Plains, and Forgotten Oasis. (Really, you could do some of Forgotten Oasis now if you want, but the big stuff will require you to get all the shards, so you probably won't be coming back until you're done with every other area). Emerald Graves, Emprise du Leon, and Hissing Wastes should be last (in more or less that order), along with Frostback Basin if you have the Jaws of Hakkon DLC.

 

Here's lists of quarries and logging stands:

 

http://dragonage.wikia.com/wiki/Quarry

 

http://dragonage.wik...i/Logging_stand

 

The "Forward Scouts" perk will make unfound quarries/stands show up on the map.



#8
katzenkrimis

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I could really use a guide.


You don't need a guide. Your guide is the map.

Most games you should try to do everything in some semblance of order.

But with Inquisition, if you just pick a spot, and do as much as you can, then pick another spot, and do the same, then you're playing the correct way.

Some maps you'll have to return to later to clean up the scraps.

I played on Nightmare and started The Descent map very early, but only made it about 3 or 4 levels down.

There are no rules. Just play the game.

#9
Phonantiphon

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First off, apologies - it's early here and only halfway through my second coffee of the morning, so this may stray off topic a smidge...

 

Well, to say this game is content rich is like saying that a dictionary is a big book with a lot of words in it. I've played not too far shy of 100 hours thus far and am not even close to finishing - (including 2 of the DLC) - there's so much to do that I've occasionally just sat and looked at the map and the journal and just kind of shrugged - (in a Good Way).

 

My advice would be this: get to know the stories that play out, they can guide you by providing their own internal paths. Every part of the game is a subset of the whole so apart from Specific MQ points and Relationship threads; provided you take care to manage your party and resources and so forth, it doesn't really matter what order you do what in, as they are each bound by their own internal logic, yet interlinked as well so it's not really a massive problem. If you can't do an area, then you can always come back once you are in a better position. We have...<ahem>...implemented "Tactical Withdrawals" more than once...!

 

The war table, the journal, and the various pointers in the game are incredibly clear, if you do need guidance or just something else to focus on - but I was really pleased at how unobtrusive it all is. You are aware - obviously - that there is an ultimate point to it all, and the characters clearly are too, but the game doesn't beat you over the head with it, which is refreshing, and particularly well done since everything you do is in someway leading to that point. It gives it an inevitability - an elephant in the room that hangs over the lighter moments and so forth, but is done deftly enough that it doesn't stifle everything that's happening and have you rolling your eyes. It makes it more "real", if that makes sense.

 

You don't HAVE to get to Skyhold immediately but you will find the world opens up a lot more once you do; again though, there's a ton of stuff before that, so to be honest you can actually play a LOT of hours quite happily without going anywhere near that section. Because it's such a long-player you'll find that as you invest with your characters - (as at 60+ you must have done anyway) - you'll look at it more and more through their eyes - "Oh we should go here", "We need to look into this or consolidate that" - you end up going with the flow and that seems to work out quite smoothly - that's my experience anyway.

 

Fortunately DA:I is mercifully free from the curse of Ludo-Narrative Dissonance; so you can play it, largely, how you would want - (or how the characters within the gameworld would logically go about it, which I prefer) - without the mechanics of the game getting in the way and forcing you to do something that you\they don't want to do before you've done what you\they want to do - (I'm looking at you Skyrim).

 

Anyway, that's my 10 Gold's worth. It probably makes sense.

Or maybe not.



#10
dragonsteak

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Wow. Levelled up to 13 just in Hinterland? lol.

 

I did side mission in Hinterland, Stormy Coast, Fallow Mire, and the Desert and it really took a while to level up to 11 before picking the story branch. lol