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Abominations not exploding from Concussive Shot - video


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#1
LoonySpectre

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During my sort-of-solo (public game I started alone) at Glacier against Collectors, I noticed that regular Abominations sometimes didn't explode after being killed with Concussive Shot. An animation error, or a well-landed Concussive shot decapitates enemies?



#2
Darth Volus

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Working...


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#3
LoonySpectre

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...as...


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#4
Dekibra

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... intended


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#5
Darth Volus

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TM


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#6
Loufi

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I'm not surprised, Collectors are full of bugs ! Hi hi hi (childish laugh after a bad joke) 


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#7
Loufi

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I don't think Concussive Shot can decapitate, so it was likely a bug.


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#8
Darth Volus

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Abombs like most everything else are glitched. Sometimes they don't explode, sometimes they do even after a clear headshot. 



#9
frank_is_crank

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Abombs like most everything else are glitched. Sometimes they don't explode, sometimes they do even after a clear headshot with a cobra

 

Indeed.


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#10
Darth Volus

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:lol:  :P


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#11
Mgamerz

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They are delayed which means they won't explode until they unload. Turns them into landmines in Zombie mod.
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#12
Darth Volus

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They are delayed which means they won't explode until they unload. Turns them into landmines in Zombie mod.

 

Really?

 

0dd.gif


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#13
Alfonsedode

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They are delayed which means they won't explode until they unload. Turns them into landmines in Zombie mod.

i dont want to picture that, arg, too late


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#14
Mgamerz

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It really changes zombie mod. You kill the aboms over a downed player to clear the path but the they are just ticking timebombs. No idea what triggers them to become delayed.

#15
The_Nightman_Cometh

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Really?

 

0dd.gif

 

Sterling Malory Archer ....................  is my new favorite show............ :rolleyes:


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#16
LoonySpectre

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It really changes zombie mod. You kill the aboms over a downed player to clear the path but the they are just ticking timebombs. No idea what triggers them to become delayed.

Cryo Ammo reliably delays both regular and possessed abombs. As for the other means, no idea.


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#17
LoonySpectre

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I made a video with non-exploding Abominations. Two of them even died from a Tech Burst rather than Concussive shot.


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#18
Mgamerz

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Sometimes they unload before they explode. As such they don't actually explode.
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#19
akots1

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Sometimes they unload before they explode. As such they don't actually explode.

it may be due to them being ragdolled but not actually killed. It seems that if they "unload" when they are ragdolled but not dead yet, they don't explode. Which might happen with concussive shot.



#20
Learn To Love Yourself

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I've heard of this before.  Do you have your mic plugged in?  Do you breathe through your mouth?  Are you wearing pants?  If so, what color are they?



#21
Mgamerz

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Unloading only happens after they are dead. Typically 5 unrendered frames of them.

#22
NOO3TASTIC

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Normal i.e non-possessed aboms won't explode if you kill them at a distance. They only activate their exploding state/ability/magic/bug when they get near a player usually in melee hug range. If an abom haven't "came"  :rolleyes:  :wacko:  in vicinity of a player and is killed at a distance it will not explode. They get some sort of flame/burning textures when they have activated their exploding state/ability/magic/bug.

 

Also working as intended TM.


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#23
Mgamerz

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I was

Normal i.e non-possessed aboms won't explode if you kill them at a distance. They only activate their exploding state/ability/magic/bug when they get near a player usually in melee hug range. If an abom haven't "came"  :rolleyes:  :wacko:  in vicinity of a player and is killed at a distance it will not explode. They get some sort of flame/burning textures when they have activated their exploding state/ability/magic/bug.
 
Also working as intended TM.

I was about to call you a doof, but then I double checked game files, and you are indeed correct. Abominations enter "Flare" mode when near their enemy (10 meters). I always wondered why they would "flare" up when you use overload on them - in the game files this always confused me (its the only damage type that forces them to flare up). In flare mode they seem to have more impact resistance (less staggering) and move faster.

So you can force aboms to explode with overload at any distance you can hit them with that power. Cool!

=======================================================================
#143 [CB: 0x00]SFXGameContentDLC_CON_MP4.SFXAI_Abomination.ShouldExplode(Function) (Superclass: Class) (Data Offset: 0x 7B04C)
==============Function==============
Childindex : 139
Unknown1 : 141
Unknown2 : 170
Script Size : 114
Flags ( Defined Public  )
Native Index: 0
Script:
20 : Abomination = (SFXPawn_Abomination)Pawn;
30 : If (!((Abomination != None) && Abomination.IsHeadGibbed() == False && Abomination.bCharged || Abomination.bPossessed)) Goto(0x9D);
87 : Return (True);
89 : Return (False);
8B : Return (ByteToInt(ReturnValue));
91 : \\End of Script

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#24
NOO3TASTIC

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I was
I was about to call you a doof, but then I double checked game files, and you are indeed correct. Abominations enter "Flare" mode when near their enemy (10 meters). I always wondered why they would "flare" up when you use overload on them - in the game files this always confused me (its the only damage type that forces them to flare up). In flare mode they seem to have more impact resistance (less staggering) and move faster.

So you can force aboms to explode with overload at any distance you can hit them with that power. Cool!
 

=======================================================================
#143 [CB: 0x00]SFXGameContentDLC_CON_MP4.SFXAI_Abomination.ShouldExplode(Function) (Superclass: Class) (Data Offset: 0x 7B04C)
==============Function==============
Childindex : 139
Unknown1 : 141
Unknown2 : 170
Script Size : 114
Flags ( Defined Public  )
Native Index: 0
Script:
20 : Abomination = (SFXPawn_Abomination)Pawn;
30 : If (!((Abomination != None) && Abomination.IsHeadGibbed() == False && Abomination.bCharged || Abomination.bPossessed)) Goto(0x9D);
87 : Return (True);
89 : Return (False);
8B : Return (ByteToInt(ReturnValue));
91 : \\End of Script

 

I thought it would be common knowledge by now I can't believe I am the first one to discover/post about aboms having a proximity trigger.

Makes one wonder how many other things are still uncharted in ME3MP space.


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#25
Mgamerz

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Its only the unpossessed that have this trigger. Possessed always explode.
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