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#1
occisorx

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Do we know who is doing the PC port since they lied about ME3 and DA3 both not being ports then SURPRISE loads of things missing from them that a PC game should have 



#2
They call me a SpaceCowboy

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Mass Effect was always a PC port. No surprise there for me.

 

DAI they plainly put as little effort as possible into the port. Straight up mapped controller functions to the keyboard. There was lots of speculation why that was, but water under the bridge for me.

 

MEA will be a PC port. Gotta face facts there. The ME1-3 ports were not that bad really. What's 'missing' really depends on what functions will be required. If there is inventory or crafting I hope they put some effort into making keyboard and mouse work properly in it and not waste their capabilities like in DAI.

 

A dev did ask in twitter recently about what PC users would prefer in an interface.I think if you prefer a grid or list. So if they are tinking about it this early it might be a good sign.


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#3
Dalakaar

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They really need to get off the paranoid pedestal and embraced modding. ME3MP has been quite improved by it.


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#4
Gamesaredead

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Do we know who is doing the PC port since they lied about ME3 and DA3 both not being ports then SURPRISE loads of things missing from them that a PC game should have 

 

EA/Bioware ports are the last thing I would critique. The Mass Effect games are still gorgeous and moddable and were very good ports. They look better than new games. Apply texmod's and a 4k downsample with Nvidia DSR, AMD VSR or Gedosato and Mass Effect 3 is a very beautiful game.

 

Do you mean controls? This is a shooter and as all shooters they play best on mouse keyboard (if you do not want to sit on a couch while playing). Was it a mistake not to add official controller support to the original ME franchise on PC? Yes, but MITX PC's were not as rampant as they are today. Now many of us have two PC's or stream to a TV instead of buying a console. Would it be nice if Bioware answered if they would support controller on PC? Sure. 

 

RPG's, top down, strategy? Yeah it is hard to design a game that works well with controller and keyboard and mouse. Hence why most RTS games that attempt both fail. 

 

There are many things I would critique from ME 3 and many, many more from DA:I. PC ports? Not among them. EA is probably the BEST PC Port company from the big "triple a's". They blow away Ubisoft, trounce Activision and Blizzard who is part of Activision does just as well. CDPR is still a small company but does awesome PC ports, oh and I played Witcher 3 on a controller on a TV with my PC. :) No shooter elements and I liked it better.


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#5
DextroDNA

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They really need to get off the paranoid pedestal and embraced modding. ME3MP has been quite improved by it.

Frostbite is notorious for being anti-mod. ME:A ain't getting modded.


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#6
They call me a SpaceCowboy

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They really need to get off the paranoid pedestal and embraced modding. ME3MP has been quite improved by it.

 

I thought modding in MP was a bannable offense due to cheating prevention?



#7
Paul E Dangerously

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DAI they plainly put as little effort as possible into the port. Straight up mapped controller functions to the keyboard. There was lots of speculation why that was, but water under the bridge for me..

 

The last-gen console version would like to say "hello".

 

It somehow has even less.


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#8
Gamesaredead

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Frostbite is notorious for being anti-mod. ME:A ain't getting modded.

 

Not anti-mod, just they haven't released the tools yet. Probably is not Bioware's call. It is EA's property. I don't even know if it is Johan from DICE's call and this engine is his baby.

 

ME 1-3 were very easily modifiable (could even change the ending of 3) because they were Unreal Engine 3 and Tim Sweeney has always been a really open source advocate (you can see him attacking Microsoft's UWP on a daily basis for the possible closed nature).

 

Until EA decides to give people tools? Yeah, modding anything frostbite is going to be very hard if not impossible and they could block any progress made with a patch to the game/origin etc.

 

Johan is a very open source guy to. Am not trying to make him look bad. He is also very for the consumer and pushed low level API's (Mantle) on PC and EA gave him the resources to do that, which is a nice thing for PC Gamers.



#9
They call me a SpaceCowboy

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The last-gen console version would like to say "hello".

 

It somehow has even less.

 

 

Really? Odd. What was it missing in the way of controls? I thought it was just graphics.



#10
SNascimento

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Can you prove they said ME3 woudn't be a PC port?



#11
Furisco

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The port was always good when it comes to Mass Effect.



#12
In Exile

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Do we know who is doing the PC port since they lied about ME3 and DA3 both not being ports then SURPRISE loads of things missing from them that a PC game should have 

 

It's not a port. Look, having a shitty PC UI - which is about the only thing people can point to DA:I being a port - doesn't mean a game isn't designed for the PC. Nor does a framerate lock, seeing as how unlocking it leads to a game-breaking bug. There's a difference between design decisions made because you're having a multiplatform release, and actually porting a game designed for a different system. 

 

DAI they plainly put as little effort as possible into the port. Straight up mapped controller functions to the keyboard. There was lots of speculation why that was, but water under the bridge for me.

 

Case in point. That doesn't make it a port. TW2 was designed to work with the Xbox controller, but the 360 port didn't come out for a long time. 


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#13
Sanunes

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It's not a port. Look, having a shitty PC UI - which is about the only thing people can point to DA:I being a port - doesn't mean a game isn't designed for the PC. Nor does a framerate lock, seeing as how unlocking it leads to a game-breaking bug. There's a difference between design decisions made because you're having a multiplatform release, and actually porting a game designed for a different system. 

 

 

Case in point. That doesn't make it a port. TW2 was designed to work with the Xbox controller, but the 360 port didn't come out for a long time. 

 

I agree, BioWare games when released have very few problems I think there was a driver issue with Dragon Age: Inquisition that impacted a few specific video cards, but on the whole the game worked fairly well on the PC.  To my knowledge the last true BioWare PC port was Mass Effect 1 since it was only designed to work on the 360, but they farmed out the game to Demerge to port it to PC.

 

If you want an example of a bad port it would be Arkham Knight since the game was never designed to work on the PC and that is why even after removing it from the marketplace for several months it still has issues.  The worst I have experienced with Dragon Age: Inquisition is a menu system I am not crazy about.


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#14
iM3GTR

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Can you prove they said ME3 woudn't be a PC port?


You don't need proof on BSN! Wild speculations and people changing facts to suit themselves is how it's supposed to be.
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#15
Gamesaredead

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You don't need proof on BSN! Wild speculations and people changing facts to suit themselves is how it's supposed to be.

 

He probably just has not had a newer Frostbite engine game yet on his PC or maybe he had Hardline or something. Anyone that has newer Frostbite that is designed for next gen consoles from the ground up? Is not worried about graphics whatsoever. 

 

Like or hate Battlefront? This is the most gorgeous game I have ever seen and the "modding" is just SweetFX/Redshade 2.0 which works on everything but UWP/Windows 10 store, which this game isn't.

 



#16
DarthLaxian

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Mass Effect was always a PC port. No surprise there for me.

 

DAI they plainly put as little effort as possible into the port. Straight up mapped controller functions to the keyboard. There was lots of speculation why that was, but water under the bridge for me.

 

MEA will be a PC port. Gotta face facts there. The ME1-3 ports were not that bad really. What's 'missing' really depends on what functions will be required. If there is inventory or crafting I hope they put some effort into making keyboard and mouse work properly in it and not waste their capabilities like in DAI.

 

A dev did ask in twitter recently about what PC users would prefer in an interface.I think if you prefer a grid or list. So if they are tinking about it this early it might be a good sign.

 

CRAP!

 

The first game wasn't a PORT (at least not in the classical sense - it had menues etc. that worked well on the PC, instead of having console-like ones that just feel clunky!)

 

Still, I'd love for them to really make a good PC-Version this time (with menues etc. made for keyboard and mouse - while still having access to the console ones if someone really thinks he/she needs to play this game with a controller (despite using a PC...I might not understand this, as controllers are so unprecise, but some people do like them for one reason or the other!)) - hopefully without any BUTTON-MASHING needed (hated that in DA:I sorry, but it's not ok that I have to button mash for auto-attack, that should be - as the name implies - happen automatic!) and other typical console stuff!


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#17
In Exile

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CRAP!

 

The first game wasn't a PORT (at least not in the classical sense - it had menues etc. that worked well on the PC, instead of having console-like ones that just feel clunky!)

 

Still, I'd love for them to really make a good PC-Version this time (with menues etc. made for keyboard and mouse - while still having access to the console ones if someone really thinks he/she needs to play this game with a controller (despite using a PC...I might not understand this, as controllers are so unprecise, but some people do like them for one reason or the other!)) - hopefully without any BUTTON-MASHING needed (hated that in DA:I sorry, but it's not ok that I have to button mash for auto-attack, that should be - as the name implies - happen automatic!) and other typical console stuff!

No, the first game was a port: it was a game designed first for the 360, and then adapted after the fact for the PC. It wasn't designed with the PC in mind per se. Again, lots of PC only games have **** UIs. That doesn't mean they're ports. It means the developers sucked at making a UI. 


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#18
nfi42

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Keyboard controls for DAI are playable but very much sub optimal for me. If it's as bad in MEA as it was in DAI, then that's a worry for MEA with it's shooting component.

 

 

Bad UI doesn't particularly bother me unless features are too hard to find.  I found ME1's UI neatly laid out,  but some features hard to find.


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#19
planehazza

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Frostbite is notorious for being anti-mod. ME:A ain't getting modded.

 

As was Unreal, yet MEUITM is out there and makes ME1 look great.  Still there's moddable, and then there's Bethesda moddable...



#20
Sartoz

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They really need to get off the paranoid pedestal and embraced modding. ME3MP has been quite improved by it.

                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

That may be an EA corporate decision and not the game studios'.


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#21
Cyonan

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I thought the PC version of Mass Effect 3 was good except for having to tinker with the game files in order to be able to separate the functions of the omni-button.


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#22
Sartoz

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 Snip

 

A dev did ask in twitter recently about what PC users would prefer in an interface.I think if you prefer a grid or list. So if they are tinking about it this early it might be a good sign.

                                                                                    <<<<<<<<<<(0)>>>>>>>>>>

 

I'll believe it when I see it.

 

On the other hand,   Intel CPU's (new) come with a secretly installed 2nd CPU. Should not affect gaming but does represent a possible rootkit takeover.

 

source: http://www.fudzilla....cret-cpu-inside



#23
Shechinah

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I thought the PC version of Mass Effect 3 was good except for having to tinker with the game files in order to be able to separate the functions of the omni-button.

 

Dat omni-button.

 

There was nothing quite like desperately trying to revive a teammate while your character only seems interesting in hiding behind the surface of something. It's like they thought they could camouflage themselves if they did it enough times.



#24
nfi42

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I don't normally play multi player,  but I tried it in me3 to get my readiness up.  Omni button saw a quick end to that.



#25
Spectr61

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I thought the PC version of Mass Effect 3 was good except for having to tinker with the game files in order to be able to separate the functions of the omni-button.


This.

ME 1-3, whether port or no, and while not perfect, were at least acceptable movement-wise on PC.

Same with DA2.

DAI however, was and is atrocious in comparison. Specifically, with movement and cursor control; no mouse look without holding down right mouse continually, and a cursor that moves to its own logic while you are moving your character with w,s,a, or d. Try comparing ME3MP to DAIMP on PC for illustration.

This was their first take on the FB3 engine, let's hope MEA turns out different, or at least like the predecessors. Since it's a shooter, it probably will, except that DA2, which is not a pure shooter and on a different engine, turned out OK in terms of movement, while DAI definitely did not.

Wavebend did a bunch of good work modding DAI movement for PC (Google his vids), it's just that the damm dev's should do it, not the player community.
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