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#51
malloc

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Do we know who is doing the PC port since they lied about ME3 and DA3 both not being ports then SURPRISE loads of things missing from them that a PC game should have


A port assumes source code is written for one platform is modified to enable it to run on a different platform. It wouldn't make any sense for bioware to write code for one platform and then convert it to some other platform. That is redundant.

Game engines usually have the option to build to more than one platform. What you got on PC was a multiple platform build with different application configuration. No bioware source code was converted for this build to happen.

#52
Sanunes

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Do we know who is doing the PC port since they lied about ME3 and DA3 both not being ports then SURPRISE loads of things missing from them that a PC game should have 

 

One thing I am curious to know what is missing from Dragon Age: Inquisition? Its UI had a lot of room for improvement, but a lot of the options that PC users talked about in the past that they said were missing from previous games were included from complete control of keybindings to graphical options.



#53
Spectr61

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One thing I am curious to know what is missing from Dragon Age: Inquisition? Its UI had a lot of room for improvement, but a lot of the options that PC users talked about in the past that they said were missing from previous games were included from complete control of keybindings to graphical options.


Mouse look, and control of character motion with the mouse.

Normal game on PC, use the "w" key to get your character moving forward, then if you want to turn left, simply move the mouse left. Ditto right turn. Want to look (or aim) up? Move the mouse back. Move mouse forward to look (or aim) down. (Or invert this if you want) Plus, most games let you adjust you mouse sensitivity and acceleration rates to fine tune this to exactly where you want it.


DAI: "w" key to move forward, then the fun begins. Want to turn left? If you move your mouse left like in the above example (and in most games; ME1-3, DA, Skyrim, Doom, etc), your character in DAI doesn't move, look or turn. Just stupidly stares and moves straight ahead. All that happens is that the curser on the screen moves left. To get the character to turn, you must press the "a" (left), or "d" (right) key. While still holding down the "w" key if you want to keep moving. You want to look up or down? Moving the mouse back merely moves that curser, your field of view stays as it was. To look up, you must hold down the right mouse button while moving the mouse back, then you look up.

The difference, while it may not sound like much, is huge. This makes DAI movement painfully slow and wonky in comparison to mouse look movement games. Watch any youtube vid of DAI, the characters all seem to turn in 5 degree increments, giving them a jerking motion. This comes from having to press "a" to turn while still pressing "w" to keep moving forward. With the same hand.

With mouse look movement control, said movement is smooth and fast. Without it, just terrible, and slow, in comparison.

The UI's also suck, but pale in comparison to the craptastic movement.

I have thousands of hours in the ME and DA series, both in SP and MP (mostly); and without a doubt, the movement control in DAI is the worst by far of any I have played. I hope it does not move over to Andromeda.
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#54
Evamitchelle

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DAI: "w" key to move forward, then the fun begins. Want to turn left? If you move your mouse left like in the above example (and in most games; ME1-3, DA, Skyrim, Doom, etc), your character in DAI doesn't move, look or turn. Just stupidly stares and moves straight ahead. All that happens is that the curser on the screen moves left. To get the character to turn, you must press the "a" (left), or "d" (right) key. While still holding down the "w" key if you want to keep moving. You want to look up or down? Moving the mouse back merely moves that curser, your field of view stays as it was. To look up, you must hold down the right mouse button while moving the mouse back, then you look up.

The difference, while it may not sound like much, is huge. This makes DAI movement painfully slow and wonky in comparison to mouse look movement games. Watch any youtube vid of DAI, the characters all seem to turn in 5 degree increments, giving them a jerking motion. This comes from having to press "a" to turn while still pressing "w" to keep moving forward. With the same hand.


You can use the mouse to turn if you hold down the right mouse button at the same time. And if you rebind 'a' and 'd' to 'move left' and 'move right' instead of 'camera turn left/right' you don't have to keep pressing 'w' to move. 



#55
correctamundo

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Just toggle mouse-look on. There is no need for rmb-holding. There isn't any need for holding w to move either since there is auto-move.



#56
DragonRageGT

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Do we know who is doing the PC port since they lied about ME3 and DA3 both not being ports then SURPRISE loads of things missing from them that a PC game should have 

 

 

Mass Effect was always a PC port. No surprise there for me.

 

DAI they plainly put as little effort as possible into the port. Straight up mapped controller functions to the keyboard. There was lots of speculation why that was, but water under the bridge for me.

 

MEA will be a PC port. Gotta face facts there. The ME1-3 ports were not that bad really. What's 'missing' really depends on what functions will be required. If there is inventory or crafting I hope they put some effort into making keyboard and mouse work properly in it and not waste their capabilities like in DAI.

 

A dev did ask in twitter recently about what PC users would prefer in an interface.I think if you prefer a grid or list. So if they are tinking about it this early it might be a good sign.

It is so weird to see the same studio that gave us NWN, so devoted to Hot Keys and other mouse/keyboard capabilities (36 quick slots!!!) and even DA:Origins, to renegade their own origins as a PC game devs and start "porting" without using all a PC can do. Meanwhile, CDPR keeps impressing the hell out of me after 10 years of The Witcher (done with Bioware own Aurora engine) and with the fresh new expansion to TW3 (which adds some extra 100 hrs for an OCD like me in hardest diff), with really useful new KB/mouse features. They are PC gamers who make awesome games for PC too. And though I can't say much, it doesn't seem that console players have any complain about it except for lack of mods and patches taking longer than PC's to be released due to "certification".

Go back making awesome PC Games, Bioware. Sometimes, "back to basics" is best business practice too.


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#57
Sanunes

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Mouse look, and control of character motion with the mouse.

Normal game on PC, use the "w" key to get your character moving forward, then if you want to turn left, simply move the mouse left. Ditto right turn. Want to look (or aim) up? Move the mouse back. Move mouse forward to look (or aim) down. (Or invert this if you want) Plus, most games let you adjust you mouse sensitivity and acceleration rates to fine tune this to exactly where you want it.


DAI: "w" key to move forward, then the fun begins. Want to turn left? If you move your mouse left like in the above example (and in most games; ME1-3, DA, Skyrim, Doom, etc), your character in DAI doesn't move, look or turn. Just stupidly stares and moves straight ahead. All that happens is that the curser on the screen moves left. To get the character to turn, you must press the "a" (left), or "d" (right) key. While still holding down the "w" key if you want to keep moving. You want to look up or down? Moving the mouse back merely moves that curser, your field of view stays as it was. To look up, you must hold down the right mouse button while moving the mouse back, then you look up.

The difference, while it may not sound like much, is huge. This makes DAI movement painfully slow and wonky in comparison to mouse look movement games. Watch any youtube vid of DAI, the characters all seem to turn in 5 degree increments, giving them a jerking motion. This comes from having to press "a" to turn while still pressing "w" to keep moving forward. With the same hand.

With mouse look movement control, said movement is smooth and fast. Without it, just terrible, and slow, in comparison.

The UI's also suck, but pale in comparison to the craptastic movement.

I have thousands of hours in the ME and DA series, both in SP and MP (mostly); and without a doubt, the movement control in DAI is the worst by far of any I have played. I hope it does not move over to Andromeda.

 

They added a keybinding in one of the patches for mouse look, I thought it was one of the earlier ones but I could be remembering wrong from I was able to control the character with the keybindings they had without any problems and felt the same as having mouse look of course it could have been different for others.



#58
Spectr61

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Yes, they did add a sort of mouse look with a patch, however, many skills in DAI mandate to use of the cursor.

This means that to use the cursor, you have to toggle out of mouse look back into the cursor, move the cursor with the mouse to where you want it, use it, then toggle back into mouse look camera. Sound burdensome? It is.

This is one of the reasons why Wavebend did much of his good work modding the game.

Again, compare the PC controls in DAI to Skyrim or DA2 (which roughly compare in game type), or ME 1-3 for illustration.

#59
DragonRageGT

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Yes, they did add a sort of mouse look with a patch, however, many skills in DAI mandate to use of the cursor.

This means that to use the cursor, you have to toggle out of mouse look back into the cursor, move the cursor with the mouse to where you want it, use it, then toggle back into mouse look camera. Sound burdensome? It is.

This is one of the reasons why Wavebend did much of his good work modding the game.

Again, compare the PC controls in DAI to Skyrim or DA2 (which roughly compare in game type), or ME 1-3 for illustration.

ME2 was horrible for a PC gamer. No mouse scroll, no menu acess through hotkeys. ME3 has scrolling at least but still, no hotkey for menus, IIRC.

I really wished Bioware was still a game studio able to create something like this. I get that some Bio fans do not like The Witcher, but some, lots of them , in fact, do. This is ONE small non-combat quest. 46 minutes long, without skipping any dialogue, it's like 0.00001% of the game and it is simply the best non combat quest ever written for a game, IMHO. I once knew a Bioware that would be able to create something like this.

 



#60
correctamundo

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Yes, they did add a sort of mouse look with a patch, however, many skills in DAI mandate to use of the cursor.

This means that to use the cursor, you have to toggle out of mouse look back into the cursor, move the cursor with the mouse to where you want it, use it, then toggle back into mouse look camera. Sound burdensome? It is.

 

Actually you use your numericals.



#61
Zatche

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@ SofaJockey: Yeah, I've never seen the use for anything but KB/M myself, flight sims excepted. Tried gamepads a couple of times, but I couldn't figure out what problem they were trying to solve.


The more obvious problem they solve is that they're less clunky to hold onto when playing from a couch.

As it pertains to more or less playability, some games do benefit from an analogue stick over WSAD or arrow keys. I started using an Xbox controller for my PC when playing Assassin's Creed II and had trouble with some of the platforming puzzles. I also prefer the controller for Arkham, Witcher, and some other games.

But I definitely prefer KBM for shooters, other First Person games like Dishonored, and any party based RPG, including DAI. With a controller in DAI, you can't pause outside of tac cam.

#62
AlanC9

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Just toggle mouse-look on. There is no need for rmb-holding. There isn't any need for holding w to move either since there is auto-move.


Auto-move is only in tactical view, right?

#63
AlanC9

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Yes, they did add a sort of mouse look with a patch, however, many skills in DAI mandate to use of the cursor.
This means that to use the cursor, you have to toggle out of mouse look back into the cursor, move the cursor with the mouse to where you want it, use it, then toggle back into mouse look camera. Sound burdensome? It is.

Huh? I toggled mouselook on the moment I installed, and never had to toggle it off. When did you find yourself toggling?

You sure we were playing the same game? The one I played had controls pretty much like Skyrim's, just a different default camera angle. (I didn't use tac cam much.)

#64
correctamundo

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Auto-move is only in tactical view, right?

 

No, auto-run is on G in action-cam (you can ofc remap it). In tac-cam you are reduced to click to move.



#65
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Frostbite is notorious for being anti-mod. ME:A ain't getting modded.

DAI people figured out how to mod. I don't think it will be much different for MEA. Though I do really wish they would make it easier.



#66
Silvos

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DAI people figured out how to mod. I don't think it will be much different for MEA. Though I do really wish they would make it easier.

 

The mods for Inquisition are insubstantial. Longer hair, more eye colors, thicker arms, no waiting at the War Table, etc. Modders are extremely limited in what they can accomplish with the FB3 engine.



#67
Sylvius the Mad

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Being a port doesn't necessarily make a game bad. The first Mass Effect was even ported by a third-party, and that worked out really well. It easily had the best UI of any ME game on PC.
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#68
Sylvius the Mad

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The mods for Inquisition are insubstantial. Longer hair, more eye colors, thicker arms, no waiting at the War Table, etc. Modders are extremely limited in what they can accomplish with the FB3 engine.

Exactly.

DAI would have benefitted from mods to the camera (to make it truly free-roaming), and the ability to rebalance some of the abilities.

I'd love to see how the game plays if the AI's use of the Parry ability didn't have a giant cooldown on it.

#69
The Arbiter

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Do we know who is doing the PC port since they lied about ME3 and DA3 both not being ports then SURPRISE loads of things missing from them that a PC game should have 

 

huh I played all Mass Effect games on PC and all were solid ports? am I missing something?



#70
AlanC9

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No, auto-run is on G in action-cam (you can ofc remap it). In tac-cam you are reduced to click to move.


Right, thanks. I wasn't sure what we were talking about.

#71
Giantdeathrobot

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Honestly I never got the idea that DAI had a bad PC version. The UI worked well for me, supporting drag-and-drop and double clicks, and I personally hate grid inventories so the lists were very fine for my tastes. Graphics were good and the optimization was very acceptable, it had few bugs and only crashed once in 220 hours of playtime to me.

 

The only sub-par bits were the locked framerate in conversations (which seems like a design decision more than anything) and the controls for the tactical camera, which were indeed pretty poor. But that's a far cry from being a bad PC port to me, bad ports do much, much worse than this. Dark Souls 1 was a terrible PC port, for instance, damn near unplayable and didn't even support proper PC resolutions, you had to mod that in.


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#72
Sanunes

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Honestly I never got the idea that DAI had a bad PC version. The UI worked well for me, supporting drag-and-drop and double clicks, and I personally hate grid inventories so the lists were very fine for my tastes. Graphics were good and the optimization was very acceptable, it had few bugs and only crashed once in 220 hours of playtime to me.

 

The only sub-par bits were the locked framerate in conversations (which seems like a design decision more than anything) and the controls for the tactical camera, which were indeed pretty poor. But that's a far cry from being a bad PC port to me, bad ports do much, much worse than this. Dark Souls 1 was a terrible PC port, for instance, damn near unplayable and didn't even support proper PC resolutions, you had to mod that in.

 

It is why I always think using the argument of "the UI means its a bad port" is a bad idea since the UI is always a subjective thing. On the whole I didn't have a lot of problems with it, it just felt like I was spending a lot of extra time there because it always felt that the UI was not designed to handle the bloat of vendor loot and I had to spend a bit of time customizing the controls to what I like which I rarely have to do.