Thoughts on how to save on budget: if the new Andromeda alien species we encounter follow the KOTOR model and aren't translated, Bio would be able to recycle a smaller set of voice acting. Think the twilleks who don't speak common. They have a limited voice set, one for each gender. And some of the aliens didn't even sound like voices but sound effects.
This would be realistic since the game starts with us arriving in the new galaxy, I assume. So we haven't yet had the time to adjust any translation technology to accommodate new alien languages. There's enough time to learn enough of the language to translate them on our omni tools but not to provide a voiceover effect.
For side quests, I want them to involve more dialogue options and differing outcomes. I don't want there to be only one outcome in every side quest and one way to complete the quest. Use of skills in helping to solve a quest would be a bonus. I want the number of "read this note, perform this action/kill this creature, quest ends" to be dramatically reduced.
I'm gonna toss out a real popular opinion. ME2 planet scanning wasn't that bad. All you do is go to rich planets, scan them till they drop in resource level, move on. I'm also in favor of bringing back loyalty quests for your squad mates.
I don't consider the planet scanning as a side quest, though. It was a mini game feature that unlocked ship upgrades, but it wasn't a quest in itself... IMO
Well, to be fair to BW, side quests are side quests. They're probably boring for all those involved. I imagine being made to do side quests is a sort of punishment, or more likely, akin to having to cleaning up bathrooms. Hopefully they can dedicate a little more time to the design of them and maybe, just maybe, make fun of how uninspired they seem (they might be greatly inspired… just weren't given to the most enthusiastic of people to finish up).
For example, they could have a quest where they meet up with an alien and while there, learn how to fire a certain new weapon and gain it, after taking out some evil "beer bottles".
If you consider all side quest to be boring, then it's clear that there's something wrong in game development. Side quests are not created just to fill time and help level the character up between main missions. Or at least, they shouldn't be. They are supposed to help flesh out the world, provide roleplaying opportunities for our PC which helps define them, and provide relief from the larger storyline.
I asked about this upthread. Why would you want to track them?
Because there is no way in game to track our progress since the journal doesn't do so. Yes, the map highlights all interactive people who are connected to a quest, but I don't always remember that this CSec officer needs those power grids while that CSec officer needs information on the batarian terrorist. (or whatever they actually were, I haven't played the game in a few years so I don't remember the minutiae). And while I will scan a planet and find the dinosaur fossil or totem or book or whatever, the game didn't always unlock scannable systems to match the quest givers concurrently. So I would forget which item I had scanned and which person was asking for it. I ended up going to each system as it unlocked, scanned all planets, then returned to the Citadel and spent a good hour speaking to each interactive person until I matched the person to the item.
If the journal updated once I found an item to mention who was looking for it, it would save a lot of time. The journal is to help me manage my quests, I shouldn't have to be making notes myself. Otherwise, what's the point of the journal?