For fun, I am going to analyze a hypothetical matchup between all the special forces in the Mass Effect Universe. Which do you think will prevail and why?
The rules:
1. Assume units at maximum strength (Krogans have Grunt and Batarians are not destroyed by Reapers yet and N7 at height of Reaper Wars)
2. Assume Squad v Squad scenarios
3. Take into account weapon differences if any
I'll begin by a force analysis along with a conclusion.
Alliance N7

The best the Alliance has to offer; literally the special forces within Alliance special forces. N7 squads were successfully deployed as front line shock troops, elite rearguards, hostage rescues, recon, escort, sabotage, and even as an independent flanking force! This indicates that the N7 teams are the most versatile in terms of utilization. Whatever military emergency there is, N7 teams can do it victoriously by themselves. Finally during the Reaper war, the N7 were the ones called to train all other races on how to fight the Reapers in asymmetric warfare; indicating that N7 squads have very superb squad tactics.
Advantage: Versatility. Squad tactics so good that other races asked them for training on how to fight Reapers.
Notable Members: David Anderson, Kai Leng, James Vega, Commander Shepard
Asari Commandos

Batarian SIU

The Batarian Hegemony has a special forces division known as the Special Intervention Unit. They have perhaps the most brutal training, up to 18% mortality rate. Little is known about their operations, but we do know that former SIU Batarians copied & pasted their training regime into the Blue Suns. After adopting SIU training and having many former SIU Batarians become Blue Sun leaders, the Blue Suns became the top mercenary outfit in Omega. This is the same Omega that has former Asari Commandos and Krogan Battlemasters competing against them. SIU seems to have the advantage at least in the organizational front and can scale their elite training better than all others.
Advantage: Able to scale their brutal, elite training and able to organize an elite squad quicker than everyone else.
Notable Members: Tarak (speculative)
Krogan Aralakh Company

Made up of the best warriors in all the Krogan clans, including Grunt. So among a race known for tough and strong warriors, these are the toughest and strongest among them. Every Aralakh warrior is the strongest, fiercest, and most experienced in his clan, in other words Krogan Battlemasters. And so we can safely assume that their tactics are like Krogan Battlemasters with additional group dynamics. And we know Battlemasters are a match for any ten soldiers of another species. Aralakh even managed to hold off a huge hoard of Rachni with only a small squad; all other races would need at least some sort of backup. Battlemasters focus on developing clean, brute-force economy of motion that exploits their brutal strength to incapacitate enemies with a swift single blow of overwhelming power.
Advantage: Most durable and the strongest in a head to head fight.
Notable Members: Grunt, Urdnot Dagg
Salarian STG

Citadel Spectres were literally modeled after the Salarian Special Tasks Group. STG operators work in independent cells performing espionage, counter-terrorism, infiltration, reconnaissance, assassination, and sabotage. In other words, they are both elite spies AND special forces; think James Bond plus Rambo. STG operators are trained to be innovative and often complete missions with shoestring resources. They can also change their tactics on the fly.
Advantage: Super adaptable. Can do both intelligence and military operations.
Notable Members: Major Kirrahae, Mordin Solus, Pado Wiks
Turian Blackwatch

There are rumors that Saren Arterius was part of Blackwatch before becoming a Spectre. The Blackwatch are sent on missions that threaten the safety of Palaven itself. The majority of Blackwatch's operations are classified, but we know they have the highest success rate of any Turian unit. So in a race that prides itself on military prowess and success, the Blackwatch have the highest success rate, indicating a sort of reliability that other special forces do not have. Finally, in ME3, they were sent to disarm a nuclear bomb on Tuchanka and succeeded despite heavy Cerberus and Reaper forces, again indicating reliability.
Advantage: Reliability and discipline. Turians already are super reliable in their military operations. This is the cream of the crop.
Notable Members: Saren Arterius, Tarquin Victus
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N7 versus SIU
The SIU will all be carrying Batarian State Arms, which differs from Alliance weaponry. The SIU's weapons will pack a punch at the cost of reliability. The SIU, operating at its height, would be a solid force. The weapons difference won't matter much as the SIU weapons tend to overheat and run out of ammo quicker, negating their power advantage.
While the SIU has an edge in organizing and mustering elite units, the N7 has the edge in squad tactics as seen in the Reaper wars. N7 and the SIU have tangled before in Torfan, at least in the form of the Blue Suns. N7 came out on top, because N7 seems to be just better at ground tactics than the SIU.
Winner: N7
Asari Commandos versus STG
This will be between 2 forces which prize stealth over force. Although similar in weaponry, the Asari biotics will be pitted against perhaps the best engineering gadgets in the galaxy. It is safe to say that both will even out. However, STG tends to operate on an individual as well as a squad level. And so when the two groups face off initially, any STG stragglers will get owned 1v1 against an Asari Commando.
Finally, although STG are trained as both spies and special forces. Covert operations like renewing the genophage and assassinating unwanted people are their specialty. As seen in Mass Effect 1, they needed N7 backup in order to sabotage Saren's Krogan base, and they suffered a lot of causalities and captured in the attempt. So all this points to Asari Commandos winning.
Winner: Asari Commandos
Aralakh Company versus Turian Blackwatch
Aralakh company will have unique frontal assault tactics with Graal and Claymore shotguns coupled with Krogan Battlemaster tactics; add group coordination to that. The Turians will have a balanced mix of engineering gadgets and long range weapons.
Although the Turian Blackwatch produced Spectres like Saren and they are perhaps even more reliable than anything the unstable Krogans have, the Blackwatch have never faced organized Krogan Battlemasters like Aralakh before. Indeed Aralakh Company is the first time Krogan Battlemaster tactics have been integrated into a unit. And so despite the Turian military discipline, few will be able to stand against a squad of tactical Battlemasters head to head without a significant advantage in another area; there is nothing to indicate the Blackwatch has enough superiority in biotics or technology or numbers to negate the Krogans who each are a match for 10 Turians. Finally, we saw what happened with the Blackwatch when they faced Reaper heavies.
Winner: Aralakh Company
Aralakh Company versus Asari Commandos
A close match. 1 v 1, the individuals will end up drawing like Wrex versus Aleena. However in a squad battle it will come down to the Krogan preference for frontal assault and tactical melee with their shotguns and rifles versus the Asari's hit-and-run coupled with biotic attacks. A close call and can probably go either way and in all instances should be a draw. However, Grunt is in Aralakh Company. His presence alone will give Aralakh Company the very slight edge it needs to win in a protracted engagement.
Winner: Aralakh Company
N7 versus Aralakh Company
Yes I know this will be controversial; and I'll attempt to justify my conclusion as best as I can. The N7 commandos during the Reaper wars improved their squad tactics dramatically. Indeed, they were so improved that they became basically an all purpose special forces unit capable of any role imaginable. Unlike the STG which dabbles in both spycraft and special forces, N7 units are pure military special ops, which means their expertise is focused. They are able to do this because their squad tactics evolved to the point where they could be effective in any role. That is the Alliance N7's main trump card against all other special ops units.
Aralakh Company held their own against a horde of Rachni with just a small squad, but it was only because of Grunt that they were not wiped out. In comparison N7 units succeeded in taking down numerous Brutes and even stood against Reaper units. So what that tells me is the N7 squad will not only be more numerous, but can match Aralakh Company in tenacity. Aralakh Company's tenacity stems from their strength and skill; but N7 tenacity stems from their tactics.
In a 1 v 1 showdown, Aralakh Company will be facing a more numerous N7 squad. Both will have experience dealing with overwhelming odds. But only the N7 tactics have shown the level of versatility that enables them to be effective in all military situations and Aralakh Company will not be able to adapt to the plays N7 throws at them.
Final Winner: Alliance N7
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I decided to add in a few other races which can put up a decent fight, but are not quite in league with the most powerful races.
Geth Primes

Geth Prime units are the largest and most powerful Geth infantry in existence. They are elite troops with combat software that boosts other Geth nearby, coordinating and directing attacks. Which means a Geth Prime squadron will augment each other, while also possessing the heaviest infantry weapons the Geth have to offer. Their weaponry includes combat drones, rockets, pulse cannons, light machine guns, and deployable turrets. Finally, they have the most shields and armor of all Geth units; indeed probably all units.
Advantage: Most heavily armed, armored, and shielded squadron; each individual unit boosts the combat capabilities of the others.
Drell Assassins

The Hanar employ Drell combat specialists throughout the galaxy. Trained at an extremely young age, these Drell are accomplished spies, saboteurs, and assassins. Their techniques range from superb hand to hand combat, stealth, and long ranged marksmanship. During the Reaper war, the Hanar sent teams of these Drell assassins to aid the Alliance war effort, and it is implied that Thane Krios is an accurate gauge of what each Drell assassin is capable of. Basically, few can survive a hit once these guys are sent after you.
Advantage: The most well trained in stealth assassinations and unmatched hand-to-hand combat.
Notable Members: Thane Krios
Quarian Migrant Fleet Marines

The Migrant Fleet Marines is a military body within the Quarian Migrant Fleet that is tasked with naval-infantry and police operations. In other words they are both marines and SWAT combined. They possess advanced engineering gadgets and the most advanced Quarian weaponry, for example the Reegar Carbine. Being the Migrant Fleet's special forces, the Migrant Fleet Marines are called to do the most dangerous tasks that are required.
Advantage: Specialized weaponry and gadgets that are very powerful against AI.
Notable Members: Kal'Reegar
Rachni Brood Warriors

Rachni Brood Warriors are the largest and strongest of all Rachni. The hive thus reserves them only in cases where the hive is in danger. The Brood Warriors are unique among Rachni in that they are also biotics as well. Thus you have a squad of biotics who are physically strong and benefit from a hive mind form of communication, which enable them to fight in a coordinated fashion. Finally they are the elder males that mate with the queen; with a population of billions, you cannot get more alpha status than that.
Advantage: Only race with advanced biotics coupled with actual physical strength. Hive mind coordination.
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Geth Prime versus Rachni Brood Warriors
This is a battle between two squadrons which both rely on hive minds to guide them. The thing with hive minds is that the more you kill, the weaker the whole squad becomes; so whoever will draw first blood will likely be ahead. The Brood Warriors will have and advantage in numbers, being from an insect race with overwhelming population spawning.
However it is shown that biotics do not fare well against armored individuals, although certain attacks like Warp do. Nevertheless, Rachni have traditionally fell prey to heavily armed and armored foes with heavy weaponry, like the Krogan. The Geth Prime essentially mirror those advantages in their heavy weaponry and armor, coupled with heavy shields.
While the Rachni would have a slight advantage in numbers, the Geth also rapidly manufacture replacement units. The Geth Prime units also make up for their relative lack of numbers with the fact that each of them augments the other. Thus, the numbers factor will not mean that much and Geth Prime units are individually stronger and better armed, while resembling the Krogan Battlemasters who destroyed the Rachni.
Winner: Geth Prime
Drell Assassins versus Quarian Migrant Fleet Marines
While Quarians would have the advantage in numbers and weaponry, the Migrant Fleet is not known for its military prowess. Indeed, in both Mass Effect 2 and 3, Migrant Fleet Marines, although brave, always seem to get wiped out while trying to achieve hard objectives. This is not to say they suck, but rather they are not as skilled as other special forces. Finally, the Quarian tech advantage has always been geared towards attacking the Geth. However, the marines will have better engineering gadgets.
On the other hand, Drell Assassins do not have advanced weaponry or anything special. But that does not matter in this case, because their training and superb assassination skills have proven reliable time after time. If Thane Krios is an example of their capabilities as individuals, their actions as a squadron will only mean that the Drell will wipe out the Quarians, many who will not likely know what hit them.
Winner: Drell Assassins
Drell Assassins versus Geth Primes
This is a very close matchup because the Geth Primes can match the agility and dexterity of all organics via superb computing power. Head to head, it is no question that the Geth Primes will have an easy victory. The key is whether they could win if they have to stalk the Drell or be stalked by the Drell. The Geth will also have a slight advantage in numbers, as the lore implies that Drell assassins are few in number. Finally hand-to-hand, the Geth are even stronger than the Drell; good luck punching or slicing through all that shielding and armor.
The fact that the Drell will be outgunned by heavier infantry with better protection, means that the only way for the Drell to win through stealth. However, the Geth are not limited by organic sight and can make use of other methods like UV/Infrared/Radar/Sound/etc. This means the Geth will better negate the Drell stealth abilities. That, coupled with the Geth's hive mind syncing of action and Geth Prime augmenting each other all point towards a Geth Prime victory, albeit likely a painful one.
Final Winner of JV Bracket: Geth Primes
TL;DR
Alliance N7 wins for the main races
Geth Primes win for the less powerful ones





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