I hope they have an actual final boss instead of an assault that lead to an ending. It was a bit anti-climatic when it's basically a bunch of mob fights in ME3. ME Andromeda needs to be grand and memorable, and they need to have a grand finale. Make the final boss fight to be hard and require strategy, make us earn the ending, allowing us to beat the big boss and make him cry worse than an anime fan on prom night.
Final Boss
#4
Posté 21 juin 2016 - 08:05
I want something like the fight against the clone. That was awesome.
- mat_mark et Tatar Foras aiment ceci
#6
Posté 21 juin 2016 - 08:11
I want something like the fight against the clone. That was awesome.
It would be cool if each class has a different scene against the final boss, like maybe finishing move on the boss depending on your class.
- Kamal-N7 et GeneralXIV aiment ceci
#7
Posté 21 juin 2016 - 08:25
I'm probably the only one who'd favor a final assault instead of a boring final boss like Hopper Saren or Termy Reaper ![]()
If there is an endboss, I hope it is interesting and has several different phases. The Thorian was pretty cool, but too much of the same. I'd love a bit more variety.
- MrFob, maia0407, BloodyMares et 2 autres aiment ceci
#8
Posté 21 juin 2016 - 08:30
I'm probably the only one who'd favor a final assault instead of a boring final boss like Hopper Saren or Termy Reaper
If there is an endboss, I hope it is interesting and has several different phases. The Thorian was pretty cool, but too much of the same. I'd love a bit more variety.
Why not both? Fight through the rest of the evil army and then confront the boss for one final showdown.
- Eleonora aime ceci
#9
Posté 21 juin 2016 - 08:38
Isn't game about finding new home? I'd rather see ending in finding one without final boss fight. I would like to see game end decided by human relationship with other species. So you can end in peace with them or in war or kill them all ^^.
#10
Posté 21 juin 2016 - 08:39
I personally prefer the battle against brains or a well-laid plan than a meaningless fight against a three-story monster.
Just a random situation with no idea of the actual plot of the game, but imagine the final battle is tracking a rogue human villain to his ship... He knows he's been cornered and anticipated as much. There are plans to take care of you and he doesn't care how much he has to lose, so long as it eliminates you. You battle through a ship similar to the Tempest, engaging his allies (or maybe even his companions, if he's presented as a counterpart to you). All the while, he's venting airlocks, turning off artificial gravity, killing the light systems, causing explosions, and doing all he can to make your progress and combat more difficult, all while taunting you over the intercom. After a long gauntlet, you finally reach the cockpit/captain's chambers/whatever and, depending on the villain in question, either have a final difficult battle with a skilled (but not mythic) opponent or place a single satisfying bullet between his eyes.
To me, that's a lot more meaningful and fun than fighting Industrial-Sized Bullet Sponge #9726.
- Ihatebadgames, maia0407, BloodyMares et 2 autres aiment ceci
#11
Posté 21 juin 2016 - 08:59
#12
Posté 21 juin 2016 - 09:01
I just want an ending that was logical regardless of it being a boss battle, or choose your colour
Killing all life to save life is stupid.
#13
Posté 21 juin 2016 - 09:24
This is tangentially related at best, but just once, I want to kill a significant enemy by dropping the ship on it. Like, just straight up park the Tempest on its bonce.
Make it a possible outcome to a well-developed chain of side-quests with a recurring antagonist, if you - as Ryder (probably the sarky Hawke equivalent of Ryder) - are willing to take the time to Batman the final confrontation together just so, making all the necessary preparations to ensure that Colonel Stella Deathstrider is standing in just the right place to have the Tempest drop out of the sky on top of her.
And then have companions refer back to it as your greatest victory for the rest of the game.
- SurelyForth et Hadeedak aiment ceci
#14
Posté 21 juin 2016 - 09:36
Well said.
*Lifts Ryncol*
Agreed
#15
Posté 21 juin 2016 - 09:36
I want something huge, and massive. 1 v 1 all the way. My Vanguard verses the biggest beast Andromeda has.
But then you would have nothing to top that in the following games
#16
Posté 21 juin 2016 - 09:46
But then you would have nothing to top that in the following games
Oh well, I need a challenge.
#17
Posté 21 juin 2016 - 09:48
Why not both? Fight through the rest of the evil army and then confront the boss for one final showdown.
If the final boss is not just a bullet sponge, I'm all for it. I like what Monster A-Go Go posted, that would be a boss fight I'd like.
#18
Posté 21 juin 2016 - 10:11
I'd like to have a final boss in MEA. It doesn't have to be a giant monster, but it shouldn't be a 0815-killed-a-dozen-times-before enemy either (or a couple of them.. feels a bit cheap IMO). IF the N7 guy is the big bad I'm sure he is also going to provide us a nice and challenging shepards-clone-like boss fight.
#19
Posté 21 juin 2016 - 10:41
No boss fight I am The Boss.
Man, that was awesome. Couldn't have happened to a worse urban legend.
#20
Posté 21 juin 2016 - 10:42
I hope they have an actual final boss instead of an assault that lead to an ending. It was a bit anti-climatic when it's basically a bunch of mob fights in ME3. ME Andromeda needs to be grand and memorable, and they need to have a grand finale. Make the final boss fight to be hard and require strategy, make us earn the ending, allowing us to beat the big boss and make him cry worse than an anime fan on prom night.
I don't - bosses (unless you want to fight something like a Reaper on foot, again) don't make sense IMHO (sorry, but if I fight Kai Leng for example he should be more tough than normal grunts, but he shouldn't be a bullet-sponge (so if you say stagger or stun him he should go down relatively fast, but he should of course dodge your attacks etc.)...enemies like that suck the joy out of games IMHO (even more: They make me ask the question of "Why don't I take his armor etc. after killing him to become just as hard to kill?")...hated it in Fallout 3 and 4 (you could basically blow a supermutants head off with an anti-material-rifle (something used to blow up light-armored vehicles - trucks, helicopters etc.) and it would still go on fighting...sorry: Unrealistic, anything missing its head should be dead instantly!) and I'd hate it in this game, too!)
ps: Saren was cool, hell even the half finished Reaper was cool - but Fail-Leng? No way
that guy should have been blasted right before being engaged by Thane - cutscene dumbness pisses me off!
- BloodyMares aime ceci
#21
Posté 21 juin 2016 - 12:23
I want something huge, and massive. 1 v 1 all the way. My Vanguard verses the biggest beast Andromeda has.
Infiltrator CloneRyder confirmed.
#22
Posté 21 juin 2016 - 12:26
Never forget...
Easily the superior final battle of the series. I'll take that over Hopper Saren, the Space Terminator copypasta from Contra 3, and this any day of the week.

#23
Posté 21 juin 2016 - 12:29
Easily the superior final battle of the series. I'll take that over Hopper Saren, the Space Terminator copypasta from Contra 3, and this any day of the week.
See that was what i was meaning in a previous post... they should just have had this battle and then one final throwdown with harbinger... that would have been more satisfying getting to take down the leader of the reapers instead of the freaking ghost **** star child
#24
Posté 21 juin 2016 - 12:36
they should just have had this battle and then one final throwdown with harbinger
What kind of "throwdown" with Harbinger? We already had one boss-battle with a Reaper in ME3, and it stretched the limits of credibility.
I'm reminded of this:
- BloodyMares, Catilina, Atomkick et 1 autre aiment ceci
#25
Posté 21 juin 2016 - 12:41
Marauder Shields was sufficiently difficult on the hardest setting. I died a few times.
- fraggle aime ceci





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