But then you would have nothing to top that in the following games
Says who? There's no way we'll be able to explore enough of Andromeda to say this for sure.
But then you would have nothing to top that in the following games
Says who? There's no way we'll be able to explore enough of Andromeda to say this for sure.
Says ME3. We didn't really explore much of Milky Way but...here we are. When you continue to set the stakes higher and higher then in the end the writers just write themselves into a corner.
Says ME3. We didn't really explore much of Milky Way but...here we are. When you continue to set the stakes higher and higher then in the end the writers just write themselves into a corner.
Which is why I'm glad the team has said that this story will be more personal because hopefully it means it'll draw back from having player variables that are so large that they only tie metaphorical weights around the writers' hands.
As far as I can tell at the moment, the premise of the Andromeda story has the potential to play out over several games: the Milkies might settle in the Andromeda galaxy but it might take more than one before their respective civilisations has been completely rebuilt and become connected to Andromeda's existing civilisations and possibly intergalactic society.
Witcher 3 does a good job in mixing between the two. The game is basically a personal story of Geralt, managing his relationship with Ciri and his love life, but it also mixing in larger issues, and Geralt is insignificant in comparison to the larger political sphere that is going on. It's like DA2 done right.
I played the Reaper mob scene on insanity once and I think that gave a taste of what they were trying to go for, a relentless overwhelming flood of Reaper troops. The clone fight was the best boss fight of the trilogy. Not only was it a good battle, it offered biotics and tech classes to have a moment, plus there were some good personal jabs between Shepard and the clone. Sure the clone thing was corny and had been done to death, but it worked. If N7 guy is Ryder's brother and the antagonist, yes that's been done to death, but it's also simple and simple can leave room for creativity.
I wouldn't really want a classic boss fight (have seen that too often already). That's not to say that there can't be a boss (if that is what fits the story) but it certainly doesn't have to be a one-on-one fight. What I like are unconventional final challenges. In that sense, I did like ME3's approach. It did fit much better then, e.g. ME1's Robo-Saren or ME2's Terminator.
IMO, it's great if it even goes further out. maybe introduce elements where you first need to figure out what to do (like in Protal). I also liked stuff like in Gothic 1, where you didn't fight the boss directly but had to dodge it's attacks while stabbing the hearts that gave him power.
My favorite "boss fight" idea for ME3 would have been to fight through the inside and on the outer hull of Harbinger and to have the entire map working against you (e.g. shifting cover and floors, maybe even changing gravity). Might have been difficult to impossible to implement with UE3, I'm not sure but in principle, that's what I want to see, implement gameplay aspects we haven't seen before and have us figure out the new strategy, all of that in front of a spectacular scenery of course. I think that's the key to a good ending fight (boss or no).
I don't think Bioware has designed a great final boss since... hell, KOTOR? Yeah, probably KOTOR. The Archdemon in DA:O was serviceable but not as personal as Malak was. The Shadow Broker maybe counts as a good ''final boss'' of his own DLC, but none of the main games had good ones.
So I wouldn't have much of a problem with there not being one, but a good final boss is definitely welcome too.
I don't think Bioware has designed a great final boss since... hell, KOTOR? Yeah, probably KOTOR. The Archdemon in DA:O was serviceable but not as personal as Malak was. The Shadow Broker maybe counts as a good ''final boss'' of his own DLC, but none of the main games had good ones.
So I wouldn't have much of a problem with there not being one, but a good final boss is definitely welcome too.
Actually, something in the vein of the clone was pretty good. It was challenging, and it wasn't a giant monster fighting you either, each of your class has a special cutscene fighting against the clone, and the plot revolved around the DLC makes you care about the clone and why you want to fight the clone. Personal investment in the final villain makes it more personal instead of killing mooks.
I'm probably the only one who'd favor a final assault instead of a boring final boss like Hopper Saren or Termy Reaper
If there is an endboss, I hope it is interesting and has several different phases. The Thorian was pretty cool, but too much of the same. I'd love a bit more variety.
I'm a big fan of the final assault style, but it needs to be well done. Mass Effect 3 is great until the final mission :/
But an epic boss battle with multiple phases in different places would be awesome too! Imagine the Rannoch Reaper battle through multiple places, would be so much better.
I'm a big fan of the final assault style, but it needs to be well done. Mass Effect 3 is great until the final mission :/
But an epic boss battle with multiple phases in different places would be awesome too! Imagine the Rannoch Reaper battle through multiple places, would be so much better.
Oh wow, I thought the Rannoch reaper battle was one of the worst sections in ME3 as far as gameplay was concerned. ![]()
Oh wow, I thought the Rannoch reaper battle was one of the worst sections in ME3 as far as gameplay was concerned.
I didn't said it was very good, but it could be credible and better if we were running away from the Reaper with Legion and the fight took place through multiple places with the help of the Normandy and the Fleet.
Isn't game about finding new home? I'd rather see ending in finding one without final boss fight. I would like to see game end decided by human relationship with other species. So you can end in peace with them or in war or kill them all ^^.
Genophage 2.0?...
Genophage 2.0?...
Really, no more life-altering choices for all.
Actually, something in the vein of the clone was pretty good. It was challenging, and it wasn't a giant monster fighting you either, each of your class has a special cutscene fighting against the clone, and the plot revolved around the DLC makes you care about the clone and why you want to fight the clone. Personal investment in the final villain makes it more personal instead of killing mooks.
Yeah, true, I had kinda forgotten the clone. That was a good boss fight, but again, DLC.
Yeah, true, I had kinda forgotten the clone. That was a good boss fight, but again, DLC.
If they can accomplish it and make us care about the villain in a DLC, there's no reason why they couldn't do it with a full game, the villain just needs to be more involved with the plot rather than popping at the last minute. Bioware is typically just have a villain appears near the end or half way through the game with no personal connection to the protagonist. It doesn't make me care about killing them rather just treat them as any other enemies in the game. The clone was basically involved around the entire story and make us care when we have to kill the clone, even give us the decision to save or straight up kill the clone. Even during the last moment, make you care about the clone.
Really, no more life-altering choices for all.
I mean, I'd rather avoid that. But "kill them all" is a life-altering choice. That alteration is...ceasing to live.
NWN style? Yes, please.I would like another opportunity to talk a final boss to death.
Marauder Shields was sufficiently difficult on the hardest setting. I died a few times.
What a noob.
Move to your left.
Stop moving.
Aim for the head.
I think it's mainly because the Marauder is a sympathetic villain that people don't want to shoot him, not that they can't. He just wants what's best for the players, he died for our sins.
I think it's mainly because the Marauder is a sympathetic villain that people don't want to shoot him, not that they can't. He just wants what's best for the players, he died for our sins.
What a Pyjak.
Move to your left.
Stop moving.
Aim for the head.
Easy as Ryncol.
*Sips Ryncol*
Hey, I died twice. ![]()
Normally I prefer playing at a lower level in games, I thought it was pretty good for my first attempt at the hardest setting.
Edit: At lower difficulty settings it's just about impossible not to kill him so I got lazy. That's my story and I'm sticking to it.
I think it's mainly because the Marauder is a sympathetic villain that people don't want to shoot him, not that they can't. He just wants what's best for the players, he died for our sins.
Marauder Shields trying to save you from the bad ending was probably the best thing to come out of ME3. That and this one:

This takes me back.Marauder Shields trying to save you from the bad ending was probably the best thing to come out of ME3. That and this one:
Final boss is gonna by yourself, and you'll have to decide whether to live and ruin everything, or Saren yourself. Callin' it, right now.