Aller au contenu

Photo

Bioware, please let us be downright evil in this game.


  • Veuillez vous connecter pour répondre
319 réponses à ce sujet

#151
rocklikeafool

rocklikeafool
  • Members
  • 376 messages

I'm simply declaring them to be lunatics. I do not trust them.

I really question whether you, of all people on this forum, should be declaring anyone else to be a lunatic..

 

See here:

I have a hard enough time believing that other people exist. When they act as you describe, that only makes it harder.



#152
prosthetic soul

prosthetic soul
  • Members
  • 2 066 messages

People keep telling me to go play GTA V.  A sandbox game.  Not an RPG.  One which follows a strict, linear story ending in three different choices.  I think people are confusing gameplay evil (like taking an AK 47 and just going on a shooting spree)  and RPG evil. (ie choices which you the player can make which affects the story).  Bioware used to be so good about this. 

 

These are RPGS after all.  They include stuff like binding a suit of armor to a man's soul and forcing him to do our bidding while enslaving the minds of our own party members to forcing a wookie to kill his best friend.  And then we have the the lackluster choices made in Mass Effect 3 which don't really amount to anything. 



#153
Cyonan

Cyonan
  • Members
  • 19 357 messages

I suspect they would prefer that I think them real, as that would be a necessary condition for me to grant them moral worth or throw them a rope when drowning.

 

I don't particularly care what any of you think of me, because this is an internet forum.

 

Though that you're saying you would let people die because they do things you don't agree with makes me think you're a lunatic, so there's that.

 

It might make it impossible without foreknowledge, which is typically only available across multiple attempts.

But otherwise you are correct.
If you're willing the metagame, perhaps.
That's easy. The debt might not be monetary.

 

It's still possible, and the paraphrasing has gotten better as times goes on which makes it easier to do.

 

There's also the issue of the fact that I'm going up against the dark lord of the sith and yet wont just curb stomp whoever I owe whatever to, provided that I'm playing a character who has no qualms about doing that.

 

It's going to cause restrictions one way or another due to the fact that it's got zero gameplay to it.


  • Sylvius the Mad aime ceci

#154
Seraphim24

Seraphim24
  • Members
  • 7 447 messages

People keep telling me to go play GTA V.  A sandbox game.  Not an RPG.  One which follows a strict, linear story ending in three different choices.  I think people are confusing gameplay evil (like taking an AK 47 and just going on a shooting spree)  and RPG evil. (ie choices which you the player can make which affects the story).  Bioware used to be so good about this. 

 

These are RPGS after all.  They include stuff like binding a suit of armor to a man's soul and forcing him to do our bidding while enslaving the minds of our own party members to forcing a wookie to kill his best friend.  And then we have the the lackluster choices made in Mass Effect 3 which don't really amount to anything. 

 

No offense but you can't really tell a "story" with evil, evil is just a symptom of abject personal failure, the final line of a story that ended a long time ago. It doesn't have any diemensions, narrative, emotional, physical, etc.

 

Heroism is the only concept you can iterate and make it increasingly intricate and powerful.

 

Rampantly slaughtering people in GTA is about as close as you'll ever get, you want someway of making "evil" "good" and I hate to be the bearer of bad news but that's not going to happen.

 

Even all evil playthroughs in KOTOR, SWTOR, ME, are rife with competing choices and outcomes, weighing and balancing, that make them less than the pure evil you desire.



#155
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages

People keep telling me to go play GTA V.  A sandbox game.  Not an RPG.  One which follows a strict, linear story ending in three different choices.  I think people are confusing gameplay evil (like taking an AK 47 and just going on a shooting spree)  and RPG evil. (ie choices which you the player can make which affects the story).  Bioware used to be so good about this. 

 

These are RPGS after all.  They include stuff like binding a suit of armor to a man's soul and forcing him to do our bidding while enslaving the minds of our own party members to forcing a wookie to kill his best friend.  And then we have the the lackluster choices made in Mass Effect 3 which don't really amount to anything. 

 

If your definition of ''evil'' is to be a cackling villain who kicks puppies for fun and treats their associates so badly it's a miracle anyone is left following them at all, like in BG2 and KOTOR, no thank you. I'm not interested in playing that. Give me understandable, ruthless options any day before ''mwahahaha, I'm such eeeevulz'' sillyness. That belongs in Star Wars, not Mass Effect.

 

Besides, in ME3, shooting Mordin in cold blood to stop him from curing the Genophage is as ruthless as it gets. How's that lackluster.


  • Seraphim24 et Monk aiment ceci

#156
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I really question whether you, of all people on this forum, should be declaring anyone else to be a lunatic..

See here:

I find the Problem of Other Minds quite compelling.

#157
Zatche

Zatche
  • Members
  • 1 222 messages

These are RPGS after all. They include stuff like binding a suit of armor to a man's soul and forcing him to do our bidding while enslaving the minds of our own party members to forcing a wookie to kill his best friend. And then we have the the lackluster choices made in Mass Effect 3 which don't really amount to anything.


I found ME3's Tuchanka and Rannoch decisions much more interesting than any "should I do the right thing or the obviously evil thing for the lulz" decisions.

#158
In Exile

In Exile
  • Members
  • 28 738 messages

People keep telling me to go play GTA V. A sandbox game. Not an RPG. One which follows a strict, linear story ending in three different choices. I think people are confusing gameplay evil (like taking an AK 47 and just going on a shooting spree) and RPG evil. (ie choices which you the player can make which affects the story). Bioware used to be so good about this.

These are RPGS after all. They include stuff like binding a suit of armor to a man's soul and forcing him to do our bidding while enslaving the minds of our own party members to forcing a wookie to kill his best friend. And then we have the the lackluster choices made in Mass Effect 3 which don't really amount to anything.


Bioware used to be awful about this, but the standard for reactions from the world and NPCs was so low they could get away with it. In KotOR you can be a murdering psychopath. Carth not trying to blow your brains all over a windshield made no sense. Same with many of your companions in JE. They all lose it over the ending but that's not even close to the most awful thing you do.

Apart from the fact most of these choices are about stupid cruetly, not cool villainy, there's no way to make it work in a party based game with sensible reactions.
  • Dean_the_Young et Shechinah aiment ceci

#159
Jukaga

Jukaga
  • Members
  • 2 028 messages

Eh I thought ME3 had more evil choices than other ME's. I mean you could kill Samara's daughter after Samara killed herself to protect her. You could kill Mordin and sabotage cure for genophage while lying about it to everybody and acting like a hero. You can shoot Kaidan and Ashley. So you can be pretty evil even if you can morally somewhat explain those.

 

None of those choices are outright evil, they are all for the greater good, not to aggrandize Shepard.



#160
Tactical striga

Tactical striga
  • Members
  • 40 messages

People keep telling me to go play GTA V.  A sandbox game.  Not an RPG.  One which follows a strict, linear story ending in three different choices.  I think people are confusing gameplay evil (like taking an AK 47 and just going on a shooting spree)  and RPG evil. (ie choices which you the player can make which affects the story).  Bioware used to be so good about this. 

 

These are RPGS after all.  They include stuff like binding a suit of armor to a man's soul and forcing him to do our bidding while enslaving the minds of our own party members to forcing a wookie to kill his best friend.  And then we have the the lackluster choices made in Mass Effect 3 which don't really amount to anything. 

aye, i detest people who brush away someones will to role play as a evil/cold character, I think the option of evil/cold choices bring more depth to a rpg, then just single, im gunna save da world choices, Fallout new vegas had some of the best choices in that regard imo, especially the end of honest hearts if you selected sneering imperialist perk, but in regards to an actual evil choice, (i did this all the time) was the choice to nuke either NCR or Caesars legion at the end of lonesome road, or just nuking them both because why the hell not. Or you could nuke neither saying nuking is bad or w/e, but that big red button was to hard to say no to.


  • prosthetic soul et ssanyesz aiment ceci

#161
Panda

Panda
  • Members
  • 7 459 messages

None of those choices are outright evil, they are all for the greater good, not to aggrandize Shepard.

 

Well I said that you can morally try to justify those, but they definitely lean to more evil side. Lot of horrible things can and has been done in the name of greater good after all.



#162
Seraphim24

Seraphim24
  • Members
  • 7 447 messages

Another thing is even played heroically Bioware protagonists played paragon or light side still have a lot of that "teen rebel" in them. I mean they're way beyond what you see in a lot of games and stuff, and were better at that a long time ago, it's not that they're evil it's that they are sorta the types to shirk responsibilities and act kind of vengeful at times.

 

I mean, think like Jaheira from BG1 she's your "good" character and she pretty much is just beating up Khalid all the time like he's her S&M toy, insulting other party members, etc.

 

So I mean what you have in mind kind if we're going "more evil" is GTA, just a straight murder rampage.



#163
Seraphim24

Seraphim24
  • Members
  • 7 447 messages

Bioware used to be awful about this, but the standard for reactions from the world and NPCs was so low they could get away with it. In KotOR you can be a murdering psychopath. Carth not trying to blow your brains all over a windshield made no sense. Same with many of your companions in JE. They all lose it over the ending but that's not even close to the most awful thing you do.

Apart from the fact most of these choices are about stupid cruetly, not cool villainy, there's no way to make it work in a party based game with sensible reactions.

 

Well that was my point there is no such thing as "cool villainy" really just villainy, there's no "sensible reaction" to mayhem.

 

The closest would probably be sarcastic Hawke in DA2, and that ultimately just feels neutral really. It's not going to get any "better" than that, I'm not even sure it's possible.



#164
ssanyesz

ssanyesz
  • Members
  • 74 messages

Well that was my point there is no such thing as "cool villainy" really just villainy, there's no "sensible reaction" to mayhem.

 

The closest would probably be sarcastic Hawke in DA2, and that ultimately just feels neutral really. It's not going to get any "better" than that, I'm not even sure it's possible.

 

The Boss and Johnny from Saints Row would disagree to the cool villainy-thing, but sometimes (or most of the times) they are just purely insane. Also Mike Thorton from Alpha Protocol could be played as a cool villain too. But i also liked AP and DA2 dialogue and morality system and how our companions/handlers reacted to my actions.



#165
Tactical striga

Tactical striga
  • Members
  • 40 messages

Another thing is even played heroically Bioware protagonists played paragon or light side still have a lot of that "teen rebel" in them. I mean they're way beyond what you see in a lot of games and stuff, and were better at that a long time ago, it's not that they're evil it's that they are sorta the types to shirk responsibilities and act kind of vengeful at times.

 

I mean, think like Jaheira from BG1 she's your "good" character and she pretty much is just beating up Khalid all the time like he's her S&M toy, insulting other party members, etc.

 

So I mean what you have in mind kind if we're going "more evil" is GTA, just a straight murder rampage.

I'd rather see being more evil in this game as putting the boot to the denizens in favor of the human race/ark races, ie, selfish choices that further the ark races then being more diplomatic to whatever denizens that make up andromeda, ie selfish choices over being the dude who obsessively wants peace and all that jazz. basically the vein of imperialism. forgive me if it sounds incoherent, im exhausted as i write this. Oh and of course companions praising/hating an imperialism ryder type deal.


  • prosthetic soul et ssanyesz aiment ceci

#166
Seraphim24

Seraphim24
  • Members
  • 7 447 messages

I'd rather see being more evil in this game as putting the boot to the denizens in favor of the human race/ark races, ie, selfish choices that further the ark races then being more diplomatic to whatever denizens that make up andromeda, ie selfish choices over being the dude who obsessively wants peace and all that jazz. basically the vein of imperialism. forgive me if it sounds incoherent, im exhausted as i write this. Oh and of course companions praising/hating an imperialism ryder type deal.

 

Just wandering around murdering NPCs in a game isn't interesting it's stupid it's been done a bazillion times see GTA, etc.



#167
Ahriman

Ahriman
  • Members
  • 2 015 messages

No offense but you can't really tell a "story" with evil, evil is just a symptom of abject personal failure, the final line of a story that ended a long time ago. It doesn't have any diemensions, narrative, emotional, physical, etc.

You seriously lack imagination then. Such story would just require totally different approach.

In typical hero tales PC follows "plot train" aka villain, which has self-centered goals ("self" doesn't have be a character himself, but as well may be something which has this character in it's core) and creates conflicts instead of dealing with them. To tell a vilain's story you'd need to make PC drive of the plot, but that turns PC into a planning figure instead of actione one, making it harder for RPG to accomodate. In fact such system is often enough used in strategies, because amassing power is more natural to it's kind.

Still I don't lose a hope to see an AAA RPG to give it a try one day.



#168
Tactical striga

Tactical striga
  • Members
  • 40 messages

Just wandering around murdering NPCs in a game isn't interesting it's stupid it's been done a bazillion times see GTA, etc.

where did i mention murdering npcs? i meant putting the boot to denizens as in taking resources for use of the ark people, putting ark people first, as in selfishly,that doesnt equate to simply whipping my pistol out and shooting some alien farmer in the face because LUL NPC MURDER



#169
Seraphim24

Seraphim24
  • Members
  • 7 447 messages

where did i mention murdering npcs? i meant putting the boot to denizens as in taking resources for use of the ark people, putting ark people first, as in selfishly,that doesnt equate to simply whipping my pistol out and shooting some alien farmer in the face because LUL NPC MURDER

 

Yeah you have the same problem as the other guy, you have this fantasy of a world where LUL NPC MURDER is a deep act of profound mysticism and progress, keep fantasizing.



#170
Tactical striga

Tactical striga
  • Members
  • 40 messages

Yeah you have the same problem as the other guy, you have this fantasy of a world where LUL NPC MURDER is a deep act of profound mysticism and progress, keep fantasizing.

Where did i mention random acts of murdering denizens? you have yet to answer that,I said evil/cold decisions such as imperialism and taking territory for ark races,

"that doesnt equate to simply whipping my pistol out and shooting some alien farmer in the face because LUL NPC MURDER"



#171
Helios969

Helios969
  • Members
  • 2 748 messages

Yes, but only if after defeating the final boss we get an extra cutscene that shows us getting murdered by all the people we sh*t on over the course of the game.



#172
Tactical striga

Tactical striga
  • Members
  • 40 messages

Yes, but only if after defeating the final boss we get an extra cutscene that shows us getting murdered by all the people we sh*t on over the course of the game.

A good villain always has a dastardly escape handy to escape such a fate!



#173
rocklikeafool

rocklikeafool
  • Members
  • 376 messages

Yes, but only if after defeating the final boss we get an extra cutscene that shows us getting murdered by all the people we sh*t on over the course of the game.

What? You didn't whip your slaves enough?...



#174
Tactical striga

Tactical striga
  • Members
  • 40 messages

What? You didn't whip your slaves enough?...

This is why you hire krogan body guards



#175
Gannayev of Dreams

Gannayev of Dreams
  • Members
  • 983 messages

I find it such a strange impulse to want to be outright evil in games. I simply can't manage it. In ME sometimes I'd try to do a Renegade playthrough, make it through a few lines, get disgusted, and finally delete that character and go back to my Paragons.