A good villain always has a dastardly escape handy to escape such a fate!
Sure, a good villain does...but I thought we were talking about stupid evil. Let's kill everything because...reasons.
A good villain always has a dastardly escape handy to escape such a fate!
Sure, a good villain does...but I thought we were talking about stupid evil. Let's kill everything because...reasons.
Where did i mention random acts of murdering denizens? you have yet to answer that,I said evil/cold decisions such as imperialism and taking territory for ark races,
"that doesnt equate to simply whipping my pistol out and shooting some alien farmer in the face because LUL NPC MURDER"
You are still going on about it? LUL MURDER is always LUL MURDER.
Imperliasm and colonialism are just the fancy labels the European (and others who engaged in it) garbage gave their "LUL MURDER" fantasies.
You are still going on about it? LUL MURDER is always LUL MURDER.
Imperliasm and colonialism are just the fancy labels the European (and others who engaged in it) garbage gave their "LUL MURDER" fantasies.
"where did i mention murdering npcs? i meant putting the boot to denizens as in taking resources for use of the ark people, putting ark people first, as in selfishly,that doesnt equate to simply whipping my pistol out and shooting some alien farmer in the face because LUL NPC MURDER"
"where did i mention murdering npcs? i meant putting the boot to denizens as in taking resources for use of the ark people, putting ark people first, as in selfishly,that doesnt equate to simply whipping my pistol out and shooting some alien farmer in the face because LUL NPC MURDER"
read the sentence regarding lul murder, "because lul npc murder" was sarcasm
Colonialism is more or less going to be the basis for the game, unless you expect ark races are going to pick pitiful planets. OP wants more evil/cold options in game, that doesnt equate to going around and murdering everything that walks in the game. I simply want cold options, A player should have the option of using a way of the closed fist option regarding his morality, I can be evil in fallout 2 (By joining the Master) and that doesnt mean i went around murdering people frilly nilly (while i could) At this point i feel like you are arguing for the sake of arguing that cold/evil choices are bad, and rpgs should only have good guy elements, which defeats the purpose of role play edit: i could also be evil in Kotor, but i still didnt have the option of murdering frilly nilly, which would have been bleh, but a character could still play evil
whoops didnt mean to quote my self lol
Look apparently these days you are supposed to slam games for whatever reason. It seems reasonable to conclude that KOTOR promotes physical violence and a dozen of other things if you get SJ enough about it.
So A) You can already be evil
Being "more evil than that" would be boring.
Pure evil and all that would make more sense for a someone who wasn't hired by a government or explorer comission for the sake of exploration and making new contacts.
Rough around the edges, maybe but pure Psychotic doesn't seem likely.
If they had set up us to be one of a billion settlers who tried to set them selves up in the new galaxy then I could see a Kingpin emmerging, trying to create a new criminal empire.
Or even initially workign for another would be kingpin that you then overthrow and forge your own destiny as the most ruthless psycho.
This however seems to be a different story all together.
You need the game, Mass Effect Andromeda, The criminal Underbelly.
Or some kind of Star Trek Like Mirror version of the council races that are downright Super imperialistic duchebags who joined up to create the ultimate duchebag alliance.
Look apparently these days you are supposed to slam games for whatever reason. It seems reasonable to conclude that KOTOR promotes physical violence and a dozen of other things if you get SJ enough about it.
So A) You can already be evil
Being "more evil than that" would be boring.
Well believe me, im not advocating GTA level of murder and psychopathic tendencies, I just would like cold/selfish choices for our character to make, that are within reason and promote story, cold choices putting the interests of the ark species survival above the natural denizens of andromeda, because hell it would fit under a we are desperate to preserve our races, so cold choices must be made to secure that
It doesn't really make sense for the character background. Renegade for a military/astronaut character should be more about ruthlessness in the service of a greater good, than just evil for its own sake.
Sith Lord levels of douchery would be a better fit for the renegade path of a space pirate character.
Indeed, psychopaths would be filtered out at recruiting (not all of them, but most - especially when they join the special forces and face frequent psych-evals (especially if their mission reports or those of their comrades/commanding officer suggest a need for counceling!)
Also: Being evil might be cool in the right game (if you play Dungeon Keeper for example, you are the bad guy, you don't like heroes etc.), but in ME? What's the point? Why is it fun to be cruel?
Not only that: People would start to hate/fear you (note: Fear might sometimes be usefull, but respect is better!) and refuse to work with you (in a connected age - even more so than today - being a total dick would get you blacklisted ASAP in a lot of establishments (from bars to merchants and even the underworld would probably loath working with you!) etc.
Sorry, but NO - that might work in a world where stuff can't be filmed and put on the web (so that you can still interact with people by just moving to the next settlement - till they learn you are a total ******* you've done what you came to do and you have already made off with whatever booty etc. you wanted!)
I actually wish we could be a ruthless colonizing bastard in the game.
Sure, a good villain does...but I thought we were talking about stupid evil. Let's kill everything because...reasons.
Or because they think it's fun? They enjoy the slaughter?
Why do so many think being chaotic evil means having a low IQ? Why does a good villain means having some silly plan. Like it's deep to have a plan.
Is taking satisfaction from the killing not enough? Is why I understand my brother in Baldur's Gate. And why I always play a chaotic evil character. Does not mean she (my char) kills everyone she sees, she has friends, well kinda. She's cold, ruthless and calculating but also enjoys the slaughter. No character is as fun to play.
And I thought that I would never have to see this character again.. thanks bsn. She might have been well written but that doesn't change the fact that I wanted to throw her out the airlock since I first had the "pleasure" to meet her.
I just couldn't agree more me to it's just to bad that we couldn't throw her out of the airlock
.
Dont want to know what goes on in your head
Good well she did wanted to know and then say something like focus stupid woman
.
Sure, a good villain does...but I thought we were talking about stupid evil. Let's kill everything because...reasons.
Uh btw. your avatar looks a little like a villain to me or at least she looks a bit evil or quite angry
.
Good well she did wanted to know and then say something like focus stupid woman
.
As i said i dont want to know lol ![]()
Or because they think it's fun? They enjoy the slaughter?
Why do so many think being chaotic evil means having a low IQ? Why does a good villain means having some silly plan. Like it's deep to have a plan.
Is taking satisfaction from the killing not enough? Is why I understand my brother in Baldur's Gate. And why I always play a chaotic evil character. Does not mean she (my char) kills everyone she sees, she has friends, well kinda. She's cold, ruthless and calculating but also enjoys the slaughter. No character is as fun to play.
Because the world should emulate RL. If one goes around murder knifing companions, NPC's, etc, there should be believable consequences instead of the standard "PC, you're the best" response. Incidentally, that should extend to "goody two-shoes" as well since some people/races might consider such a weakness. It's only role-playing if the world is dynamic, otherwise it's just sterile make believe.
Well believe me, im not advocating GTA level of murder and psychopathic tendencies, I just would like cold/selfish choices for our character to make, that are within reason and promote story, cold choices putting the interests of the ark species survival above the natural denizens of andromeda, because hell it would fit under a we are desperate to preserve our races, so cold choices must be made to secure that
If it has the chance to make the Andromeda-Races kill you just because you are an ******* and not diplomatic, well than you are more of a danger to those surviving few (note: Even 50.000 - is "very few" if you compare it to the Milkyway Galaxy and its billions of inhabitants!) than you are an asset (they'd probably set a cleaner on you to kill you before you can do too much damage!)
I want choices that allow Ryder to stab his squad mates in the proverbial back. I'm talking, KOTOR levels of evil here. Dragon Age Inquisition was sorely lacking in this. So was Mass Effect 3. Jade Empire nailed it though. Can't we go back to the good old days?
Make it happen.
Do it. Do it. DO IT.
I fully support this request.
In non-rpg games we're usually forced to play as goody two shoes heroes. I'm sick of this, so I'm playing rpgs. I want to play a different way and have a choice about my character's morality, a choice that always should be included in every role-playing game, but surprisingly isn't (DA:I).
I fully support this request.
In non-rpg games we're usually forced to play as goody two shoes heroes. I'm sick of this, so I'm playing rpgs. I want to play a different way and have a choice about my character's morality, a choice that always should be included in every role-playing game, but surprisingly isn't (DA:I).
People who use the term "good two shoes" while clamoring for moral complexity in RPGs usually relish in playing something equivalent to Ramsay Snow, whose morality is comically simplistic and one-dimensional.
People who use the term "good two shoes" while clamoring for moral complexity in RPGs usually relish in playing something equivalent to Ramsay Snow, whose morality is comically simplistic and one-dimensional.
Lord Ramsay has a beautiful evil about him. I like that.
If it has the chance to make the Andromeda-Races kill you just because you are an ******* and not diplomatic, well than you are more of a danger to those surviving few (note: Even 50.000 - is "very few" if you compare it to the Milkyway Galaxy and its billions of inhabitants!) than you are an asset (they'd probably set a cleaner on you to kill you before you can do too much damage!)
When a bastard makes "cold" decisions, they're going to make sure that either they have the upper-hand, via black mail or other leverage, or no one will know the difference because there won't be proof. Unless they're unstable, which they shouldn't be per the Ai screening process, the most that'll be said about them, at least from Ai's stand, is they're heartless. The Andromeda community? They'll likely when wonder about individual events but unless they can somehow pool enough evidence and point it towards the PC, they won't know any better.
People who use the term "good two shoes" while clamoring for moral complexity in RPGs usually relish in playing something equivalent to Ramsay Snow, whose morality is comically simplistic and one-dimensional.
Ramsay Bolton is a simple psychopath and sadist, his father was rightly scolding him for excessive cruelty. When Roose Bolton criticises you for cruelty you know you're doing it wrong.
Tywin Lannister and Roose are far better examples of villains in ASOIAF. A lot of people in Westeros admired Tywin and not only the westermen because almost everything he did was logical and for the greater good(in Tywin's opinion).
Lord Ramsay has a beautiful evil about him. I like that.
If they just let us play the whole party, they wouldn't need to worry about reactions.Bioware used to be awful about this, but the standard for reactions from the world and NPCs was so low they could get away with it. In KotOR you can be a murdering psychopath. Carth not trying to blow your brains all over a windshield made no sense. Same with many of your companions in JE. They all lose it over the ending but that's not even close to the most awful thing you do.
Apart from the fact most of these choices are about stupid cruetly, not cool villainy, there's no way to make it work in a party based game with sensible reactions.