Looking back at the trilogy, ME2 was the odd one out, with less serious attitude, and a change in tone when it comes to story. Everything seemed cheesy, not in a bad way, but just a bit over the top. Which got me thinking; it came after the success of ME1, and I had to wonder, is the tone and style of ME2 the original idea for ME? Is it what designers always wanted to make of the series, or is it an attempt to "casualise" the franchise, which was later rectified? And do you think MEA will have the serious tone of ME1 and 3, or be a bit over the top like ME2?
ME2 and Andromeda
#1
Posté 21 juin 2016 - 08:04
- BloodyMares aime ceci
#3
Posté 21 juin 2016 - 08:33
The soul of Mass Effect was created with Mass Effect 2. So if Andromeda wants to keep it, it will be draw a lot from ME2.
On the other hand, I contend that the soul of Mass Effect rests in ME1, and both ME2 and ME3 utterly lost the thread.
I hope they take the combat gameplay from ME2 and ME3 and almost nothing else.
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#5
Posté 21 juin 2016 - 08:36
The soul of Mass Effect was created with Mass Effect 2. So if Andromeda wants to keep it, it will be draw a lot from ME2.
The soul of Mass Effect's companions were created with Mass Effect 2. The soul of Mass Effect's story was killed by Mass Effect 2.
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#6
Posté 21 juin 2016 - 09:04
The soul of Mass Effect's companions were created with Mass Effect 2. The soul of Mass Effect's story was killed by Mass Effect 2.
Mass Effect 2's my favourite of the trilogy, but I think I can agree with this.
The main plot didn't really go anywhere, and those places it did go were, by and large, kinda doofy. It's just that the focus on your companions' stories, which I enjoyed immensely, was - for me - enough to make up for that and then some.
Ideally, I'd have wanted a game that maintained the tone and aesthetic of Mass Effect 1 when it comes to the world and the main plot, while still allowing for the kind of character-driven storytelling that Mass Effect 2 did so well.
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#8
Posté 21 juin 2016 - 09:09
Looking back at the trilogy, ME2 was the odd one out, with less serious attitude, and a change in tone when it comes to story. Everything seemed cheesy, not in a bad way, but just a bit over the top. Which got me thinking; it came after the success of ME1, and I had to wonder, is the tone and style of ME2 the original idea for ME? Is it what designers always wanted to make of the series, or is it an attempt to "casualise" the franchise, which was later rectified? And do you think MEA will have the serious tone of ME1 and 3, or be a bit over the top like ME2?
I just finished this whole series on Mass Effect the other day and I actually liked his alternative take on how ME2 could have gone. http://www.shamusyou...edtale/?p=28475
http://www.shamusyou...edtale/?p=27792 If you like it and have the time I would recommended the whole series he did.
I would think MEA would be a mix of them. They have to have more worldbulidng and lore with a new galaxy, characters and species but I also think it will have more of a continued action tone like with ME2 and ME3.
- ddraigcoch123 aime ceci
#9
Posté 21 juin 2016 - 09:10
Ideally, I'd have wanted a game that maintained the tone and aesthetic of Mass Effect 1 when it comes to the world and the main plot, while still allowing for the kind of character-driven storytelling that Mass Effect 2 did so well.
This kind aesthetic?
#10
Posté 21 juin 2016 - 09:13
They're remaking ME1 with the stuff that made ME2 great
Pretty much this.
#12
Posté 21 juin 2016 - 09:14
This kind aesthetic?
Probably not that bit...
#14
Posté 21 juin 2016 - 09:19
The less Mass Effect: Andromeda will be like Mass Effect 2, the better. Mass Effect 2 was easily the worst game in the Shepard Trilogy.
No. ME1 is easily the worst because in at least one point there is no shooting for a whole 10 minutes!
#15
Posté 21 juin 2016 - 09:21
As opposed to this?
Exactly.
But Andromeda will be much more open than ME2 (which is not that hard to be honest). The challenge Andromeda face is to recreate the great art style of ME2 and ME3 but in a much bigger scope.
#16
Posté 21 juin 2016 - 09:23
So lots of brown and grey!Exactly.
But Andromeda will be much more open than ME2 (which is not that hard to be honest). The challenge Andromeda face is to recreate the great art style of ME2 and ME3 but in a much bigger scope.
(Ironically the two colours in two of ME1's plot worlds)
#17
Posté 21 juin 2016 - 09:25
This kind aesthetic?
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More this. I'm mainly referring to the somewhat austere, slightly Star Trek: The Next Generation-esque look Mass Effect 1 had, that the later games moved away from in favour of a more 'gritty' aesthetic that was sort of a cross between Star Wars and Blade Runner. I felt like the series had a more consistent visual identity in Mass Effect 1, that became somewhat muddied in later games. This wasn't necessarily a bad thing, but if I, personally, were to pick a game in the trilogy that I wanted Andromeda to harken back to, aesthetically and tonally, it'd probably be Mass Effect 1.
This is in spite of the fact that, once again, I think Mass Effect 2 is the best of the three by a significant margin.
#18
Posté 21 juin 2016 - 09:30
I think ME2 is widely considered the best one, outside BSN at least. By gaming critics and stuff.
I really liked it because of exploration. Huh? Yes. Altough you didn't get to explore them much, we did see a lot of different places that gave the illussion of being part of something big, with details. Ilum felt like a big hub, we got to visit the Flotilla, a Geth station, Tuchanka, and of course Omega. Omega made ME2 cool. They should have this oulaw den in ME:A too.
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#19
Posté 21 juin 2016 - 09:46
I think ME2 is widely considered the best one, outside BSN at least. By gaming critics and stuff.
Here at BSN too. At least every poll made here pointed ME2 as the favorite. Which is no surprise.
- FC_paragon aime ceci
#20
Posté 21 juin 2016 - 09:53
More this. I'm mainly referring to the somewhat austere, slightly Star Trek: The Next Generation-esque look Mass Effect 1 had, that the later games moved away from in favour of a more 'gritty' aesthetic that was sort of a cross between Star Wars and Blade Runner. I felt like the series had a more consistent visual identity in Mass Effect 1, that became somewhat muddied in later games. This wasn't necessarily a bad thing, but if I, personally, were to pick a game in the trilogy that I wanted Andromeda to harken back to, aesthetically and tonally, it'd probably be Mass Effect 1.
This is in spite of the fact that, once again, I think Mass Effect 2 is the best of the three by a significant margin.
Mostly what I took away from that was that they were trying to keep poly counts low in ME1. Shepard's armor in the ME1 E3 demo footage looks more like what we saw in ME2 than the armors in the released game, for instance. More pieces and plates, some battle damage, no wetsuit look, etc. Of course, the "why" of a look isn't really relevant to what you think of the look.
I never really saw much difference between the ME1 Citadel and ME2's Citadel and Ilium, except to the extent that ME2 has better texturing and lighting overall -- not including all the goddamn bloom on the Normandy, of course.
#21
Posté 21 juin 2016 - 10:00
Out of the three games I felt ME 2 fleshed out the galaxy the most. We saw everything from the irradiated and bombed out ruins of great cities on Tuchanka to the glittering towers of Illium and the slums of Omega. We had the largest variety of enemy factions to fight as well as the largest variety of enemies. We saw a huge variety of different planets and locations. In ME 1 we were introduced to but only scratched the surface of the galactic civilization and in ME 3 it was being torn to shreds.
#22
Posté 21 juin 2016 - 10:04
ME2 was the best overall.
As far as an earlier comment about ME1 where you don't shoot for 10 minutes, ME3 has that beat hands down with > 30 minutes of non-combat crap at the end.
- ljos1690 aime ceci
#23
Posté 21 juin 2016 - 10:10
Mostly what I took away from that was that they were trying to keep poly counts low in ME1. Shepard's armor in the ME1 E3 demo footage looks more like what we saw in ME2 than the armors in the released game, for instance. More pieces and plates, some battle damage, no wetsuit look, etc. Of course, the "why" of a look isn't really relevant to what you think of the look.
I never really saw much difference between the ME1 Citadel and ME2's Citadel and Ilium, except to the extent that ME2 has better texturing and lighting overall -- not including all the goddamn bloom on the Normandy, of course.
I've no trouble believing that's where at least some of it came from, but I don't think graphical limitations can explain all - or even most - of the divergence in visual design between Mass Effect and Mass Effect 2--and besides, as you say, it's not really all that relevant to my preference, ultimately.

On the armour, I'm in two minds... On one level, I think some of the Mass Effect 2 and 3 armours do look incredibly cool and badass and all that... But on another, I really, really like how the Mass Effect 1 armour pretty much looks like someone took existing design concepts for non-pressurised space suits and slapped some ceramic armour/other future-y gubbins over the top. It's not like Mass Effect's ever been hard SF -
and nor should it try to be - but I still thought it was a nice touch.

It's also the only game in which the boob armour didn't look kinda daft to me, partly because it hewed a lot closer to those existing concept designs, and partly because it was just so much more restrained than it was in the later games. All that said, I do think my Shepard - borrowed, with some slight alterations, from the MEFaces site - looks incredibly badass in the gear she's wearing there.. But in the same way as this looks pretty badass:

It's cool, but also pretty goofy, y'know? I'm not saying I don't like it - I could just switch to the Kestrel sheath, for example - but... I dunno, I think a similarly badass-yet-sleek effect could be achieved with slightly less prominent boob plating.
(Usual 'all my own preferences' disclaimer, lest someone jump down my throat for saying I'm not massively keen on 'boob armour'.)
#24
Posté 21 juin 2016 - 10:15
Maybe I need to see some examples of how the tone was drastically different in ME2 than it was in ME and ME3. ME3 is certainly the most somber simply because the situation is just coming to a point and nobody knows if they're going to make it out of this alive. ME2, if anything, had a bit of a defiant edge; Shepard seemed to get renewed strength as s/he was slowly rebelling against TIM. I don't really see how it's lighter or more humorous... certainly walking through dead cities with that creepy music playing in the background can't be described as light. The death of Tali's father, the touchy encounter with the Virmire survivor, the introduction of the ardat-yakshi... I'm just not seeing it.
To me the tone is wonderfully consistent and I'm assuming/hoping MEA will follow suit. I expect to see a bit of hope and excitement injected into MEA that we didn't really see in the trilogy, which was understandably a bit more doom and gloom.
#25
Posté 21 juin 2016 - 10:17
(Usual 'all my own preferences' disclaimer, lest someone jump down my throat for the 'boob armour' comment.)
LOL! I will not jump down your throat but I will say the boob armor irritated me to no end and I was very happy to see it gradually diminish throughout the trilogy. I mean honestly if I'm a soldier the last thing I want is armor outlining my breasts... sorry, that's just not what I'm on the battlefield for.





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