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ME2 and Andromeda


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#51
dreamgazer

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Ilos I didn't care for at all, though. It was just too ... boxy. I didn't get that feeling of sheer frustration and the dead ruins of a once great civilization.


That's too bad. The statues, the overgrowth, the weathered stone, the mazy layout, and the color palette worked really well in that regard to me.
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#52
Mcfly616

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ME2...how to fail at bridging a trilogy.


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#53
Hrulj

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Maybe I need to see some examples of how the tone was drastically different in ME2 than it was in ME and ME3. ME3 is certainly the most somber simply because the situation is just coming to a point and nobody knows if they're going to make it out of this alive. ME2, if anything, had a bit of a defiant edge; Shepard seemed to get renewed strength as s/he was slowly rebelling against TIM. I don't really see how it's lighter or more humorous... certainly walking through dead cities with that creepy music playing in the background can't be described as light. The death of Tali's father, the touchy encounter with the Virmire survivor, the introduction of the ardat-yakshi... I'm just not seeing it.

 

To me the tone is wonderfully consistent and I'm assuming/hoping MEA will follow suit. I expect to see a bit of hope and excitement injected into MEA that we didn't really see in the trilogy, which was understandably a bit more doom and gloom.

I didnt mean bad, I think the paragon/renegade options were most fun/best in ME2. 

However, the whole experience feels actiony, its hard to pinpoint, its a lot of things, from how your team mates yell amazing or whatever, whenever you score a headshot, to armor or lack of armor/helmets in space, and overall interraction. It felt like an action movie rather than a fight against impossible odds. In the entire ME2 I never felt like we couldnt make it. At the same time, I had a panic rush when first speaking to Sovereign in ME1, and he reveals that relays and everything else is left behind just to guide us along the paths they desire I just wanted to run out of that room and rush to the council :D
Silly, I know.

Huh? ME1 is also ridiculously cheesy - we've got the constant talk of Shepard being the ubermensch (I mean, it's not quite the Jesus-level of ME2, but it's not exactly subtle), all of the various "Big Damn Heroes" moments, the whole dialogue between Shepard and Sovereign, stuff like the 5th fleet showing up to dramatic music, etc. etc. 

 

I thought ME2 was the darker of the two games. 

 

All ME games are cheesy to a point, but from all Sci-fi universes that I follow they kept it most "realistic".

Which was kinda thrown out from the start of ME2 with resurection and all that followed. A man is brought back to life after 2 years being dead, and all you have to say is "I got better"? And no one acts shocked when hearing the news, everyone acts like its an everyday occurence. 


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#54
SNascimento

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There were many great places in the trilogy, but for me, this is the greatest one:


me3-2.jpg


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#55
CuriousArtemis

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That's too bad. The statues, the overgrowth, the weathered stone, the mazy layout, and the color palette worked really well in that regard to me.

 

Oh yeah I loved Ilos. I get chills every time it's time to go back there.

 

I didnt mean bad, I think the paragon/renegade options were most fun/best in ME2. 

However, the whole experience feels actiony, its hard to pinpoint, its a lot of things, from how your team mates yell amazing or whatever, whenever you score a headshot, to armor or lack of armor/helmets in space, and overall interraction. It felt like an action movie rather than a fight against impossible odds. In the entire ME2 I never felt like we couldnt make it. At the same time, I had a panic rush when first speaking to Sovereign in ME1, and he reveals that relays and everything else is left behind just to guide us along the paths they desire I just wanted to run out of that room and rush to the council :D
Silly, I know. 

 

Not silly! I see your point now. Yes there was a "can do" attitude to ME2. Shepard was all "FIGHT ME" to everyone lol Like I said, I feel that was kind of a result of being brought back to life and slowly realizing TIM is a load of horse crap. That final scene where you tell him to shove it so ME2. You don't get scenes like that in the other two. In those games, Shepard does seem to be rather harried. Maybe working for the Alliance just does that to a person.

 

Best ME2 moment: Shepard punches that guy through a window and watches as the guy falls to his death. Jack: (from behind) Damn, Shepard! :lol:



#56
In Exile

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All ME games are cheesy to a point, but from all Sci-fi universes that I follow they kept it most "realistic".

Which was kinda thrown out from the start of ME2 with resurection and all that followed. A man is brought back to life after 2 years being dead, and all you have to say is "I got better"? And no one acts shocked when hearing the news, everyone acts like its an everyday occurence. 

 

ME1 had the force (biotics) and psychic powers (the asari), to go  with other space magic like the Thorian. Even if we ignore all the pseudoscience, I'm curious what sci-fi you're thinking of here. 

 

The ME2 resurrection is actually way more plausible than either or psychic powers - you just have to be materialistic about it (no ghost in the machine). Obviously it's handled in the stupidest way possible because the actual implication from it is that Cerberus has straight up discovered immortality, but anyway.



#57
MattFini

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Mass Effect 2 is spectacular. If Amdeomeda is half as good, and I think it will be, I'll be happy.
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#58
Hrulj

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ME1 had the force (biotics) and psychic powers (the asari), to go  with other space magic like the Thorian. Even if we ignore all the pseudoscience, I'm curious what sci-fi you're thinking of here. 

 

The ME2 resurrection is actually way more plausible than either or psychic powers - you just have to be materialistic about it (no ghost in the machine). Obviously it's handled in the stupidest way possible because the actual implication from it is that Cerberus has straight up discovered immortality, but anyway.

And those were reasonably explained by Element zero. The propulsion is based on it, it cant be taught, you have to be born with its nodules etc.. And even then it wasnt a power of God, like picking up planets and slaming them one against another. 

The "realism" of ME universe for me comes from realistic damage and ship combat. Unlike Star wars, ME ships do reasonable damage in several kilotons, unlike thousands of Gigatons like some ships in Star Wars do. There is a balance to it that is impossible to find in other universe

 

And yes, it is imortality. And not only imortality but resurection of a person who went trough orbital re-entry. With such things you could dig up Einstein and revive him. But in ME2 everyone is like "meh, happens every other day"


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#59
Cz-99

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ME2 was dope. Wouldn't mind having an even better version of that.


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#60
Hadeedak

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There were many great places in the trilogy, but for me, this is the greatest one:


me3-2.jpg

 

Whatever you want to make of it, the shot of the war over Earth from the Citadel and the constant destruction was a pretty awesome piece of animation.



#61
KirkyX

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That's too bad. The statues, the overgrowth, the weathered stone, the mazy layout, and the color palette worked really well in that regard to me.

I0EXsog.jpg

Same--Ilos is up there with the Presidium for me, when it comes to iconic Mass Effect locations... Which is why I bought this lovely poster.


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#62
In Exile

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I0EXsog.jpg
Same--Ilos is up there with the Presidium for me, when it comes to iconic Mass Effect locations... Which is why I bought this lovely poster.


The poster is really cool. The location in-game? I just don't see it. None of it resonated with me at all. I just spent a lot of time looking at the statutes and trying to figure out if they were weird abstract art or whether they were so covered in growth it looked like vines were bursting out of each mouth.

#63
SNascimento

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I thought Ilos was very beautiful, in particular the part where you enter the tunel with all the stasis pods. It's one of the memories that stuck with me from the very first time I played ME1. 


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#64
goishen

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The poster is really cool. The location in-game? I just don't see it. None of it resonated with me at all. I just spent a lot of time looking at the statutes and trying to figure out if they were weird abstract art or whether they were so covered in growth it looked like vines were bursting out of each mouth.

 

 

That's the conduit from ME1.   Imagine the lighter gray wavy parts being water, the things over to the sides being geth armatures, etc.


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#65
DarthLaxian

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Looking back at the trilogy, ME2 was the odd one out, with less serious attitude, and a change in tone when it comes to story. Everything seemed cheesy, not in a bad way, but just a bit over the top. Which got me thinking; it came after the success of ME1, and I had to wonder, is the tone and style of ME2 the original idea for ME? Is it what designers always wanted to make of the series, or is it an attempt to "casualise" the franchise, which was later rectified? And do you think MEA will have the serious tone of ME1 and 3, or be a bit over the top like ME2?

 

Huh?

 

Wha?

 

No, really, I thought that ME2 was darker than ME1 (sure Saren killed Nihlus and the Geth were in the galaxy again, but total annihilation (if if only pointed at humanity!) wasn't part of ME1 till the very end, the attack on the Citadel - even Sovereigns posturing and talking with Shepard couldn't induce that in me! Sure, the Reapers were on their way, but I still had hope to convince people to prepare...and not be called a lunatic like some of those doomsday-preppers (note: Some prepping isn't even wrong, but hoarding enough weapons, ammo, food, water etc. for an Army is excessive!) everybody laughs about!) and not cheesy, but it also (unlike ME3) wasn't grim-dark for darknesses sake (ME3 had an oppressive darkness about it almost as bad as new Battlestar Galactica and frankly: I hated it! I hate it if something is too dark...I mean call me an ass, but if it's that hopeless why don't you just kill yourself? You've got to have hope, but not you alone, the people around you, too - if everybody is dark and gloomy it ENRAGES me...people I am FIGHTING FOR YOU so stop that BS, it pisses me off!)



#66
KotorEffect3

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Whatever you want to make of it, the shot of the war over Earth from the Citadel and the constant destruction was a pretty awesome piece of animation.

The music during that sequence was also really good.



#67
Hrulj

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Huh?

 

Wha?

 

No, really, I thought that ME2 was darker than ME1 (sure Saren killed Nihlus and the Geth were in the galaxy again, but total annihilation (if if only pointed at humanity!) wasn't part of ME1 till the very end, the attack on the Citadel - even Sovereigns posturing and talking with Shepard couldn't induce that in me! Sure, the Reapers were on their way, but I still had hope to convince people to prepare...and not be called a lunatic like some of those doomsday-preppers (note: Some prepping isn't even wrong, but hoarding enough weapons, ammo, food, water etc. for an Army is excessive!) everybody laughs about!) and not cheesy, but it also (unlike ME3) wasn't grim-dark for darknesses sake (ME3 had an oppressive darkness about it almost as bad as new Battlestar Galactica and frankly: I hated it! I hate it if something is too dark...I mean call me an ass, but if it's that hopeless why don't you just kill yourself? You've got to have hope, but not you alone, the people around you, too - if everybody is dark and gloomy it ENRAGES me...people I am FIGHTING FOR YOU so stop that BS, it pisses me off!)

It was darker and I loved the hell of it, until Horizon when you hear Harbinger "taunting" you constantly. The reapers lost their charm then and there. 


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#68
BloodyMares

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It was darker and I loved the hell of it, until Horizon when you hear Harbinger "taunting" you constantly. The reapers lost their charm then and there. 

"This hurts you".



#69
AlanC9

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(ME3 had an oppressive darkness about it almost as bad as new Battlestar Galactica and frankly: I hated it! I hate it if something is too dark...I mean call me an ass, but if it's that hopeless why don't you just kill yourself? You've got to have hope, but not you alone, the people around you, too - if everybody is dark and gloomy it ENRAGES me...people I am FIGHTING FOR YOU so stop that BS, it pisses me off!)


So people should be happier about the end of the world? I'm not quite sure what you're asking for in either of those cases.

#70
Spectr61

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Almost certainly, since his dark energy ending idea was worse than ME3's shipped ending.He didn't want any part of ending the series, and I can't say I blame him.

Any documentation for these 'facts"?

Did Drew Karpyshyn say in something in an interview that he didn't want any part of ending the series? Because I may have missed it. My guess is nothing like that ever happened, and you have no idea what he did or did not want.

Same goes whether or not his barely outlined idea for a dark energy ending would have been better or worse than what we got. To say something that never actually existed is worse than something that actually does is ridiculous. From my view, any other ending could hardly be worse than the endings and ensuing fiasco that occurred.

We have to leave a 99% unexplored galaxy for a new one for chrissskes, just because they wrote themselves into an unrecoverable position vis-a-vis the Milky Way. Well done.

#71
Seraphim24

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ME2 was cool but took itself too seriously at times.



#72
FC_paragon

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The less Mass Effect: Andromeda will be like Mass Effect 2, the better. Mass Effect 2 was easily the worst game in the Shepard Trilogy.

I disagree. I really liked ME2, it was fun, light and at the same time had looming situations. There was something about ME2 which was better than ME1 and ME3. But it's a matter of opinion, and i respect yours.



#73
TurianSpectre

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There were many great places in the trilogy, but for me, this is the greatest one:


me3-2.jpg

I agree its stunning but after reading a **** tonne of theories is just not feasible for it to work without a helmet unless there is a f**king huge glass window there lol



#74
BloodyMares

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it was fun, light

Exactly. When you get killed and then get resurrected (hell of an experience) and are forced to work for an enemy (would ruin my mood every time) while you know that Reapers are coming (impending doom) and the Collectors are abducting humans (WTF is going on?) I'd say all the fun that Shepard is having is really out of place. I don't mean that the game shouldn't have comic reliefs but there were too much of them that the entire game looked like a big joke. It didn't take itself seriously enough. Instead of capturing the mood of ME1 it turned itself into "The Expendables in Space directed my Michael Bay".



#75
Monster A-Go Go

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Please.  There were not nearly enough BaysplosionsTM in ME2 to be a Michael "Bomb"bay joint.  We'd need, like, a kerjillion more.  And the Human Reaper robot would have to have enough moving parts to cause an epileptic episode.  And the Collector aliens would have to be turtle aliens.  And Shepard would have to be Megan Fox.  And Mordin's science would have to be even softer.  And....and...and...

 

michael-bay-gifs-6.gif?w=400&h=209