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The Aielund Saga


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Questa discussione ha avuto 7 risposte

#1
rjshae

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I've been hearing very good things about the Aielund Saga by Savant. Apparently it is one of the best campaigns available for NWN. If somebody is feeling ambitious, perhaps it might make a good subject for a port to NWN2?

I'm not sure how much work it would be though.



#2
Dwayne

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I would love to see that happen too.



#3
ArtemisJ

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NWN1 isn't that bad to play on.. I would rather see new content than ports from NWN1.



#4
rjshae

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NWN1 isn't that bad to play on.. I would rather see new content than ports from NWN1.

 

People like me aren't that great at creating original content that is enjoyable to play, so porting quality works from NWN could make a good alternative.


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#5
Tchos

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Although I am more inclined to play Baldur's Gate and Icewind Dale in the original forms rather than a NWN2 port, I would prefer to play Hordes of the Underdark in NWN2 than NWN1, and I have not yet played it at all, so I look forward to that port in progress.  I would perhaps welcome someone doing a port of the Aielund Saga (though I know nothing about its plot or why it's considered good), since again I prefer NWN2 over NWN1 and haven't yet played that one either, but I would not volunteer to port it myself since I prefer to work on new things.  I would require the original author's permission to do it, though, if I were to do so.



#6
ArtemisJ

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People like me aren't that great at creating original content that is enjoyable to play, so porting quality works from NWN could make a good alternative.

 

I guess from that perspective.. Maybe there is value.. Maybe you have more creativity then you know.

Can't hurt to try. :)



#7
kamal_

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People like me aren't that great at creating original content that is enjoyable.

You'd be surprised. Your party finds the "tank device" in your latest modern picture in a dungeon. What is it used for? Why is it there? Who built it? Does it smell? Does it make noise? Why does that window in it glow?

 

You can get creative just be continually asking "why" about some premise and making up an answer, even if the answer is not "original".

Farmers are missing. (not original)

Why?

Orc raiders killed them. (not original)

Why?

The orc had to raid farther than they normally do. (not very original)

Why?

Their local food supplies were low. (not very original)

Why?

A wyvern showed up and ate all the sheep in the lands around the orcs. (not original, a monster ate their food)

Why?

The wyvern had fled into the area after being attacked by adventurers in the next kingdom over. (aha! maybe that's original?)

 

The basic problem is farmers are missing. But asking why enough and your heroes are trying to deal with a wyvern that's just come into the area and whose presence has upset the local balance. It's a premise what would work for taking new characters up to level 3-4 or so, culminating in a fight with a wyvern or maybe some negotiations with an orc chieftain, so giving the party a suitable climactic encounter.

 

Players could kill the orcs, or kill the wyvern (allowing the sheep to repopulate, thus preventing the orcs from needing to raid so far away), or even get the wyvern to move along to somewhere else somehow or unite the orcs to get rid of the wyvern.

 

You can take a basic premise and repeat "why" until you have the desired level of detail.

 

/also constantly asking "why" is a great way to annoy your parents when you are a kid.


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#8
kamal_

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Place an unusual object in your dungeon, lets say the glowing tube thingy from modern pack 10. Start asking questions about it:
Who built it/put it there?
Gnomes.
Why?
To hold something.
Hold what?
A demon.
Why is the window in it glowing?
The demon is being kept in a glowing blue liquid.
Why?
The liquid keeps it paralyzed.
Does the tank smell?
Yes. It smells foul.
Why does the tank smell?
The glowing liquid is leaking.

Uh oh, we're going to have an angry demon rampaging in our dungeon unless the party can repair the leaking tank. All because you put an unusual placeable on the map and started asking the five W questions.