In one of the new interviews with Marc Walters there was something about players wanting more grey choices, and this being the future for ME. I'm guessing this means no renegade or paragon? So more like DA:I?
There was really just one thing that I was afraid they would take from Dragon Age: Inquisition; The forced idea that I have to be a hero, no matter what. I always had to be good and willing.
Yes there where grey choices. But the "evil" ones, (or aggressive) was nothing like previous DA games. The Inquisitor had nothing on Hawke. Or Shepard, for that matter. The difference between good, neutral and aggressive choices in DA:I were tiny really:
Good: "I respect your opinion"
Neutral: "Well, that's just like your opinion, man"
Aggressive: "You're being mean to me, please stop before I cry".
Whereas Hawke or Shepard, in the least line, would have said: "just shut up before I shoot/cut you". And probably would have if the NPC did not.
To me it was the biggest disappointment with DA:I. Why I still prefer DA2 over it.
I'm not expecting the SWTOR Sith Warrior evil (oh how I love her) or aggressive tone and her actions. But please tell me you did not completely remove the ability to play someone like a renegade Shepard. I don't want to be a hero, at least let me play an anti-hero.
Because if you are talking about grey choices, don't remove the aggressive one and make them into another variation of good and neutral. Like what happened in DA:I. Less black choices does not mean more grey. It just means more white, IMO.





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