What I would love to see is a system that learns your personality type and changes as the game goes on based on that. For example; if I have a tendency to pick 'peaceful' or 'good' options then slowly over the course of the game 'jerk/evil' options become phased out and I get more variety's of 'peaceful' options to choose from. Likewise, if I have a tendency towards 'jerk' or 'evil' options, then my game presents me with more varieties of these and phases out the 'peaceful/good' options. Or, like DA2, if I pick sarcasm to damn near everything my guy gets more of those. This way all of my characters are going to feel like individuals; and on re-plays i'm going to see options I never saw before as I explore different reactions to things that happen.
And yes, I know there are people out there who would go through picking extreme good, then extreme evil just to see what the system does. ...cause I know I would. I would hope it would see you're being a dick and phase out all your grey options so you're left with nothing but your extreme good and extreme evil options. Nothing wrong with a little Chaotic good/evil lol
It's ME2 restriction all over again. They only need to exclude extremes instead of limiting player's freedom because extremes are always stupid.





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