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The direction DA:I took from Origins....


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#1
GoldenKapparino

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WARNING: there is spoilers for DA: Origin as well as Inquisitions.

 

 

I am new to this forum and I don’t know if this is the right place to put it but whatever.

 

 

 

 

 

While I was playing through Inquisition, there was always this thought lingering at the back of my head that I should just go back to play Origin instead. I couldn't pinpoint exactly the reason why.. was it the ridiculous amount of filler content?......horrendous combat system? (yes it is even worse than DA:O, from technical standpoint), is it because my character has  very little say in many aspects of the game?... or is it because the story is not interesting?....or the cashgrab multiplayer feature?

 

 

While those things certainly did reduce my enjoyment of DA:I ( some more than others), it wasn't until I went back and played Origin again to realize something. It was the entire tone of the series that changed, and it wasn't for the better. To put things into perspective, In Origin your character can do some really fucked up ****, whether its knocking a mother out so that you can kill her son or convince her to do the deed, refusing to defend Redcliffe so that the occupations gets slaughtered by the undead, then there is that quest where instead of fetching some food for the prisoner, you can opt to murder him in his cage to take the reward. These aspects can be just seen as EDGE but it actually matches the mood that the game was going for, a very grim and just depressing setting where the characters will do anything to get by, even if it means backstabbing their king and leaving him to die on the battlefield or selling the elf cottage to slave traders. The music that plays in various areas further supports the tone. It was ultimately a tragic story.

 

 

DA: I on the other hand, feels very.. pussified. I mean sure there are some elements in it that might be be similar like the WIcked Eye quest where you have people plotting behind each others back, but for some reason... I don't get that vibe where its depressing. In fact the whole conflict just doesn't feel like its suppose to be sad. There is a lack of music to set the tone (which also reinforces the very MMO feel), it just doesn't immerse me at all, there was never a sense of dread or desperation even when Corypheus was marching onto my doorsteps. The map design, artstyle as well as all this grinding that the player would be doing in all these Hinterland maps (SO MANY HINTERLANDS WTF) doesn't help in getting me to care about the story. 

 

 

One would also think that since the conflict between the main villain is the central aspect of DA:I and not a side element (like in DA:O), that there would be a lot of tension throughout the adventure but no, DA:O did the whole aspect better,  there was always a sense of danger no matter where you go in that game.

 

 

Then there is the political correctness that DA:I is trying to shove down our throats. The gay and trans characters and their conflicts about acceptance. I mean looks guys, I am not a homophobic but these characters are clearly shoehorned into the game just to please the SJWs and not because these elements would naturally flow into the setting its part of.

 

 

This is one of the main reason it’s not a positive step in the Dragon Age franchise, it is not the only reason, but if I was to talk about all the faults, this would get too lengthy

 

 

TL:DR: I couldn't get immersed with DA:I story the same way I did with Origins and don't like the direction Bioware in taking, going from a tragic story into a very fluffy one.


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#2
Addictress

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=] Concurred



#3
steamcamel

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Origins is still vastly superior in almost every way. The combat is far from perfect, but still way better than Inquisition where horrible AI and a stupidly diluted tactics system ruins melee companions.

The story is also bland and confusing and Inquisition's sloppy quality assurance don't help things either with its constant crashes during critical fights and cutscenes.

Origin was fun, immersive and unforgettable in a qood way. Inquisition has great dialogue , perfect sound and beautiful settings, but ruins itself with poor technical design and an infuriating combat and loot system. Inquisition basically poops all over you every chance it gets.

I hope the next game will learn from its mistakes and not end up as bad console port.
 


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#4
PhroXenGold

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Wait, since when did Origins have a "tragic story"? It was a pretty much a fairytale. Bad stuff has happened, but our gallant band of heroes unite the land, save the day and live happily ever after. There's get out clauses to almost every "bad" thing that could potentially happen in the main plot after Ostagar. There's basically no negative consequences to being a paragon of goodness. The setting had plenty of darker stuff, the background and opening of the game was somewhat tragic, but the story was almost disgustingly optimistic.

 

If you want a tragic, dark story, DA2 should be your go to entry in the series.


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#5
Knight of Dane

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Origins is still vastly superior in almost every way. The combat is far from perfect, but still way better than Inquisition where horrible AI and a stupidly diluted tactics system ruins melee companions.

The story is also bland and confusing and Inquisition's sloppy quality assurance don't help things either with its constant crashes during critical fights and cutscenes.

Origin was fun, immersive and unforgettable in a qood way. Inquisition has great dialogue , perfect sound and beautiful settings, but ruins itself with poor technical design and an infuriating combat and loot system. Inquisition basically poops all over you every chance it gets.

I hope the next game will learn from its mistakes and not end up as bad console port.
 

 

While I mostly agree I must say that I never had any crashes. I ran Inquisition on both my old laptop and my new desktop and never had any issues with crashing or freezing.



#6
Feral'Hen

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Even though DAI is a highly overrated game, it is still pretty decent. Yes, it is 99% made of filler content, the combat system is awful, and the plot is compacted in 5 or 6 main quests, but the game is huge and rich in lore which, at this point, is nearly everything DA fans care about.

The thing that bothers me most is the lack of atmosphere. It's not just the absence of ambient music, day & night cycles, weather changes, and so on, but also how empty and fake Thedas feels. Even Val Royeaux, which is supposed to be a thriving metropolis, felt like a small film set full of bad actors and cheap paper-mache scenery. To say that it was dissapointing would be a generous euphemism.

Anyway, I didn't realize how overrated DAI was till I played The Witcher 3.
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#7
GoldenKapparino

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Wait, since when did Origins have a "tragic story"? It was a pretty much a fairytale. Bad stuff has happened, but our gallant band of heroes unite the land, save the day and live happily ever after. There's get out clauses to almost every "bad" thing that could potentially happen in the main plot after Ostagar. There's basically no negative consequences to being a paragon of goodness. The setting had plenty of darker stuff, the background and opening of the game was somewhat tragic, but the story was almost disgustingly optimistic.

 

If you want a tragic, dark story, DA2 should be your go to entry in the series.

 

 

The ending in DAO can be a tragic one too but I wasn't referring to the conclusion (which I agree can be fairytale if you go for that route) but rather the plot itself being tragic, its almost always one depressing event after another, lots of tragedy throughout the story.  Inquisition on the other hand doesn't have that, you get told that many places are at war, but its not presented properly and at least Origin gave you the option to go for the terrible route, this game is even more linear than it should be.



#8
Nocte ad Mortem

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I felt like I had you pegged at "pussified" and it was confirmed at "waaah PC". Should have gone with my first impression and not wasted my time.  :(


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#9
ArcadiaGrey

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I did feel like the characters of DAI had much more of an impact on me, they were very well written and had more personality than in Origins.  Romances, friendships and tensions were more....well, just more. 

 

I loved all that stuff and felt more involved in the story of DAI than my Wardens ever did in DAO.


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#10
Herald of Justice

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Based on what was written in the OP I will not be playing DA:O or DA2. I was very pleased with Inquisition and believe it was a step in the right direction.



#11
PhroXenGold

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The ending in DAO can be a tragic one too but I wasn't referring to the conclusion (which I agree can be fairytale if you go for that route) but rather the plot itself being tragic, its almost always one depressing event after another, lots of tragedy throughout the story.  Inquisition on the other hand doesn't have that, you get told that many places are at war, but its not presented properly and at least Origin gave you the option to go for the terrible route, this game is even more linear than it should be.

 

Thing is, when it comes to the main story sections, most of the "depressing" stuff can be fixed by the player. In many ways, I feel the player is given far too many choices, or at the very least the consequences of making the good choices are glossed over. Saving Connor (especially without blood magic). Letting the surviving mages live without any consequences (i.e. unleashing abominations into the world). Making peace between elves and werewolves. A dark, tragic story wouldn't let you do these things. And that's not even getting started on stopping the entire blight in a few months when previous ones lasted decades if not centuries.

 

And I don't really see how Inquisition's presentation is really any different from Origins. Well, apart from it being less brown of course and throwing less blood at the screen, but neither of those have any relevance to it being dark or tragic. I mean there's plenty of conversations, sidequests, war table operations etc that show the impact of both the rift and the various conflicts on people in DA:I.


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#12
AutumnWitch

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Gee another DAO is better than DAI thread..... *sigh*

 

Just let me say that I have played DAO, DA2 and DAI over 30 times each. And they all have their good points and bad. I came away with this, DAO and DA2 had much "more heart" and emotional appeal than DAI. That being said, DAI (at least on a PS4) is more fun to play IMO as far as action goes (battles, crafting, etc).

 

I cared more about the plot, characters in DAO and esp DA2 but DAI is (IMO) superior technically and going back to play DAO and DA2 seems slow and sluggish. (My one exception is the LAME 8 spell/ability limit in DAI, that being said, being able to craft my own weapons and armour more than makes up for it.)

 

Also, I want to point out with the release of Trespasser DLC for DAI entirely changed the way I felt about DAI. It put the game on par with DAO, DA2 emotional wise for me.

 

All three games IMO hold a special place in my heart and enjoy them all immensely.  They are entirely different games and comparing/contrasting them to rate them against each other seems a bit silly. Different time, different technology, different plots all make it comparing apples to oranges. 

 

However, if you don't like DAI then play DAO. That's what is great about games, you can play over and over until your heart's content.


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#13
Lunatica

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Bsn is not creative anymore... 

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#14
Donquijote and 59 others

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^Yea always the same supper unless i'm not hanging around with my creative Threads.



#15
Donquijote and 59 others

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Thing is, when it comes to the main story sections, most of the "depressing" stuff can be fixed by the player. In many ways, I feel the player is given far too many choices, or at the very least the consequences of making the good choices are glossed over. Saving Connor (especially without blood magic). Letting the surviving mages live without any consequences (i.e. unleashing abominations into the world). Making peace between elves and werewolves. A dark, tragic story wouldn't let you do these things. And that's not even getting started on stopping the entire blight in a few months when previous ones lasted decades if not centuries.

 

And I don't really see how Inquisition's presentation is really any different from Origins. Well, apart from it being less brown of course and throwing less blood at the screen, but neither of those have any relevance to it being dark or tragic. I mean there's plenty of conversations, sidequests, war table operations etc that show the impact of both the rift and the various conflicts on people in DA:I.

Each of those things are explained within DAO and make sense even if it came across as a fairy tale.
 
The archdemon didn't had to be awakened in this age it was artificially  awakened thus he had less darkspawns at disposal compared to his sibilings of the past hence why he lost in one year(well tbh he did nothing the entire game).
All the other quests there are plenty of people you can't save(The Origins,the dalish wife,Hespith,many mages ecc..)...those you mentioned are just the few you came across but there are many who got killed by the events of DAO.


#16
PhroXenGold

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Each of those things are explained within DAO and make sense even if it came across as a fairy tale.
 
The archdemon didn't had to be awakened in this age it was artificially  awakened thus he had less darkspawns at disposal compared to his sibilings of the past hence why he lost in one year(well tbh he did nothing the entire game).
All the other quests there are plenty of people you can't save(The Origins,the dalish wife,Hespith,many mages ecc..)...those you mentioned are just the few you came across but there are many who got killed by the events of DAO.

 

 

I dunno - I can't remember any decent in game justification as to why Connor was fine despite leaving him for the couple of weeks it must've taken to go fetch all the mages needed to save him without blood magic. Nor, for that matter, do I remember any real explanation as to how you conveniently only manage to save mages who aren't possessed/blood magic users during Broken Circle. And even if there are explanations, that doesn't mean that they are justified. And, you know, even if they are justified, that doesn't make them dark or tragic, which is fundamentally what this discussion is about.

 

And I'm not denying that people died, particularly in the opening and in the side stories. But I was focusing on the main story of the game. And in said story, while the background and opening are dark, tragic and full of nasty things, once the player is involved, things go pretty much perfectly unless you deliberately go out of your way to make things bad.

 

DA2 is the only part of the trilogy with a genuinely dark story - it's a story about limitations, about hopelessness. It's a story without heroes. It says that in the end, you can't save the world, you can't save the people you care about. That while you're not without influence, ultimately, you can't truly change things. You're just one man, and one man isn't enough. That is way darker than anything in Origins.

 

I will add that lacking darkness, tragedy, horror etc. isn't necessarily a bad thing. There are plenty of great optimistic stories around, and plenty of things that overload on darkness and end up being comical (i.e. "grimdark"). I just find the claims (repeated here quite often) that DA:O was really dark and tragic and DA:I isn't to be utterly wrong.


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#17
sjsharp2011

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Based on what was written in the OP I will not be playing DA:O or DA2. I was very pleased with Inquisition and believe it was a step in the right direction.

Well I think it's a matter of opinion really becawuse although I have played DAO and DA2 Inquisition is still my favourite one.


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#18
BSpud

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Then there is the political correctness that DA:I is trying to shove down our throats. The gay and trans characters and their conflicts about acceptance. I mean looks guys, I am not a homophobic but these characters are clearly shoehorned into the game just to please the SJWs and not because these elements would naturally flow into the setting its part of.

 

 

Lol


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#19
Tidus

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Guys and Gals, If I may.. DA:O is a class in its self  and DA:I is not DA:O. I find the battle button controls acceptable  I never use the tactical cam since I prefer free style mêlée fighting since the battles go smoother and faster since the NPC are free to fight on their own.

 

As I mention in another topic several months back DA:I would probably be a game I'll play 2-3 times a year. I was wrong seeing  I'm on my 12th game. I find it just as enjoyable as DA:O, DA:A,  Final Fantasy 10,10-2 and 12 my top favorite games. DA:2 is a game I can not stay interested in playing.

 

On the other hand DA:I is massive and full of comical errors like walking on air, placing the hands through the leg or standing on tables.

 

Then there's those WTH moments in DA:O and DA:I where the writers flub up their own story lines.

 

DA:I is indeed massive like I already mention and after 12 games I'm still finding stuff and areas I never been in even though I thought I explored every area thoroughly.

 

If one plays DA:I as a separate  game it can be quite enjoyable. I compared DA:O against Final Fantasy 12 and found DA:O lacking in many areas. I then decided to play DA:O without comparing to FF12 and immediately fell in love with the game. Same applied to DA:I vs. DA:O. 

 

If BW wants to have gays then make every character bisexual for those of us that may want (as example) our Elven male Inquisitor to romance Sera.  They did this in DA:O with Leliana, Zevran, Alistair and the PC.


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#20
vertigomez

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Gotta love it when the gayness just shoves itself down your throat. Good thing it only knocked politely in DAO!

:rolleyes:
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#21
jlb524

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If BW wants to have gays then make every character bisexual for those of us that may want (as example) our Elven male Inquisitor to romance Sera. They did this in DA:O with Leliana, Zevran, Alistair and the PC.


Making the gay characters bisexual defeats the purpose of them wanting gay characters. Plus, Alistair was straight.
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#22
BourbonDingo

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I felt like I had you pegged at "pussified" and it was confirmed at "waaah PC". Should have gone with my first impression and not wasted my time.   :(

 

'Ctrl-F - SJW' works too.

 

 

If BW wants to have gays then make every character bisexual for those of us that may want (as example) our Elven male Inquisitor to romance Sera.  They did this in DA:O with Leliana, Zevran, Alistair and the PC.

 

It makes more sense for some people to have specific 'types' than for every character to be 'player-sexual' like DA2.  I can understand the desire to have all the options, but that also means that every characters' romance arc would be watered down even further. 


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#23
vertigomez

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If BW wants to have gays then make every character bisexual


Gay people and bi people are not interchangeable, thanks. :wizard:

Not that I'm opposed to the assortment of LIs just happening to be bisexual (though I prefer a variety of sexualities), the idea that having no gay people in DA is fine and dandy because hey, there are bisexuals! does not sit well with me. There's room for everybody.
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#24
Andraste_Reborn

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I've finished Origins nine times and DA2 eight times, and yet Inquisition is still my favourite installment so far. It's a close contest, as I love them all, but I think DAI has my favourite cast of ANY BioWare cRPG - which is saying something, since I've played them all except that Sonic thing. It's also the only one that was significantly improved after launch. Legacy is my favourite part of DA2, but it didn't change the base game outside of adding some neat equipment, whereas Trespasser made DAI into a whole new series of experiences through the Trials system. BioWare also made the game better via the Black Emporium, the Golden Nug, armor tinting and finally getting rid of the compulsory beige pajamas. It's the only Dragon Age game so far that was a substantially better experience on my fifth run than on my first.

 

(I've only finished Inquisition six times to date, but that's because DA4 is probably far away and I need to space out my runs to stave off the drought a bit longer. I confidently expect to hit nine or ten completions by the time DA4 rolls around.)


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#25
tanzensehen

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The only time having lgbtqa+ people "did not make any sense" was when the Earth was inhabited by dinosaurs. And this is Thedas.

I think that the main problem of DA:I was that the side-quests didn' feel personal enough - no cutscenes and often it was a "read message, find stuff" thing. They needed more NPCs to flashbout how things were and more detailed side-quests.

And sometimes the game was too pretty. I love the new graphic but caves full of horrors would feel more scary if they weren't so pretty.

Val Royeux was a complete let down.

It makes more sense for some people to have specific 'types' than for every character to be 'player-sexual' like DA2. I can understand the desire to have all the options, but that also means that every characters' romance arc would be watered down even further.

They were bi and Bioware did a pretty good job of it. The only one with little content was Sebastian, because he was a DLC.
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