WARNING: there is spoilers for DA: Origin as well as Inquisitions.
I am new to this forum and I don’t know if this is the right place to put it but whatever.
While I was playing through Inquisition, there was always this thought lingering at the back of my head that I should just go back to play Origin instead. I couldn't pinpoint exactly the reason why.. was it the ridiculous amount of filler content?......horrendous combat system? (yes it is even worse than DA:O, from technical standpoint), is it because my character has very little say in many aspects of the game?... or is it because the story is not interesting?....or the cashgrab multiplayer feature?
While those things certainly did reduce my enjoyment of DA:I ( some more than others), it wasn't until I went back and played Origin again to realize something. It was the entire tone of the series that changed, and it wasn't for the better. To put things into perspective, In Origin your character can do some really fucked up ****, whether its knocking a mother out so that you can kill her son or convince her to do the deed, refusing to defend Redcliffe so that the occupations gets slaughtered by the undead, then there is that quest where instead of fetching some food for the prisoner, you can opt to murder him in his cage to take the reward. These aspects can be just seen as EDGE but it actually matches the mood that the game was going for, a very grim and just depressing setting where the characters will do anything to get by, even if it means backstabbing their king and leaving him to die on the battlefield or selling the elf cottage to slave traders. The music that plays in various areas further supports the tone. It was ultimately a tragic story.
DA: I on the other hand, feels very.. pussified. I mean sure there are some elements in it that might be be similar like the WIcked Eye quest where you have people plotting behind each others back, but for some reason... I don't get that vibe where its depressing. In fact the whole conflict just doesn't feel like its suppose to be sad. There is a lack of music to set the tone (which also reinforces the very MMO feel), it just doesn't immerse me at all, there was never a sense of dread or desperation even when Corypheus was marching onto my doorsteps. The map design, artstyle as well as all this grinding that the player would be doing in all these Hinterland maps (SO MANY HINTERLANDS WTF) doesn't help in getting me to care about the story.
One would also think that since the conflict between the main villain is the central aspect of DA:I and not a side element (like in DA:O), that there would be a lot of tension throughout the adventure but no, DA:O did the whole aspect better, there was always a sense of danger no matter where you go in that game.
Then there is the political correctness that DA:I is trying to shove down our throats. The gay and trans characters and their conflicts about acceptance. I mean looks guys, I am not a homophobic but these characters are clearly shoehorned into the game just to please the SJWs and not because these elements would naturally flow into the setting its part of.
This is one of the main reason it’s not a positive step in the Dragon Age franchise, it is not the only reason, but if I was to talk about all the faults, this would get too lengthy
TL:DR: I couldn't get immersed with DA:I story the same way I did with Origins and don't like the direction Bioware in taking, going from a tragic story into a very fluffy one.





Retour en haut







