Since the other thread had people bickering about social justice I thought we should have a thread actually discussing DAI as a game and how MEA as a game can take pointers from it or avoid some it's pitfalls. Once again I want this thread to be about the actual games and not an argument about social justice. I don't care where you stand on it but keep your social justice opinion out of this thread. I will now paste what I said in the other thread.
I think there are both pointers MEA can take from DAI as well as pitfalls DAI made that MEA should avoid. In this sense I am glad that the DA team was the first bioware team to get a crack at the frostbite engine. The ME team benefits from seeing what was done and what the feedback was. Pitfalls to be avoided would be things like how sidequests were designed and how filler content was used to pad the game out. Things I liked were the creative level design (something I expect MEA to surpass DAI in), the keep system in which we captured keeps and used them as mini hubs for the inquisition. I can see a similar thing working well in MEA in which maybe we construct and hold bases on different planets. I actually enjoyed the war table and while it wasn't perfect I liked tinkering with the different scenarios from it, Now while it wasn't perfect I liked the idea of it because it allowed us to see the bigger picture of what we were doing. Now I don't expect Ryder to have the same level authority that the Inquisitor had but I believe as the story progresses we will have more pull and influence in the expedition and as planets and resources are gained we will need to manage in a similar way the Inquisitor managed the inquisition. For example I can see us sending out diplomatic envoys to secure trade agreements or military alliances with non hostile species or sending out military forces to hold or even gain new colonial assets.
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