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MEA taking pointers from what DAI did well and avoiding it's pitfalls.


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#226
AlanC9

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I still think it would have been nice if Isabela had managed to find some britches at some point in those 10 years. I'd have gladly given her some of the tattered pantaloons I collected.


Not that she would have worn them....

#227
Pasquale1234

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You've done that by treating others views as inherently less worthy, but whatever.


Making a case for my preference =/= treating others as less worthy.
 

If you're not going to acknowledge it there's nothing more to be said on that point other than I find it rude.


If you're concerned about forum etiquette / not dismissing others' views, you might try starting a discussion without using terms like silly, backhanded shots, and hand-wringing.
 

As to the DAO point, it goes to the very heart of your position which is about, firstly, statistics, secondly, player agency in terms of control over visual appearance and, thirdly, the number of options open to you as a player in terms of your own characters visual appearance.


But it has nothing to do with DAI - or anything else that might be released in the future.

#228
AlanC9

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Well, you came off a bit obnoxious back there to me too, FWIW. I just didn't post about it.

#229
The Hierophant

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Yeah. Pasquale you kind of hurt my feelings too.



#230
Xilizhra

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That's pretty limited, though. One, silverite weapons and armor will become quickly obsolete due to the nature of the crafting system. Two, there is a "soft" level restriction, placed on gathering crafting items. Even if you do manage to get to a zone before you're supposed to get there, you'll get the absolute minimum per node until you reach the level you're "supposed" to be there. Meaning while you can actually pull it off, it's going to take absolutely forever to do it.

Remember the context. Silverite will become obsolete for warriors, yes, but if you're crafting heavy armor wearable by rogues and mages, it'll still be stronger than highest-tier cloth, and is only slightly weaker than the highest-tier leather. There are other material slots to consider, though, for each piece of armor; metal utility slots are generally the least useful for nonwarriors. Metal defense slots can be a bit moreso, though they're generally the most useful for melee combatants, so class-bending your armor like this is most useful for dual-wielding rogues and Knight-Enchanters. Templar armor, incongruously, has a leather utility slot, so it might be marginally more useful for rogues than warriors (but only human-trained characters can wear it, so if the Inquisitor isn't human, only Sera and Cole could make use of it).



#231
vbibbi

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You've done that by treating others views as inherently less worthy, but whatever. If you're not going to acknowledge it there's nothing more to be said on that point other than I find it rude.

As to the DAO point, it goes to the very heart of your position which is about, firstly, statistics, secondly, player agency in terms of control over visual appearance and, thirdly, the number of options open to you as a player in terms of your own characters visual appearance.

But if you're just going to ignore points you're unhappy with there isn't much value in us pretending to have a discussion. I'm just shocked because despite our general disagreement on gameplay and RPGs, I found you to be a thoughtful and respectful poster who I enjoyed debating with on this forum. Clearly I was mistaken so that's that.

 

I find this ironic given how often you tell someone with a differing opinion that they are "being silly" or that their opinion is "ridiculous." That type of "discussion" doesn't seem productive.

 

Well, you came off a bit obnoxious back there to me too, FWIW. I just didn't post about it.

 

And how does name calling improve this discussion? Rather than stooping to someone's level if you find them obnoxious?



#232
AlanC9

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I considered trying for a rephrase, but in the end I'd have been conveying the same concept anyway. I didn't think being dishonest would have improved things, so I left it alone.

#233
vbibbi

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Refraining from saying anything negative toward another person isn't the same thing as being dishonest, though. And in this context, if we're talking about how beneficial a discussion/argument is, I don't think name calling is ever productive, especially if the entire point of the post is just to clarify that you think someone is obnoxious. That introduces nothing constructive to the conversation and is just adding fuel to the fire.

 

I'm very guilty of this, so I am aware I'm being hypocritical in saying this. It's honestly something that has bothered me more and more on the forums and I'm trying to consciously be better about my own posting. And I'm not talking about this thread specifically, it's just a trend that has always been on the boards but seems to be more prevalent when there's not a lot of new information to discuss. I've seen people outright attacking other posters and saying they or their opinions are stupid or bad, and if they don't like X then they should leave.

 

But if those types of posters don't like a specific discussion, why shouldn't they just leave it and find a discussion they enjoy better instead of personally attacking other posters? Again, this is something I'm guilty of so I'm aware of that and am not exempt from this. I do try and avoid topics where I know I will have nothing positive to say, and usually try to present constructive criticism of game elements rather than just criticism. I don't always succeed and should do better. I don't want to rely on Internet anonymity to be able to justify acting rudely to people when I wouldn't do so in person.

 

Bottom line, most of the time no one on these boards is going to convince anyone else to change their opinion. I think we all need to realize that and when the discussion gets to the point where we're repeating ourselves or telling each other their opinion is wrong, we need to agree to disagree and move on. This is as much a reminder to myself as it is directed toward anyone. :D


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#234
archav3n

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DAI was so beautiful.. the dragons, the world, the lush forests, the desert.. it's just work of art. The problem for me were the characters. The hair was bad. Some characters were done in such a way to please the political SJWs.. cassandra is so manly appearance wise. does a female needs to look manly to depict them as strong? then leliana face doesn't look right to me especially her mouth and teeth. then there's morrigan. she isn't flat to start with originally in dragon age origins. and she's so flat in Inquisition. I don't mind a flat character mind you, but that's not morrigan. And then with the latest trailer with the ugly Asari.. and they have to PUBLICLY mentioned why FemRyder was shown instead of a Male.. they are playing with gender war and i totally do not support their vision and direction they are heading towards. so i definitely wont be pre-ordering day 1 anymore will wait for user reviews and hopefully MEA wont have any political BS.


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#235
Draining Dragon

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DAI was so beautiful.. the dragons, the world, the lush forests, the desert.. it's just work of art. The problem for me were the characters. The hair was bad. Some characters were done in such a way to please the political SJWs.. cassandra is so manly appearance wise. does a female needs to look manly to depict them as strong?


I never understand this complaint. "Cassandra was too manly..." in what sense? Because she had short hair? I thought she looked fine. It suited her character. It makes sense for someone who is in a military-style organization to keep their hair short, so they don't have to worry about managing it out in the field or someone grabbing their hair during combat. In general, though, I do think the hair options in the game were lackluster.

then leliana face doesn't look right to me especially her mouth and teeth. then there's morrigan. she isn't flat to start with originally in dragon age origins. and she's so flat in Inquisition. I don't mind a flat character mind you, but that's not morrigan.


I thought they looked fine, and Morrigan's story arc was one of the better points of Inquisition. In what sense was she "flat?"

And then with the latest trailer with the ugly Asari.. and they have to PUBLICLY mentioned why FemRyder was shown instead of a Male.. they are playing with gender war and i totally do not support their vision and direction they are heading towards. so i definitely wont be pre-ordering day 1 anymore will wait for user reviews and hopefully MEA wont have any political BS.


I agree that it's silly for Bioware to make a big deal out of FemRyder, because frankly, having a female protagonist is not revolutionary, but I can (mostly) separate Bioware's political nonsense from the product they produce. Even if it seeps into the game, I still won't mind it that much, provided they don't use virtue signaling as a replacement for good writing. That said, I also won't be pre-ordering. I want to see what the reviews say.
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#236
Iakus

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DAI was so beautiful.. the dragons, the world, the lush forests, the desert.. it's just work of art. The problem for me were the characters. The hair was bad. Some characters were done in such a way to please the political SJWs.. cassandra is so manly appearance wise. does a female needs to look manly to depict them as strong? then leliana face doesn't look right to me especially her mouth and teeth. then there's morrigan. she isn't flat to start with originally in dragon age origins. and she's so flat in Inquisition. I don't mind a flat character mind you, but that's not morrigan. And then with the latest trailer with the ugly Asari.. and they have to PUBLICLY mentioned why FemRyder was shown instead of a Male.. they are playing with gender war and i totally do not support their vision and direction they are heading towards. so i definitely wont be pre-ordering day 1 anymore will wait for user reviews and hopefully MEA wont have any political BS.

Cassandra was fine.  Short hair does not make a woman manly.  Leliana looked hot (no small feat given she walks around with a hood up and purple robes most of the game) Morrigan was also fine, very much how I remember her in DAO.  Just softened a bit with motherhood (at least in those in which she is a mother) 

 

The asari in the trailer looks goofy, yeah.  But we literally know NOTHING about her.  Which is actually part of the problem I suppose.  

 

FemRyder...who cares?  I mean, literally who cares one way or the other?  Going back to BG1, Bioware has ALWAYS allowed the option of creating a male or female protagonist.  This is nothing new.  I see a female protagonist in the trailer and I want to go "And...?"  

 

I mean, they showed a woman, fine.  Now would you mind telling me who Ryder is?  How SHE got there?  Role on the ship?Those are far more important details to me than something I've known about for nearly twenty years. 


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#237
FKA_Servo

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I thought they looked fine, and Morrigan's story arc was one of the better points of Inquisition. In what sense was she "flat?"

 

Taking the whole thing into consideration, I think I can guess what this poster is referring to. You're probably giving them way too much credit.


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#238
Paul E Dangerously

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FemRyder...who cares?  I mean, literally who cares one way or the other?  Going back to BG1, Bioware has ALWAYS allowed the option of creating a male or female protagonist.  This is nothing new.  I see a female protagonist in the trailer and I want to go "And...?" 

 

I doubt it's for the people that actually know games. It's for the mainstream/really, really casuals/news sites/etc. Partially to get brownie points for being progressive and all that nonsense. And part because they're just either unwilling to do any research, or just plain stupid.

 

It's like how Bethesda actually had to tell people when they announced Fallout 4 that you could create a female character despite being able to do so in practically every Bethesda game ever. It's even come up with Bioware before, where people came out and said "I had no idea you could do that" despite it being the case there as well. Even inside of the character creator.

 

Never overestimate the intelligence of the average person.


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#239
Erstus

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What DAI did well:
Graphics, pretty landscapes (respect the artists)
Music, but the music was rarely heard and didn't help create an immersive atmosphere
Solas, but his role and lore reveal were already planned a long time ago.
Literally nothing else. Not the war table, not the main plot, not the dialogue, not the writing, no tactics, bugged combat, nothing.

Agreed on every point +1
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#240
AngryFrozenWater

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In ME3 "important" decisions were handled poorly. Example: One could kill the rachni queen in ME1, but apart from some cosmetic dialogue, everything stayed the same. The rachni queen was replaced by another one in a ME3 mission and that was it. At best such decisions were translated in some abstract value that didn't make much sense.

 

In DAI you were able to support the mages or the templars. This resulted in some mutually exclusive quests, allies, dialogues, rewards and war table missions. That made me want to replay the game to see the opposite choice.

 

I liked the level of detail that the mage/templar decision had and would love to see decisions with that kind of impact in MEA.


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#241
In Exile

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I find this ironic given how often you tell someone with a differing opinion that they are "being silly" or that their opinion is "ridiculous." That type of "discussion" doesn't seem productive.


And how does name calling improve this discussion? Rather than stooping to someone's level if you find them obnoxious?


I'm not being backhanded about it. ;) Plus, people call me out for being a jerk.

In hindsight you're right that rude perhaps doesn't capture my meaning, though I don't necessarily think that saying "Your point is nonsense" is rude.

My issue is with the obnoxious echo chamber and sense of superiority - as if it is so self-evident that there is only way to play. I find it more grating than someone who just says everyone who has different tastes is dumb, because at least that's honest. Under the guise of an opinion the backhanded way says the same thing without owning up and attracting the heat of really saying what you mean.

#242
Sartoz

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I actually liked the War Table missions.  They were an opportunity to expand the story beyond what the Inquisitor personally witnesses.  Letting us make more far-reaching choices without devoting too many zots to it.

 

Could it have been done better?  Sure.  But the concept is sound

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From the marketing hype, the War Table implementation was a travesty.


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#243
Sartoz

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 Snip

Never overestimate the intelligence of the average person.

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Or,

"A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."



#244
Sartoz

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Remember the context. Silverite will become obsolete for warriors, yes, but if you're crafting heavy armor wearable by rogues and mages, it'll still be stronger than highest-tier cloth, and is only slightly weaker than the highest-tier leather. There are other material slots to consider, though, for each piece of armor; metal utility slots are generally the least useful for nonwarriors. Metal defense slots can be a bit moreso, though they're generally the most useful for melee combatants, so class-bending your armor like this is most useful for dual-wielding rogues and Knight-Enchanters. Templar armor, incongruously, has a leather utility slot, so it might be marginally more useful for rogues than warriors (but only human-trained characters can wear it, so if the Inquisitor isn't human, only Sera and Cole could make use of it).

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You know, I never got that far.

On the PC, crafting is an amazing piece of slick and complicated task that requires a hidden but "must have skill" in running a maze like craft navigation menu that provides all the essential information in, oh, 3-5 different screens, where comparing the old versus the new is as easy as ringing the bell attached to the ceiling of a gym by climbing a rope using only your hands (feet and leg forbidden... ie: your body is just dead weight... used to do that when I was young). But, I admit that ringing church bells was more fun as the swinging bell pulled you up 20 feet.

 

Must make a note about silverite, for the next time I decide to continue playing DA:I.... thanks for the info.



#245
AlanC9

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From the marketing hype, the War Table implementation was a travesty.


What was the marketing hype? I never read that stuff.

#246
AlanC9

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On the PC, crafting is an amazing piece of slick and complicated task that requires a hidden but "must have skill" in running a maze like craft navigation menu that provides all the essential information in, oh, 3-5 different screens, where comparing the old versus the new is as easy as ringing the bell attached to the ceiling of a gym by climbing a rope using only your hands (feet and leg forbidden... ie: your body is just dead weight... used to do that when I was young). But, I admit that ringing church bells was more fun as the swinging bell pulled you up 20 feet.
 


Huh? What confused you about it?

#247
goishen

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From the marketing hype, the War Table implementation was a travesty.

 

 

Right, but to be completely fair they planned on having other armies moving along with you while you're doing stuff.  They didn't intend for it to as static as it was, IMO.


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#248
dreamgazer

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What was the marketing hype? I never read that stuff.


I honestly don't remember any "marketing hype" for the War Table.

#249
n7stormrunner

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I honestly don't remember any "marketing hype" for the War Table.

 

 

I think they said something in PR speak about it, but I don't think they ever really hyped it.



#250
Sartoz

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I honestly don't remember any "marketing hype" for the War Table.

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Did you actually executed 300 missions from the War Table?