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MEA taking pointers from what DAI did well and avoiding it's pitfalls.


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#26
Addictress

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Some people might not be convinced because you have different opinions on the game's plot, story, characters, gameplay, etc. Though there are people who enjoyed the game and share some of your criticism.
As for ME3, evidently more people think DAI is better (or not as much bad) then ME3.

Doesn't make much sense since Corypheus is done like some cliche, even-more-basic-and-corny-and-simple-than-Disney villain, the fight is strangely easy, and it doesn't make sense why only three companions come with you to fight him, when you spent so much time and effort recruiting 12 companions. The final battle should've involved more people, more spectacle. But instead Cullen is like "oh uh... everyone is still in the Arbor Wilds." What, because you don't know how to render fights involving more than 5 figures in the frostbite engine yet?



#27
Arcian

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I've ranted about these things so much in other threads. You'll never be convinced no matter how thoroughly and logically I list the endless problems.

I exist and I'm not alone. To say this was the most disappointing game is an understatement. I felt betrayed. I also feel it an injustice ME3, a great game in my opinion, received more ridicule and hate than this game.

DA:I had the disadvantage* of being compared to a hated predecessor, whereas ME3 was preceded by BioWare's highest rated game and most beloved game, ever.

 

And ME3's problems are mainly story-related, there's not a lot wrong with the gameplay. DA:I's gameplay, on the other hand, is awful, and the story is mediocre at best. But it wasn't as bad as DAII and that's all that matters to most people.

 

*Fixed.


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#28
Addictress

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DA:I had the benefit of being compared to a hated predecessor, whereas ME3 was preceded by BioWare's highest rated game and most beloved game, ever.

 

And ME3's problems are mainly story-related, there's not a lot wrong with the gameplay. DA:I's gameplay, on the other hand, is awful, and the story is mediocre at best. But it wasn't as bad as DAII and that's all that matters to most people.

Too bad DA2 has the best writing in the series.


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#29
Iakus

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God no it was the worst part of DAI. I could just ignore it and have been just as happy as if I had done any of it. You never see the results so it really doesn't matter. You have to spend real time hours dedicated to doing a mission that means nothing for the story and could have just disappeared into the nether no one would have noticed. No way of doing it while not in your home base means you waste time going back and forth just to finish up a non-existent mission before you actually do the story you want to do. Take the missions on the war table and put those hours towards more story content.

You don't see the results, you read the results.  Like I said, these are far-reaching choices beyond the battles you yourself fight.

 

And even then you may still see the results.  Such as confirming the rank of Knight-Commander on Ser Barris.  Or witnessing the wedding in Val Royeaux.  

 

And you're not devoting time, this stuff happens concurrently to your own play.  Send agents off on missions, then go hunt bears for a while.  Or advance the story, or do side missions.  Or turn off the game and go for a walk.  It's all the same.  Sitting around Skyhold doesn't make the clock tick down any faster.


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#30
FlyingSquirrel

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I didn't mind the war table or the keeps per se. I just thought that the sidequest content took too long and was too repetitive in general. I'd much rather have 10 sidequests with more variety and detail than 50 sidequests that are mostly just variations on the same few combat mechanics.


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#31
Addictress

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You don't see the results, you read the results.  Like I said, these are far-reaching choices beyond the battles you yourself fight.

 

And even then you may still see the results.  Such as confirming the rank of Knight-Commander on Ser Barris.  Or witnessing the wedding in Val Royeaux.  

 

And you're not devoting time, this stuff happens concurrently to your own play.  Send agents off on missions, then go hunt bears for a while.  Or advance the story, or do side missions.  Or turn off the game and go for a walk.  It's all the same.  Sitting around Skyhold doesn't make the clock tick down any faster.

Yes, because instead of fighting Cerberus on the Citadel, we should just read a screen that says the fight happened. That's a game for you.


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#32
Han Shot First

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When you say populating the world, do you mean literally the issued they had with having characters on screen or that not very many NPCs talk?


I got the impression the game world was the primary focus, rather than the characters, which is more a Bethesda way of doing things. There was much more open world than the amount of ingesting characters or side quests they could fill it with, resulting in lots of fetch this, kill that, filler to keep players occupied.

I'd rather Bioware returned to prioritizing characters and story, with the size of the game universe being limited by the amount if interesting side content they can create.
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#33
Wulfram

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I'm betting that we'll be locating insignias and medallions and writings again.

But oh, yeah, that's right, this was new to Inquisition and all.


Well, insignia, medallions and writings didn't require jumping to acquire.

#34
Iakus

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Yes, because instead of fighting Cerberus on the Citadel, we should just read a screen that says the fight happened. That's a game for you.

*facepalm*

 

Did I not say that the War Table expands the story beyond what the player personally witnesses?

 

The War Table is essentially the Spectre terminal.  but with more options on what to do with the information.  And without immediate results.


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#35
Indigenous

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Since the other thread had people bickering about social justice I thought we should have a thread actually discussing DAI as a game and how MEA as a game can take pointers from it or avoid some it's pitfalls.  Once again I want this thread to be about the actual games and not an argument about social justice.  I don't care where you stand on it but keep your social justice opinion out of this thread.  I will  now paste what I said in the other thread. 

 

 

I know its probably too late to say this but I am not really up for another militaristic based adventure. I think DA2 should be the blueprint for this game. I believe DA2 was one of their smarter games.

 

Mass Effect Andromeda should be something like a bunch of mercenaries exploring this new galaxy, becoming involved in a galaxy changing event. Also a smaller ship so we don't have random people we can't meet just running around.

 

I think they should work more on creating an interactive story that responds to your choices than on 'diplomatic envoys'. I cant see them doing both.


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#36
dreamgazer

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Well, insignia, medallions and writings didn't require jumping to acquire.


Jet packs, man.

And that depends on how smart you were with ME1's terrain. Some are easily tricked into thinking they had to get to locations by using the Mako's thrusters.

#37
fizzypop

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You don't see the results, you read the results.  Like I said, these are far-reaching choices beyond the battles you yourself fight.

 

And even then you may still see the results.  Such as confirming the rank of Knight-Commander on Ser Barris.  Or witnessing the wedding in Val Royeaux.  

 

And you're not devoting time, this stuff happens concurrently to your own play.  Send agents off on missions, then go hunt bears for a while.  Or advance the story, or do side missions.  Or turn off the game and go for a walk.  It's all the same.  Sitting around Skyhold doesn't make the clock tick down any faster.

Reading the results means nothing. It isn't content in the game, but just a codex....which I would have been just as satisfied with. No you are devoting time because you actually have to travel to the war table, find a guide for the "best" choices, select said choices, and then leave to go do w/e. Then you come back and repeat. I often had to "cheat" just so I could move on to the next story mission because the war table actually has more good story content than the world does. It is a boring and unimaginative system.

Dude when you have to say "turn the game off and go for a walk" you know its bad. That's like the exact thing you shouldn't want to do when faced with a great game.


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#38
Arcian

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Too bad DA2 has the best writing in the series.

The qunari plotline is the only good plotline from DAII and not even that is particularly good. Kirkwall is the Meereen of Dragon Age, a pointless diversion for the protagonist to keep them from doing something meaningful that might move the story forward.


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#39
dreamgazer

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Kirkwall is the Meereen of Dragon Age, a pointless diversion for the protagonist to keep them from doing something meaningful that might move the story forward.


In other words, the Shaggy Hawke Chronicles was Dragon Age's ME2.

#40
Addictress

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*facepalm*

 

Did I not say that the War Table expands the story beyond what the player personally witnesses?

 

The War Table is essentially the Spectre terminal.  but with more options on what to do with the information.  And without immediate results.

Except the Spectre terminal doesn't have dramatic quests in there, where your entire clan is slaughtered, a multi-stage assassination plot is foiled for one of your main companions, entire nations, courts, and chantries are influenced. Spectre terminal decided what to do with some guy you met out in the Commons - helpful measures but nothing that would in other lights be better rendered as full missions. And most importantly, you definitely have huge side missions anyways, whereas the majority of Inquisition was roaming landscapes for fetch quests and helping shepherds even less consequential to the broad scheme of things than the entities you read about on the war table.


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#41
Iakus

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Reading the results means nothing. 

Let me say, and I mean this with all sincerity: Huh?  :huh:

 

 

 

It isn't content in the game, but just a codex....which I would have been just as satisfied with.

It's content.  It's a story.  With choices.  It's just not cinematic.

 

 

 

No you are devoting time because you actually have to travel to the war table, find a guide for the "best" choices, select said choices, and then leave to go do w/e. Then you come back and repeat. 

Do you understand how that sounds?  "Aww, man, you mean I gotta go fly all the way to Tuchanka to advance the story?  That's Soooooooo boring!"

 

And finding a guide for the "best choices"?  Yeah, you totally can't do that with EVERY OTHER GAME EVER MADE  <_<

 

 

 

I often had to "cheat" just so I could move on to the next story mission because the war table actually has more good story content than the world does. It is a boring and unimaginative system.
 

...okay?

 

 

Dude when you have to say "turn the game off and go for a walk" you know its bad. That's like the exact thing you shouldn't want to do when faced with a great game.

A suggestion that came after three other suggestions on stuff to do in-game.


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#42
Addictress

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The qunari plotline is the only good plotline from DAII and not even that is particularly good. Kirkwall is the Meereen of Dragon Age, a pointless diversion for the protagonist to keep them from doing something meaningful that might move the story forward.

Kirkwall was the setting. Hawke influenced Kirkwall and Kirkwall influenced Hawke. The city truly because a character of its own.


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#43
Addictress

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It's content.  It's a story.  With choices.  It's just not cinematic.

 

 

It's not cinematic, alright. It's not even interactive content.


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#44
The Elder King

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Doesn't make much sense since Corypheus is done like some cliche, even-more-basic-and-corny-and-simple-than-Disney villain, the fight is strangely easy, and it doesn't make sense why only three companions come with you to fight him, when you spent so much time and effort recruiting 12 companions. The final battle should've involved more people, more spectacle. But instead Cullen is like "oh uh... everyone is still in the Arbor Wilds." What, because you don't know how to render fights involving more than 5 figures in the frostbite engine yet?

 
Are you referring to the ending? Because I was referring to the game se a whole.
 

Too bad DA2 has the best writing in the series.

In your opinion. The only plot Who I'd describe as good is the qunari one. The rest weren't that good, or they were obviously rushed.
And the whole family plot was badly written.

#45
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Are you referring to the ending? Because I was referring to the game se a whole.
  In your opinion. The only plot Who I'd describe as good is the qunari one. The rest weren't that good, or they were obviously rushed.
And the whole family plot was badly written.

No, Corypheus is that way the entire game, and that's just ONE of the things (remember, literally all the things were bad in Inquisition). By contrast, only ME3's endings were supposedly bad (which I didn't think was that bad, but that seems to be the main complaint of most people).



#46
The Elder King

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Kirkwall was the setting. Hawke influenced Kirkwall and Kirkwall influenced Hawke. The city truly because a character of its own.


Hawke barely influenced Kirkwall. The city wasn't well done from the start (though it's partially because of the rushed development), and it barely changed through the years.
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#47
Addictress

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Are you referring to the ending? Because I was referring to the game se a whole.
  In your opinion. The only plot Who I'd describe as good is the qunari one. The rest weren't that good, or they were obviously rushed.
And the whole family plot was badly written.

 

Yeah, do you want me to start every single post I make on here with, "This is just my opinion, but.." like a pansy or something? I believe what I believe, and I state my beliefs with confidence, as you usually should when expressing an opinion in parlance.


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#48
The Elder King

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No, Corypheus is that way the entire game, and that's just ONE of the things (remember, literally all the things were bad in Inquisition). By contrast, only ME3's endings were supposedly bad (which I didn't think was that bad, but that seems to be the main complaint of most people).


That's based on your opinion that all DAI practically sucked and all ME3 bar the ending was good. I don't agree with both opinions, since I have things I enjoyed in DAI, and I have more problems in ME3 then the endings.
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#49
prosthetic soul

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The War Table missions were tedious padding.  I seriously have to wait 12 IRL hours to get 300 gold from Sebastian?  Get the hell outta here with that nonsense.  I deduct 10 points from Gryffindor every time someone praises the War Table missions. 


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#50
Shechinah

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The War Table missions were tedious padding.  I seriously have to wait 12 IRL hours to get 300 gold from Sebastian?  Get the hell outta here with that nonsense.  I deduct 10 points from Gryffindor every time someone praises the War Table missions. 

 

Feel free to do so: I'm not Gryffindor.  :P