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MEA taking pointers from what DAI did well and avoiding it's pitfalls.


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#76
KirkyX

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I dunno. As a system, I think DA:I's dialogue is vastly superior to Bio's other offerings. In this game, we can finally interact in party banter rather than being completely passive observers with our PC automatically saying something. As far as writing is concerned, I'd say that all of the DA games are better written than any game out of the original Mass Effect trilogy.

They definitely need to expand on the 'join in with companion banter' system from DA: I, but I actually think I preferred DA2's dialogue system, overall--I'd love to see the 'personality' idea developed further. The Inquisitor  - no matter which voice you picked - always came across as kinda bland to me.


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#77
ArchangelN7

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I really hope each planet/zone in MEA is filled with cool side storys and other stuff to do.



#78
Blueblood

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Not suffering "designated protagonist syndrome", like I felt I did in DA:I, would be jolly good. Though most protagonists in most games, books, films, etc, seem to suffer from dps.
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#79
Bacus

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Can you explain that feeling?

Sure!

 

Well I did not basically like most of them, I felt conflicted as to how these guys where here to support an organization which in theory was "professional"

 

Sera was a pain, heck i did not even understood when she spoke

 

Cole, a total enigma, but a boring one at that, he provided little insight regarding the whole "veil/demon" stuff IMO.

 

Ironbull was in theory a hardened veteran, he had given his life for the qun, and suddenly he makes a 180º.

 

Viviene, I felt she was extremely forced as a character.

 

Solas: I liked his character overall, but I really disliked the fact that as a Dalish elf, when he spoke dalish I understood NOTHING (that was not a character flaw though)

 

Dorian, I felt that while he was super witty and awesome, one of the few exeptions to the rule.

 

Varric, I totally got his "sadness/anger" seen on DA:I this was, to my belief the best writen character.

 

Cassandra: A well performed Badass woman.

 

Blackwall: sorta ok, the plotwist was good though

 

 

Please consider that this is my opinion, also bear in mind that I haven't played since 2014, maybe there where patches or DLCs which improved character development.


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#80
DarthLaxian

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I actually liked the War Table missions.  They were an opportunity to expand the story beyond what the Inquisitor personally witnesses.  Letting us make more far-reaching choices without devoting too many zots to it.

 

Could it have been done better?  Sure.  But the concept is sound

 

If they'd only EXPANDED on that (that we command the team we send PERSONALLY - just not as the Inquisitor, but as the advisor we sent out (that would make it more immersive if we really SEE what's happening in other locations, not just read about it in reports...it's like in a book or on TV/in the cinema if the perspective shifts...a good example here is 24 (the first season, didn't watch the others!) IMHO!)

 

Didn't they say we've got something like this and can decide to either tackle the missions in MP or SP (with an NPC-Squad)?

 

ps: I hope the NPC-Squad can be personalized (I'd love to recruit my secondary squad myself...select people I think are competent...hell, I'd love some dialogue etc. here, too!)

 

ps: No war-assets hopefully (as in Numbers...I liked the Dragon Age: Origins system better, you either recruit an Army or not, but you don't get stupid points for it and/or have to cross a threshold in order to have a chance of success!)


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#81
serviteur de femto

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Sure!

 

Well I did not basically like most of them, I felt conflicted as to how these guys where here to support an organization which in theory was "professional"

 

Sera was a pain, heck i did not even understood when she spoke

 

Cole, a total enigma, but a boring one at that, he provided little insight regarding the whole "veil/demon" stuff IMO.

 

Ironbull was in theory a hardened veteran, he had given his life for the qun, and suddenly he makes a 180º.

 

Viviene, I felt she was extremely forced as a character.

 

Solas: I liked his character overall, but I really disliked the fact that as a Dalish elf, when he spoke dalish I understood NOTHING (that was not a character flaw though)

 

Dorian, I felt that while he was super witty and awesome, one of the few exeptions to the rule.

 

Varric, I totally got his "sadness/anger" seen on DA:I this was, to my belief the best writen character.

 

Cassandra: A well performed Badass woman.

 

Blackwall: sorta ok, the plotwist was good though

 

 

Please consider that this is my opinion, also bear in mind that I haven't played since 2014, maybe there where patches or DLCs which improved character development.

 

Your apprectiation or dislike of them is fine, I would just like to understand what your feeling of "imposed" come from. there is a difference between not liking a companion and thinking its "imposed", for exemple I don't like Jack in ME 2 but I never felt she was imposed

 

And Iron bull was a tal vashoth in his heart a long time ago, he just refused to admit it (my view on the character)



#82
Paul E Dangerously

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My problem with the War Table missions is that they almost just scream "mobile phone 'game'" or just "filler". Pick a thing, wait forever, pick another thing, repeat. All it needs is a "spend ($.x) to advance the timer faster" button, and no EA, that's not a suggestion.

 

As far as "Things I hope MEA avoids:

- The crafting. Bioware somehow took the crafting from Skyrim and made it worse, which is shocking because even Bethesda realized something was wrong. If you're going to have craftable armor/weapons/etc, you have to damned well make sure it doesn't make exploration pointless. Which it did. In a game that was almost entirely exploration. Seriously, Bioware.

- The narrative structure. As much as I think ME2 is just a glorified side-story, it at least fills the story arc properly. DAI blows itself up about halfway, and eventually just meanders to a mediocre conclusion. I can't say if Tresspasser or the other DLC is better, because Bioware decided not supporting the version I bought any more (not that they ever really did before that) was a fine idea.


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#83
FumikoM

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Well, I liked the combat system in DA:I. An improvement over DA2, and light years ahead of DAO. Of course ME games have a different system so that won't be in. 

And I also liked the graphics and music. The atmosphere in the game and the big open areas, too.

 

That's it really. It was not enough to make me play more than half the game, though. And I most likely never will return to it either.



#84
frylock23

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Something I would like to see:

 

ME never suffered from this IMO because it plays vastly differently than the Dragon Age games, but if you are going to go to the trouble of implementing either a tac-cam or a tactics menu, for the love of Pete, do them properly! The DA:I tac-cam is crappy mess that doesn't even let you hover high enough over the battle to survey the combat most of the time and the so-called tactics menus is so far from actually being that as compared to what we had in DA:O that it's ludicrous.

 

Please just don't. Do not go there.


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#85
panzerwzh

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Something I would like to see:

 

ME never suffered from this IMO because it plays vastly differently than the Dragon Age games, but if you are going to go to the trouble of implementing either a tac-cam or a tactics menu, for the love of Pete, do them properly! The DA:I tac-cam is crappy mess that doesn't even let you hover high enough over the battle to survey the combat most of the time and the so-called tactics menus is so far from actually being that as compared to what we had in DA:O that it's ludicrous.

 

Please just don't. Do not go there.

Well to be fair, the move from 'awesome button' in DA2 to fake tac-cam in DAI is a right move.


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#86
Laughing_Man

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Well, I liked the combat system in DA:I. An improvement over DA2, and light years ahead of DAO.

 

The only thing DA:I improved upon in the area of combat were prettier effects. And even that's debatable.

 

The rest felt horrible. The combat felt clunky, abilities barely had any weight to them.

There was almost no variety in terms of abilities, we got stripped down ability trees that were filled with boring passive upgrades.

The 8 ability restriction was just insult on injury.

 

Abilities felt very MMO'ish, many of them were unnecessarily unwieldy and complicated (example: fire mine instead of good old fireball),

fan favorite spells from previous games were cut out (example: crushing prison).

 

And then there's the horrible tactics...

I swear half the dragons I killed alone as a knight enchanter, with only Cassandra alive if she was in party.

The friendly AI was just as bad as the "tactics".

 

As for enemies: Mage enemies became merely annoying nuisances that teleported across the map and left their cute little useless traps.

When in comparison, in DA:O, when I opened a door in the Tower and saw a group of mages casting fireballs at me, that was an actual "oh crap" moment, and that's just a simple trick involving a simple spell, I can just imagine what could have been done with all the advanced stuff the new engine allows.

 

Other enemies threatened you only with their enormous HP bar and buffed damage - especially on higher difficulties, instead of showing interesting tactics and impressive abilities.

 

 

DA:I's combat was one big extremely boring disaster.

 

I take comfort in the fact that ME:A combat will be most likely an improved version of ME3's combat system, without any real need to take anything from DA:I.


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#87
FumikoM

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The only thing DA:I improved upon in the area of combat were prettier effects. And even that's debatable.
 
The rest felt horrible. The combat felt clunky, abilities barely had any weight to them.
There was almost no variety in terms of abilities, we got stripped down ability trees that were filled with boring passive upgrades.
The 8 ability restriction was just insult on injury.
 
Abilities felt very MMO'ish, many of them were unnecessarily unwieldy and complicated (example: fire mine instead of good old fireball),
fan favorite spells from previous games were cut out (example: crushing prison).
 
And then there's the horrible tactics...
I swear half the dragons I killed alone as a knight enchanter, with only Cassandra alive if she was in party.
The friendly AI was just as bad as the "tactics".
 
As for enemies: Mage enemies became merely annoying nuisances that teleported across the map and left their cute little useless traps.
When in comparison, in DA:O, when I opened a door in the Tower and saw a group of mages casting fireballs at me, that was an actual "oh crap" moment, and that's just a simple trick involving a simple spell, I can just imagine what could have been done with all the advanced stuff the new engine allows.
 
Other enemies threatened you only with their enormous HP bar and buffed damage - especially on higher difficulties, instead of showing interesting tactics and impressive abilities.
 
 
DA:I's combat was one big extremely boring disaster.
 
I take comfort in the fact that ME:A combat will be most likely an improved version of ME3's combat system, without any real need to take anything from DA:I.


It was and is still better than the slow and boring combat we had in DAO. DA:I's combat system was closer to what exist in action mmorpg's, is why I love it. DAO is closer to WoW, and why I thinks it's incredibly dull.
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#88
Kabooooom

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I've ranted about these things so much in other threads. You'll never be convinced no matter how thoroughly and logically I list the endless problems.

I exist and I'm not alone. To say this was the most disappointing game is an understatement. I felt betrayed. I also feel it an injustice ME3, a great game in my opinion, received more ridicule and hate than this game.

Yeah, honestly - I'm replaying the Mass Effect trilogy now, and ME2 has always been my favorite- but not anymore. I must have played these games dozens of times. Mass Effect is by far my favorite series, but after taking nearly a year hiatus, I decided to play them again.

And now, I think ME3 is actually my favorite. By far. ME2 was riddled with flaws that I overlooked before because reasons, but ME3 is seriously like 99% amazing.

It absolutely does not deserve the hate it got or still gets.

But it just goes to show, you can run a great race and then slip right before the finish line, and that's all people will remember.
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#89
Herald of Justice

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I liked the wartable an hope there is a simlar feature in Mass Effect Andromeda it imo was immersive and made me feel like a true leader with respomsability working to bring liberty to Thedas.true some ops took a long time but taht adds to the immersion.

#90
Gileadan

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The war table was kinda okay, but some of its quests were horrible guesswork. I remember the ones about the Wardens as particularly awful. For example, there was some Josie option to ask your allies for help. You picked it, waited for the timer to tick away and as a result you got "lol your allies are traitors, your wardens die".

Overall, it seemed the war table had two purposes: to give you that feeling of "controlling a big organisation" they had advertised before launch, and to tell you about what was happening in the world without putting in too much effort.

#91
CoffeeElemental

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I take comfort in the fact that ME:A combat will be most likely an improved version of ME3's combat system, without any real need to take anything from DA:I.

Considering ME3 combat is fun enough for horde mode multiplayer to last years, if they manage to recreate and enchance it in ME:A it should make even filler content bearable. It just important to have fun mechanics that make enemies hard instead of them being HP sponges.


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#92
AlanC9

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When in comparison, in DA:O, when I opened a door in the Tower and saw a group of mages casting fireballs at me, that was an actual "oh crap" moment


Well, until you got Mana Clash, anyway.

#93
Kali073

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I don't even think the companions were good. They didn't have any real motivations apart from the inquisition, nor did they really have any strong reasons to be a part of the inquisition. Dorian was good but I felt his side missions were not that great, and if you didn't choose In Hushed Whispers, you didn't really get to see what makes him tick, except as an info dump when you talked to him in the Skyhold library. Which is like saying 50% of the game gives you no true character development for Dorian. Iron Bull was completely different from any other Qunari we've ever met. It basically spat in the face of the world-building of the previous games. What, give him a bro personality and a bro Freddie Prince Jr voice just 'cause he's big? Although he struggles with the Qun, he is still fresh from the Qun and should act like other Qunari or behave like them - and if you want to slowly develop the Qunari into a more diverse nation, which is a respectable goal, then start out with a familiar position and then through that have him take measured steps into something more unique. Otherwise it's just a jarring and reckless break. Sera was.... uh.... literally none of her cache is revealed or seen to contribute to their efforts, and besides the cache, we fight some dudes in some random area and then one supposed 'noble' is standing there talking about some land squabble we never see. None of that scene really demonstrates what exactly she is doing. It doesn't really come together until Solas speaks about her overall strategy in party banters - that she is upsetting nobility (not to replace, but just to keep them on their toes). She is supposed to be helping the little people, except we never see those little people, or her helping them. And on and on.

 

While I can understand that some found it jarring, I never thought Iron Bull's personality contradicted the previous lore that much. His personality wasn't based on "'cause he's big" it was based on "he's a spy/deep-cover agent".

 

Iron Bull is not a Viddathari he can't blend into Andrastian society just by not mentioning the Qun. Even if he took on the role of a mercenary, people would be hesitant on hiring him if he acted like Sten or the Arishok and he needed to be hired - whether it was simply as a cover or as a way of getting closer to juicy information. If he acted like the Qunari we've seen so far, he would never be able to fulfil his role as a spy.

 

It's notable that his role in the Qun, Hissrad, means "liar". He was fostered into that role like all Qunari, but it's a role that's markedly different from the others. His can'ts and shoulds are different so it's not surprising that he has a more flexible way of presenting himself. When I talked to him, I thought he presented the Qun way better (certainly more eloquently) than Sten or the Arishok had - and I say that as someone who hates the Qun. He made it seem more logical and reasonable without changing the essence of it.

 

The trouble for Iron Bull is, that as time passed, the act he had adopted -boisterous Tal-Vashot mercenary- became less like an act because of his previous doubts. Had he been at home, or closer to his superior officers in the Qun, he would have probably been sent for "re-education" but he wasn't.

 

To make it short, Iron Bull is different from previous Qunari because he's Hissrad - and has previous trauma that gives him a bit of an identity crisis.

 

------

On topic:

------
 

What DAI did right:

-Beautiful environments.

-Good music

-Romances and companions. Not all of them were to my liking but there was a good variety. Some parts could have been handled better but all in all it was pretty good.

-The main story was actually not that bad up until a certain point, unfortunately it went downhill after that.

-Trespasser. For me this was easily the best DLC of the game, the music, the environments, the story and companions.... I loved it.

 

What DAI did wrong:

-To many boring side quests

-To few cutscenes

-The pacing of the main story was a little off because of the size of the game

-Crafting. This is a bit of a 50/50 situation, crafting was pretty good except there were too may superfluous materials and why did certain mage schematics not get magic stat bonuses but instead get stat bonuses for things like dexterity or cunning? Also, there wasn't always a lot of variety in the schematics for certain types.

-The hair. Hair has never been particularly good in Bioware games but it stood out here because the rest of the CC was pretty good even if some choices were a bit limited.

 

There are more things that the game did right/wrong, but not all of it is relevant. Like the 8 ability limit, it was horrible for mages in DAI but because of hos abilities are in Mass Effect it wouldn't be horrible for Biotics.

 

I'm probably forgetting a few things, both in the positive and the negative column but oh well.


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#94
Helios969

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No shards? PREORDER CANCELLED!

No, no.  They meant 5X the shards to collect.  How else will they hit the 150 hour "gameplay" target?



#95
The Elder King

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I just hope the jetpacks makes it easier to reach certain locations compared to the jump options.



#96
panzerwzh

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I just hope the jetpacks makes it easier to reach certain locations compared to the jump options.

 

'Commander Ryder has become a legend. Now you can continue to build that legend through further gameplay and DLC.'

 

Jetpack DLC only at $ 9.99.


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#97
Laughing_Man

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Well, until you got Mana Clash, anyway.

 
I was referring to my first play-through of the game, I didn't really know the "optimal" choices...
 
Sure, I'll give you this one: Mana Clash should have been reworked. Maybe into a single target spell without AoE,
or maybe just to remove most of the Mana from enemy mages instead of damaging them.
 

It was and is still better than the slow and boring combat we had in DAO. DA:I's combat system was closer to what exist in action mmorpg's, is why I love it. DAO is closer to WoW, and why I thinks it's incredibly dull.

 

DA:O combat system should have been improved and updated instead of being replaced entirely.

It was not a flawless system, but I enjoyed it much more than I did DA:I's. Especially after all the interesting additions to it by the time

Awakening came out.

 

I hate how traditional MMO's do combat, so I guess we know why you liked DA:I so much: As a single-player-MMO

it reminded you of other games you liked to play, when for me it was just another flaw.


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#98
Iakus

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Well, until you got Mana Clash, anyway.

You mean Mana Crash?

 

as in "Crash to desktop"?

 

Cause yeah, Mana Clash (and the Templar equivalent) were next to useless for me.  So a bunch of mages casting at my party really was an "Oh cr*p!" moment



#99
vbibbi

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You mean Mana Crash?

 

as in "Crash to desktop"?

 

Cause yeah, Mana Clash (and the Templar equivalent) were next to useless for me.  So a bunch of mages casting at my party really was an "Oh cr*p!" moment

 

Well, the argument that one overpowered spell that not everyone takes means that all of DAO's combat is awful isn't a strong argument for me anyway. I've never played through a game using mana clash. There were so many other spells to choose from and I didn't like the spells required before getting MC. And I didn't see Morrigan or Wynne going that spell selection anyway.

 

 

 

For me, the zoomed out camera in DAI made everything difficult to see in combat. The flashy effects obscured everything and I could only really appreciate the detail in character models by pausing and trying to maneuver the camera around. It's a shame because most of the models were really great and looked like they had taken a lot of resources to create.


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#100
Bacus

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Your apprectiation or dislike of them is fine, I would just like to understand what your feeling of "imposed" come from. there is a difference between not liking a companion and thinking its "imposed", for exemple I don't like Jack in ME 2 but I never felt she was imposed

 

And Iron bull was a tal vashoth in his heart a long time ago, he just refused to admit it (my view on the character)

Thank you for understanding my point of view.

 

Regarding the "impose part" I believe it's got to do with the fact that most of the characters present themselves in a very odd fashion.

 

Dorian for instance wants to join the inquisition to show that no all tevinter mages are like bad.

 

Sera, a robin hood of sorts, but with tons of vengeance on her, I understand the twist. but what on earth is she doing with the inquisition? she is turning herself into the guys she despises by joining.

 

Ironbull seems really unprofessional, even tho he is leading the most pro of the merc squads out there.