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MEA taking pointers from what DAI did well and avoiding it's pitfalls.


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#101
serviteur de femto

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Thank you for understanding my point of view.

 

Regarding the "impose part" I believe it's got to do with the fact that most of the characters present themselves in a very odd fashion.

 

Dorian for instance wants to join the inquisition to show that no all tevinter mages are like bad.

 

Sera, a robin hood of sorts, but with tons of vengeance on her, I understand the twist. but what on earth is she doing with the inquisition? she is turning herself into the guys she despises by joining.

 

Ironbull seems really unprofessional, even tho he is leading the most pro of the merc squads out there.

 

Well dorian wants to join the inquisition to save the world from Corypheus much more than giving a good image of tevinter, he can't help but mocking the culture of orlais or ferelden, if he wanted to give a good reputation of his people I think he would be much less of an insuferable genius to everybody.

 

Sera only disliked her adoptive mother for lying to her and maybe noble that are bad boss to their peasants. I don't see why she is turning into the people she hate by joining the inquisition.

 

And in which part Iron bull is unprofessional? Sure he loves to drink and have fun but I don't see why it makes him unprofessional, a mercenary company don't have noble manners, he leads a company sell swords not well dressed knight.


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#102
SofaJockey

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I like DA:I: It cured me from my urge to complet a game 100%

 

Cured me too.

As one of the mosaics was bugged I never 100%ed the game.



#103
nfi42

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For me, the zoomed out camera in DAI made everything difficult to see in combat. The flashy effects obscured everything and I could only really appreciate the detail in character models by pausing and trying to maneuver the camera around. It's a shame because most of the models were really great and looked like they had taken a lot of resources to create.

 

 

I reduced the effects setting in graphics option in menu to minimum and it still obscured too much.  This is on pc,  don't know if consoles had this option. 

 

But we have to have of our effects, DOF, filmgrain, vignetting, etc etc.  not.


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#104
Pasquale1234

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I actually liked the War Table missions.  They were an opportunity to expand the story beyond what the Inquisitor personally witnesses.  Letting us make more far-reaching choices without devoting too many zots to it.
 
Could it have been done better?  Sure.  But the concept is sound


Combined with holding court (the judgements), the War Table really made it feel like the Inquisitor was indeed leading an ever-growing organization with large numbers of personnel and resources at her/his disposal. Assigning advisors to tasks was a huge part of that.

Without that, it can become pretty easy to feel like the character is just another combatant running around smacking hostiles.
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#105
Pasquale1234

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For me, the zoomed out camera in DAI made everything difficult to see in combat. The flashy effects obscured everything and I could only really appreciate the detail in character models by pausing and trying to maneuver the camera around. It's a shame because most of the models were really great and looked like they had taken a lot of resources to create.


Can I just say how much I *hate* the OTT overweening combat fx in DAI?

Not only do I dislike them aesthetically, but they also make it much more difficult for me to play in action mode, since my character is frequently obscured by fx.

I also suspect they are a huge cause of lag (frame rate drop). With all of the other graphics settings options provided, I really wish there was an option to turn them off - or down (make them more transparent), or something.
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#106
Addictress

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While I can understand that some found it jarring, I never thought Iron Bull's personality contradicted the previous lore that much. His personality wasn't based on "'cause he's big" it was based on "he's a spy/deep-cover agent".

Iron Bull is not a Viddathari he can't blend into Andrastian society just by not mentioning the Qun. Even if he took on the role of a mercenary, people would be hesitant on hiring him if he acted like Sten or the Arishok and he needed to be hired - whether it was simply as a cover or as a way of getting closer to juicy information. If he acted like the Qunari we've seen so far, he would never be able to fulfil his role as a spy.

It's notable that his role in the Qun, Hissrad, means "liar". He was fostered into that role like all Qunari, but it's a role that's markedly different from the others. His can'ts and shoulds are different so it's not surprising that he has a more flexible way of presenting himself. When I talked to him, I thought he presented the Qun way better (certainly more eloquently) than Sten or the Arishok had - and I say that as someone who hates the Qun. He made it seem more logical and reasonable without changing the essence of it.

The trouble for Iron Bull is, that as time passed, the act he had adopted -boisterous Tal-Vashot mercenary- became less like an act because of his previous doubts. Had he been at home, or closer to his superior officers in the Qun, he would have probably been sent for "re-education" but he wasn't.

To make it short, Iron Bull is different from previous Qunari because he's Hissrad - and has previous trauma that gives him a bit of an identity crisis.

------
On topic:
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What DAI did right:
-Beautiful environments.
-Good music
-Romances and companions. Not all of them were to my liking but there was a good variety. Some parts could have been handled better but all in all it was pretty good.
-The main story was actually not that bad up until a certain point, unfortunately it went downhill after that.
-Trespasser. For me this was easily the best DLC of the game, the music, the environments, the story and companions.... I loved it.

What DAI did wrong:
-To many boring side quests
-To few cutscenes
-The pacing of the main story was a little off because of the size of the game
-Crafting. This is a bit of a 50/50 situation, crafting was pretty good except there were too may superfluous materials and why did certain mage schematics not get magic stat bonuses but instead get stat bonuses for things like dexterity or cunning? Also, there wasn't always a lot of variety in the schematics for certain types.
-The hair. Hair has never been particularly good in Bioware games but it stood out here because the rest of the CC was pretty good even if some choices were a bit limited.

There are more things that the game did right/wrong, but not all of it is relevant. Like the 8 ability limit, it was horrible for mages in DAI but because of hos abilities are in Mass Effect it wouldn't be horrible for Biotics.

I'm probably forgetting a few things, both in the positive and the negative column but oh well.

I just feel like the reasoning that he acts like a stereotypical James Vega bro, to counter his Qunari appearance and allow him to infiltrate foreign societies easier, is really just headcanon. It makes sense but it wasn't really presented in a way that made that intention apparent to us. Especially since he made a big deal to inform the inquisitor anyhow that he is a spy. This outward personality as a facade should've been remarked on in-game at least, by someone who's met Qunari before. Perhaps Krem could've said something, or Cullen could've had a line or two about how the Qunari he's met in Kirkwall seem different than Iron Bull.

Without commenting on it in game, it really just looks like they made him a bro because he's big. Which is really dumb. The Qunari are much more than that.

#107
nfi42

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Can I just say how much I *hate* the OTT overweening combat fx in DAI?

Not only do I dislike them aesthetically, but they also make it much more difficult for me to play in action mode, since my character is frequently obscured by fx.

I also suspect they are a huge cause of lag (frame rate drop). With all of the other graphics settings options provided, I really wish there was an option to turn them off - or down (make them more transparent), or something.

 

 

You can turn them down on PC,  but it didn't fix the obscuring,  it probably helped with the minimum frame rate, didn't notice on my rig.

 

The fx in the 2nd dlc were so obscuring, I felt,  that I just turned it down to easy difficulty and watched my companions kill all without battling myself. I didn't even need to revive them or buff them.


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#108
Pasquale1234

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You can turn them down on PC,  but it didn't fix the obscuring,  it probably helped with the minimum frame rate, didn't notice on my rig.


I'm throwing quite a bit of hardware at DAI (12G of i7 RAM in 8 CPUs, 3G of VRAM) and had to drop most of the settings to Medium to maintain a reasonable frame rate. I've also dropped some of the post-processing settings to Low - and still get some lag at times, only during combat.

Is there a setting to remove the combat fx entirely? I'd be glad to be rid of the poisonous green haze, icebergs, bonfires, etc.

#109
nfi42

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I'm throwing quite a bit of hardware at DAI (12G of i7 RAM in 8 CPUs, 3G of VRAM) and had to drop most of the settings to Medium to maintain a reasonable frame rate. I've also dropped some of the post-processing settings to Low - and still get some lag at times, only during combat.

Is there a setting to remove the combat fx entirely? I'd be glad to be rid of the poisonous green haze, icebergs, bonfires, etc.

 

No,  just lower.  3G would be GTX970 or older? what's your cpu?  I'm playing on a laptop with an i7 processor,  20gig of ram (the extra 4 were free) with a nvidia 980m  video card (slightly worse than a gtx970) and an SSD,  most setting on ultra with a few of the really expensive options lowered. I did not get lag in battle, just when new assets were streaming in, mostly in skyhold. By that I mean just in general movement, and I still got this lag if I lowered all the setting to low.

 

I just put up with it, because I liked what the higher settings did,  particularly tesselation on high,  ultra was too expensive though.



#110
Pasquale1234

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No,  just lower.  3G would be GTX970 or older? what's your cpu?  I'm playing on a laptop with an i7 processor,  20gig of ram (the extra 4 were free) with a nvidia 980m  video card (slightly worse than a gtx970) and an SSD,  most setting on ultra with a few of the really expensive options lowered. I did not get lag in battle, just when new assets were streaming in, mostly in skyhold. By that I mean just in general movement, and I still got this lag if I lowered all the setting to low.
 
I just put up with it, because I liked what the higher settings did,  particularly tesselation on high,  ultra was too expensive though.


I'm also using a gaming laptop I picked up 2-3 years ago - an MSI GT70.  It runs Windows 7, has i7-3610QM, and GTX670M graphics card.  I used the GeForce Experience software to tune it for DAI.

 

The graphics are beautiful in Ultra (and even High), but I find the lag unbearable.

 

Given that my system specs are much higher than the minimum required, or even recommended, I feel like I ought to be able to play this game without experiencing much, if any, lag.  Even with medium settings, I frequently get slo-mo combat.

 

I really hope they sort it out for MEA.



#111
nfi42

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I'm also using a gaming laptop I picked up 2-3 years ago - an MSI GT70.  It runs Windows 7, has i7-3610QM, and GTX670M graphics card.  I used the GeForce Experience software to tune it for DAI.

 

The graphics are beautiful in Ultra (and even High), but I find the lag unbearable.

 

Given that my system specs are much higher than the minimum required, or even recommended, I feel like I ought to be able to play this game without experiencing much, if any, lag.  Even with medium settings, I frequently get slo-mo combat.

 

I really hope they sort it out for MEA.

 

 

I had a laptop with a 680m, and had to play with your settings.  Ultra and high was out of the question for your exact reason.

 

There is a rumor going around that the new nvidia 1070 and 1080 chips will make it to new laptops as is. Just lower voltage settings, so they will be beasts if true.



#112
In Exile

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Well, the argument that one overpowered spell that not everyone takes means that all of DAO's combat is awful isn't a strong argument for me anyway. I've never played through a game using mana clash. There were so many other spells to choose from and I didn't like the spells required before getting MC. And I didn't see Morrigan or Wynne going that spell selection anyway.



For me, the zoomed out camera in DAI made everything difficult to see in combat. The flashy effects obscured everything and I could only really appreciate the detail in character models by pausing and trying to maneuver the camera around. It's a shame because most of the models were really great and looked like they had taken a lot of resources to create.


Fireball barrage breaks the game far more than mana clash. It's a knockdown, high damage spell with damage over time in a game where melee enemies suicidally rush you. Just using a choke point and fireball barrage trivialized most of DAO combat.

I don't think it's a valid response to a game having a broken and unbalanced combat system to say that if you willingly gimped yourself you'd get a challenge. Nor is flexibility a benefit when the game is so unbalanced.

#113
vbibbi

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Fireball barrage breaks the game far more than mana clash. It's a knockdown, high damage spell with damage over time in a game where melee enemies suicidally rush you. Just using a choke point and fireball barrage trivialized most of DAO combat.

I don't think it's a valid response to a game having a broken and unbalanced combat system to say that if you willingly gimped yourself you'd get a challenge. Nor is flexibility a benefit when the game is so unbalanced.

 

How is deciding not to take one spell line out of 16 intentionally gimping myself? I consider it powergaming if a player decides their spell selection purely on how well they break game mechanics.

 

You also sound like your way of playing the game is the correct one rather than allowing many play styles to be valid. What's wrong with choosing more flexibility of spells over maxing out in specific progression lines and enjoying the additional challenge that the game brings because I'm not maximizing my spell tactics?


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#114
Xilizhra

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Fireball barrage breaks the game far more than mana clash. It's a knockdown, high damage spell with damage over time in a game where melee enemies suicidally rush you. Just using a choke point and fireball barrage trivialized most of DAO combat.

I don't think it's a valid response to a game having a broken and unbalanced combat system to say that if you willingly gimped yourself you'd get a challenge. Nor is flexibility a benefit when the game is so unbalanced.

To be honest, I preferred it being that unbalanced. It fit the lore.


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#115
Laughing_Man

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What's fireball barrage? I don't remember this spell.



#116
Kali073

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I just feel like the reasoning that he acts like a stereotypical James Vega bro, to counter his Qunari appearance and allow him to infiltrate foreign societies easier, is really just headcanon. It makes sense but it wasn't really presented in a way that made that intention apparent to us. Especially since he made a big deal to inform the inquisitor anyhow that he is a spy. This outward personality as a facade should've been remarked on in-game at least, by someone who's met Qunari before. Perhaps Krem could've said something, or Cullen could've had a line or two about how the Qunari he's met in Kirkwall seem different than Iron Bull.

Without commenting on it in game, it really just looks like they made him a bro because he's big. Which is really dumb. The Qunari are much more than that.

 

I might have phrased it oddly, English isn't my native language, but I didn't mean his personality was only a facade. In the beginning, when he was just starting out, it might have been but by the time DAI comes that personlity has become real.

 

What I meant by bringing up the whole Hissrad role was to bring up that he's more flexible than the average Qunari because his role demands it. It's not a common role, or one that everyone is suited to but it's still necessary to the Qun. Sten and the Arishok are much stiffer and inflexible about the Qun, there is no compromise because a compromise would be a "lie". Any attempt of any of them to act as a spy would be doomed to failure because of that rigidity. The Arishok's best attempt at "compromise" was Kirkwall - and we all know how well that turned out.

 

So Qunari Hissrad being less direct in order to fulfil their roles isn't surprising. By drinking and being a boisterous blood-knight Iron Bull seems more like a Tal-Vashot -which is what he was pretending to be- and more appealing to the nobles that hired him because the Andrastian nobility fear and hate the Qunari and their spreading influence. That he found he genuinely liked drinking, fighting and the camaraderie with his mercenary group - especially after how his previous mission turned out. Seheron was apparently such a difficult place that the recommended time for a Ben-Hassrath there was at maximum 2 year and he spent way more than that (can't remember exactly how long but 6-10 year) and submitted himself for re-education. He was having trouble with the Qun before DAI but he's clearly loyal to the Qun (pre-companion quest) even if he's not in your face about it.

 

So, instead of seeing Iron Bulls character as going against previous Qunari lore, I see him as expanding it. After all, aside from Tallis, the Iron Bull is the first Ben-Hassrath we can talk to in-depth. You can't expect to know an entire society by just meeting one branch of it.

 

Also, acting as a bro, I take that to mean not so sharp (among other things), is far from reality. I really believe the above was intended by the devs but you might be right that it's just headcanon but Iron Bull is clearly meant to be intelligent even in-game. The guy has a mental game of chess with Solas (without a chess board) - stupid he is not.

 

I hope that made my point clearer.
 



#117
AlanC9

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How is deciding not to take one spell line out of 16 intentionally gimping myself? I consider it powergaming if a player decides their spell selection purely on how well they break game mechanics.


I don't see the distinction between "gimping yourself" and "not powergaming." Don't they both describe the same behavior?

#118
SnakeCode

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Too bad DA2 has the best writing in the series.

 

It really doesn't. Everybody goes insane and evil at the end because reasons is not good writing.


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#119
In Exile

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How is deciding not to take one spell line out of 16 intentionally gimping myself? I consider it powergaming if a player decides their spell selection purely on how well they break game mechanics.

You also sound like your way of playing the game is the correct one rather than allowing many play styles to be valid. What's wrong with choosing more flexibility of spells over maxing out in specific progression lines and enjoying the additional challenge that the game brings because I'm not maximizing my spell tactics?


How is choosing your powers based on how deadly they are not a purely in character RP decision? Mana clash is an anti-mage spell. That it is so powerful it obliterates any enemy mage is a fault of the design. Is it powergaming that modern armies train soldiers to use guns and grenades instead of slingshots and spears?

My point is simple: it is not a defence of an unbalanced game to say that there is a lot of variety and that - if you choose spells that are weak - the challenge is greater. Sure, variety for its own sake is somewhat of a benefit - but it can be illusory when the options are not well thought out.

If you're going to take the view a game is well designed, then it should at the very least not have abilities that on their own completely trivialized an entire class of enemies, including bosses.

That was my point with fireballs as well. If the game had included spells that, for example, made you immune to elements or knockdown you'd see the utility of this go down and you'd get some notional variety - though even that has its issues.

I think there are lots of valid ways to play a game. But if we're talking about it from a view of tactical design and challenge, then we're talking about stress testing the game.

#120
Addictress

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It really doesn't. Everybody goes insane and evil at the end because reasons is not good writing.

They do have reasons and those reasons are an integral part of the entire point of the world built, which has been demonstrated throughout the game.



#121
In Exile

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It really doesn't. Everybody goes insane and evil at the end because reasons is not good writing.


No, but it's no worse than DAO, where Howe just simply was evil and Loghain was supposed to be mind controlled. Do you know that Bioware to this day insists Loghain didn't conspire with Howe against the Cousland's? It's pure nonsense.

Bioware would do us all a favour if they stayed a away from politics.
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#122
The Elder King

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To be honest, I preferred it being that unbalanced. It fit the lore.

  DAO hardly fits the lore with the gameplay, even if it manages to show how powerful mages can be.

They do have reasons and those reasons are an integral part of the entire point of the world built, which has been demonstrated throughout the game.


Not really, they just wanted to add additional boss fights. I think some devs even mention that, though I'm not sure.

#123
SnakeCode

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No, but it's no worse than DAO, where Howe just simply was evil and Loghain was supposed to be mind controlled. Do you know that Bioware to this day insists Loghain didn't conspire with Howe against the Cousland's? It's pure nonsense.

Bioware would do us all a favour if they stayed a away from politics.

 

True, I've always said that outside of the companions BioWare are generally terrible in the writing department. I always find it amusing because it's one of the main things they are lauded for.


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#124
Shechinah

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No, but it's no worse than DAO, where Howe just simply was evil and Loghain was supposed to be mind controlled. Do you know that Bioware to this day insists Loghain didn't conspire with Howe against the Cousland's? It's pure nonsense.

Bioware would do us all a favour if they stayed a away from politics.

 

Huh, I always thought Loghain was so paranoid that he bought a story of Howe's about how the Couslands were in league with Orlais without checking to see if it was actually true. On the other hand, Loghain would probably have considered them suspecious if Arl Cousland happened to have sent a birthday card to someone he knew in Orlais.



#125
The Elder King

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No, but it's no worse than DAO, where Howe just simply was evil and Loghain was supposed to be mind controlled. Do you know that Bioware to this day insists Loghain didn't conspire with Howe against the Cousland's? It's pure nonsense.
Bioware would do us all a favour if they stayed a away from politics.

I thought Loghain conspired to kill the Couslands, but I don't see the reason why they should've lied about it.
Not that DAO is necessarily better, but the game clearly portrayed Loghain and Howe as enemies. In DA2 you ally yourselves with a Meredith and Orsino, which then go crazy for...Adding another fight.