Thanks - I appreciate the clarifications. DAI's crafting system is a little more complicated than I might have liked.
There's nothing backhanded about it. I've openly expressed my dislike of the insistence on maintaining individual "iconic" looks since inception. Having the same piece of armor look entirely different on Cassandra than it does on a human female Inquisitor does not enhance immersion - nor does the fact that the armor values on some of the light armors I've picked up are nearly identical to the armor values on some heavy armors.
In establishing individual looks for the characters, they effectively took away my ability to make my squad look like a cohesive team with matching armors. They prioritized their desires for character presentation over my player agency - and ensured that my team will always look like a ragtag band of mercenary / adventurers instead of a group representing a well-run organization.
Never knowing how a piece of gear will look on a character until you actually try it is a PITA, and increases the amount of time I spend at the crafting stations and doing inventory management.
But more than any of that, I'm resenting the fact that they spent so many zots on quite a lot of different looks for the followers, while my qunari Inquisitor is so very limited.
I understand your frustration. To your last point, I ultimately don't share it because I really liked the default Inquisitor offering - I was really partial to that style (and only play mages, so it ended up giving me a lot of variety).
But I don't see DAOs approach as offering any better solution. For mages, for example, we had 2 1/2 options: the Circle robes, the Tevinter robes, or those weird Chasing robes. That's it. You could roll an arcane warrior and have access to armor, but armor was also limited, with essentially one mesh for heavy armour and one mesh for massive.
And the downside to all of this is that these are the options for every class. Morrigan, Wynne and the Warden are visually distinct only in virtue of the fact that Morrigan has a unique option. If you have warriors, it's basically impossible to set Sten, Alistair, the HOF and Oghren apart from the most superficial changes to the armour mesh, which is just a different texture.
Having entirely identical armour - something that's indicative of mass production - is also an issue, though obviously not in ME and we can handwave it away in DAO.
But ultimately DAO doesn't give us any greater visual diversity and instead strongly enforces uniformity.
And the player agency point is baseless. I want a unique look for my GW. Well, DAO tells me to go **** myself. I want my Cousland to assert a claim at the Landsmeet - DAO gives me another helping of go **** yourself. DAI doesn't give my any greater agency in the fact that the look is unique - it just coincidentally happens to align with my tastes. And that's my issue in all of this - all this hand-wringing is ultimately about visual preference.
And that's what I mean about backhanded. It's not that you're not explicit in your complaint: it's that your complaint is so dismissive of the idea that there's value in visual diversity that it's just a clear shot across the bow at anyone who feels otherwise. While I might not share your visual preference I feel as if I at least try to be respectful of it.