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How do you Roleplay your Inquisitors?


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#26
nightscrawl

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I'm not huge on head-canons, as I prefer tangible canon over most head-canons. So I see people creating these elaborate head-canons without even knowing the canon of the game (ie. so many people are already going into depth about Ryder for ME:A) and it confuses me. Or, they'll create head-canons that completely nullify some of the game's canon. (ie. I once knew someone who created an Inquisitor who was one of the elven gods reborn, who was fully aware of who he was.) That kind of thing also confuses me. I mean, good on you being creative, but I'd never be able to do it.

 
I'm totally with you. I have headcanon material, but ONLY if it can be supported, or just not refuted, by the game itself. If I don't have that boundary, then it just doesn't seem "real" to me, doesn't seem like a part of the world. For example, I have a headcanon that my Inquisitor was badly injured in the fight with the last dragon in Emprise du Lion. There is nothing in the game to support this, and I can't add the giant scar he gets on is back, but neither does the game say that it's a thing that can't happen. After all, he does recover and go on to defeat Corypheus either way.

 

Another example would be that I didn't like the post-Mythal conversation with Dorian. I wrote a fanfic to "fix" it for myself. I didn't change the conversation as it happens in the game, but made my Inquisitor reflect on it and bring up the issue later on. The result of that conversation doesn't change what eventually happens, Dorian still goes back to Tevinter after two years and also leaves in Trespasser. But that fic and headcanon allows me to have a more nuanced discussion as part of the relationship, occurring off camera, that would be more realistic for the situation.


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#27
Andraste_Reborn

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I do a mixture of one and two, especially if I'm playing a game for the first time. I don't want to imagine too much detail because I don't want it contradicted by the game, but I can't start with nothing, either. So when I started Inquisition I knew that my Cadash was going to be a Carta assassin who didn't believe in the Maker or much of anything else and was initially reluctant to join the Inquisition, let alone lead it. Everything else about her developed as I played the game. (I settled on the backstory about her becoming disillusioned with the Carta after killing a kid by accident before she romanced Blackwall and learned his backstory, though. Sheer serendipity!)

 

When I play an RPG a second/third/tenth time, I usually have some specific outcome I want to see, so I metagame like hell and build my roleplaying around that. LIke, I knew I wanted an Inquisitor who romanced Solas and drank from the Well, so I made her an elfy-elf mage.

 

A lot of my more interesting characters start with trying to work out what kind of person would make some decision in the game. Back when I was going through Origins, I had trouble coming up with a motivation for someone to side with the werewolves and kill the elves until I played a casteless dwarf who hated being betrayed or lied to after his origin story. He murderknifed so many people!

 

I never play self-inserts (boring!) and while I've been inspired by other fictional characters, I've never lifted one outright.


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#28
Big I

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Mostly 2 (winging it) with a healthy dose of 3 (self insert).

 

I like to play non-humans, which means I'll never be able to completely map my own experiences onto a character. I don't know what it's like to be a qunari, or a Circle mage, or whatever. How do qunari sleep in a bed if they have Arishok-like horns? What does it feel like to transform into a swarm of insects, or a bear, or a giant spider? I've no idea, but I try to intuit how my character would react based on the information the game gives me.

 

That said, I also don't play "not me", i.e characters that depart too far from what I, the player, believe. I've never sided with the templars in any DA game. I never pick the "for the evulz" options in games. Some people might find it enjoyable to play a character diametrically opposed to their own beliefs, but I'm not one of them.


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#29
Chiramu

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I can't roleplay in Dragon Age playthroughs, the dialogue choices break any roleplay immersion ><.



#30
Ieldra

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A mix of 1, 2 and 3, with weights varying between characters.

 

For my human mage Inquisitor, I made a detailed profile based on what we knew about the backgrounds at the time. For most other characters, I only made a broad concept in order to have a basis from which to make early decisions, and made up the rest in the course of the story. Independently from that, there are some traits in which my characters tend to be like me, mainly because I can't play the opposing traits without feeling the character isn't my character any more. For instance, I can't play devout or stupid characters. Either they become very much less so in due course or I lose interest in them. Also, while I can play "necessary evil" types, I find it hard and not especially fulfilling to play malicious characters. In that, my characters also tend to be like me. 

 

As for self-inserting, it is, as a matter of course, easy to make decisions the same way I would make them, and thus my character would become more of a self-insert. I tend to fall into that pattern wherever I don't see a point in avoiding it, especially with characters who aren't like me in some important preferences and values, since I still have to anchor them to me in order to be able to play them. In that, rolepalying in a video game feels different from acting out a pre-written story. Since you don't influence anything in a pre-written story in the first place, you don't feel like betraying yourself if you play out character traits otherwise anathema to you. I don't know if I'd be able to play a devout character in a pre-written story since I really don't get that mindset, but I'd be willing to attempt it. In a video roleplaying game, I'm usually not willing.



#31
phoray

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I was playing through Fall out 4 the other day and was thinking about Role playing in general.  And thus this thread.  How do you play your Inquisitor?  How do you roleplay them?  

 

1. Intricate Head canon built from the Ground up: 

 

Whereas you spend a long time developing a backstory for your potential character either before the game comes out or before you start a playthrough.  Coming up with intricate back stories, family histories, character and personality details to infrm how the character will react to certain situations in the game, all the way down to varying degrees of coming up with facts about the character before hand.  

 

2. Winging it as you go: 

 

Whereas you don't start with any back ground information at all, or a bare minimum (usually determined by the game itself) and you just go through the game making decisions.  The objective is to role play your characters, but instead of allowing massive character pre histories to make up your mind you let certain touch stone moments and choices through the game make the choices and inform what your character is likely to be.  For instance if your Inquisitor comes across a group of villagers and the choice is to save them or not save them, and you chose to save them, that might indivate your character has a loving and kind heart.  And might effect them in future installments.  

 

3.  The Dreaded Self Insert

 

Whereas you play as yourself.  Well yourself with either space armor or fantasy armor.  You choose.  

 

4.  The even more dreaded Celebrity Insert

Where you try and play as Jon Snow.  In either looks, or right down to their relative personality.  

 

Is there any I missed?  How do you role play your Inquisitors?  All for fun.  

 

****

 

I had never in my life role played a character in game until I finished DA Origins the first time (as a city fem elf) with the burning desire to be Queen Cousland; and immediately started round 2 of the game. Short Answer? After writing the book hidden behind tags, I do a combination of 1 and 2, heavy on the 2 because I conform to the boundaries/limits the game places on the player.. But it could be argued that I'm a (3) self insert on all of my first play throughs. I would find it hard to not react with my gut and purely conform to a character I had built and choose things that I might find distasteful personally on a first playthrough.

 

My DAO characters

Spoiler

 

My DA2 characters

 

Spoiler

 

My DAI Characters

Spoiler


#32
Sah291

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Mostly 2....wing it as I go. I like to let the game shape the character and I just fill in what I think goes with the narrative. As if I were directing a movie. I like the more cinematic feel of rpgs and visual novels.

This probably doesn't count as number 4, because I haven't done it with a celebrity. But I've RP'd as another Bioware character before.

#33
Al Foley

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I'm totally with you. I have headcanon material, but ONLY if it can be supported, or just not refuted, by the game itself. If I don't have that boundary, then it just doesn't seem "real" to me, doesn't seem like a part of the world. For example, I have a headcanon that my Inquisitor was badly injured in the fight with the last dragon in Emprise du Lion. There is nothing in the game to support this, and I can't add the giant scar he gets on is back, but neither does the game say that it's a thing that can't happen. After all, he does recover and go on to defeat Corypheus either way.

 

Another example would be that I didn't like the post-Mythal conversation with Dorian. I wrote a fanfic to "fix" it for myself. I didn't change the conversation as it happens in the game, but made my Inquisitor reflect on it and bring up the issue later on. The result of that conversation doesn't change what eventually happens, Dorian still goes back to Tevinter after two years and also leaves in Trespasser. But that fic and headcanon allows me to have a more nuanced discussion as part of the relationship, occurring off camera, that would be more realistic for the situation.

Exactly what I tend to do too.  I do not like superceding or contradicting BioWare canon.  And I actually had Kara, 1.0, get injured at Adamant Fortress and it added a scar across her cheek. 


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#34
Al Foley

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Mostly 2....wing it as I go. I like to let the game shape the character and I just fill in what I think goes with the narrative. As if I were directing a movie. I like the more cinematic feel of rpgs and visual novels.

This probably doesn't count as number 4, because I haven't done it with a celebrity. But I've RP'd as another Bioware character before.

Really? Which One?



#35
Sah291

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Really? Which One?


Well I did a DAI run through as "Anders" once, inspired by a fan fic story I read, and after I happened across some character sliders for it, lol. There's obvious stuff you have to headcanon around, of course, but there are some scenes and dialogue bits that were surprisingly appropriate.
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#36
katzenkrimis

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I was playing through Fall out 4 the other day and was thinking..

How do you play your Inquisitor?  How do you roleplay them?  
 
3.  The Dreaded Self Insert
 
Whereas you play as yourself.


The decisions I make in games like this are the same decisions I'd make for myself, in real life.

It hard not to play that way.

For example, I watched a blind playthrough a couple years ago, for a different game. At the start of the game, the guy said he was going to be an 'evil' character. Problem was, in real life, he's a nice guy. So when it came time to make his so-called 'evil choices', he really struggled with it. His entire playthrough was nothing like he said it was going to be when he started.

I'm surprised it was Fallout 4 that got you thinking.

I played Fallout 4, too. But I had trouble thinking.

It was like being stuck in The Truman Show. I hated the world I was in. Hated the quests I was doing.

I hated it so much I had to escape. And uninstall it.
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#37
Al Foley

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The decisions I make in games like this are the same decisions I'd make for myself, in real life.

It hard not to play that way.

For example, I watched a blind playthrough a couple years ago, for a different game. At the start of the game, the guy said he was going to be an 'evil' character. Problem was, in real life, he's a nice guy. So when it came time to make his so-called 'evil choices', he really struggled with it. His entire playthrough was nothing like he said it was going to be when he started.

I'm surprised it was Fallout 4 that got you thinking.

I played Fallout 4, too. But I had trouble thinking.

It was like being stuck in The Truman Show. I hated the world I was in. Hated the quests I was doing.

I hated it so much I had to escape. And uninstall it.

I was just musing over a simple dialog choice Clint, my Vault Dweller, had to make.  Though the nature of RPing is one of the things that does fascinate me. 



#38
Lazarillo

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For example, I watched a blind playthrough a couple years ago, for a different game. At the start of the game, the guy said he was going to be an 'evil' character. Problem was, in real life, he's a nice guy. So when it came time to make his so-called 'evil choices', he really struggled with it. His entire playthrough was nothing like he said it was going to be when he started.

Personally, the problem I have with many "evil" choices in games is that they are so unbelievably stupid/short-sighted that it just never makes sense. It's not a matter (at least for me) of being too nice for it, it's about how much better the "good" choices clearly are, so much of the time.
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#39
DementedSheep

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Typically a bit of 1 and 2. More heavily 1 on repeats but on a first run you don't how the game is going to let you play your character with dialogue and what will fit well. 



#40
GoldenKapparino

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I am not sure which category I fall into since I tend to just pick choices at random or if it sounds interesting



#41
Al Foley

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Personally, the problem I have with many "evil" choices in games is that they are so unbelievably stupid/short-sighted that it just never makes sense. It's not a matter (at least for me) of being too nice for it, it's about how much better the "good" choices clearly are, so much of the time.

In essence you can play an evil character but not a nuanced evil character. 



#42
TheBlackAdder13

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In essence you can play an evil character but not a nuanced evil character. 

I disagree. I think, with a few exceptions, Bioware is generally pretty good for providing a rationale to make "evil" choices. Certainly not in an arbitrary, sociopathic, Ramsay Bolton sense, but in the sense that you can justify doing things most players would find abhorrent. For instance, my inquisitor was a very ends justify the means person -- so she has no problem doing things like giving Vivienne the fake wyvren heart simply because she doesn't trust magic and mages (and especially doesn't trust Vivienne as a person despite having similar views on magic/mages).  Nor does she have a problem keeping Cullen on lyrium since she needs an effective templar corps to fight magic, stop Corypheus, and then bring the mages in line after he's defeated. (This is probably one of the hardest/most fucked up things to do in DA:I and is one of the few things on par with the "evil" Origins options.) I think that's what makes a compelling "evil" player a la Loghain, the Vidasala, or Solas -- they're doing bad things but they have pretty good reasons for doing them, at least in their heads. At the same time, my character also stands by her loyal followers, which ultimately had her tell Iron Bull to save the chargers even though her utilitarian inclinations strongly urged her to preserve the alliance with the Qunari. Boom -- nuance right there but she still did some pretty "evil" **** (though obviously not evil in her eyes). Bioware gives you some latitude to create a character like this in DA, though I wish there would be more. (I actually wish they would have done this more in Inquistion by allowing things like torture, etc. since the game seemed largely sanitized compared to DA:O and DA2.) 


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#43
Tidus

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None of the above and I head-canon certain aspects..

 

Regardless if its  DA:O or DA:I or any of my top three Final Fantasy games I build all of my characters to match my slicing and dicing game style and therefore all the members of my main battle group is tank..



#44
Almostfaceman

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Probably more of #2 than anything. I'm too lazy for #1 most of the time. Maybe if I'm high-energy full of coffee and sugar... nah not even then mostly. 

 

With ME, I generally approach the character from how I've experienced a real military professional and how they'd approach the events... which means Renegade is too childish the majority of the time. 

 

With DA, Inquisition, it gets a bit convoluted since you have to play a rather "worldly" Dalish. The whole Dalish dialogue could have been improved... quite a bit. Probably also deserved its own voice actor. 



#45
Al Foley

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I disagree. I think, with a few exceptions, Bioware is generally pretty good for providing a rationale to make "evil" choices. Certainly not in an arbitrary, sociopathic, Ramsay Bolton sense, but in the sense that you can justify doing things most players would find abhorrent. For instance, my inquisitor was a very ends justify the means person -- so she has no problem doing things like giving Vivienne the fake wyvren heart simply because she doesn't trust magic and mages (and especially doesn't trust Vivienne as a person despite having similar views on magic/mages).  Nor does she have a problem keeping Cullen on lyrium since she needs an effective templar corps to fight magic, stop Corypheus, and then bring the mages in line after he's defeated. (This is probably one of the hardest/most fucked up things to do in DA:I and is one of the few things on par with the "evil" Origins options.) I think that's what makes a compelling "evil" player a la Loghain, the Vidasala, or Solas -- they're doing bad things but they have pretty good reasons for doing them, at least in their heads. At the same time, my character also stands by her loyal followers, which ultimately had her tell Iron Bull to save the chargers even though her utilitarian inclinations strongly urged her to preserve the alliance with the Qunari. Boom -- nuance right there but she still did some pretty "evil" **** (though obviously not evil in her eyes). Bioware gives you some latitude to create a character like this in DA, though I wish there would be more. (I actually wish they would have done this more in Inquistion by allowing things like torture, etc. since the game seemed largely sanitized compared to DA:O and DA2.) 

I don't think me or the poster was neccesarilly implying BioWare, just gaming in general.  Though there is plenty of examples of mustache evil things to do, things which even leap across the neccessarry evil category, in BioWare games.  But generally I agree BioWare, and especially Inquisition, was better at giving you shades of gray then most of its contemporaries. 


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#46
Patricia08

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For me it's mostly 1 and 2.

 

Hey Al Foley a topic from you is this your first one ? 



#47
BraveVesperia

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I go for a little bit of 1, 2 and 4. 

 

I always start by using another character as 'inspiration'. My character usually ends up nothing like them in the end, but I need a template so I have somewhere to start. That usually keeps me going until I really get a feel for my protag. Sometimes it's a combination of a few other characters. 

 

How much of number 1 I do depends on the character's story at the start of the game. Despite being the first game, DAO gave lots of insight into the character's lifestyle, what kind of mindset they might have, their culture. There were also lots of opportunities to build on that by talking to the origins' NPCs. Similarly, Shepard had two backstories to select during character creation. Those helped me flesh out their personality and motivations. The Inquisitor was much more of a blank slate, so I used what I knew from the previous games (Dalish origin and Merrill) to develop some basic ideas about my Lavellan. Then liberal helpings of option 2, developing her through the dialogue options available and the war table quests. 

 

I've actually ended up developing some of my inquisitors more post-game, because I imagine that all my Lavellans are from the same clan, and Trevelyans are related. Not so much Cadash or Adaar, because I don't feel like I know enough about surface dwarves or vashoth to develop them as much.


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#48
vertigomez

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Well I did a DAI run through as "Anders" once, inspired by a fan fic story I read, and after I happened across some character sliders for it, lol. There's obvious stuff you have to headcanon around, of course, but there are some scenes and dialogue bits that were surprisingly appropriate.


I've seen this done before with Carver, Fenris, and Hawke as the Inquisitor (different AUs, obviously). I love it. I'd like to RP "Inquisitor Isabela" if only so I can have an actual duelist defeat Lord Otranto for Josie's hand. :lol:
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#49
Sah291

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I've seen this done before with Carver, Fenris, and Hawke as the Inquisitor (different AUs, obviously). I love it. I'd like to RP "Inquisitor Isabela" if only so I can have an actual duelist defeat Lord Otranto for Josie's hand. :lol:


Yeah it works pretty well for the DA2 characters, since some of the plot threads are related, and with Cory as the main villian, etc.

Even my canon Inquisitor, female Dalish, was originally based off Merrill at bit. She turned out different so I can't call it an RP, but I had never seriously played an elf in DA before, so it gave me a reference to start with, like another poster said.

I've also seen people headcanon in their own Warden from DAO, and I could see that working too.

#50
Al Foley

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For me it's mostly 1 and 2.

 

Hey Al Foley a topic from you is this your first one ? 

No, I have about six or seven of the suckers.