Aller au contenu

Photo

How do you Roleplay your Inquisitors?


  • Veuillez vous connecter pour répondre
76 réponses à ce sujet

#51
sjsharp2011

sjsharp2011
  • Members
  • 2 675 messages

Mine is sort of a combination of 1, 2, 3.

 

I tend to play the same character multiple times. I also prefer to have whatever backstory supported by what the game tells me. For example, the Trevelyan noble (my canon) is the youngest of 2-3 children from a devout family who was destined for a life of service with the Chantry. This is the only information the game gives you, but I do incorporate that into the roleplay. I don't necessarily do a self-insert, but my decisions are usually based around my same moral compass. I develop the character's personality as I'm going along playing the game.

 

After I have done a full play and seen what the game has to offer in terms of roleplay opportunities, then I will make an effort to come up with more elaborate backstory and such and also incorporate various elements of headcanon that are woven into the game. A key element of DAI is faith. My Inquisitor is Andrastian, but is disillusioned with the Chantry as an institution. He does not believe he is Andraste's Herald and considers the idea borderline blasphemous. He has a crisis of faith based around the events at Adamant and the Fade and I was able to incorporate that into the conversations with both the not-Divine and Giselle.

 

Ultimately, I would say that the game itself helps me to craft my character. The second and successive plays are usually more "true" to that character that I have crafted as a result of playing the game the first time.

 

 

I didn't know 4 was a thing that people did.

yeah that6's kind of me as well my first playthrough is generally the kinds of decisions I would make if I were facing those situations myself future playthroughs it depends on the character I have in mind usually depends on the kinds of presonalities I give them usually I go with someone off TV other times prehaps heroes from other games I like. Right now I'm RP'ing a Lara Croft type character and the kinds of decisions I think she would make based on the last couple of games. Right now I'm just trying to fix my game atm as it's got stuck between Haven and Skyhold



#52
mopotter

mopotter
  • Members
  • 3 742 messages

1, 2 & 3.  A mixture.  

 

1)  I try to have some kind of general background, depending on the character my human rogue was close to her family semi religious.  My mage truly believed the maker chose her to help in the time of need.  I have a Dwarf and Qunari who think the maker might exist and it's possible she's chosen but are not 100% sure.  And my elf no way no how.  She has her own gods and is like Solas in she's helping because the alternative isn't good.  But in the back of my mind, I don't play a character who is always rude, mean or obnoxious.  Once in awhile maybe but not always.

 

2) and then I try to make decisions based on how I think that character would react.    

 

3)   I also always have characters that I play with the idea that I would like to make these decisions if I were in that situation.  All the things I'm not.  Brave, heroic, :)



#53
Al Foley

Al Foley
  • Members
  • 14 476 messages

Another big thing I like to do with my RPGs is do character arcs for my PCs.  Since character arcs is something I really like in my fiction both in the stuff I am writing and the stuff that I am entertaining myself with.  This was far harder to do with Mass Effect given Shepard was an older character and had already achieved the pinnicle of their profession virtually by the time the game even got started.  

 

But not so with Dragon Age.  

 

With my Cousland, Malcolme, he was an arrogant nobly noble noble man from the very beginning.  He had a thirst to prove himself in battle to complete the picture, and was arrogant.  Why he was so hurt that his father did not let him go to war.  But he was supposed to be humbled a bit in his events in DA O and prove himself a leader.  He managed it, more or less, though coming to terms to the Chantry did not go as well given that he and Lel did not cement their bond.  Alas, oh woe, oh woe.  

 

With my Elf she was supposed to go from super angry and bitter at the entire universe and the world and has a huge chip on her shoulder because of her Elfyness, this failed...spectacularly.  I chose the angry tone in the options, and she just sounded angry... all the time.  "Can I get yu a ladder so you can get off of my back?"  Blargh.  

 

With Aeryn Hawke she was supposed to, by neccessity, go from someone selfish and so self centered and only out for herself and her merc ways to someone who was responsible and community driven.  This was a wild success in some ways because the game made it easy but with the added bonus that Hawk even eventually became a community leader.  Granted she was forced into it because none of the community leaders gave a damn about things and were too busy bitching at each other so she took charge.  But it was a moment none the same.  

 

Kara Trevelyan went from angry at her family, angry at the Chantry, dissapointed with life, hating politics, but very apathetic about it all...to someone who was none of these things.  Granted she still hated politics but she became very good at playing the game.  And very proactive about changing the things she did not like.  And making peace with the Chantry. 


  • Lazarillo et phoray aiment ceci

#54
VivainaDX

VivainaDX
  • Members
  • 193 messages

Start off #2 winging it until I'm more comfortable with the character then #1 and go into developing my characters mind set.


  • Al Foley aime ceci

#55
Flaine1996

Flaine1996
  • Members
  • 211 messages

1 and 2... Though mostly 2 since I usually go into a game blind and I center my background stories based on the personalities of my characters while im playing the game. Though I do a little bit of 3 by adding only a little bit of my personality to each one of them to make them more or less different from one another. Like my cousland is sweet, kind, 100% andrastrian but would kill anyone who stood in her way. My hawke is aggressive, blunt, 100% antichantry and anti maker for that matter but would lay down her life for any mage. My trevelyan is a sarcastic, happy go lucky flirt, agnostic and doesnt want the title of herald at all, and who jokes even in the face of death. 



#56
dragonsteak

dragonsteak
  • Members
  • 53 messages
I never have and look to do this Role-playing stuff. Perhaps the closest one for me would be number 2.

I always use whatever background the game gives. Even if the background is mysterious and unclear, then so be it. Characters I create will be based on the background story from the game and the atmosphere of the game itself, so they'll look fit to the game as if they're legitimately designed for said game. Things like, speech responses will be based on how I like it to be done and the best outcome for the playthrough.

However in some cases, I might use a little bit of role-play for multiple characters in online games to the real time world does not feel awkward. For example: "Character A is a relative/friend of character B. When either of them is inactive, the other will go out to do the action."

#57
Get Magna Carter

Get Magna Carter
  • Members
  • 1 542 messages

Basically #2 - start off with a rough idea and expand the personality and backstory as I go on incorporating elements suggeted to me by moments in the game.

The character is not me though is influenced by me - will not do anything completely against my morals, and will generally have a personality I find likable or entertaining or worthy of respect.

 

If I play again, I will create a new character from scratch expanding the initial definition based on decisions I intend to take to differ from the previous (often with a personality idea though this would still be flexible if I feel it aught to be changed.



#58
sniper_arrow

sniper_arrow
  • Members
  • 530 messages

Whatever this woman decides:

 

tumblr_n4sjmbetiB1rvnogho6_250.gif



#59
Lazarillo

Lazarillo
  • Members
  • 644 messages

Another big thing I like to do with my RPGs is do character arcs for my PCs.  Since character arcs is something I really like in my fiction both in the stuff I am writing and the stuff that I am entertaining myself with.  This was far harder to do with Mass Effect given Shepard was an older character and had already achieved the pinnicle of their profession virtually by the time the game even got started.

Yeah, this is something I do with a lot of my characters as well.

Sometimes, I'll do this intentionally. For example, with my Solas-mancing Elfquisitor, I had planned to have her realize between Doom Upon All the World and Trespasser that she didn't so much love Solas as love learning from him. Unfortunately, I felt like Trespasser didn't give much room to acknowledge their relationship without also making it seem like she hadn't moved past it, so it didn't work as well as I'd planned.

Other times, this happens a bit because of playing "organically", and it leads to interesting results. My favorite, and still "canon" Hawke came about in part because of how "right" it felt for her to start turning more towards red-coded dialogue choices after All That Remains. She went from romancing (and mostly supporting) Anders to dumping his butt for lying and realizing that ultimately, Meredith had a point about dangers (even if she still never felt that Mages were inherently bad people).
  • Al Foley aime ceci

#60
GoldenGail3

GoldenGail3
  • Members
  • 3 579 messages

Artemis and Diana Lavellan - a Mix of one and two

 

Anastasia Trevelyan - Just one

 

Aaron Trevelyan and Selene Cadash - Two

 

(Warden Quizzies), Angelica and Elizabeth Trevelyan - Three



#61
BSpud

BSpud
  • Members
  • 1 039 messages

1-2 combo, refined via a few playthroughs.

 

The first playthrough is always my first draft. It forms the foundation of what my canon PC will be. Consists a bit of 1 and a lot of 2.

 

2nd playthough is experimentation. Consists of more 2.

 

By the time I do a 3rd playthrough, I pretty much have someone who is very familiar to me and whom I feel is consistent enough for future decision exporting.



#62
Ieldra

Ieldra
  • Members
  • 25 174 messages

There's one more thing: regardless of which variant I play (more 1 or more 2), I tend to replay my primary characters in order to refine their stories. I played my human mage three times and my elven rogue twice, with the last playthrough started after all the DLC was out.


  • BSpud aime ceci

#63
Al Foley

Al Foley
  • Members
  • 14 476 messages

Yeah, this is something I do with a lot of my characters as well.

Sometimes, I'll do this intentionally. For example, with my Solas-mancing Elfquisitor, I had planned to have her realize between Doom Upon All the World and Trespasser that she didn't so much love Solas as love learning from him. Unfortunately, I felt like Trespasser didn't give much room to acknowledge their relationship without also making it seem like she hadn't moved past it, so it didn't work as well as I'd planned.

Other times, this happens a bit because of playing "organically", and it leads to interesting results. My favorite, and still "canon" Hawke came about in part because of how "right" it felt for her to start turning more towards red-coded dialogue choices after All That Remains. She went from romancing (and mostly supporting) Anders to dumping his butt for lying and realizing that ultimately, Meredith had a point about dangers (even if she still never felt that Mages were inherently bad people).

Which is something I appreciated because of DA 2.  The game disproved the notion that you can't have the writers write a character arc for your PC without you loosing choice.  In fact given what Hawke went through, events happened to Hawk, the player reacted to those events, and Hawk grew as a character as a result.  Hawk is my favorite RPG protag of all time because of it.  (though not my personal favorite creation).  The decision that the game revolved around for me was listening to Orsino and Meredith argue on which plan was the best.  It was a touchstone moment because these two leaders in the community were too busy fighting with eachother then actually leading and solving the problem.  So my Hawk took it upon herself to lead.  She didn't want it, didn't campaign for it, but she had little choice because of the polarization of the society.  And thus grew as a character.  Actually that might be my favorite moment in a video game from an RP perspective of all time. 



#64
NaclynE

NaclynE
  • Members
  • 1 081 messages

I usually go for a set personality for the character I make and he/she seems to self build as I play. It seems to go by the way the character looks then I establish what they may or may not do and try to be consistant. Like my first she had a unique style of hair and kept herself pretty but turned out to be a air head to certain stuff (example: "what do you mean 'the company of men'?" ) and preffered women. Had her brother then looked attractive who was a snarky bisexual guy. Been playing a dwarf warrior but he's been into religion. I have others and played others and it seems like I build them as I play on but try not to break character. If I do I litterally reload.



#65
Jackums

Jackums
  • Members
  • 1 479 messages

I play as "myself," consistently.



#66
phoray

phoray
  • Members
  • 464 messages

Really? Which One?

  

Well I did a DAI run through as "Anders" once, inspired by a fan fic story I read, and after I happened across some character sliders for it, lol. There's obvious stuff you have to headcanon around, of course, but there are some scenes and dialogue bits that were surprisingly appropriate.


This makes me want to try a Play through as Fiona. And be like, this is what Fiona should have been like!

#67
ArcaneEsper

ArcaneEsper
  • Members
  • 171 messages

My first playthrough is pretty much always a self-insert type thing because at that point I don't know enough about the way the game plays out to come up with anything intricate so I just make decisions based on what I'd do. On my next runs though I usually go for a mix of 1 and 2.



#68
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 758 messages

I use a combination of 1 and 2. I have the character's personality and quirks sorted out first and then let that naturally inform the character's decisions later.



#69
Solitaira

Solitaira
  • Members
  • 22 messages

I'm a girl, and even though I've tried to roleplay male characters, I simply can't get into them; so, females for me. My first play through was a human, second is an elf. Next I will try a dwarf archer. Generally, I don't put too much forethought into backstory, other than how my character will respond in a moral and ethical sense. For instance, my human was slutty (romanced any and all - including a one-night stand with Bull), but was otherwise something of a straight arrow. My elf, is in a monogamous relationship with Blackwall, and has never strayed. Despite this, she's an elf with something of a chip on her shoulder toward the nobility and eschews playing "the game" and comes down hard on her judgments of them. I've already decided that my next character, the dwarf archer, will be a totally naïve nerd, with something of a larcenous streak. For me, pre-establishing moral and ethical guidelines -- and sticking to them -- makes the game just that much more challenging. 



#70
Aliceeverafter

Aliceeverafter
  • Members
  • 157 messages

2 and 3

 

I have no imagination :blink:



#71
Lily Trevelyan

Lily Trevelyan
  • Members
  • 2 messages

Like the person above me here, a mix of two and three.



#72
PhroXenGold

PhroXenGold
  • Members
  • 1 840 messages

Mostly between 1&2, leaning more towards the latter, though some of my characters, particularly the male ones, do certainly have self insert aspects of varying degrees (I'm a lot better at differentiating my characters' personalities from mine when the character is clearly not something I could potentially be if put in the setting, such as a woman - and, likely as a result of this, I play a lot more female characters than male ones, as the latter tend to get rather samey personality wise).

 

I tend to have some detail for my characters set up before I play, though it's more centered on their personality being set out rather than them having a detailed backstory that covers how they came to have such a personality. I might have the odd defining event in mind, but nothing more detailed than that. Sometimes this personality will be somewhat based on what i want to do in game - in my current DA:I playthrough for example, I wanted to explore playing a character who believed they were chosen by the maker, as this wasn't something I'd done before, so I came up with a character who I felt would come to such a belief - but other times I will simply take a character I think is interesting into the game with no preset idea of where they will go. Even with the former though, I am certainly willing to let the characters develop over the course of the game, and they will at times end up taking a path I didn't expect.

 

I will sometimes replay characters if I feel things didn't work out quite right during the playthrough. If I do another DA:I game, I currently plan to redo my first playthrough, a rather grim and ruthless Qunari warrior woman. In hindsight, I made some decisions that didn't really fit her, and I actually want to put her in a different world state, as I ended up re-using the one I originally ran her in, feeling it was more interesting for one of my other characters.



#73
Inkvisiittori

Inkvisiittori
  • Members
  • 424 messages

1. Intricate Head canon built from the Ground up: 

 

Whereas you spend a long time developing a backstory for your potential character either before the game comes out or before you start a playthrough.  Coming up with intricate back stories, family histories, character and personality details to infrm how the character will react to certain situations in the game, all the way down to varying degrees of coming up with facts about the character before hand.  

 

This. I like to plan my characters.

 

My canon Inquisitor is an interesting one. She started out as nothing more than a female elf I had some vague ideas for (in my original concept she had a small son, but in the end I felt that didn't work for the character I wanted to play, still an interesting idea that has inspired my writing of her in other ways meaning her personality, etc) and I did not even know if I wanted her to be my canon Inquisitor. After first playthrough of DAI I fell in love with her. Now I have played the game five times or (likely) more as her and every time I have come to understand something new about her.

 

I have complete backstory written for her (one that has went through multiple massive re-writes and changes) and of course a family tree. It's still a work in progress but right now I'm very happy with the character and am writing some personal fanfiction about her (no other BW protagonist has inspired me so, except maybe my Warden). So the answer to the question would be (for this character) that I started with a vague idea about where I want to go but it was only when playing the game that I truly found her spirit. Many things have inspired me. Playing the game as this particular character is not the reward of planning & writing (like for some other characters who I don't write about it is) - it's more like... inspiring to see your character be alive in the world you imagined she belongs to... it's difficult to explain but I only get more inspiration from playing. Writing fanfiction about the character has been the best part. And it's always a work in progress - there's always some new things to discover and understand about your character - there are so many things that have inspired me: mythology, art, music... 

 

After Trespasser I started to plan my DA4 and MEA characters. I have some ideas and names and I have written little about them, but can't do too much before I know more details (Ryders possible background/psychological profile and DA4 PC's background). The information the game gives you about the character - I don't see it as a restriction. I used to do what ever kind of character I wanted and completely ignore if they didn't fit the setting - nowadays I'm more mindful, I want the characters to be believable part of the world where they live and all that. Still, when the game gives you information about the character (like the codex entry about Lavellan) I only use it as 'guidelines not actual rules.' For example I have two Inquisitors - my canon Inquisitor and the other one. The other one is also a dalish elf from the same clan but in my headcanon he was actually born a city elf and only joined clan Lavellan in 9:37 Dragon. People in game assume he's dalish because of his vallaslin - and that is fine by him, he feels no urge to correct their assumption.

 

Sometimes when you roleplay a character there is simply no dialogue option that you find fitting - everyone probably knows that situation. For me it's not a problem. I just think why my character would say this in that situation. This is what I mean by inspiration. The game forces me to think about the decisions and why my character makes them. It helps me flesh them out to make them more than they would be if I had all the power over them. Of course it's always preferable that there is a choice that fits your character (at least somewhat) but I'm just saying that there is also something good about it. Nothing is more annoying though than when the game breaks your immersion completely - like that f*cking temple of Mythal thing. "Who is Mythal?" asks the stupid elven Inquisitor. I can't believe they let a huge mistake like that be in the game... It still angers me but nowadays when that scene happens I just ignore everything the best I can.

 

I never self insert (aka play as myself) or 'celebrity insert.' Whats the point? I want to create my own characters and I love Bioware games because they give me so much inspiration.



#74
d1ta

d1ta
  • Members
  • 1 146 messages
A mix between 1, 2 and a tiny bit portion of 3.

Her back story, her hopes and fears, what makes her tick and her perfection that also made her imperfect ;)

#75
Vindicare175

Vindicare175
  • Members
  • 322 messages

Hmm well it depends.

 

I'f i'm playing a Male , specially a Male Human (which are what i'd say are my *Canon* Heroes through out the series) , 3 . Always 3. Any other males usually still 3 but me as a Elf ,or Qunari or a Dwarf. I just think it'll be funny if ever the Heroes did meet. *So..Uh why do we all look fairly similar and share the same first name?*(I even use my own name)

 

If its Female characters , then 1 or 2.