- I liked SWTOR's space missions, it was refreshing between planets, so i'd really like some space missions.
- A lot of colony / base building missions, like how our new civilization will be operating, how it looks, functions.
- Requisitions: I don't mind collecting minerals, as long as it is noticeable, helps to grow our colony in some meaningful way. Like DAI's Skyhold upgrades: Mage or Templar tower, Herb Garden or Chantry Garden, Infirmary or Practice Ground. I think the idea was good, because it added some personal flavor to our base, along with other cosmetics ones, like thornes, beds, tapestry, etc. So i like to see them expanded in a noticable way.
- Mission's that can be completed different ways, with different outcomes. DAO, DA2, and ME1 had good ones. Noveria, Virmire, Werewolves / Elves, and small quest were doable in more than 1 ways
- DAI's mage / templar quests were good too, i liked the consequences. More of these kinds of quests, a lot more.
- Missions with moral dillemas, were we can shape our main character and/or companions and/or colony
- Where we can be role model for others 
- Team building missions
- Ship upgrade missions
- Base upgrade missions
- Lots of story missions
- Few-ish fetch quests
- Some base management missions
- Ship defence missions
- Base defence missons
- Awesome / cool Mako missions
- Upgraded and imporved war table like missions, with more than 3 options to complete.
- More ME2 Collector base type missions, where character backround / class mattered
- Unique missions for each class, if backrounds and psychological profiles make a return, different missions for those too.
- Basicly missions for endless replay ability, and endings which recognize those missions and how we completed them.