So... what line do I need to add to the script to increase movement speed *while* polymorphed? Since it's on topic, how could I make a polymorph able to cast spells/use feats?
Thanks for anyone that may try to help
// Create a Polymorph effect. // AFW-OEI 11/27/2006: Add a boolean to say whether this polymorph effect is a wildshape effect or not. effect EffectPolymorph(int nPolymorphSelection, int nLocked=FALSE, int bWildshape=FALSE);apparently, bWildshape really means "can cast spells"