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I'm trying to understand Warrior skills and specializations


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#1
NoodleNaught

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Hello folks,

 

I'm trying to understand when I should go get a specialization. Should I go right away, or wait a while?

 

Right now my main character is a Weapon and Shield user. I have most of my points in Weapon and Shield, and a few in Vanguard. My party is usually Cassandra or Blackwall with a 2Hander, then Varric and Solas. Basically everyone else is spec'd for damage.

 

I'm playing on Nightmare, with all the combat difficulty kind of trials on.

 

I normally fight things like Dragons, Giants, Wyverns etc.. solo with my main character because the Ai is suicidal as hell and I find the tactical interface to be quite annoying. I just killed the Ferelden Frostback at level 13, and was kind of surprised it basically never was able to reduce my guard. It did a bit of damage but not much.

 

So basically my question is, which specialization should I take?

 

Champion: Is this gonna be just ridiculous? Will my main never receive damage? Because the base skills seem to make my main unstoppable.

 

Reaver: Seems kind of crappy as it needs me to take damage.

 

Templar: I don't entirely understand this one. But since Cassandra is already it, is it worth having 2 in the party?

 

Should I just not worry about specializations? Does combat ever become difficult, and require some actual planning (The beginning fights had some challenge, then it dropped hard)? Is the 9Weapon and Shield) Warrior the Rouge (Origins) of this game, and just completely unkillable?

 

Also, where do i get some better equipment? Most of my stuff is the level 4-8 range and just painful to kill anything with.

 

Please keep any responses as spoiler free as possible, I'm only on Wicked Eyes and Wicked Hearts.

 

Thanks for any guidance.



#2
ottffsse

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I would not worry too much about specs. You should pick what you thematically like. You seem to be doing very well as is and you gain levels the game will be even easier.
There are some "tough " enemies in the game but if you stack defensive abilities on the whole party like barrier from mage, horn of Valor with fortifying blast on warrior and toxic cloud on rogue no one should really go down not even ai. Dragons need a bit of battle prep though in the form of you putting fire / frost / electric etc resistance on your armor and your whole party to make it really easy.
OK champion : super tank, yes unkillable to the point you can ditch your shield and go 2 handed for more offensive pop.

Templar : OK to dupe because it is a good overall class with a mix of good defense and offense in the form of the wrath of heaven / spell purge combo. Especially with chromatic great sword once you get it. That sword is the 2 handed weapon to use as it doubles damage in most cases.

Reaver : hardest warrior class to master but you do loose health evertime you dragon rage. But then you recover health through devour etc. And you can still keep up guard as well as a Templar. Two handed Reaver is one of the best offensive specs. Sword and shield Reaver is well balanced on both offence and defense but more boring to play.

In general any warriors are durable enough as you see and there will only be a few encounters that can actually kill you.

If you want to break the game just use combat roll with the follow through upgrade on your warrior but that is just like cheating it is an op ability the developers did not balance well like the original spirit blade on Knight enchanter when the game was first released.
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#3
ottffsse

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To clarify As a Reaver you loose health through your special dragon rage attack so guard is still great to have but you have abilities / masterworks and an amulet with which you can get the health you loose from dragon rage back.

#4
PapaCharlie9

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Do not wait, get your specialization right away. You'll have more fun. I try to get my specialization around XP level 7, if not earlier.

I do agree that which spec to take for Warrior doesn't matter as much. It does for other classes, but not for Warrior.

That said, I would suggest you avoid Champion. If you can beat the Fereldan Frostback solo and take minimum damage, there is nothing Champion can do for you that you don't already have. Go for an active spec, Templar or Reaver.

I agree that Reaver is the tougher one to do effectively, but it is arguably more offensive. Some of Templar is more defensive or party support oriented. But Templar does have one big damage combo: Wrath of Heaven > Spell Purge, for massive spirit damage against stunnable enemies.

You don't have to choose, really. Whatever you pick, you can run with the other in your party and try controlling both. If you go Reaver, take Cass. If you go Templar, take Iron Bull.

Once you complete the specialization quest, buy a Tactician's Amulet and rebuild your warrior from scratch.

Even if you are W&S, spend two points in 2H to get Flow of Battle. It is good for any warrior.
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#5
zeypher

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Reaver is love, reaver is life.

 

K now some tips:

 

Well i suggest go two handed for 2 reasons. First as a reaver your primary abilities are the reaver abilities and secondly even a two handed reaver gets the passives in W&S tree since passives are weapon agnostic. Couple this with bronto sigil and the ability in vanguard which gives you 25% more guard you will now have 100% of you base HP as guard. Vanguard all you need is untouchable defense, charging bull with gore and trample.

 

The other tree you want is battlemaster with allround great abilities. Horn of valor for guard as nothing beats it, war horn with guard breaker for a 8m aoe which does 100% weapon damage and 1200% vs guard and with chromatic greatsword also does a random elemental damage and helps to provide great CC with fear as well. Finally combat roll is both great evade move and great damage.

 

The only thing you really need from two handed is shield breaker. Flow of battle is nice but not needed as dragon rage reduces the cooldown of devour on its own.

 

For weapons go with chromatic greatsword, a brilliant weapon on reaver. IF not then the prismatic greataxe. I find this setup allows me to do quite well in nightmare. Oh and in fallow mire get the on kill stamina amulet as it helps you massively till you land yourself a amulet of death siphon.

 

Armor you want battlemaster armor with its corresponding arms and legs. Preferred masterworks are critical crafting for weapons, snoufleur skin for 1% hp on hit and bloodstone for 7.5% extra damage for every enemy in 8m radius. I would advice for snoufleur skin and bloodstone/pyrophite with the 7.5% extra damage.

 

Just remember to get the passives from W&S especially turn the bolt and turn the blade. Since spells fired at you are also affected by these two passives and if possible get bear mauls the wolfs.

 

Interesting fact to note is a 2 handed reaver has a lot more durability and damage than a two handed templar. Templar instead works best with W&S. While champion is good but horn of valor kinda takes care of all the guard generation need.

 

 

Another option is this:

 

Another note. The battle master tree and horns are if you run them. If you get another warrior to have the horn of valor then you can skip the horns. If you choose this then follow this.

 

Two Handed tree: 6 points for getting guard breaker and shield breaker ie passives after mighty blow and pommel strike. Keep mighty blow on your skill bar for knocking down shielded guys.

 

W&S: same as before turn the blade and turn the bolt passives

 

Vanguard: you want charging bull and livid as well for. Till you get livid go for charging bull via war cry route and use war cry for building guard if needed.

 

Battlemaster: your final tree to spend points on. The passives are good. Combat roll is ok if you need it. If not then pommel strike will give damage if u need it and livid will get you out status effects.

 

As before reaver you get everything except the focus ability. Pain bringer toggle for ring of pain, lifeblood for devour and ravage for dragon rage.

 

Now my preference is for the first build as i find its the most versatile providing good cc, survivability and damage so that is what i generally use. Since Livid the skill might seem awesome just remember that its range is piddly of 5 meters. Fade touched bloodstone with 7.5% extra damage per enemy has 8m and is a passive and therefore better. I personally find livid an annoyance since on bosses its useless as a single mob is only 10% damage and DR while horn of valor gives me 15% damage and 10% guard gen per hit for 10 secs.

 

Another thing the guard breaker passive after pommel strike is amazing BUT its expensive thing to get as a reaver.


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#6
nightscrawl

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As for when to take a spec, you can do that as soon as you want. Just because the spec is there doesn't mean you have to throw points into it. You can certainly unlock it and hold off until the later part of the game if you prefer.

 

 

You also don't need to use your spec abilities if you don't want, but you may like the passives that some of them provide. The Champion passives are especially nice for tanking.

 

Champion has four passives, and they are:

 

Bulwark - You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.

     Maximum Guard Bonus: +25%
     Constitution +3

 

Adamant - You've trained hard, and you know how to make the most of whatever armor you're wearing.

     Armor Bonus: 20%
     Constitution +3

 

Resilience - You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.

     Stun Chance: 5%
     Constitution +3

 

Unyielding - An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time.

     Invulnerability for 5s
     Constitution +3

 

Unyielding is very nice for survival and those "OH CRAP!" situations. Counterstrike is also a pretty good focus ability, especially if you are going to go into a fight without any guard built up or something like that.

 

 

The passives for Reaver are okay, and do add damage, but I think work best if you are actually using Reaver spec. Templar passives are focused around party support. Really, it just depends on what you're going to be doing with the character.

 

You can see all of the spec details on the DAwiki.


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#7
NoodleNaught

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Thanks for all the full answers folks.

 

I actually just had to restart my character, so this will even be more useful.

 

So basically Reaver is the most active, and offense orientated. Best used with a two handed weapon.

 

Champion is a bit overpowered by the sound of it, like a Origins rouge with 95% dodge.

 

And Templar is a supportive thermonuclear weapon. (I'd call it a friendship nuke, but that's apparently a pony thing).

 

I'm also seeing a lot of talk of 2 Handed Weapon users being the preferred specs most of the time. Not just here but most everywhere I look info up.

 

I guess I will run Weapon and Shield until I get to Skyhold. Because with effective use of Shield Wall I can easily clear much higher level enemies like the Ferelden Frostback earlier.

 

Also it seems the Trials weren't properly in effect before, until I started a new character. So hopefully this time through will be a bit more interesting combat wise.

 

Looking over everything though. It's quite viable to never take a specialization?


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#8
nightscrawl

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^ Well, sure... But why not just complete the quest anyway? It's not like you have to use it.

 

It can be a roleplay choice as much as anything else. Maybe the idea of dragon blood squicks you out, or you're concerned about lyrium addition, or you think Champion might be too similar to the Chav-leers (as Sera calls them) who you think are jerks.



#9
PapaCharlie9

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Looking over everything though. It's quite viable to never take a specialization?


Viable? Yes. Fun? No. Unless you are purposely dumbing down your experience for some reason.

Specialization skills are amongst the most entertaining. Why would you deny yourself that additional fun? Also, with NM + all Trials, some of those skills are essential. A Templar with no Spell Purge in NM + all Trials is inconceivably boring, frustration for no purpose. You can spend 20, 40, 60 minutes whacking away at a promoted enemy with infinite barrier regen, if you have no way to dispel the barrier.

The only rationale I can come up with that makes sense to me is that you've done all the specs to death multiple times and are just sick of them, and want to challenge yourself to doing a Nightmare + All Trials run with just base level skills, no spec. As a brag run. That I can get behind, as I've done something similar myself (no crafting run).

BTW, that's arguably a better way to amp up the challenge if you already have NM + all trials turned on. Craft no gear, only use what you loot or buy or are rewarded.

#10
ottffsse

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Yeah if nm+trials seems too easy use items you either find or buy andor limit crafting that before skyhold you limit yourself to tier 1 schematics, in act 2 (until you complete wicked eyes and here lies abyss) tier 2 schematics and materials and act three you can use tier 3.

Cassandra makes a good tank s+s or endgame 2 handed . Since offensive 2 handed warrior is harder for ai to handle I suggest you try it yourself. And Reaver has the most firepower allthough it will still not out dps a proper rogue.

Champion is really hard to take down but the damage the spec can do, while descent with combat roll + chromatic gs will not come close to a rogue or the other specs.

And do pick a spec simply because then you have more abilities to play around with although people have soloed the game without specializing with pretty much every class.

As for classes and specs I would break them down as follows :


Assassin - Reaver - necromancer : heavy dps oriented classes, requires fluid positioning and movement in battle, flanking maneuvers, stealth but racks up huge dps numbers potentially.
(dualw) Tempest - Champion - Knight enchanter : tanks, frontline heavyhitters
Artificer - Templar - Rift mage: party buff, support, and cc crowd control oriented classes, but very flexibel and have solid in class combo which can rack up excellent damage. Example templar: wrath purge, Artificer : hook n tackle, leaping shot + elemental mines, rift mage : fire mine + pull of abyss or ice mine + stonefist.
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