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Stealth in ME:A


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14 réponses à ce sujet

#1
ClarkHewis

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Should ME:A feature a complex stealth system for navigating through environment?

Increasing infiltrator and engineer aspects while leaving the assault options open to the other classes. Flushing out interactions and detection to broaden the audience.

 

The particle effect on the device used by the Krogan in the leaked footage brings an interesting angle, where animal or a few races could track the player following a trail mapped onto the level. Invisible to us but seeing them following your path brings a sense of pursuit.

 

Thoughts?



#2
Fogg

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I could do without



#3
Hinjo

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I'm fine with stealth if it's used in order to avoid combat or for guerrilla warfare. I am really annoyed with using stealth during combat (like in Dragon Age. I would be fine with ME's Infiltrator if the invisibility effect would work only if you used the cloak when you were in cover and no one had seen you doing it).


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#4
Knight of Dane

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Lol, because Bioware has a great track record with stealth missions. I think everyone remembers Mark of the Assassin and Kasumi's DLC as the boringest.



#5
BloodyMares

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Should ME:A feature a complex stealth system for navigating through environment?

Increasing infiltrator and engineer aspects while leaving the assault options open to the other classes. Flushing out interactions and detection to broaden the audience.

 

The particle effect on the device used by the Krogan in the leaked footage brings an interesting angle, where animal or a few races could track the player following a trail mapped onto the level. Invisible to us but seeing them following your path brings a sense of pursuit.

 

Thoughts?

I'd like that but I don't expect it. There was that little section in ME3 on Mars where you duck under cover, slide right and cover grab a Cerberus trooper but that's all there was to stealth. If they do stealth then awesome. If they don't, there's always Deus Ex. I'm more interested in non-lethal means of neutralizing enemies.


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#6
Chealec

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Unless stealth is a considered mechanic from the get-go in the design phase, it's usually badly implemented. The ME games have never been stealth games; the Infiltrator class is "quirky".



#7
DarthLaxian

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I could do without

 

I'd love the option (but not only for the infiltrator - don't play that class...I only play adepts (and I kind of dislike it hat the Adept doesn't have access to ALL biotic talents...I mean that class is purely biotic, so why not?)...still, with their mass effect fields they should be able to traverse terrain and land silently (we saw Liara biotically slow down her fall when chasing Vasir!) without a flashy jump-pack (not that I don't want it for action scenes!)...hell, biotic-charge chould be used to charge from cover to cover more or less unseen!)



#8
RoboArigatou

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As someone who loves stealth games, I can say I'm pro this idea.

 

If Andromeda is the free-form open-world(galaxy?) game I'm thinking it's going to be, it would only make sense the player would have the option to avoid some confrontations, or set up an ambush for unsuspecting groups of enemies. 



#9
UpUpAway

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If missions focusing on stealth are set up, then some stealth abilities have to be accessible to all classes of PC... which would really defeat the idea of having an infiltrator class.  I like stealth games, but ME has never been a stealth game and, I think, trying to change it into one now would be a mistake.  The infiltrator being able to cloak in combat and a sniper rifle being able to handle relatively long shots (with a few opportunities to take a long shot or two in every mission) is about as close as ME should get to stealth (again, IMO).


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#10
Probe Away

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Lol, because Bioware has a great track record with stealth missions. I think everyone remembers Mark of the Assassin and Kasumi's DLC as the boringest.


I'm sorry, what now?

Kasumi's loyalty mission is one of my favourite missions in the entire trilogy. It is 100% epic. Plus it isn't a stealth mission. There is a very brief section where you can try to avoid the guards... Or just shoot them.
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#11
capn233

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As much as I will say is that turning invisible actually needs some utility.  Whether it is via level design or AI or whathaveyou.

 

Similarly, the game needs to increase the value of crowd control drastically compared to ME3.



#12
Jimbo_Gee79

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I love the idea of stealth however for gameplay reasons its usually implemented very poorly unless the game is specifically designed for it. You take out a guard and nobody notices Jeff isnt at his post? I would enjoy the stealth option but the mechanics never really seems to fit, not like say Dishonoured. The only way I could see them pulling it off is doing it with a detection/suspicion meter like in the Inquisition mission in the palace. 



#13
Hanako Ikezawa

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I'd like that but I don't expect it. There was that little section in ME3 on Mars where you duck under cover, slide right and cover grab a Cerberus trooper but that's all there was to stealth. If they do stealth then awesome. If they don't, there's always Deus Ex. I'm more interested in non-lethal means of neutralizing enemies.

That would be great, especially if the game reacts to you doing that. 


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#14
BloodyMares

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That would be great, especially if the game reacts to you doing that. 

That stuff would be useful on Noveria.



#15
Hanako Ikezawa

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That stuff would be useful on Noveria.

Yeah, or the stealthy missions like the beginning of the Arrival DLC.

The only time we had non-lethal options in Mass Effect was Feros with the infected colonists. I loved how we had that option. 

Since that was done with a grenade upgrade, maybe they could have a gun upgrade that makes the rounds non-lethal and have the game register that like it did with the gas grenade. 


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