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Hakkons for Noobs? Really? DA multiplayer is broken.


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#26
Texasmotiv

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In the end RNG is RNG. The best bet you have is to play NM dragons, buys 2000g chests and eventually you will get it. Key word is EVENTUALLY.

 

I got 3 hakkons from dragons, 1 from the Freebie chest a long time ago and an pretty sure I will never see the last one (dagger, probably explains why I hate Assassin).

 

That said, if you only play NM you will EVENTUALLY commit suicide from boredom. Not worth making the game not fun to chase some orange pixels.



#27
Texasmotiv

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I was just thinking from a marketing standpoint(and I'm not sure if it even makes any economical impact) that hooking the newbies in with crazy end game gear or at least eliminating old requirements for the new users(as it may register their account with some sort of 'built in' *luck factor*) would get them hooked on the game because they would have to play enough to actually make good use of this stuff. Man this is so speculative, its really just superstition. For a game that has 0 development I don't see why they would put an ounce of editing to the package/patch that already exists. But actually, now that I think about it from that standpoint, perhaps the issue isn't in what they've taken action to enable, rather maybe they've stopped monitoring almost all together and took out the "locks." Then there would be less information to interpret for RNG. Orrrr...maybe the dude that did the last server maintenance forgot to check off the big box that says "Player must run at least 345,984,231 zones to obtain Hakkon" as in it was a mistake that these new guys get the same chance as players of the good ol' days. Obviously there are still some looting systems in order like the level 26 and 27 items, but someone playing for the first time may just have x% chance of getting a Hakkon.

 

Anyways, in my own response to this conspiracy style thought, I am gonna say we will never hear a peep about it. If you were an admin, you would not tell the loyal faithful users that oops, I broke the code and now everyone has the same chance at this stuff-> Would incite a riot. But the bottom line to it is also that people that have put in all the hard work and promotions still reap the benefits of just being Better. Period. So at least its nice that promotions can't be hacked.

 

You can look up psychological research on gambling but the idea is to have the payout string along the gambler. If it pays out too often you get bored, if it pays off too infrequently then you get frustrated. I could see writing the algorithm to put little things in there like that if you wanted that sort of string along behavior. Casinos do it all the time in slot machines. But If I was under a deadline it makes the overall system more burdensome and less elegant. The incentive is to get it done and have people buy the game so taking the extra time is not justified.

 

With the understanding I have on the Dev team for this game (God bless their little hearts), they did not take the time to bake in all these scenarios into the code. They originally had a stupidly steep pRNG system and MUUUUCH later St. Bluke made the curve less steep as well as added some Chest score requirements into the 'of the Dragon' and Hakkon weapons.

 

There have been many theories thrown out since the dawn of DAIMP on how to improve your odds and this and that but they all amount to nothing more than magical thinking and reading patterns in a small set of statistics. Once the larger set is revealed you see that these are all anomalies and don't fit the larger set of data.


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#28
Sophloph

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I forgot to put in my 2 cents about 1k vs 2k chests. I think it is the particular item card that is put into the slot machine, not the chest itself. And 8 non potion cards in 2k chests is more bang for your buck than 3 non potion cards in a 1k chest. So mathematically you would be getting an extra 33.33% items per x chests purchased.



#29
lcneed

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I forgot to put in my 2 cents about 1k vs 2k chests. I think it is the particular item card that is put into the slot machine, not the chest itself. And 8 non potion cards in 2k chests is more bang for your buck than 3 non potion cards in a 1k chest. So mathematically you would be getting an extra 33.33% items per x chests purchased.

 

Except... you get 4 non-potion items from 1k chest. ;)   And you get 5 potions from 1k vs 7 potions from 2k.  So really.. you are getting 3 extra potions for buying two 1k chests vs buying one 2k chest! :P



#30
Silversmurf

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Myths are stupid

#31
AutumnWitch

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Myths are stupid

 

 

Oh that's just a myth :D


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#32
Texasmotiv

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I forgot to put in my 2 cents about 1k vs 2k chests. I think it is the particular item card that is put into the slot machine, not the chest itself. And 8 non potion cards in 2k chests is more bang for your buck than 3 non potion cards in a 1k chest. So mathematically you would be getting an extra 33.33% items per x chests purchased.

The real idea behind buying the 2k chests is that you are guaranteed a blue or better. Whereas the 1k chests are the wild wild west and could theoretically be all Highland Dirks or all Hakkons. The 2k chest cannot be all Highland Dirks. You forsake a tiny amount of efficiency for a raised floor.


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#33
KallenX

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You can look up psychological research on gambling but the idea is to have the payout string along the gambler. If it pays out too often you get bored, if it pays off too infrequently then you get frustrated. I could see writing the algorithm to put little things in there like that if you wanted that sort of string along behavior. Casinos do it all the time in slot machines. But If I was under a deadline it makes the overall system more burdensome and less elegant. The incentive is to get it done and have people buy the game so taking the extra time is not justified.

 

With the understanding I have on the Dev team for this game (God bless their little hearts), they did not take the time to bake in all these scenarios into the code. They originally had a stupidly steep pRNG system and MUUUUCH later St. Bluke made the curve less steep as well as added some Chest score requirements into the 'of the Dragon' and Hakkon weapons.

 

There have been many theories thrown out since the dawn of DAIMP on how to improve your odds and this and that but they all amount to nothing more than magical thinking and reading patterns in a small set of statistics. Once the larger set is revealed you see that these are all anomalies and don't fit the larger set of data.

 

I've been through this a lot with my WoW experience vanilla to panda and done some brain time on trying to understand it.    Game theory is cheap and people can actually tell (if only getting the feel from it) that the system is rigged to  a standard set of drops.  This could be okay if you haven't spent months grinding for a rare 1 in 15,000 rng drop (rng in rng).   Games really have to offer a wider range of drops that are all rare but all offer something unique. DAIMP i don't expect much from as it's basically a tacked on part of the DA SP, which means I enjoy it as my expectations are low and it beats that bar for satisfaction.  I don't really even care if i don't get a hakkon, as long as i'm having fun.  That said, if DAI was solely a MP game, I would feel let down and possibly ripped off.  More drops would be required, more maps (lots more and much longer/bigger as to take hours to get through with rewards scaling to the time the party stayed in and didn't have a player leave (granted the health implications of that).  Anyways, i don't expect a lot and don't see myself staying on if all i'm doing is grinding for some particular elusive rng item.

 

Perspective from my eyes, I spent half a year girding rep to get a special faction only mount in WoW only to have Blizzard turn around and make the grind time weeks before i finished...  I have learned to not invest time into any particular one thing because it can be changed at the whim of a developer.  I like hard achievements but only when the integrity of the system is reliable AND fun.  Not comparing Bioware to Blizzard, but these things can be arbitrarily changed by corporate decision makers.   EA could decide to shut down access to DAIMP and make players re-buy yhr MP only (maybe with 1 or 2 new maps) for their new console.  I could see them doing that to the ME3MP. 

 

Long story short, go enjoy your game, if the drop comes great, if not you still had fun.  Grinding (for RNG solely anyways) is no fun and risky business. 


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#34
deeydiddy

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Well said KallenX. I do enjoy the game, it is the first MP I have ever played. The part that makes it fun is the people I have met and play with. The game is far from dead, many of the people on the leaderboards still play, and create their own challenges to make it still interesting even after 2 years of play...like doing a Nightmare run...4 Archers, Inquisition Armor/Inquisition weapons, and only caltrops are allowed to be used. They actually did it and defeated the boss. I thought is was a clever way to keep the game fresh, and well...it's really only about spending time with their friends at this point, because they already have all the good stuff and have already completed all of the official challenges on the board...mostly.

 

Thanks for allowing me a moment to vent frustration and gain a fresh perspective. I still want my Hakkon though. :) 


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#35
Sophloph

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I stand corrected. I suppose the guaranteed blue and better in 2k chest may have a significance and be the equalizer. Thus, you can speculate which one you want. When I'm unloading my gold I will usually grab one last 1k chest to finish, but usually end up with nothing. I have heard people say they've got a hakken or level 27 rare out of a 1k chest when just trying it, but certainly it doesn't mean any chances are better in either. I enjoyed opening a 2k chest this morning to find 5 superb runes to be salvaged. Was just happy to see all those purple cards, and not really disappointed...its the most purples I've ever gotten in one chest.


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#36
deeydiddy

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Well, Hooray! I got my first Hakkon tonight. WOOT! I got the bow. Kind of poetic, since that is the one the Noob (Newb?) got. Took it out for a test run and love it!  Thank you Bioware. I guess someone was listening.

 

Kind of nice, my very first ever online MP friend was with me when I got it. Sweet moment to share among friends. :)


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#37
Hotlafi

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Congratulations!
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#38
Texasmotiv

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Guess all you have to do is complain on here! :) congrats!
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#39
deeydiddy

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Yeah...seems that way...squeaky wheel and all.



#40
krishachaos

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Then I want to complain about the fact that I STILL don't have a PI amulet, lol


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#41
Sophloph

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That's odd, besides you I've NEVER heard someone complain about not getting a Hakkon, mwahahahahahhhaahaha


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#42
Proto

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Someone could keep one character at level 20 with stats 10/10/10, never promote, only ever play Threatening, collect gold and 800+ items and get all the Hakkons before you.

 

Item requirement is BS. Snackbot got one on his first NM dragon with an alt account.

 

OP: You're just really unlucky bud. RNG sucks.


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#43
xrayspex73

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You certainly do not need all of the 26 blues to get Hakkons. I can attest to this as I have never received the stone stalker blade but I have all of the Hakkons (even both Daggers).



#44
FMP2013

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Then I want to complain about the fact that I STILL don't have a PI amulet, lol


Me too. And I already own all Hakkons since last year. Only garbage after that. No more LVL 27 too.

#45
Silversmurf

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Me too. And I already own all Hakkons since last year. Only garbage after that. No more LVL 27 too.


You should be used to unrewarding games since you play Fifa ;)
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#46
kanetu

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Well I am making slow progress....

 

I got Valus Atredrum last night [ NM dragon ] and sometime in the last week Isana's Song.

 

Isana's Song was my last lvl 26 on silversmurf's list [ I got the Hakkon way before I got this ]

 

Not to mention, I definitely got the Hakkon Dagger before stone stalker blade. Regardless, I am keeping them all!

 

I have still never received the Revered Defender Bulwark [ or anything higher ] but way over 10 stinking cheaters. This bothers the hell out of me. It feels like a Lvl 24 greatsword of the dragon I get it so much.

 

Now just 4 more hakkons [ including second dagger ], 5 level 27's. The PI and the CS to go!

 

I'll be done in 2 years! Woot!


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#47
xrayspex73

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I'll be done in 2 years! Woot!

 

That is pretty optimistic.


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#48
deeydiddy

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Apparently the floodgates opened after I posted about this. Several of my friends have been getting hakkons, and one of them got 3 since I opened this post. Good luck to all of you in your quests for the good stuff.



#49
Sophloph

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Sounds like BW's treasury has been hacked, onward everyone!



#50
Silversmurf

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Sounds like BW's treasury has been hacked, onward everyone!

 

Hmm.. Not so sure as I haven't got a 5th Crescent yet.