I think one of those reasons why the hairs styles are so generic is because they are incredibly hard to model....especially women's hairstyles. The higher processing power from today's systems can make modeling them a bit easier, but modeling hairstyles has been an issue amongst developers for years. Women hairstyles are especially challenging.
You have to create the hairstyle itself, then factor in scenarios where depending on the hairstyle has to animate properly without it looking weird or out of place. I think for the most part, the hair styles, for both men and women have remained static regardless of the situation, (wind storm/rain) etc....my point is that developers produce styles that can they can get away with them being static and looking as natural as possible.
Not an expert on this topic by any means, it's just that over the years, it's been something i've seen from various developers complain or struggle with...
Considering that half of the cutscenes in DAI with Morrigan had her hair clipping through her cheek I don't think bioware cares about hair animating properly anymore





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