That's not true at least for the german version. There are also two voices for female protagonist. For male I can't say for sure because I did not play a male in german.
Oh. Thanks for the correction.
That's not true at least for the german version. There are also two voices for female protagonist. For male I can't say for sure because I did not play a male in german.
Oh. Thanks for the correction.
That's not true at least for the german version. There are also two voices for female protagonist. For male I can't say for sure because I did not play a male in german.
the male character had two different voices, too.
I don't know if anyone already touched upon this, but please Bioware, add more variety in the character customization in ME:A, especially for the female character.
Variety should be for everyone (males and females), not "especially" for the female character. I pay the same money and play as a guy. It's only fair, if I also have variety in the character editor.
Let there be customizations for all! Even the non-binary and Vorcha!
Oh, and since I forgot to mention it earlier: Face Codes!
Bring back some easy means of sharing faces. There were some absolutely fantastic designs on DASliders - I used one for my main Inquisitor - but copying all the slider positions from masses of screenshots to replicate them was a right pain, 'specially since some of those sliders were three-dimensional with no fixed positions.
Oh, and since I forgot to mention it earlier: Face Codes!
Bring back some easy means of sharing faces. There were some absolutely fantastic designs on DASliders - I used one for my main Inquisitor - but copying all the slider positions from masses of screenshots to replicate them was a right pain, 'specially since some of those sliders were three-dimensional with no fixed positions.
Not sure if codes are possible with the amount of slider options we're likely to have (probably comparable to DAI's), but we definately need an option to easily save/copy heads. Otherwise I'm not looking forward to recreating a head from 50+ screenshots of sliders again ![]()
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
How about decent lighting during character creation. Better still the option to use various lighting settings and see the difference. And to be able to scroll out a good distance. And rotate the model fully on all axes. And to be able to save so when it turns out I have failed miserably and the nose is slightly wrong I don't have to start again from scratch,
Not sure if codes are possible with the amount of slider options we're likely to have (probably comparable to DAI's), but we definately need an option to easily save/copy heads. Otherwise I'm not looking forward to recreating a head from 50+ screenshots of sliders again
Quite frankly, I would give part of my liver for a character import like the sims 3. Even just the chance to save our creations like presets.
And this.BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
BETTER HAIR
Beards.

Beard.

Beard.

Beard.

Beard.

Beard.

Beard...?

Beard...??

Beard....???

BEARD!
![]()
I know, I just said that.Yup they have a shoulder change button
I feel like I'm probably the minority, but I couldn't care less about character customization. I generally go with the default character in most games, excepting maybe some small changes. I don't understand the obsession with being able to fully customize your character's appearance.
Just me.
I feel like I'm probably the minority, but I couldn't care less about character customization. I generally go with the default character in most games, excepting maybe some small changes. I don't understand the obsession with being able to fully customize your character's appearance.
Just me.
Can't speak for anyone else but it helps my immersion during gameplay. I usually tend to be more invested in how a character conducts itself if its 'my' face saying "make your peace with the galaxy. the rachni are a dead race" or "this is my favorite shop on the citadel!" ![]()
I feel like I'm probably the minority, but I couldn't care less about character customization. I generally go with the default character in most games, excepting maybe some small changes. I don't understand the obsession with being able to fully customize your character's appearance.
Just me.
it depends on the quality of the default face. in mass effect, I always went with default shepard, because his face was much better and more detailed than all faces you could create with the CC. but in DA2, I always created a face on my own, because default hawkes face was quite ugly in my opinion (beards in general look always very strange in bioware games,don't you think?).
it depends on the quality of the default face. in mass effect, I always went with default shepard, because his face was much better and more detailed than all faces you could create with the CC. but in DA2, I always created a face on my own, because default hawkes face was quite ugly in my opinion (beards in general look always very strange in bioware games,don't you think?).

When will the time comes that Bioware includes body morphing in the CC like Bethesda or other Rpg's?
Iike that beard a bit. Probably wouldn't give it to Ryder in the first game but depending on how much time passes between games I may give him more hair in the second. Just as long as I can shave whenever I want.
I feel like I'm probably the minority, but I couldn't care less about character customization. I generally go with the default character in most games, excepting maybe some small changes. I don't understand the obsession with being able to fully customize your character's appearance.
Just me.
Something that I haven't seen mentioned before is BioWare's total lack of inclusion of facial features which would allow a custom character to resemble what, one quarter, maybe upwards of one third, of the Earth's population? I'm talking about:
-Epicanthal folds for eyes, and single eyelids which blink like single eyelids (I shouldn't see huge hollows in the eye sockets, when this occurs).
-Undereye bags.
-More tweaks for facial features, like nostril shape and skin thickness, to better accommodate other ethnicities.
-Wider parameters in which to move facial features forward or back, to creature flatter facial profiles.
To name a few. You simply cannot make a truly East Asian-looking player character in any of the ME games, and I can't in DA:I. I've tried, I've almost got there, but the eyes aren't quite right because of no epicanthal folds, and the nose is only as close as I can get it, when trying to manipulate it from a template better designed to resemble European features. Here, you can see what I mean: http://imgur.com/a/KrcpH
Come on, BioWare. You're progressive, you like inclusion, you can totally do this.
Other things I'd like to see:
-As said a few posts up: different test lighting to try, in CC. I'm frustrated with CC in DA:I, right now, because the "neutral" lighting is unlike any lighting in the game. You put what you think is subtle makeup on your character, only to see it in the cutscenes, and it's a garish Tammy Faye Bakker nightmare.
-Facial hair which is shaved to be blended better with the face. Beards in real life have a bit of space in which to see through the jumble of hair. When the beard itself is a solid block of hair on a mesh (which really can't be helped), some of those lines look way harsh, Tai. Lines where beard meets bare skin need to be softened, a little bit, so some better whiskers blending those lines would be nice.
-Truly black hair, FFS. If I see that fugly blue-black hair from DA:I, I'm going to scream. I'm not trying to create Daario Naharis, damnit.
-Truly dark brown eyes. Again, based off of my experience with DA:I, right now, as it's BioWare's most recent CC which would be comparable to the style for ME, and because I'm playing it right now: I've tried to make truly rich, chocolate brown eyes... and what I get are washed out irises which are too light in the sun. See my link, for an example.
-I don't care if they consist of a large block of text, to accommodate all possible variations in sliders: face codes need to come back. Copying and pasting a page of text is easy. Eyeballing a recreation by flipping back and forth between game screen and screen caps you took before is annoying, and never truly accurate.
I would really love the ability to choose body types. It's not everyone's cup of tea but i love playing larger characters like the Qunari.
I think it would be really cool if they had different body types for both males and females, maybe something similar to the body slider that fallout 4 had, they showed it wasn't that hard to do. It's funny how we keep asking for Bioware to make better hair but they still keep making crap. I'm hopeful that with the new graphics they'll try playing around with the hairstyles a bit more. Also...
MAKE "UNNATURAL" HAIR COLOURS OPTIONAL!!!!!!!
Hell, Skyrim had a body slider for slim-to-muscular body types, at least, and that game came out 5 years ago. It may not be as extensive and specific as people here want it to be, but again... 5 years later, the technology can probably do better. DA:I's animations, for example, were already tailored to characters of multiple set heights/widths/circumferences, according to sex and species. I don't think it would be too far-fetched to make things a bit more customizable, and then whatever bracket of build your character falls into, out of a few different brackets, the game uses (ex: if this were another DA game, say your character's build most closely resembles that of a male elf. The game would use the interactions designed to match up with that character type).
But what do I know. I don't know how good the technology is at syncing up characters of different heights and girths with the objects and other characters they interact with. I'd settle for being able to choose from short, medium, and tall, and from slim, ripped, or fluffy. Maybe some additional skeletal/weight distribution: (top heavy, bottom heavy, hourglass, narrow all over?)
Another thing I wish that game developers would figure out, but I just don't have high hopes for, is developing the technology to eliminate meshes clipping into each other. I don't know if anyone has developed it, maybe they have, but wouldn't it be nice if a mesh could be assigned physical properties to "know" how to act, when it comes into contact with another mesh? To know when it is supposed to represent a hard, unyielding material, and when it is supposed to represent a soft, yielding one? Like hair bending away from the face a bit, when it falls up against a cheekbone (my Inquisitor with the heart-shaped face sometimes has her cheekbones clipping into her hair. Grrr), or bending to flow further away from the head, and flow over armour/clothing, rather than through it, so that long hair is possible.